CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 509

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2016_042
id ecaade2016_042
authors Narangerel, Amartuvshin, Lee, Ji-Hyun and Stouffs, Rudi
year 2016
title Daylighting Based Parametric Design Exploration of 3D Facade Patterns
doi https://doi.org/10.52842/conf.ecaade.2016.2.379
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 379-388
wos WOS:000402064400037
summary A building façade plays an important role of reducing artificial lighting by introducing natural light into the interior space. A majority of research and current technology heavily focuses on the optimization of window properties such as the size, location, and glazing with the consideration of external shading device as well as the building wall in order to obtain appropriate natural lit space. In the present work, we propose a 3-dimensional approach that can explore the trade-offs between two objectives, daylight performance and electricity generation, by means of paramedic modeling and multi-objective optimization algorithm. The case study was simulated under the environmental setting of the geographical location of Incheon, Korea without any urban context. Using the proposed methods, 50 pareto-front optimal solutions were derived and investigated based on the achieved daylighting and generated electricity.
keywords Parametric design; façade design; daylight performance; building-integrated photovoltaics; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2016_381
id sigradi2016_381
authors Langenhan, Christoph; Petzold, Frank
year 2016
title Views on architecture: Different abstraction layers of building information imply special working methods and interaction metaphors to support a variety of courses of action
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.584-589
summary In the early design phases, designers usually only have a vague idea of the building they are designing. Different aspects of potential design variants need to be tested, assessed and compared with one another. The ability to consider design variants in different ways – based on floor plan, schematic concept, section or 3D visualization, for example – helps to identify problems as well as reveal areas of potential. This paper describes software prototypes developed to help designers input and present different levels of abstraction. The transformations between these levels of abstraction reveal new solutions and make designers aware of issues that need to be considered during the design process.
keywords Semantic fingerprint, Building Information Modeling, HCI, retrieval
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201614205
id ijac201614205
authors Leitao, Anto?nio; Ines Caetano and Hugo Correia
year 2016
title Processing architecture
source International Journal of Architectural Computing vol. 14 - no. 2, 147-157
summary Programming promotes creative freedom but might require considerable effort to learn. The Processing language was created to simplify this learning process. Due to its graphical capabilities, the language has become very popular among the electronic arts and design communities. Unfortunately, this popularity could not be extended to the architecture community, which relies on traditional heavyweight computer-aided design and building information modeling applications that cannot be programmed using Processing. As a result, it becomes difficult for architects to take advantage of Processing. To solve this problem, we propose an implementation of Processing that runs in the context of the most used computer-aided design tools in architecture. Our implementation allows Processing to generate two- or three-dimensional models that are directly usable for architectural work. To this end, we also propose extensions to the language, including three-dimensional modeling primitives that dramatically simplify the effort needed for developing large and complex architectural models with Processing.
keywords Generative Design, Programming, Processing, Architecture, 3D Modeling
series journal
last changed 2016/06/13 08:34

_id caadria2016_435
id caadria2016_435
authors Lin, Chieh-Jen
year 2016
title The STG Pattern: Application of a “Semantic-Topological-Geometric” Information Conversion Pattern to Knowledge Modeling in Architectural Conceptual Design
doi https://doi.org/10.52842/conf.caadria.2016.435
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 435-444
summary Generative modelling tools have become a popular means of composing algorithms to generate complex building forms at the conceptual design stage. However, composing algorithms in order to meet the requirements of general design criteria, and communicating those criteria with other disciplines by means of generative algorithms still faces technical challenges. This paper proposes the use of a “Se- mantic-Topological-Geometric (STG)” pattern to guide architects in composing algorithms for representing, modelling, and validating de- sign knowledge and criteria. The STG pattern aims to help architects for converting semantic information concerning the situations of a project into design criteria, which are usually composed of topological relations among design elements, in order to explore the geometric properties of building components by means of generated 3D models.
keywords Generative modelling; design criteria; design pattern; semantic ontology; BIM
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2016_161
id ecaade2016_161
authors Nan, Cristina, Patterson, Charlie and Pedreschi, Remo
year 2016
title Digital Materialization: Additive and Robotical Manufacturing with Clay and Silicone
doi https://doi.org/10.52842/conf.ecaade.2016.1.345
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 345-354
wos WOS:000402063700039
summary Through the use of algorithmic design methods and an ever growing variety of digital fabrication tools the complexity of process in the architectural discipline seems to be increasing. As this statement might apply to a variety of different areas of computational design and process management, this perceived growing complexity does not have to be viewed as unnecessary complication of design processes, if palpable and justifiable benefits occur. This paper intends to analyse and investigate the potential arising from digital tools of fabrication, specifically robots and 3D printers, and from open source platforms on exploring and managing complexity while enabling both simplicity of process and simplicity of implementation through emerging open source cultures. Building on this assumptions, this paper explores the professional possibilities generated the implementation of robotics as part of the academic curriculum. The theoretical concept of Machinecraft will be introduced and showcased on two research project, both focussing on advanced digital tools, additive manufacturing and machine engineering. Please write your abstract here by clicking this paragraph.
keywords Additive Manufacturing; 3D Printing; Robotics; Digital Fabrication; Open Source; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2016_497
id caadria2016_497
authors Ryu, Jungrim; Jaehong Jun, Seunghyeon Lee and Seungyeon Choo
year 2016
title A Study on Development of the IFC-based Indoor Spatial Information for Data Visualisation
doi https://doi.org/10.52842/conf.caadria.2016.497
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 497-506
summary MOLIT authorised Indoor Spatial Information as Basic spa- tial information in 2013. It became a legal evidence for constructing and managing Indoor Spatial Information. Although it has a little ad- vantage to utilise as service level that Indoor Spatial Information by laser scan or measurement, it has a lot of problems such as consuming many resources, requiring additional progresses for inputting Object Information. In conclusion, it is inefficient to utilise for the mainte- nance and domestic AEC/FM field. The purposes of this study is to output Indoor Spatial Information by operating IFC model which based on open BIM and to improve availability of Indoor Spatial In- formation with data visualisation. The open-sources of IFC Exporter, an inner program of Revit, is used to output Indoor Spatial Infor- mation. Directs 3D Library is also operated to visualise Indoor Spatial Information. It is possible to inter-operate between XML format and the objects of Indoor Spatial Information. It can be utilised in various field as well. For example COBie linkage in facility management, construction of geo-database using air-photogrammetry of UA V , the simulation of large-scale military operations and the simulation of large-scale evacuation. The method that is purposed in this study has outstanding advantages such as conformance with national spatial in- formation policy, high level of interoperability as indoor spatial in- formation objects based on IFC, convenience of editing information, light level of data and simplifying progress of producing information.
keywords Indoor spatial information, data visualisation, open BIM, IFC
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2016_669
id sigradi2016_669
authors Silva , Felipe Tavares da
year 2016
title Parametric 3d wind loading on hemispheric dome structures
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.638-644
summary Within the visual programming platforms in parametric design, it has not yet available with effective integration the CFD (Computational Fluid Dynamics) simulation systems. This coupling would be particularly useful in relation to the modeling of structures subjected to wind loads in a parametric and algorithmically programmed scenario. It is proposed in this work a parametric modeling of the distribution of wind loads on the surface of a hemispherical dome structure surface. From a combination of wind speed, internal and external pressure coefficient, dimensions of the building, topography and roughness of the terrain. It were defined the magnitude and direction of a field of distributed normal forces on the surface of the hemispherical dome and some results were obtained.
keywords Wind loading; hemispheric dome; thin shell; grid shell; structures
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_663
id caadria2016_663
authors Hosokawa, Masahiro; Tomohiro Fukuda, Nobuyoshi Yabuki, Takashi Michikawa and Ali Motamedi
year 2016
title Integrating CFD and VR for indoor thermal environment design feedback
doi https://doi.org/10.52842/conf.caadria.2016.663
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 663-672
summary In the context of environmental consideration and im- provement of living standards, design of high performance buildings that are both comfortable and energy saving is important. Simulation tools (such as CFD) enables analysing and visualizing environmental factors (such as temperature and airflow) based on the design proper- ties and can be used to improve the building design for better perfor- mance. However, these tools have limitations in providing interactivi- ty with users for creating multiple CFD visualization results to be used for analysing design options. This research presents an integrated de- sign tool which consists of CFD and VR technologies. The proposed system visualizes CFD results in a VR environment together with ar- chitectural design. Additionally, it enables configuring CFD parame- ters within the VR environment and allows repeatedly executing simu- lation and visualizing updated results. The proposed system enables visualizing information in relationship with the actual architectural design, space configuration and thermal environment, and provides ef- ficient design feedbacks.
keywords Interdisciplinary computational design; design feedback; indoor thermal environment; Computational Fluid Dynamics (CFD); Virtual Reality (VR)
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201614304
id ijac201614304
authors Kim, Eonyong and Soohoon Park
year 2016
title Three-dimensional visualized space and asset management system for large-scale airports: The case of Incheon International Airport
source International Journal of Architectural Computing vol. 14 - no. 3, 233-246
summary Large-scale airports such as Incheon International Airport have large-scale terminals, annex buildings, and numerous open spaces. An integrated space management system is required to manage these buildings and spaces efficiently. Thus, Incheon International Airport Corporation developed a three-dimensional computer-aided design–based integrated space management system. The major system development goal was to provide intuitive three-dimensional-based visual information, thereby realizing an integrated space and asset management system that does not require expert knowledge of any specific field, such as architecture. This article discusses the construction of the system and the problems that had to be resolved to achieve this goal.
keywords Space and asset management, airport, three-dimensional computer-aided design, building information modeling
series journal
last changed 2016/10/05 08:21

_id ecaade2016_188
id ecaade2016_188
authors Bingöl, Cemal Koray and Çolako?lu, Birgül
year 2016
title Agent-Based Urban Growth Simulation - A Case Study on Istanbul
doi https://doi.org/10.52842/conf.ecaade.2016.2.041
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 41-48
wos WOS:000402064400003
summary This study aims to create a simulation model for urban growth with agent-based modeling. The model is based on the theoretical research of Michael Batty on urban growth simulations. The study explains how the theoretical approach applied in the model with the parameters. The model in this study is created in an open-source API called 'Processing' and the simulations executed through the parameters in the study. The results of the simulation are compared with each other to find optimal parameters fits in the theoretical approach. Parameters are tested on an existing urban settlement map, which Is Istanbul. The results of Istanbul simulation are compared with existing density and urban sprawl maps of Istanbul and discussed for further studies.
keywords agent-based design; urban growth; urban simulation
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_056
id ascaad2016_056
authors Dutt, Florina; Subhajit Das
year 2016
title Geospatial Tool Evaluating Job Location Mismatch, Based on Available Workforce and Transit Options - Evaluating property location in a city using large-scale datasets
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 557-566
summary The paper addresses the issue of spatial mismatch of jobs and the accessibility to job locations based on different age, income and industry group. Taking Atlanta as a case study, we developed a geospatial analysis tool enabling developers, the city planning bureau and the residents to identify potential sites of redevelopment with better economic development opportunities. It also aids to find potential location to live with respect to user’s choices for transit options, walkability, job location and proximity to chosen land use. We built our model on a block level in the city, imparting them a score, visualizing the data as a heat map. The metrics to compute the score included proximity to job, proximity to worker’s residence, transit availability, walkability and number of landmark elements near the site. We worked with Longitudinal Employer-Household Dynamics (LEHD) Data along with residence area characteristics (RAC) and work place area characteristic (WAC) data sets, where the total number of data-points was over 3 million. It was challenging for us to optimize computation such that the prototype performs statistical analysis and updates visualization in real time. The research further is prototyped as a web application leveraging Leaflet’s Open Street Maps API and D3 visualization plugin. The research showed that there is a high degree of spatial mismatch between home and job locations with very few jobs with driving distance within 5 -10 miles with limited transit options in Atlanta. Further, it showed that low-earning workers need to travel significantly larger distance for work compared to higher class.
series ASCAAD
email
last changed 2017/05/25 13:34

_id caadria2016_797
id caadria2016_797
authors Agusti?-Juan, Isolda and Guillaume Habert
year 2016
title An environmental perspective on digital fabrication in architecture and construction
doi https://doi.org/10.52842/conf.caadria.2016.797
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 797-806
summary Digital fabrication processes and technologies are becom- ing an essential part of the modern product manufacturing. As the use of 3D printing grows, potential applications into large scale processes are emerging. The combined methods of computational design and robotic fabrication have demonstrated potential to expand architectur- al design. However, factors such as material use, energy demands, du- rability, GHG emissions and waste production must be recognized as the priorities over the entire life of any architectural project. Given the recent developments at architecture scale, this study aims to investi- gate the environmental consequences and opportunities of digital fab- rication in construction. This paper presents two case studies of classic building elements digitally fabricated. In each case study, the projects were assessed according to the Life Cycle Assessment (LCA) frame- work and compared with conventional construction with similar func- tion. The analysis highlighted the importance of material-efficient de- sign to achieve high environmental benefits in digitally fabricated architecture. The knowledge established in this research should be di- rected to the development of guidelines that help designers to make more sustainable choices in the implementation of digital fabrication in architecture and construction.
keywords Digital fabrication; LCA; sustainability; environment
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_724
id sigradi2016_724
authors Bomfim, Carlos Alberto Andrade; Lisboa, Bruno Teixeira Wildberger; Matos, Pedro Cesar Correia de
year 2016
title Gest?o de Obras com BIM – Uma nova era para o setor da Construç?o Civil [Construction Management with BIM – A new era for the Construction sector]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.556-560
summary The update in the design process associated with a constant search for efficient construction methods, budgets and actual schedules, passes through common terms the planning engineering and constructability, rationalization and integration. This article is based on literature review on the topic and interview with the experience of BIM core of a company in Brazil. BIM involves more than just 3D modeling and is also commonly defined into more dimensions, such as 4D (time), 5D (cost), 6D (the built - operation) and 7D (sustainability). The use of BIM can now be considered a reality that will promote changes to Construction.
keywords Project Management; Construction Management; Digital Modeling; Design Process; Simulation
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
wos WOS:000402063700069
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_199
id ecaade2016_199
authors Caetano, In?s and Leit?o, António
year 2016
title Using Processing with Architectural 3D Modelling
doi https://doi.org/10.52842/conf.ecaade.2016.1.405
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 405-412
wos WOS:000402063700045
summary Although programming was considered a specialized task in the past, we have been witnessing an increasing use of algorithms in the architectural field, which has opened up a wide range of new design possibilities. This was possible in part due to programming languages that were designed to be easy to learn and use by designers and architects, such as Processing. Processing is widely used for academic purposes, whereas in the architectural practice it is not as used as other programming languages due to its limitations for 3D modeling. In this paper, we describe the use of an extended Processing implementation to generate three 3D models inspired in existing case studies, which can be visualized and edited in different CAD and BIM applications.
keywords Generative design; Programming; Processing; 3D modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
doi https://doi.org/10.52842/conf.caadria.2016.415
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
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