CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 623

_id caadria2016_497
id caadria2016_497
authors Ryu, Jungrim; Jaehong Jun, Seunghyeon Lee and Seungyeon Choo
year 2016
title A Study on Development of the IFC-based Indoor Spatial Information for Data Visualisation
doi https://doi.org/10.52842/conf.caadria.2016.497
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 497-506
summary MOLIT authorised Indoor Spatial Information as Basic spa- tial information in 2013. It became a legal evidence for constructing and managing Indoor Spatial Information. Although it has a little ad- vantage to utilise as service level that Indoor Spatial Information by laser scan or measurement, it has a lot of problems such as consuming many resources, requiring additional progresses for inputting Object Information. In conclusion, it is inefficient to utilise for the mainte- nance and domestic AEC/FM field. The purposes of this study is to output Indoor Spatial Information by operating IFC model which based on open BIM and to improve availability of Indoor Spatial In- formation with data visualisation. The open-sources of IFC Exporter, an inner program of Revit, is used to output Indoor Spatial Infor- mation. Directs 3D Library is also operated to visualise Indoor Spatial Information. It is possible to inter-operate between XML format and the objects of Indoor Spatial Information. It can be utilised in various field as well. For example COBie linkage in facility management, construction of geo-database using air-photogrammetry of UA V , the simulation of large-scale military operations and the simulation of large-scale evacuation. The method that is purposed in this study has outstanding advantages such as conformance with national spatial in- formation policy, high level of interoperability as indoor spatial in- formation objects based on IFC, convenience of editing information, light level of data and simplifying progress of producing information.
keywords Indoor spatial information, data visualisation, open BIM, IFC
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_797
id caadria2016_797
authors Agusti?-Juan, Isolda and Guillaume Habert
year 2016
title An environmental perspective on digital fabrication in architecture and construction
doi https://doi.org/10.52842/conf.caadria.2016.797
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 797-806
summary Digital fabrication processes and technologies are becom- ing an essential part of the modern product manufacturing. As the use of 3D printing grows, potential applications into large scale processes are emerging. The combined methods of computational design and robotic fabrication have demonstrated potential to expand architectur- al design. However, factors such as material use, energy demands, du- rability, GHG emissions and waste production must be recognized as the priorities over the entire life of any architectural project. Given the recent developments at architecture scale, this study aims to investi- gate the environmental consequences and opportunities of digital fab- rication in construction. This paper presents two case studies of classic building elements digitally fabricated. In each case study, the projects were assessed according to the Life Cycle Assessment (LCA) frame- work and compared with conventional construction with similar func- tion. The analysis highlighted the importance of material-efficient de- sign to achieve high environmental benefits in digitally fabricated architecture. The knowledge established in this research should be di- rected to the development of guidelines that help designers to make more sustainable choices in the implementation of digital fabrication in architecture and construction.
keywords Digital fabrication; LCA; sustainability; environment
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_029
id ascaad2016_029
authors Hassan, Ramzi; Frode Saetre and Knut Andreas Oyvang
year 2016
title Trends and Practices Using 3D Visualizations for Large-Scale Landscape Projects in Norway
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 269-274
summary New advances in 3D modelling and visualization tools for large-scale landscape and construction projects have been achieved recently. The introduction of the new 3D digital modelling and visualization tools, e.g. CAD, VR, GIS and BIM initiated a huge shift in the way planners and designers develop, communicate and present project scenarios. This paper outlines the challenges, new trends and workflows connected to the use of new tools and how it’s been practiced and experienced by professionals and stakeholders as observed in Norway. The observation shows that the latest developments are providing new potentials for performing better communication and collaboration. Planners could now demonstrate many aspects of a project which exceed the usual minimum requirements. An important functionality is the capability to work with huge amount of data-sets for large-scale projects which were previously almost impossible to work with.
series ASCAAD
email
last changed 2017/05/25 13:31

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
doi https://doi.org/10.52842/conf.acadia.2016.332
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2016_097
id ecaade2016_097
authors Turunen, Heidi
year 2016
title Additive Manufacturing and Value Creation - in Architectural Design, Design Process and End-products
doi https://doi.org/10.52842/conf.ecaade.2016.1.103
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 103-111
wos WOS:000402063700012
summary The objective of this paper is to clarify how value creation can be a part of architectural design and end-products when using the new emerging technology of additive manufacturing. Different kinds of values that have emerged from the research material have been analysed and summarised using selected case studies of recent building-scale projects. In applying this technique to architecture, the result can be visually and functionally novel, smarter and more sustainable buildings or products. A new individually manufactured or customised architecture can be created to serve different cultural and well-being needs cost effectively and without any waste. This new production method can lead to unique joint structures with the use of traditionally produced new or old building parts to enhance architecture, prevent climate change or aid environmental issues. However, most research projects and applications done by commercial companies are at the early stages.
keywords Large-scale additive manufacturing; 3D printed architecture; Digital design; New materials; New production methods
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia20_238
id acadia20_238
authors Zhang, Hang
year 2020
title Text-to-Form
doi https://doi.org/10.52842/conf.acadia.2020.1.238
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 238-247.
summary Traditionally, architects express their thoughts on the design of 3D architectural forms via perspective renderings and standardized 2D drawings. However, as architectural design is always multidimensional and intricate, it is difficult to make others understand the design intention, concrete form, and even spatial layout through simple language descriptions. Benefiting from the fast development of machine learning, especially natural language processing and convolutional neural networks, this paper proposes a Linguistics-based Architectural Form Generative Model (LAFGM) that could be trained to make 3D architectural form predictions based simply on language input. Several related works exist that focus on learning text-to-image generation, while others have taken a further step by generating simple shapes from the descriptions. However, the text parsing and output of these works still remain either at the 2D stage or confined to a single geometry. On the basis of these works, this paper used both Stanford Scene Graph Parser (Sebastian et al. 2015) and graph convolutional networks (Kipf and Welling 2016) to compile the analytic semantic structure for the input texts, then generated the 3D architectural form expressed by the language descriptions, which is also aided by several optimization algorithms. To a certain extent, the training results approached the 3D form intended in the textual description, not only indicating the tremendous potential of LAFGM from linguistic input to 3D architectural form, but also innovating design expression and communication regarding 3D spatial information.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac201614304
id ijac201614304
authors Kim, Eonyong and Soohoon Park
year 2016
title Three-dimensional visualized space and asset management system for large-scale airports: The case of Incheon International Airport
source International Journal of Architectural Computing vol. 14 - no. 3, 233-246
summary Large-scale airports such as Incheon International Airport have large-scale terminals, annex buildings, and numerous open spaces. An integrated space management system is required to manage these buildings and spaces efficiently. Thus, Incheon International Airport Corporation developed a three-dimensional computer-aided design–based integrated space management system. The major system development goal was to provide intuitive three-dimensional-based visual information, thereby realizing an integrated space and asset management system that does not require expert knowledge of any specific field, such as architecture. This article discusses the construction of the system and the problems that had to be resolved to achieve this goal.
keywords Space and asset management, airport, three-dimensional computer-aided design, building information modeling
series journal
last changed 2016/10/05 08:21

_id ascaad2016_014
id ascaad2016_014
authors Ahmed, Zeeshan Y.; Freek P. Bos, Rob J.M. Wolfs and Theo A.M. Salet
year 2016
title Design Considerations Due to Scale Effects in 3D Concrete Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 115-124
summary The effect of scale on different parameters of the 3D printing of concrete is explored through the design and fabrication of a 3D concrete printed pavilion. This study shows a significant gap exists between what can be generated through computer aided design (CAD) and subsequent computer aided manufacturing (generally based on CNC technology). In reality, the 3D concrete printing on the one hand poses manufacturing constraints (e.g. minimum curvature radii) due to material behaviour that is not included in current CAD/CAM software. On the other hand, the process also takes advantage of material behaviour and thus allows the creation of shapes and geometries that, too, can’t be modelled and predicted by CAD/CAM software. Particularly in the 3D printing of concrete, there is not a 1:1 relation between toolpath and printed product, as is the case with CNC milling. Material deposition is dependent on system pressure, robot speed, nozzle section, layer stacking, curvature and more – all of which are scale dependent. This paper will discuss the design and manufacturing decisions based on the effects of scale on the structural design, printed and layered geometry, robot kinematics, material behaviour, assembly joints and logistical problems. Finally, by analysing a case study pavilion, it will be explore how 3D concrete printing structures can be extended and multiplied across scales and functional domains ranging from structural to architectural elements, so that we can understand how to address questions of scale in their design.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
doi https://doi.org/10.52842/conf.caadria.2016.415
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2016_191
id ecaade2016_191
authors Di Mascio, Danilo, Chiuini, Michele, Fillwalk, John and Pauwels, Pieter
year 2016
title 3D Digital Reconstructions of Lost Buildings - A first critical framing
doi https://doi.org/10.52842/conf.ecaade.2016.2.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
wos WOS:000402064400051
summary This paper presents a first critical framing of 3D digital reconstructions of lost buildings, hence focusing on reconstructions using 3D models. This critical framing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis. In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions, methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
keywords Digital reconstruction; lost buildings; 3d modelling; information systems; virtual environments.
series eCAADe
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201614201
id ijac201614201
authors Dorta, Toma?s; Gokce Kinayoglu and Michael Hoffmann
year 2016
title Hyve-3D and the 3D Cursor: Architectural co-design with freedom in Virtual Reality
source International Journal of Architectural Computing vol. 14 - no. 2, 87-102
summary Hybrid Virtual Environment 3D (Hyve-3D) is a system that allows architectural co-design inside Virtual Reality by a new model of interaction through a 3D cursor. It augments the concept of the cursor to better interact with three- dimensional virtual spaces, rethinking it as a drawing/control plane and viewpoints inside the virtual world. Handheld tablets intuitively manipulate 3D cursors. Users can simultaneously access their individual complementary views on the tablets as personal windows into the shared immersive display. They can concurrently sketch in three dimensions, transform, and manipulate three-dimensional objects using the tablets as tangible props and collectively navigate the scene using the tablet as a 3D trackpad. The system implementation and co-design assessments of different settings are presented.
keywords Co-design, virtual reality, human-computer interaction, 3D cursor and 3D sketching
series journal
last changed 2016/06/13 08:34

_id ascaad2016_007
id ascaad2016_007
authors Elsayed, Mohamed; Osama Tolba and Ahmed Elantably
year 2016
title Architectural Space Planning Using Parametric Modeling - Egyptian National Housing Project
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 45-54
summary The Egyptian government resorts to prototype housing for low-income citizens to meet the growing demand of the housing market. The problem with the prototype is that it does not meet specific needs. Consequently, users make modifications to the prototype without professional intervention because of the high cost. This paper discusses an automatic multi-stories space planning tool that helps low-income citizens to modify their prototype housing provided by the government. Social, spatial and functional design aspects were set in the original design prototype by an architect. The proposed tool simulates spaces spatial locations in the original design by simulating the analogy of mechanical springs through an interactive simulation of a parametric model. The authors developed the used algorithm in the generative design tool Grasshopper and the live physics engine Kangaroo, both working within the Rhino 3D environment. The algorithm has two versions, one-floor level version and two floors version targeting the wealthier users. Results indicate that this tool integrates with the exploratory nature of the design process even for non-professional users. The authors designed a tool that will help the users to study the effect of the desired modifications against the originally provided prototype, it also makes it easier for users to express their requirements to a professional designer, conserving time and financial cost.
series ASCAAD
email
last changed 2017/05/25 13:13

_id acadia16_318
id acadia16_318
authors Huang, Alvin
year 2016
title From Bones to Bricks: Design the 3D Printed Durotaxis Chair and La Burbuja Lamp
doi https://doi.org/10.52842/conf.acadia.2016.318
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 318-325
summary Drawing inspiration from the variable density structures of bones and the self-supported cantilvers of corbelled brick arches, the Durotaxis Chair and the La Burbuja lamp explore a material-based design process by responding to the challenge of designing a 3D print, rather than 3D printing a design. As such, the fabrication method and materiality of 3D printing define the generative design constraints that inform the geometry of each. Both projects are seen as experiments in the design of 3D printed three-dimensional space packing structures that have been designed specifically for the machines by which they are manufactured. The geometry of each project has been carefully calibrated to capitalize on a selection of specific design opportunities enabled by the capabilities and constraints of additive manufacturing. The Durotaxis Chair is a half-scale prototype of a fully 3D printed multi-material rocking chair that is defined by a densely packed, variable density three-dimensional wire mesh that gradates in size, scale, density, color, and rigidity. Inspired by the variable density structure of bones, the design utilizes principal stress analysis, asymptotic stability, and ergonomics to drive the logics of the various gradient conditions. The La Burbuja Lamp is a full scale prototype for a zero-waste fully 3D printed pendant lamp. The geometric articulation of the project is defined by a cellular 3D space packing structure that is constrained to the angles of repose and back-spans required to produce un-supported 3D printing.
keywords parametic design, digital fabrication, structural analysis, additive manufacturing, 3d printing
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id ascaad2016_019
id ascaad2016_019
authors Ibrahim, Magdy M.
year 2016
title 3D Printed Architecture - A new practical frontier in construction methods
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 169-178
summary It is important to discuss and compare the rationale behind the success of the additive manufacturing technology in particular industries and at a particular scale versus full-scale building construction. The comparison should include structural qualities of the possible used materials, the cost effectiveness of the process, the time factor and its value in the construction process, the mass customization potential of the technology and its effect on building forms. The current state of technology in architecture, despite huge potential, has not produced new architectural forms.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_381
id sigradi2016_381
authors Langenhan, Christoph; Petzold, Frank
year 2016
title Views on architecture: Different abstraction layers of building information imply special working methods and interaction metaphors to support a variety of courses of action
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.584-589
summary In the early design phases, designers usually only have a vague idea of the building they are designing. Different aspects of potential design variants need to be tested, assessed and compared with one another. The ability to consider design variants in different ways – based on floor plan, schematic concept, section or 3D visualization, for example – helps to identify problems as well as reveal areas of potential. This paper describes software prototypes developed to help designers input and present different levels of abstraction. The transformations between these levels of abstraction reveal new solutions and make designers aware of issues that need to be considered during the design process.
keywords Semantic fingerprint, Building Information Modeling, HCI, retrieval
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201614205
id ijac201614205
authors Leitao, Anto?nio; Ines Caetano and Hugo Correia
year 2016
title Processing architecture
source International Journal of Architectural Computing vol. 14 - no. 2, 147-157
summary Programming promotes creative freedom but might require considerable effort to learn. The Processing language was created to simplify this learning process. Due to its graphical capabilities, the language has become very popular among the electronic arts and design communities. Unfortunately, this popularity could not be extended to the architecture community, which relies on traditional heavyweight computer-aided design and building information modeling applications that cannot be programmed using Processing. As a result, it becomes difficult for architects to take advantage of Processing. To solve this problem, we propose an implementation of Processing that runs in the context of the most used computer-aided design tools in architecture. Our implementation allows Processing to generate two- or three-dimensional models that are directly usable for architectural work. To this end, we also propose extensions to the language, including three-dimensional modeling primitives that dramatically simplify the effort needed for developing large and complex architectural models with Processing.
keywords Generative Design, Programming, Processing, Architecture, 3D Modeling
series journal
last changed 2016/06/13 08:34

_id caadria2016_435
id caadria2016_435
authors Lin, Chieh-Jen
year 2016
title The STG Pattern: Application of a “Semantic-Topological-Geometric” Information Conversion Pattern to Knowledge Modeling in Architectural Conceptual Design
doi https://doi.org/10.52842/conf.caadria.2016.435
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 435-444
summary Generative modelling tools have become a popular means of composing algorithms to generate complex building forms at the conceptual design stage. However, composing algorithms in order to meet the requirements of general design criteria, and communicating those criteria with other disciplines by means of generative algorithms still faces technical challenges. This paper proposes the use of a “Se- mantic-Topological-Geometric (STG)” pattern to guide architects in composing algorithms for representing, modelling, and validating de- sign knowledge and criteria. The STG pattern aims to help architects for converting semantic information concerning the situations of a project into design criteria, which are usually composed of topological relations among design elements, in order to explore the geometric properties of building components by means of generated 3D models.
keywords Generative modelling; design criteria; design pattern; semantic ontology; BIM
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2016_539
id caadria2016_539
authors Lublasser, E.; J. Braumann, D. Goldbach and S. Brell-Cokcan
year 2016
title Robotic Forming: Rapidly Generating 3D Forms and Structures through Incremental Forming
doi https://doi.org/10.52842/conf.caadria.2016.539
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 539-548
summary The past years have seen significant developments in the area of robotic design interfaces. Building upon visual programming environments, these interfaces now allow the creative industry to de- fine even complex fabrication processes in an easy, accessible way, while providing instant, production-immanent feedback. However, while these software tools greatly speed up the programming of robot- ic arms, many processes are still inherently slow: Subtractive process- es need to remove a large amount of material with comparably small tools, while additive processes are limited by the speed of the extruder and the properties of the extruded material. In this research we present a new method for incrementally shaping transparent polymer materi- als with a robotic arm, without requiring heat or dies for deep- drawing, thus allowing us to rapidly fabricate individual panels within a minimum of time.
keywords Incremental forming; robotic fabrication; visual programming
series CAADRIA
email
last changed 2022/06/07 07:59

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_151374 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002