CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2016_651
id caadria2016_651
authors Loh, Paul; Jane. Burry and Malte Wagenfeld
year 2016
title Workmanship of Risk: continuous designing in digital fabrication
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 651-660
doi https://doi.org/10.52842/conf.caadria.2016.651
summary Research projects exploring the realm of digital fabrication have shifted in recent years from developing novel techniques and outcomes to the development of tools that are part of the design pro- cess. The alignment of material systems with digital fabrication tech- nology and tooling processes have led to new terminology such as ‘digital craft’ and ‘digital making’; both terms imply a relationship be- tween craft and digital design and fabrication. Also implied is an inti- mate relationship between material production, digital tools and CNC fabrication techniques; critical ingredients in contemporary design processes. David Pye’s concept of ‘the workmanship of risk’ is used extensively in current discourse as a means to qualify digital fabrica- tion as craft production. This reading of digital fabrication as craft is limited because the word craft is used as an analogy to draw parallels between craft production and digital fabrication. There is a gap in the knowledge of what contemporary craft practice can bring to digital fabrication as a discourse or more precisely, the mechanism that al- lows digital fabrication projects to be read as a form of craft practice. This paper suggests that craft practice is rooted in the relationship be- tween material, tools and technique as an intricate workflow within a project; quantifying risk is just a means to assess this relationship. The workflow however can be considered as autopoietic in nature; it is both self-referential and self-making at the same time as continuously designing.
keywords Digital craft; digital fabrication; systems theory
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201614102
id ijac201614102
authors Cifuentes Quin, Camilo Andre?s
year 2016
title The cybernetic imagination of computational architecture
source International Journal of Architectural Computing vol. 14 - no. 1, 16-29
summary Since the publication in 1948 of Norbert Wiener’s Cybernetics, this thought model has exerted a profound influence in contemporary knowledge. Such influence has been decisive for a paradigm shift in the profession of architecture and particularly for the rise of a computational perspective in architectural design. This article explores the link between the cybernetic paradigm and the conception of architectural objects as performative, responsive, intelligent, and sentient artifacts—the visions of buildings that have been central to the development of digital architecture since its early stages. This connection shows that the dominant visions of design problems associated with the development of a computational perspective in architecture have not been exclusively the result of the introduction of computer pragmatics in architectural design. On the contrary, following such scholars as Bruno Latour and Katherine Hayles, these developments must be considered as the result of a particular feedback process that includes technical aspects as well as the definition of design problems around an informational ontology and epistemology. The understanding of the intellectual foundations of digital architecture is crucial not only to promote a critical regard of its productions but to imagine scenarios for a viable cybernetic practice of computer-mediated architectural design.
keywords Architecture, cybernetics, computational design
series journal
last changed 2016/06/13 08:34

_id sigradi2016_803
id sigradi2016_803
authors Almeida, Marcela Alves de
year 2016
title A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843
summary This paper reports the responsive environments and the Theory of Ludification towards the interaction design using the structure of games on feedback process. It presents an interaction classification that can be reactive, responsive and dialogical based on authors related to cybernetics studies. It exposes the need for rationality in environments as an intrinsic and necessary condition for achieving the interaction. It also uses dialogue and game Vilém Flusser’s concepts to support this argument. Thus, it broadens the contemporary architectural discussion that encompassing communication processes that do not recognize the physical boundaries of the buildings.
keywords Resposive Environment; Ludification; Interaction; Play; Game
series other
type normal paper
email
last changed 2017/06/21 14:51

_id ecaade2016_098
id ecaade2016_098
authors Bia³kowski, Sebastian
year 2016
title Structural Optimisation Methods as a New Toolset for Architects
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 255-264
doi https://doi.org/10.52842/conf.ecaade.2016.2.255
wos WOS:000402064400025
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. The review of architectural approaches utilising engineering methods will be supplemented by the author's own solution for that particular problem. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
keywords topology optimization; design support tools; complex geometries; finite element method; CUDA
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_440
id acadia16_440
authors Clifford, Brandon
year 2016
title The McKnelly Megalith: A Method of Organic Modeling Feedback
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 440-449
doi https://doi.org/10.52842/conf.acadia.2016.440
summary Megalithic civilizations held tremendous knowledge surrounding the deceivingly simple task of moving heavy objects. Much of this knowledge has been lost to us from the past. This paper mines, extracts, and experiments with this knowledge to test what applications and resonance it holds with contemporary digital practice. As an experiment, a sixteen-foot tall megalith is designed, computed, and constructed to walk horizontally and stand vertically with little effort. Testing this prototype raises many questions about the relationship between form and physics. In addition, it projects practical application of such reciprocity between architectural desires and the computation of an object’s center of mass. This research contributes to ongoing efforts around the integration of physics-based solvers into the design process. It goes beyond the assumption of statics as a solution in order to ask questions about what potentials mass can contribute to the assembly and erecting of architectures to come. It engages a megalithic way of thinking which requires an intimate relationship between designer and center of mass. In doing so, it questions conventional disciplinary notions of stasis and efficiency.
keywords rapid prototyping, design simulation, fabrication, computation, megalith
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:56

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2016_062
id ecaade2016_062
authors Erioli, Alessio
year 2016
title Aesthetics of Decision - Unfolding the design process within a framework of complexity and self-organization
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 219-228
doi https://doi.org/10.52842/conf.ecaade.2016.1.219
wos WOS:000402063700025
summary Complexity-grounded paradigms and self-organization based strategies promise enormous potential when channeled in a design process, but their current stage of development (while delivering groundbreaking results in recent years) hasn't significantly impacted yet the widespread architectural practice. Still, the tendency (in the development of technology and society) is clearly towards an increase in complexity and distributed intelligence, henceforth it is of primary importance to adopt a design approach that allows the harnessing of such potential and convey it in the creation of outcomes that favor a richer and heterogeneous ecological entanglement. To tap this kind of potential in an open-ended process requires a design approach that re-defines the distribution of control, choices and information throughout the whole process (including materials and fabrication processes).The paper explores the possibility of such design approach in the territory that links education and research through a series of Master Thesis developed at the University of Bologna and comparing them to other case studies developed worldwide.
keywords continuity; tectonics; architecture; mereology; multi-agent systems; theory; robotic fabrication; computation; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_819
id caadria2016_819
authors Foulcher, Nicholas C.; Hedda H. Askland and Ning Gu
year 2016
title Disruptions: Impact of Digital Design Technologies on Continuity in Established Design Process Paradigms
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 819-828
doi https://doi.org/10.52842/conf.caadria.2016.819
summary This paper aims to provide a critical understanding of the discipline of architectural education, exploring how digital technology forms part of two Australian architecture schools. Generally accepted as the unbroken and consistent existence or operation of something over a period of time, continuity represents stability without interrup- tion. In the context of architectural design education, continuity aligns almost symbiotically with the design process; a system that facilitates a continuous loop of input, output and feedback for the designer— from defining the brief, collecting information, synthesising and pre- senting a design proposal. Preliminary findings of a larger research study that investigates the role of technology in architecture educa- tion, suggest that cultural patterns of technology adoption and valua- tion exist, valorising particular tools and establishing a framework for design teaching and practice that might disrupt the continuity of stu- dents’ design process. Moreover, the study shows evidence of a dis- ruption of continuity in design school narratives, emphasising the need to rethink design pedagogy and the place of technology herein. Reflecting on these observations, this paper explores the question: when the tools of digital technology challenge the established design process paradigm of an architectural school, how do educators re- spond to such a disruption in continuity?
keywords Digital design technology: student learning; course delivery; perception; phenomenology
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia16_344
id acadia16_344
authors Leach, Neil
year 2016
title Digital Tool Thinking: Object-Oriented Ontology versus New Materialism
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 344-351
doi https://doi.org/10.52842/conf.acadia.2016.344
summary Within contemporary philosophy, two apparently similar movements have gained attention recently, New Materialism and Object Oriented Ontology. Although these movements have quite distinct genealogies, they overlap on one key issue: they are both realist movements that focus on the object. In contrast to much twentieth-century thinking centered on the subject, these two movements address the seemingly overlooked question of the object. In shifting attention away from the anthropocentrism of Humanism, both movements can be seen to subscribe to the broad principles of Posthumanism. Are these two movements, however, as similar as they first appear? And how might they be seen to differ in their approach to digital design? This paper is an attempt to evaluate and critique the recent strain of Object Oriented Ontology and question its validity. It does so by tracing the differences between OOO and New Materialism, specifically through the work of the neo-Heideggerian philosopher Graham Harman and the post-Deleuzian philosopher Manuel DeLanda, and by focusing on the question of the ‘tool’ in particular. The paper opens up towards the question of the digital tool, questioning the connection between Object Oriented Ontology and Object Oriented Programming, and introducing the theory of affordances as an alternative to the stylistic logic of ‘parametricism’ as a way of understanding the impact of digital tools on architectural production. The paper concludes that we need to recognize the crucial differences between the work of DeLanda and Harman, and that—if nothing else—within progressive digital design circles, we should be cautious of Harman’s brand of Object Oriented Ontology, not least because of its heavy reliance on the work of the German philosopher, Martin Heidegger.
keywords digital tools, obect-oriented ontology, new materialism, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id caadria2016_135
id caadria2016_135
authors Min, Deedee A. and Ji-Hyun Lee
year 2016
title Finding relationships between movement and tree planting patterns in theme parks
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 135-144
doi https://doi.org/10.52842/conf.caadria.2016.135
summary Tree planting in design practice is considered simply as void fillers or view blockers. However, for a sustainable design, creat- ing places using trees need to be reconsidered. Going beyond tradi- tional tree plantings in urban environments, an application of compu- tational methods in landscape architecture for the management of the complex system is needed. While computational methods have been extensively applied to buildings, less has been applied to trees. The goal of this paper is to investigate how the presence of trees affects human movement and find out if computational methods can be used for recommending tree planting patterns. We analysed the tree plant- ing patterns in renowned theme parks as an initial research categoriz- ing tree planting patterns, using an agent-based analysis for simula- tion, and comparing the results of the average agent counts in theme park plans without trees and those with trees. We noticed there was a clear distinction between tree planting pattern types and the change in agent counts supporting the qualitative theory in landscape architec- ture. The result of this research can guide theme park designers as well as urban park designers when deciding which tree planting pat- terns to implement for the purpose of controlling pedestrian move- ments.
keywords Tree planting pattern; agent-based analysis; theme parks; pedestrian movement
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2016_524
id sigradi2016_524
authors Pires, Janice de Freitas; Gonçalves, Alexandre; Pereira, Alice Therezinha Cybis
year 2016
title Taxonomias de Geometria da Arquitetura Contemporânea como elementos didáticos para a prática do Projeto Paramétrico [Taxonomies of the Contemporary Architecture Geometry as training aids for the practice of Parametric Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.71-77
summary This work has a didactic approach in teaching digital graphic representation for Architectural Design. Seeks to identify structures to know that support geometric concepts employed in works of contemporary architecture. Faced with technological advances and the recent insertion of parametric design in offices and schools of architecture, the study also aims to support the recognition techniques parametric modeling related to such concepts. How explicit methodology to know structures are adopted, taxonomies and ontologies, we consider the potential of these structures to explain the treaty knowledge and facilitate the association of educational materials on the topic in online systems, supporting learning processes of the agents involved (students and teachers).
keywords Architecture Education; Parametric Modeling; Contemporary Architecture; Taxonomy; Ontology
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_353
id caadria2016_353
authors Yuan, Feng; Shuyi Huang and Tong Xiao
year 2016
title Physical and numerical simulation as a generative design tool
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 353-362
doi https://doi.org/10.52842/conf.caadria.2016.353
summary Environmentally sound and high-performance buildings are contributing towards a sustainable future. With increased density of contemporary urban space and the urgent desire to promote building performance, a better understanding of wind behaviour will positively influence future design explorations. In the traditional sequential ar- chitectural practice, there is a gap between design and performance simulation. This paper presents an experimental and systematic study of the performance-oriented design tools, strategies and workflows utilized in the concept prototyping of a high-rise building. It describes a new approach to incorporate wind tunnel testing, computational flu- id dynamics simulation as well as parametric software, sensors and open-source electronics platform into an accessible, interactive and low-cost form generation kit, rapidly evaluating the performance of potential design options in the early design stage. As indicated in this research, environmental simulation can be a decision-making tool, in- tegrating the concept of continuity into the design process.
keywords Environmental performance; building aerodynamics; wind tunnel testing; computational fluid dynamics
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2016_777
id caadria2016_777
authors Aditra, Rakhmat F. and Andry Widyowijatnoko
year 2016
title Combination of mass customisation and conventional construction: A case study of geodesic bamboo dome
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 777-786
doi https://doi.org/10.52842/conf.caadria.2016.777
summary With the development of advance fabrication, several digi- tal fabrication approaches have been developed. These approaches en- able better form exploration than the conventional manufacturing pro- cess. But, the built examples mostly rely on advance machinery which was not familiar or available in developed country where construction workers are still abundant. Meanwhile, much knowledge gathers in the field practice. This research is aimed to explore an alternative con- struction workflow and method with the combination of mass custom- ization and conventional construction method and to propose the structure system that emphasized this alternative workflow and meth- od. Lattice structure was proposed. The conventional construction method was used in the struts production and mass customization method, laser cutting, and was used for connection production. The algorithmic process was used mainly for data mining, details design, and component production. The backtracking was needed to be pre- dicted and addressed previously. Considerations that will be needed to be tested by further example are on the transition from the digital pro- cess to the manual process. Next research could be for analysing the other engineering aspect for this prototype and suggesting other struc- tural system with more optimal combination of conventional construc- tion and mass customization.
keywords Mass customisation; algorithmic design; digital fabrication; geodesic dome; lattice structure
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201614105
id ijac201614105
authors Ahlquist, Sean
year 2016
title Sensory material architectures: Concepts and methodologies for spatial tectonics and tactile responsivity in knitted textile hybrid structures
source International Journal of Architectural Computing vol. 14 - no. 1, 63-82
summary As the knowledge of material computation advances, continuing the seamless integration of design and fabrication, questions beyond materialization can be addressed with a focus on sensing, feedback, and engagement as critical factors of design exploration. This article will discuss a series of prototypes, design methodologies, and technologies that articulate a textile’s micro-architecture, at the scale of fibers and stitches, to instrumentalize simultaneous structural, spatial, and sensory-responsive qualities. The progression of research displays an ever-deepening instrumentalization of fiber structure and its implications to form definition and responsivity, in creating form- and bending-active structures. The research results in a more refined definition of material behavior as the innate phenomena which emerge at the moment of textile fabrication. Ultimately, the architecture, in its materiality and physical, visual, and auditory responsivity, is designed to address specific challenges for children in filtering multiple sensory inputs, an underlying factor of autism spectrum disorder.
keywords CNC Knitting, Form-active, Bending-active, Textile hybrid, Mutli-sensory
series journal
last changed 2016/06/13 08:34

_id ascaad2016_048
id ascaad2016_048
authors Al Shiekh, Bassam
year 2016
title Arabic Calligraphy and Parametric Architecture - Translation from a calligraphic force to an architectural form
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 469-482
summary This paper describes an on-going research that unites two distinct and seemingly unrelated interests. One is Arabic calligraphy and the other is parametric architecture. The effort is to integrate these interests and, in doing so, balance cultural issues with technological ones, traditional with contemporary and spiritual with material. Moreover, this paper is inspired by Arabic calligraphy and its influence on Zaha Hadid’s designs; it is invigorated by parametric systems and their capacity as a source of architectural forms. This paper will observe the rising importance of computation technologies to architecture, which has always been a form of negotiation between ‘function and fiction’ and ‘force and form’. The paper proposes a Parametric Calligraphic Machine that simultaneously produces, connects and separates calligraphic surfaces, calligraphic images and calligraphic reality. Therefore, the goal is to examine this hypothesis in order to produce a set of techniques, tools and methods that inform the three-dimensional design process of Arabic calligraphy’s contemporary possibilities by addressing a process description rather than a state description of creating calligraphic images and calligraphic surfaces. The theoretical approach highlights issues pertaining to calligraphy, spatiality, translation, generative systems, parametric design, visual structure, force and form.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_003
id ascaad2016_003
authors Al-Jokhadar, Amer; Wassim Jabi
year 2016
title Humanising the Computational Design Process - Integrating Parametric Models with Qualitative Dimensions
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 9-18
summary Parametric design is a computational-based approach used for understanding the logic and the language embedded in the design process algorithmically and mathematically. Currently, the main focus of computational models, such as shape grammar and space syntax, is primarily limited to formal and spatial requirements of the design problem. Yet, qualitative factors, such as social, cultural and contextual aspects, are also important dimensions in solving architectural design problems. In this paper, an overview of the advantages and implications of the current methods is presented. It also puts forward a ‘structured analytical system’ that combines the formal and geometric properties of the design, with descriptions that reflect the spatial, social and environmental patterns. This syntactic-discursive model is applied for encoding vernacular courtyard houses in the hot-arid regions of the Middle East and North Africa, and utilising the potentials of these cases in reflecting the lifestyle and the cultural values of the society, such as privacy, human-spatial behaviour, the social life inside the house, the hierarchy of spaces, the segregation and seclusion of family members from visitors and the orientation of spaces. The output of this analytical phase prepares the groundwork for the development of socio-spatial grammar for contemporary tall residential buildings that gives the designer the ability to reveal logical spatial topologies based on socio-environmental restrictions, and to produce alternatives that have an identity while also respecting the context, place and needs of users.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
doi https://doi.org/10.52842/conf.caadria.2016.343
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2016_641
id caadria2016_641
authors Baerlecken, D.; K. Wright, J. Reitz, N. Mueller and B. Heiermann
year 2016
title Performative Agency of Materials: Matter agency of vernacular African pattern systems
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 641-650
doi https://doi.org/10.52842/conf.caadria.2016.641
summary This paper investigates an agency of materials through a design methodology that follows Martin Heidegger’s process of “Entbergen” or “unconcealing” as a non-instrumentalist understanding of tools and materials. This investigation takes place through the de- sign of a children’s theatre in South Africa where material innovation for architectural components is needed. The research studies vernacu- lar African patterns and their inherent behaviour when transferred to materials. The transference of pattern systems to architectural proto- types is discussed alongside the discussion of their technical and ar- chitectural performance criteria. Following Heidegger’s theory of “Entbergen” (“unconcealing”) the paper will demonstrate how making in this methodology becomes an “unconcealing”, which includes both digital and analogue means, linking the four causalities - causa mate- rialis, causa formalis, causa finalis, and causa efficiens – through the agency of material within an integrated process between all four caus- es. Making becomes a process in which form is generated through in- terventions within fields of forces and currents of materials, taking cause and agency into account, and standing in opposition to methods that are defined by a premeditated notion of an ideal outcome.
keywords African patterns, making, design build, design methodology
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_356
id sigradi2016_356
authors Borges, Marina Ferreira
year 2016
title A Fabricaç?o Digital e o Papel da Arquitetura para uma Mudança de Paradigma Tecno-Econômico no Setor da Construç?o Civil [Digital Fabrication in Brazil and the Role of Architecture for a Techno Economic Paradigm Shift in the Sector of Building Construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.290-296
summary This paper analyzes the possibilities brought by new digital technologies, architectural design and production for a paradigm shift in the construction sector. The methodology proposes to use evolutionary economy theory, that puts innovation as a key agent for change paradigms, to see connections between existing firms in the current paradigm and the connections that could be established for a new production paradigm through digital fabrication. For this, the role of the university and its potential for innovation, will also be analyzed, both to develop product technology, and to contextualize the technology being imported into a regional context.
keywords Building Construction; Digital Fabrication; Evolutionary Economy Theory
series SIGRADI
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