CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2016_096
id ecaade2016_096
authors Chen, Nai Chun, Nagakura, Takehiko and Larson, Kent
year 2016
title Social Media as Complementary Tool to Evaluate Cities - Data Mining Innovation Districts in Boston
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 447-456
doi https://doi.org/10.52842/conf.ecaade.2016.2.447
wos WOS:000402064400044
summary High tech industries are playing an important role in the economic development in the United States. While some cities are shrinking, the "innovation" cities are growing. The attributes that cause some cities to successfully become innovative is a very relevant 21st century topic and will be investigated here.Previous work conduct city analysis through conventional government GIS or census data but such analyses do not answer questions about the perception of citizens inhabiting the city, and the activities they conduct. The novelty of this current project is to make use of large-scale bottom-up data available from social media. Several social media sources-CrunchBase, Twitter, Yelp, and Flickr- were data mined pertaining to four innovation districts in Boston. We found that the success of innovation districts in Boston were correlated with several important variables: the most successful districts tended to occur near research institutions, in very "mixed use" areas, and were unexpectedly not correlated with land and labor prices, unlike technology districts in the past. Based on our study, we make recommendations for the urban design that cities should put in place to increase the potential for "innovation".
keywords Smart Cities; Social Media; Innovation District; Spatial Analysis; Data Mining; Natural Language Processing
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_229
id caadria2016_229
authors Liu, Yuezhong; Rudi Stouffs, Abel Tablada, Nyuk Hien Wong and Ji Zhang
year 2016
title Micro-scale weather data for energy performance assessment in Singapore
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 229-238
doi https://doi.org/10.52842/conf.caadria.2016.229
summary Weather data plays an important role for energy perfor- mance assessment in the design of buildings and urban environments. Many researches have been carried out to generate and analyse vari- ous weather files for different simulation platforms. However, investi- gations have been lacking in the development of weather files that ac- count for urban heat island (UHI) problems. As a result of global warming and the complexity of the urban environment, the weather file for a modern city cannot be simply based on climate information from 20 years ago. The objective of this research is to demonstrate a method for creating different micro-scale typical meteorological year (TMY) weather files based on different urban texture values. This re- search includes three steps: 1) Recent years weather data is obtained. 2) Considering the UHI impact, a series of new TMY weather files are generated for different micro-scale areas in Singapore based on rele- vant urban texture variables. 3) A comparison of the results shows that there is a big difference between the new and the old TMY. The tem- perature of the new TMY is 1-2°C higher, while the solar radiation is lower than the original TMY data. Hence the new weather files will be more credible than the original TMY for energy performance simula- tion in the design process.
keywords TMY; UHI; Sandia method; energy performance
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_78
id acadia16_78
authors Parker, Matthew; Taron, Joshua M.
year 2016
title Form-Making in SIFT Imaged Environments
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 78-87
doi https://doi.org/10.52842/conf.acadia.2016.078
summary Within the contemporary condition, turbulence that confronts architecture is no longer unpredictable weather patterns or wild beasts, but the unintended forces of a constantly connected digital infrastructure that demands constant attention. If, as Mark Wigley puts it, “architecture is always constructed in and against a storm” it is time for architecture to reevaluate its ability to separate us from a new storm-one that situates technology, global connectivity, human, non-human and composite users, and algorithmic architecture itself as new weather systems. Toward this end, this paper explores architecture’s ability to mediate and produce algorithmic turbulence generated through image-based sensing of the built environment. Through a close reading of Le Corbusier’s Urbanisme, we argue that for much of the 20th and the early part of the 21st century, cities have been designed to produce diagrams of smooth and homogenous flows. However, distributed personal technologies produce virtual layers that unevenly map onto the city, resulting in turbulent forces that computational platforms aim to conceal behind a visual narrative of accuracy, cohesion, anticipation, and order. By focusing on SIFT algorithms and their ability to extract n-dimensional vectors from two-dimensional images, this research explores computational workflows that mobilize turbulence towards the production of indeterminate form. These forms demarcate a new kind of challenge for both architecture and the city, whereby a cultural appetite to deploy algorithms that produce a smooth and seamless image of the world comes hand in hand with the turbulent and disruptive autonomy of those very same algorithms. By revisiting Urbanisme, a new set of architectural objectives are established that contextualize SIFTS within an urban agenda.
keywords complex morphology, sift algorithms, architectural representation, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
doi https://doi.org/10.52842/conf.acadia.2016.332
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_260
id acadia16_260
authors Schleicher, Simon; La Magna, Riccardo
year 2016
title Bending-Active Plates: Form-Finding and Form-Conversion
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 260-269
doi https://doi.org/10.52842/conf.acadia.2016.260
summary With this paper, the authors aim to contribute to the discourse on bending-active structures by highlighting two different design methods, form-finding and form-conversion. The authors compare the two methods through close analysis of bending-active plate structures, discussing their advantages and disadvantages based on three built case studies. This paper introduces the core ideas behind bending-active structures, a rather new structural system that makes targeted use of large elastic deformations to generate and stabilize complex geometrical forms based on initially planar elements. Previous research has focused mainly on form-finding. As a bottom-up approach, it begins with flat plates and recreates the bending and coupling process digitally to gradually determine the final shape. Form-conversion, conversely, begins with a predefined shape that is then discretized by strategic surface tiling and informed mesh subdivision, and which in turn considers the geometrical and structural constraints given by the plates. The three built case studies exemplify how these methods integrate into the design process. The first case study applies physical and digital form-finding techniques to build a chaise lounge. The latter two convert a desired shape into wide-spanning constructions that either weave multiple strips together or connect distant layers with each other, providing additional rigidity. The presented case studies successfully prove the effectiveness of form-finding and form-conversion methods and render a newly emerging design space for the planning, fabrication, and construction of bending-active structures.
keywords bending-active structures, form-conversion, form-finding, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id acadia19_392
id acadia19_392
authors Steinfeld, Kyle
year 2019
title GAN Loci
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 392-403
doi https://doi.org/10.52842/conf.acadia.2019.392
summary This project applies techniques in machine learning, specifically generative adversarial networks (or GANs), to produce synthetic images intended to capture the predominant visual properties of urban places. We propose that imaging cities in this manner represents the first computational approach to documenting the Genius Loci of a city (Norberg-Schulz, 1980), which is understood to include those forms, textures, colors, and qualities of light that exemplify a particular urban location and that set it apart from similar places. Presented here are methods for the collection of urban image data, for the necessary processing and formatting of this data, and for the training of two known computational statistical models (StyleGAN (Karras et al., 2018) and Pix2Pix (Isola et al., 2016)) that identify visual patterns distinct to a given site and that reproduce these patterns to generate new images. These methods have been applied to image nine distinct urban contexts across six cities in the US and Europe, the results of which are presented here. While the product of this work is not a tool for the design of cities or building forms, but rather a method for the synthetic imaging of existing places, we nevertheless seek to situate the work in terms of computer-assisted design (CAD). In this regard, the project is demonstrative of a new approach to CAD tools. In contrast with existing tools that seek to capture the explicit intention of their user (Aish, Glynn, Sheil 2017), in applying computational statistical methods to the production of images that speak to the implicit qualities that constitute a place, this project demonstrates the unique advantages offered by such methods in capturing and expressing the tacit.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2020_354
id caadria2020_354
authors Tomarchio, Ludovica, He, Peijun, Herthogs, Pieter and Tuncer, Bige
year 2020
title Cultural-Smart City: Establishing New Data-informed Practices to Plan Culture in Cities
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 81-90
doi https://doi.org/10.52842/conf.caadria.2020.2.081
summary The idea of the Creative City has encouraged planners to develop cultural policies to support creative economies, city branding, urban identity and urban quality. On the other side, the concept of Smart City introduced the possibility to create, collect and analyse data to inform decisions on cities. The two city agendas overlap in different ways, creating a Smart cultural city nexus, that propose similar goals and mixed methodologies, like the possibility to inform planning processes with big data-based technologies. In line with this direction, we introduced conceptual and methodological tools: the first tool is the definition of Hybrid Art Spaces, the second tool is the Singapore Art Maps (SAM), which uses social media data to locate art venues in cities (Tomarchio et al. 2016); the third tool is the Social Media Art Model, which establishes a relationship between social media production and art venues features. While these tools have already shown interesting analytics outcomes (Tomarchio et al. 2016), it is important to validate their utility among practitioners and to set protocols of practices. This paper presents results from semi-structured interviews and a focus group, as a first step towards assessing the usefulness of our three tools for cultural planning practice.
keywords social media; art; cultural planning; urban planning
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_166
id ecaade2016_166
authors Trento, Armando and Fioravanti, Antonio
year 2016
title Human Behaviour Simulation to Enhance Workspace Wellbeing and Productivity - A BIM and Ontologies implementation path
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 315-325
doi https://doi.org/10.52842/conf.ecaade.2016.2.315
wos WOS:000402064400031
summary Three-quarters of the production value are generated during activities that involve thinking, conducting relational and brainstorming activities. Most of the European office buildings today have been designed on more than fifty year old architectural and psychosocial concepts. To improve wellbeing and productivity, design innovation focuses on human's use-process, evolving individual workspace to flexible and specialized ones, according to the users tasks - activity-based. BIM supports sophisticated behaviors simulation such as energy, acoustics, although the state of the art, this paradigm is not able to manage space use-processes. Compared to current research on simulation systems, the proposed method links spaces to user's Behavioral Knowledge including formalization of Personality Typologies and profiled behavioral patterns. A hybrid approach for computational technique has been identified, combining (big) data-driven algorithm with ontology-based context reasoning, in order to achieve both, the best performance from intensive data-driven methods, and the finest adaptation for ontological context awareness (including unexplored context capabilities and objects adaptations).
keywords Event Ontology; Design Knowledge Representation and Management; Human Behaviour, BIM
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia16_424
id acadia16_424
authors Twose, Simon; du Chatenier, Rosa
year 2016
title Experimental Material Research - Digital Chocolate
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 424-431
doi https://doi.org/10.52842/conf.acadia.2016.424
summary This research investigates the aesthetics of a shared agency between humans, computation and physical material. ‘Chocolate’ is manipulated in physical and virtual space simultaneously to extract aesthetic conditions that are a sum of human and non-human relations. This is an attempt to further the knowledge of designing, giving physical and digital materials force in determining their own aesthetics. The research springs from work in speculative aesthetics, particularly N. Katherine Hayles’s OOI (object-oriented inquiry) and Graham Harman’s OOO (object-oriented ontology) and explores how these ideas impact contemporary computational architectural design. To study this, a simple material has been chosen, chocolate, and used as a vehicle to investigate the dynamics of physical and digital materials and their shared/differing ‘resistances to human manipulation’ (Pickering 1995). Digital chocolate is ‘melted’ through virtual heat, and the results printed and cast in real chocolate, to be further manipulated in real space. The resistances and feedback of physical and digital chocolate to human ‘prodding’ (Hayles 2014) are analyzed in terms of a material’s qualities and tendencies in digital space versus those in physical space. Observations from this process are used to speculate on an aesthetics where humans, computation and physical material are mutually agential. This research is a pilot for a larger study taking on more complex conditions, such as building and cities, with a view to broadening how aesthetics is understood in architectural design. The contribution of this research to the field of architectural computation is thus in areas of aesthetic speculation and human/non-human architectural authorship.
keywords object-oriented inquiry, speculative aesthetics, mutual agency, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ecaade2016_210
id ecaade2016_210
authors Abdelmohsen, Sherif, Massoud, Passaint and Elshafei, Ahmed
year 2016
title Using Tensegrity and Folding to Generate Soft Responsive Architectural Skins
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 529-536
doi https://doi.org/10.52842/conf.ecaade.2016.1.529
wos WOS:000402063700058
summary This paper describes the process of designing a prototype for a soft responsive system for a kinetic building facade. The prototype uses lightweight materials and mechanisms to generate a building facade skin that is both soft (less dependent on hard mechanical systems) and responsive (dynamically and simultaneously adapting to spatial and environmental conditions). By combining concepts stemming from both tensegrity structures and folding mechanisms, we develop a prototype that changes dynamically to produce varying facade patterns and perforations based on sensor-network data and feedback. We use radiation sensors and shape memory alloys to control the prototype mechanism and allow for the required parametric adaptation. Based on the data from the radiation sensors, the lengths of the shape memory alloys are altered using electric wires and are parametrically linked to the input data. The transformation in the resulting overall surface is directly linked to the desired levels of daylighting and solar exposure. We conclude with directions for future research, including full scale testing, advanced simulation, and multi-objective optimization.
keywords Soft responsive systems; tensegrity; folding; kinetic facades
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_777
id caadria2016_777
authors Aditra, Rakhmat F. and Andry Widyowijatnoko
year 2016
title Combination of mass customisation and conventional construction: A case study of geodesic bamboo dome
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 777-786
doi https://doi.org/10.52842/conf.caadria.2016.777
summary With the development of advance fabrication, several digi- tal fabrication approaches have been developed. These approaches en- able better form exploration than the conventional manufacturing pro- cess. But, the built examples mostly rely on advance machinery which was not familiar or available in developed country where construction workers are still abundant. Meanwhile, much knowledge gathers in the field practice. This research is aimed to explore an alternative con- struction workflow and method with the combination of mass custom- ization and conventional construction method and to propose the structure system that emphasized this alternative workflow and meth- od. Lattice structure was proposed. The conventional construction method was used in the struts production and mass customization method, laser cutting, and was used for connection production. The algorithmic process was used mainly for data mining, details design, and component production. The backtracking was needed to be pre- dicted and addressed previously. Considerations that will be needed to be tested by further example are on the transition from the digital pro- cess to the manual process. Next research could be for analysing the other engineering aspect for this prototype and suggesting other struc- tural system with more optimal combination of conventional construc- tion and mass customization.
keywords Mass customisation; algorithmic design; digital fabrication; geodesic dome; lattice structure
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_ws-folding
id ecaade2016_ws-folding
authors Akleman, Ergun, Kalantar, Negar and Borhani, Alireza
year 2016
title Folding The Unfoldable - A Method For Constructing Complex-Curved Geometry With Quad Edge Panels
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 69-72
doi https://doi.org/10.52842/conf.ecaade.2016.1.069
wos WOS:000402063700007
summary This paper explains a method will be used during a workshop for constructing complex-curved geometry with quad edge panels. In this workshop, we demonstrate that quad-edge mesh data structure can efficiently be used to construct complex large shapes. With hands-on experiments, we will show a vast variety of shapes can be constructed using square, rectangular, parallelogram and extruded-line shaped panels. In addition, using a system we have recently developed to unfold polygonal mesh, we will demonstrate how desired shapes can be constructed by using laser-cut quadrilateral panels. This approach is particularly suitable to construct complicated sculptural and architectural shapes from anisotropic materials that can only be bended in one direction.
keywords Shape Modeling; Physical Construction; Complex-Curved Geometry; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
wos WOS:000402064400045
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_228
id ecaade2016_228
authors Balaban, Ozgun and Tuncer, Bige
year 2016
title Visualizing Urban Sports Movement
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 89-94
doi https://doi.org/10.52842/conf.ecaade.2016.2.089
wos WOS:000402064400008
summary In this study, a visualization tool that maps outdoor physical activity such as runs on a map by specifying time, location, activity, gender, age group, etc. is created. This tool reveals the usage patterns of streets within a city for outdoor physical activity. This tool is created within a larger research project that investigates the influence of streets on the leisure walking activity within cities. For this purpose, the tool is capable of presenting the collected multi-modal data that includes personal fitness data, weather data, spatial data, and crime data. Moreover, the tool creates new analysis capabilities such as displaying usage of streets by urban joggers. The research project in which this tool will be used is aimed for designers/planners to improve streets for 'runnability'.
keywords Sports Activity; Big Data; Urban Visualization; Fitness Applications
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_432
id acadia16_432
authors Beaman, Michael Leighton
year 2016
title Landscapes After The Bifurcation of Nature: Models for Speculative Landformations
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 432-439
doi https://doi.org/10.52842/conf.acadia.2016.432
summary Landformations have not historically been the purview of design production or intervention. Whether it is the spatial extensions in which they emerge, the temporal extensions in which they operate, the complexities of their generative and sustaining processes, or a cultural and institutional deference to a notion of natural processes, designers as individuals or design as a discipline has not treated landformation as an area of design inquiry. But the inability to grasp nature fully has not stopped geological-scale manipulation by humans. In fact, anthropogenic activity is responsible for the re-formation of more of the Earth’s surface than all other agents combined. And yet as designers we often disregard this transformation as a design problem, precisely because it eludes the artifices of information visualization employed by designers. This paper examines ongoing research into the generation of speculative landformations through an analysis of underlying geological and anthropogenic processes as the quantitative basis for creating generative computational models (figure 1). The Speculative Landformations Project posits human geological-scale activity as a design problem by expanding the operability and agency of environmental design practice through hybrid human/digital computations.
keywords design decision-making, simulation and design optimization, responsive urban and landscape systems, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_712
id sigradi2016_712
authors Braida, Frederico; Castro, Janaina Mendes de; Pires, Letícia Bedendo Campanha; Pereira, Luiz Antônio Rozendo; Cardoso, Marcela Martins Cavalari
year 2016
title Projetando com Blocos de Montar Digitais: Possibilidades e Limitaç?es do Jogo LEGO Digital Designer [Designing with Digital Building Blocks: Possibilities and Limitations of the LEGO Digital Designer Game]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.244-251
summary This article proposes a reflection on the possibilities of using building blocks games as educational tool applied to the universe of Architecture and Urbanism design, from literature search and empirical data gathered in a workshop coordinated by the Research Group of Languages and Expressions in Architecture, Urbanism and Design – LEAUD (Brasil). The goal is to highlight the possibilities and limitations of using projetual world of building blocks as an academic material for Architecture and Urbanism, especially after the experience with LEGO Digital Designer software.
keywords Design methodology; Building blocks; LEGO; Digital game; Design worlds
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia16_164
id acadia16_164
authors Braumann, Johannes; Stumm, Sven; Brell-Cokcan, Sigrid
year 2016
title Towards New Robotic Design Tools: Using Collaborative Robots within the Creative Industry
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 164-173
doi https://doi.org/10.52842/conf.acadia.2016.164
summary This research documents our initial experiences of using a new type of collaborative, industrial robot in the area of architecture, design, and construction. The KUKA LBR-iiwa differs from common robotic configurations in that it uses seven axes with integrated force-torque sensors and can be programmed in the Java programming language. Its force-sensitivity makes it safe to interact with, but also enables entirely new applications that use hand-guiding and utilize the force-sensors to compensate for high tolerances on building sites, similar to how we manually approach assembly tasks. Especially for the creative industry, the Java programming opens up completely new applications that would have previously required complex bus systems or industrial data interfaces. We will present a series of realized projects that showcase some of the potential of this new type of collaborative, safe robot, and discuss the advantages and limitations of the robotic system.
keywords material tolerances, individualized production, iiwa, assembly, visual robot programming, collaborative robots
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2016_020
id ecaade2016_020
authors Cerovsek, Tomo and Martens, Bob
year 2016
title CumInCAD 2.0: A Redesigned Scalable Cloud Deployment - Towards higher impact with openness and novel features
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 485-492
doi https://doi.org/10.52842/conf.ecaade.2016.1.485
wos WOS:000402063700053
summary CumInCAD is a cumulative index of publications related to 'Computer Aided Architectural Design' (CAAD). It includes bibliographic data of approximately 12K records, which were predominantly derived from CAAD-related conferences, such as ACADIA, ASCAAD, CAADRIA, eCAADe, SiGraDi and CAAD futures. A brief historical overview of almost two decades of collaboration between the University of Ljubljana and the above-mentioned CAAD-associations is provided. After years of successful operation the previous interface became gradually outdated, which called for new developments to assure continuous support to open access to scientific knowledge. In this contribution, we explain the existing status of the systems, its use, and the transition process to a cloud deployment.
keywords Open access; Cloud deployment; Bibliometrics; Google Scholar
series eCAADe
email
last changed 2022/06/07 07:54

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