CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 603

_id ecaade2016_188
id ecaade2016_188
authors Bingöl, Cemal Koray and Çolako?lu, Birgül
year 2016
title Agent-Based Urban Growth Simulation - A Case Study on Istanbul
doi https://doi.org/10.52842/conf.ecaade.2016.2.041
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 41-48
summary This study aims to create a simulation model for urban growth with agent-based modeling. The model is based on the theoretical research of Michael Batty on urban growth simulations. The study explains how the theoretical approach applied in the model with the parameters. The model in this study is created in an open-source API called 'Processing' and the simulations executed through the parameters in the study. The results of the simulation are compared with each other to find optimal parameters fits in the theoretical approach. Parameters are tested on an existing urban settlement map, which Is Istanbul. The results of Istanbul simulation are compared with existing density and urban sprawl maps of Istanbul and discussed for further studies.
wos WOS:000402064400003
keywords agent-based design; urban growth; urban simulation
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
doi https://doi.org/10.52842/conf.caadria.2016.343
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2021_173
id caadria2021_173
authors Xu, Wenzhao, Huang, Xiaoran and Kimm, Geoff
year 2021
title Tear Down the Fences: Developing ABM Informed Design Strategies for Ungating Closed Residential Communities - Developing ABM informed design strategies for ungating closed residential communities
doi https://doi.org/10.52842/conf.caadria.2021.2.467
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 467-477
summary Embedded in Chinas urbanization process, the growth of gated residential estates has gradually induced severance of urban spaces, resulting in an underutilization of public amenities, a lack of walkable permeability, and congestion of traffic. Responding to these negative effects on urban development, the CPC has released a guideline in February 2016 to prohibit the development of any new closed residential areas in principle and to advocate ungated communities. In this paper, we utilized ABM simulation analysis to test different degrees of openness, the position of new entrances/openness, and pedestrian network typologies, aiming to explore feasible strategies to accommodate the new urban design agenda. A series of typical gated compounds in Beijing were selected for comparative case studies, conducted under different degrees of openness of each case and under diverse ungating modes between cases. On the basis of these analyses, we summarized a sequence of pedestrian-centric design strategies, seeking to increase the communities permeability and walkability by suggesting alternative internal and external road network design options for Beijing urban renewal. By integrating quantified simulation into the empirical method of urban design, our research can positively assist and inform urban practitioners to propose a more sustainable urbanity in the future.
keywords Gated community; agent-based modeling; pedestrian simulation; computer-aided urban design; road network optimization
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_12
id acadia16_12
authors Gerber, David Jason; Pantazis, Evangelos
year 2016
title A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.012
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 12-23
summary For contemporary design practices, there still remains a disconnect between design tools used for early stage design exploration and performance analysis, and those used for fabrication and construction of complex tectonic architectural systems. The research brings forward downstream fabrication constraints into the up-stream design exploration and design decision making. This paper addresses the issues of developing an integrated digital design work-flow and details a research framework for the incorporation of environmental performance into a robotic fabrication for early stage design exploration and generation of intricate and complex alternative façade designs. The method allows the user to import a design surface, define design parameters, set a number of environmental performance objectives, and then simulate and select a robotic construction strategy. Based on these inputs, design alternatives are generated and evaluated in terms of their performance criteria in consideration of their robotically simulated constructability. In order to validate the proposed framework, an experimental case study of office building façade designs that are generatively created from a multi-agent system for design methodology is design explored and evaluated. Initial results define a heuristic function for improving simulated robotic constructability and illustrate the functionality of our prototype. Project limitations and future research steps are then discussed.
keywords generative design, multi-objective design optimization, robotic fabrication, simulation, design performance, design decision making
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ecaade2016_123
id ecaade2016_123
authors Puusepp, Renee, Cerrone, Damiano and Melioranski, Martin
year 2016
title Synthetic Modelling of Pedestrian Movement - Tallinn case study report
doi https://doi.org/10.52842/conf.ecaade.2016.2.473
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 473-481
summary This paper builds towards the argument that pedestrian traffic in the city can be successfully simulated with agent-based computational models if pedestrians' movement patterns are appropriately studied first. Furthermore, such simulation models, when finely calibrated and supported by onsite observations, allow planners to evaluate different urban design scenarios.We present a pilot study carried out in the centre of Tallinn, and discuss a way of how pedestrian movement simulations can be conceived. In the pilot study we recorded some 120 traces of pedestrians' movement and developed a prototype of an agent-based computational model to simulate this movement. Additionally we investigated the possibility of including solar analysis into the computational model. Already this short exercise offered us some interesting insights into how certain spatial qualities and features can drive pedestrian traffic making urban walkers to verge off the shortest routes. The pilot study was carried out in the context of the High Street project [1] for turning the centre of Tallinn into more pedestrian friendly area by redesigning urban space, calming vehicular traffic and creating new opportunities for businesses to flourish.
wos WOS:000402064400047
keywords agent-based model; urban analysis; pedestrian simulation; movement patterns; solar analysis
series eCAADe
email
last changed 2022/06/07 08:00

_id cf2017_111
id cf2017_111
authors Kepczynska-Walczak, Anetta; Pietrzak, Anna
year 2017
title An Experimental Methodology for Urban Morphology Analysis
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 111.
summary The paper presents results of a research conducted in 2015 and 2016 at Lodz University of Technology. It proposes a purpose and context fit approach towards the automation of urban data generation based on GIS tools and New Urbanism typologies. First, background studies of methods applied in urban morphology analysis are revealed. Form-Based Code planning, and subsequently Transect-Based Code are taken into account. Then, selected examples from literature are described and discussed. Finally, the research study is presented and the outcomes compared with more traditional methodology.
keywords GIS, Urban morphology, Spatial analysis, Decision support systems, Urban design, Data analytics, Modelling and simulation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ascaad2016_009
id ascaad2016_009
authors Elbasdi, Gulay; Sema Alaçam
year 2016
title An Investigation on Growth Behaviour of Mycelium in a Fabric Formwork
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 65-74
summary Most progress in designing mycelium-based material to date has been made by using petri dish and 3d printed geometries. In this study, reshaping capabilities of mycelium-based materials using fabric formwork is being discussed. This ongoing study is the result of a series of experiments about mycelium-based material that aims to investigate its potentials as free- form geometry. In this paper, we aim to make a comparison between initial and end shapes by implementing digital and analogue tools based on mycelium-based fabric formwork experiment. The physical experiment setup consists of different initial geometry alternatives and the deformation will be observed and measured numerically by time-based recording on top and section views. With the help of digital tools, experiments will be documented as a process of formation. We aim to discuss the potential of the usage of mycelium as a binding agent in free form geometry since mycelium acts as natural self-assembling glue. By doing so, structural potentials of the material, which is strengthened by mycelium hyphae, were examined. This study aims to contribute to the design research studies and scientific knowledge together to integrate living systems into the material design as encouraging collaborative interdisciplinary research, thereby positioning designer as a decision-maker from the very beginning of material design process.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2016_175
id ecaade2016_175
authors Treyer, Lukas and Zünd, Daniel
year 2016
title Teaching Programming and Urban Complexity to Architecture Students
doi https://doi.org/10.52842/conf.ecaade.2016.1.261
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 261-268
summary In this paper we present a framework that allows to introduce architecture students to agent-based simulations in the context of urban planning. It provides them with an understanding of how such simulations work by instructing them to learn how to program and develop an agent on their own. Along with the framework we explain our didactic concept of teaching complexity-science-methods to students from other fields such as architecture. In the discussion we report on that theory and practise should be alternated at very short intervals. Additionally we emphasize the importance to teach a good understanding of the capabilities of modelling and simulation tools, since uneducated students tend to trust them too blindly.
wos WOS:000402063700029
keywords Programming; Crowd Dynamics; Urban Planning
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2016_017
id ascaad2016_017
authors Yazici, Sevil; David J. Gerber
year 2016
title Prototyping Generative Architecture - Experiments on Multi-Agent Systems, Environmental Performance and 3D Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 145-154
summary Computational design was developed to solve complex problems in architecture and to enable the establishment of systems with complex properties in a holistic manner. With the enhanced capabilities of computational design, there are possibilities to develop integrated approaches to adapt to multi-faceted design problems. Swarm-based multi-agent systems (MAS) are already used as generative bottom-up methods in various design operations, including form-finding and optimization. This study presents a systematic approach, in which multi-agent systems are informed by the environmental performance assessment data where the output is directly linked to the 3D printing process. The intent is to increase efficiency within the design and prototyping process by integrating performance and fabrication into the early stages of the design process. The proposed method has been applied as a case study to a diverse group of students and professionals. The results have proven that applying this systematic approach enabled the designers to achieve highly sophisticated, formal and organizational outputs, with enhanced spatial and geometric qualities.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_686
id sigradi2016_686
authors Caldeira, Keila Fernanda Gomes; Pinheiro, Rafael Lemieszek
year 2016
title Cidade Dinâmica: Ferramentas digitais em prol do planejamento urbano [Ferramentas digitais em prol do planejamento urbano]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.544-549
summary Considering the variety of digital tools available nowadays and the growth of their possible uses in architecture and urbanism,, we propose to study their potential as auxiliary tools in the process of urban design, based on their ability to help understand and take part in complex projects that are currently out of reach, technically or literally, to the general population. This article analyzes the origins and the theoretical framework behind urban planning in the Brazilian contemporary cities, currently based on Euclidean Zoning, and the processes of connecting contributions from participatory process and digital tools into city-planning level decisions. attempting to have a closer look into the questions behind a new proposal of planning, on a non-euclidean way, where the urban parameters could be evaluated and defined individually for each plot, based on a set of parameters that vary gradually and are dynamic in nature.
keywords Euclidean planning; Participatory proccess; Digital tools; Parametric urban planning; Computational urbanism
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_375
id sigradi2016_375
authors García Amen, Fernando; Payssé, Marcelo
year 2016
title La ciudad inteligente, un palimpsesto digital. El caso Fray Bentos [Smart City, a digital palimpsest. Case study Fray Bentos]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.849-852
summary The aim of this paper is to present the partial results of the project "La ciudad inteligente; un palimpsesto digital", which is currently being developed. The project focuses into the emerging paradigm of Smart cities from a regional perspective, transcending the timeless notion of urban-rural dichotomy, to focus on the territory as an integral cultural landscape. Reflection, but also experimentation on specific social-based technological applications applied to territory studies, constitute an essential tool in building the reality of a smart city. From the design and implementation of a strategic action plan designed to be completed in four years, this paper shows objectives, theoretical basis, used tools and partial results of the experiment carried out in the Paisaje Industrial Fray Bentos, recently declared "World Heritage" by UNESCO.
keywords Empowering; heritage; Smart cities; cultural landscape; fray bentos
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_230
id ecaade2016_230
authors Holland, Alexander and Roudavski, Stanislav
year 2016
title Design Tools and Complexity: Mobile Games and Collective Imagination
doi https://doi.org/10.52842/conf.ecaade.2016.2.555
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 555-564
summary This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.
wos WOS:000402064400056
keywords infrastructuring; virtual riding environments; collective imagination; provocating games; design negotiation; mobile games; urban cycling
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_241
id ecaade2016_241
authors Janssen, Patrick, Stouffs, Rudi, Mohanty, Akshata, Tan, Elvira and Li, Ruize
year 2016
title Parametric Modelling with GIS
doi https://doi.org/10.52842/conf.ecaade.2016.2.059
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 59-68
summary Existing urban planning and design systems and workflows do not effectively support a fast iterative design process capable of generating and evaluating large-scale urban models. One of the key issues is the lack of flexibility in workflows to support iterative design generation and performance analyses, and easily integrate into design and planning processes. We present and demonstrate a parametric modelling system, Möbius, that can easily be linked to Geographic Information Systems for creating modular workflows, provides a novel approach for visual programming that integrates associative and imperative programming styles, uses a rich topological data structure that allows custom data attributes to be added to geometric entities at any topological level, and is fully web-based. The demonstration consists of five main stages that alternate between QGIS and Möbius, generating and analysing an urban model reflecting on site conditions and using a library of parametric urban typologies, and uses as a case study an urban design studio project in which the students sketched a set of rules that defined site coverage and building heights based on the proximity to various elements in the design.
wos WOS:000402064400005
keywords generative design; urban planning; Geographic Information Systems; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_042
id ecaade2016_042
authors Narangerel, Amartuvshin, Lee, Ji-Hyun and Stouffs, Rudi
year 2016
title Daylighting Based Parametric Design Exploration of 3D Facade Patterns
doi https://doi.org/10.52842/conf.ecaade.2016.2.379
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 379-388
summary A building façade plays an important role of reducing artificial lighting by introducing natural light into the interior space. A majority of research and current technology heavily focuses on the optimization of window properties such as the size, location, and glazing with the consideration of external shading device as well as the building wall in order to obtain appropriate natural lit space. In the present work, we propose a 3-dimensional approach that can explore the trade-offs between two objectives, daylight performance and electricity generation, by means of paramedic modeling and multi-objective optimization algorithm. The case study was simulated under the environmental setting of the geographical location of Incheon, Korea without any urban context. Using the proposed methods, 50 pareto-front optimal solutions were derived and investigated based on the achieved daylighting and generated electricity.
wos WOS:000402064400037
keywords Parametric design; façade design; daylight performance; building-integrated photovoltaics; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
doi https://doi.org/10.52842/conf.acadia.2016.332
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id caadria2016_713
id caadria2016_713
authors Sato, Yusuke; Tomohiro Fukuda, Nobuyoshi Yabuki, Takashi Michikawa and Ali Motamedi
year 2016
title A Marker-less Augmented Reality System using Image Processing Techniques for Architecture and Urban Environment
doi https://doi.org/10.52842/conf.caadria.2016.713
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 713-722
summary In this study, Augmented Reality (AR) system is proposed to be used for outdoor renovation and maintenance projects of build- ings. The research proposes an outdoor marker-less AR system that considers the mobility of users and their long relative distance to tar- get buildings where 3D virtual objects should be augmented on. The proposed system uses local feature-based image registration technolo- gy and Structure from Motion (SfM) which reconstructs 3DCG mod- els using photographs from multiple viewpoints. A case study has been performed for a research building renovation scenario at Osaka University. The case study verified the performance of image registra- tion and tracking, and confirmed the applicability of the method.
keywords Architecture and urban environment; Augmented Reality (AR); image registration; Speeded-up Robust Features (SURF); Structure from Motion (SfM)
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2024_361
id ecaade2024_361
authors Sochùrková, Petra; Devyatkina, Svetlana; Kordová, Sára; Vaško, Imrich; Tsikoliya, Shota
year 2024
title Bioreceptive Parameters for Additive Manufacturing of Clay based Composites
doi https://doi.org/10.52842/conf.ecaade.2024.1.045
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 45–54
summary Due to climate change and the problematic amount of waste and CO2 emissions in the construction industry, non-human organisms and sustainable solutions are key motivators of the study. This paper focuses on developing a bioreceptive (Guillitte, 1995) composite suitable for additive manufacturing, composed to support growth of various organisms. It investigates key properties which have shown to be beneficial for promoting biological growth, such as water absorption, water permeability, humidity, and surface texture. The study evaluates the effect of two groups of clay-based waste additives, wooden sawdust (Arslan, et al., 2021) and sediment material sourced from local tunnel excavation in Prague. Simultaneously the need for intelligent reintegration and waste use is prevalent. Additive fabrication offers the ability to test a variety of composites and (re-)integrate them into the manufacturing processes. Current approach explores how to design artificial environments/skins for greenery and small life with the potential to improve both diversity and survivability while maintaining a better climate in its immediate surroundings. Bioreceptive design has the potential to improve the quality of the urban environment and bring new aesthetic influences into it (Cruz and Beckett 2016, p. 51-64).
keywords Digital Design, Material Research, Bioreceptive Design, Robotic Fabrication, Additive Manufacturing, Experimental Pastes, Bio compatibility, Waste Materials, Clay Composites
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia16_470
id acadia16_470
authors Sollazzo, Aldo; Baseta, Efilena; Chronis, Angelos
year 2016
title Symbiotic Associations
doi https://doi.org/10.52842/conf.acadia.2016.470
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 470-477
summary Soil contamination poses a series of important health issues, following years of neglect, constant industrialization, and unsustainable agriculture. It is estimated that 30% of the total cultivated soil in the world will convert to degraded land by 2020 (Rashid et al. 2016). Finding suitable treatment technologies to clean up contaminated water and soil is not trivial, and although technological solutions are sought, many are both resource-expensive and potentially equally unsustainable in long term. Bacteria and fungi have proved efficient in contributing to the bioavailability of nutrients and in aggregating formation in degraded soils (Rashid et al. 2016). Our research aims to explore the possible implementation of physical computing, computational analysis, and digital fabrication techniques in the design and optimization of an efficient soil remediation strategy using mycelium. The study presented here is a first step towards an overarching methodology for the development of an automated soil decontamination process, using an optimized bio-cell fungus seed that can be remotely populated using aerial transportation. The presented study focuses on the development of a methodology for capturing and modeling the growth of the mycelium fungus using photogrammetry-based 3D scanning and computational analysis techniques.
keywords computational design, photogrammetry, simulation, mycelium, 3d scanning, growth strategies
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id caadria2016_725
id caadria2016_725
authors Tong, Ziyu and Ronglou Zhou
year 2016
title Design and Fabrication of 3D Reciprocal Frame Structure
doi https://doi.org/10.52842/conf.caadria.2016.725
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 725-734
summary Reciprocal frame structure is a special type of spatial struc- ture, which consist of elongated elements. The elements support each other along their span, compose a stable geometrical configuration without any clear structural hierarchy. Based on the morphology, the reciprocal frame could be categorized to 1D, 2D, and 3D. Compared to 1D and 2D, 3D reciprocal frame presents some novel features. It shows a growing pattern with some simple rules. Even with the same rule, 3D reciprocal frame could grow up to different form. It’s a typi- cal process of bottom-up which implies a considerable wealth of pos- sibilities. Study on the 3D reciprocal frame gives the potential for achieving novel and complex forms. With the restriction of the cate- gory of 3D reciprocal frame, the paper summarized the characteristics of the frame as growth, regularity, and spatiality. And the structure should be repeated, simulated, and constructed. The paper also ex- tracted three basic factors - growth rule, initial form, and bar size. Through the simulation experiments with different factors, the rela- tionships between the frame shape and the factors were established. At the end, a full-scale model validates the feasibility of the growth result of 3D reciprocal frame.
keywords Reciprocal frame structure; spatial structure; 3-dimension; fabrication; rule-based
series CAADRIA
email
last changed 2022/06/07 07:58

_id ascaad2016_022
id ascaad2016_022
authors Birge, David; Sneha Mandhan and Alan Berger
year 2016
title Dynamic Simulation of Neighborhood Water Use - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 197-206
summary Being located in a hot, humid and arid bioregion, as well as having a unique religious and social context, the Gulf Cooperation Council cities pose significant challenges to the achievement of sustainable urban development. Using native neighborhoods in Abu Dhabi as a case study, this ongoing research aims to develop a design methodology which utilizes both qualitative and quantitative analysis towards the holistic, feedback driven design of new neighborhood typologies for the native population. This paper focuses on the methodology and application of a water use module which measures neighborhood scale indoor and outdoor water use, an area of simulation critical to developing sustainable neighborhoods for Arab cities, yet underrepresented within the literature. The water module comprises one part of a larger toolkit that aims to measure both environmental sustainability as well as social and cultural factors unique to the context of Abu Dhabi and the gulf region.
series ASCAAD
email
last changed 2017/05/25 13:31

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