CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2016_032
id ascaad2016_032
authors Alhadidi, Suleiman; Justin Mclean, Luchlan Sharah, Isabel Chia, Roger Sam
year 2016
title Multiflight - Creating Interactive Stairs through Positive Technology
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 295-308
summary This paper details a pedagogical project which calls for an improved design performance of the existing built environment through the use of smart technology and data-driven design. The project is an investigation into ways in which to improve the performance of a ‘pre-selected university building’ through the use of a media facade that allows for interactive experiences. Existing problems of the selected building have been identified through observation and research using a rich picture and agile approach. An underutilised staircase was selected as the focus site for a series of computational design and interactive design studies. The brief of this mini-research project aims to encourage more people to use the stairs and create a memorable experience with a technological approach through the application of a site specific interactive media installation. The project is an interactive staircase which utilises LED strips and generative sound. The project features a series of light boxes which are connected to the existing staircase balustrade. Arduino, passive infra-red sensors, and other motion detection sensors were used to allow for light and generative sound interaction with users using visual scripting tools and a generative design platform. Sensing technology was used as a real-time data-gathering device during the site analysis phase as well as an input device for the designed prototype to allow the testing of the data-driven design. This paper details the study and resultant interactive prototypes. It also discusses the exploration of performance based design ideas into design workflows and the integration of sensing tools into the design process. It concludes by identifying possible implications on using the Internet of Things concepts to facilitate the design of interactive architecture.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_022
id ascaad2016_022
authors Birge, David; Sneha Mandhan and Alan Berger
year 2016
title Dynamic Simulation of Neighborhood Water Use - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 197-206
summary Being located in a hot, humid and arid bioregion, as well as having a unique religious and social context, the Gulf Cooperation Council cities pose significant challenges to the achievement of sustainable urban development. Using native neighborhoods in Abu Dhabi as a case study, this ongoing research aims to develop a design methodology which utilizes both qualitative and quantitative analysis towards the holistic, feedback driven design of new neighborhood typologies for the native population. This paper focuses on the methodology and application of a water use module which measures neighborhood scale indoor and outdoor water use, an area of simulation critical to developing sustainable neighborhoods for Arab cities, yet underrepresented within the literature. The water module comprises one part of a larger toolkit that aims to measure both environmental sustainability as well as social and cultural factors unique to the context of Abu Dhabi and the gulf region.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ecaade2016_126
id ecaade2016_126
authors Holzheu, Stefanie and Lee, Sang
year 2016
title ColorTracker
doi https://doi.org/10.52842/conf.ecaade.2016.2.209
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 209-216
summary With the work-in-progress research project ColorTracker we explore color as a formal design tool. This project-based paper describes a novel software application that processes color composition of a place and transcribes the data into three-dimensional geometries for architectural design. The research comprises two parallel trajectories: a theoretical survey and the software application design. The theoretical survey presents the historical background of color. The project-based research seeks to develop digital methods and techniques that analyze the color compositions of the environment. Subsequently the objective is a novel application software for smart mobile devices in order to demonstrate the potentials of examining the color composition and chromatic parameters of a given environment and how it can contribute to the design.
wos WOS:000402064400020
keywords color; architecture; urbanism; tracking; form-generation
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia16_382
id acadia16_382
authors Lopez, Deborah; Charbel, Hadin; Obuchi, Yusuke; Sato, Jun; Igarashi, Takeo; Takami, Yosuke; Kiuchi, Toshikatsu
year 2016
title Human Touch in Digital Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.382
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 382-393
summary Human capabilities in architecture-scaled fabrication have the potential of being a driving force in both design and construction processes. However, while intuitive and flexible, humans are still often seen as being relatively slow, weak, and lacking the exacting precision necessary for structurally stable large-scale outputs—thus, hands-on involvement in on-site fabrication is typically kept at a minimum. Moreover, with increasingly advanced computational tools and robots in architectural contexts, the perfection and speed of production cannot be rivaled. Yet, these methods are generally non-engaging and do not necessarily require a skilled labor workforce, bringing to question the role of the craftsman in the digital age. This paper was developed with the focus of leveraging human adaptability and tendencies in the design and fabrication process, while using computational tools as a means of support. The presented setup consists of (i) a networked scanning and application of human movements and human on-site positioning, (ii) a lightweight and fast-drying extruded composite material, (iii) a handheld “smart” tool, and (iv) a structurally optimized generative form via an iterative feedback system. By redistributing the roles and interactions of humans and machines, the hybridized method makes use of the inherently intuitive yet imprecise qualities of humans, while maximizing the precision and optimization capabilities afforded by computational tools—thus incorporating what is traditionally seen as “human error” into a dynamically engaging and evolving design and fabrication process. The interdisciplinary approach was realized through the collaboration of structural engineering, architecture, and computer science laboratories.
keywords human computer interaction and design, craft in design, tool streams and tool building, cognate streams, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id caadria2016_023
id caadria2016_023
authors Park, Hyoung-June and Bewketu Kassa
year 2016
title A Tale of Two Cities: A Cost-driven Design Optimisation in Addis Ababa & Honolulu
doi https://doi.org/10.52842/conf.caadria.2016.023
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 23-32
summary A cost-driven design optimisation is introduced through two case studies: 1) a design prototype of a large scale housing com- munity for social mix of its tenants in Addis Ababa, Ethiopia, and 2) the one of a luxurious high-rise condominium with maintaining a de- cent level of its maintenance fee in Honolulu, Hawaii, USA. For both cases, the computation of the optimisation was performed with re- gards to targeted financial concerns which are as following: 1) mar- keting value, construction cost, and government subsidy (incentives) for the case in Addis Ababa and 2) maintenance fee and construction cost for the case in Honolulu. Design factors are employed as a guide for computational outcomes in the optimisation of both architectural problems. The computational outcomes become the basis for project- ing three-dimensional forms as design alternatives. Its application process is delineated within the integrated environment of parametric modelling applications.
keywords Optimisation; financial model; social mix; design feasibility; parametric modelling
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2016_508
id sigradi2016_508
authors Pazmino, Ana Veronica; Braga, Rodrigo; Pupo, Regiane
year 2016
title Gest?o de projeto interdisciplinar: smart design, design de interaç?o, materializaç?o e projeto de alta complexidade [Management Interdisciplinary Project: Smart Design, Interaction Design, materialization and High Complexity Project]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.65-70
summary This paper presents the management of interdisciplinary practice in design course at the Federal University of Santa Catarina in the design discipline with emphasis on interaction and technology. The work shows the project management used to facilitate the interrelation of design disciplines interaction, intelligent design and materialization through which the students developed an interactive product with the appropriation and application of programming knowledge with arduino, digital manufacturing and interaction. The results are qualitative in relation to students' learning and recommendations for an interdisciplinary design process in design courses.
keywords Project management; interdisciplinarity; Intelligent Design; Interaction; Digital Manufacturing
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_440
id sigradi2016_440
authors Amorim, Arivaldo Le?o de
year 2016
title Cidades Inteligentes e City Information Modeling [Smart Cities and City Information Modeling]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.481-488
summary This paper presents and discusses the relationship between the concepts of Smart Cities and City Information Modeling (CIM). It conveys the notion that these are complementary and not competing concepts, as one might think at first glance. On the other hand, the paper demonstrates the importance of these concepts to overcome the challenges to the cities of the 21st century, from findings contained in official documents published by the United Nations (UN), to analyze the growth of world population and the emergence of new cities to house population groups. Finally, this paper argues that the CIM with an inducing factor for the Smart City is an important resource to help improve the quality of life in cities.
keywords Smart Cities; City Information Modeling; Sustainability; Cities of the Future; Information Modeling
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_096
id ecaade2016_096
authors Chen, Nai Chun, Nagakura, Takehiko and Larson, Kent
year 2016
title Social Media as Complementary Tool to Evaluate Cities - Data Mining Innovation Districts in Boston
doi https://doi.org/10.52842/conf.ecaade.2016.2.447
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 447-456
summary High tech industries are playing an important role in the economic development in the United States. While some cities are shrinking, the "innovation" cities are growing. The attributes that cause some cities to successfully become innovative is a very relevant 21st century topic and will be investigated here.Previous work conduct city analysis through conventional government GIS or census data but such analyses do not answer questions about the perception of citizens inhabiting the city, and the activities they conduct. The novelty of this current project is to make use of large-scale bottom-up data available from social media. Several social media sources-CrunchBase, Twitter, Yelp, and Flickr- were data mined pertaining to four innovation districts in Boston. We found that the success of innovation districts in Boston were correlated with several important variables: the most successful districts tended to occur near research institutions, in very "mixed use" areas, and were unexpectedly not correlated with land and labor prices, unlike technology districts in the past. Based on our study, we make recommendations for the urban design that cities should put in place to increase the potential for "innovation".
wos WOS:000402064400044
keywords Smart Cities; Social Media; Innovation District; Spatial Analysis; Data Mining; Natural Language Processing
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
wos WOS:000402063700074
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2016_375
id sigradi2016_375
authors García Amen, Fernando; Payssé, Marcelo
year 2016
title La ciudad inteligente, un palimpsesto digital. El caso Fray Bentos [Smart City, a digital palimpsest. Case study Fray Bentos]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.849-852
summary The aim of this paper is to present the partial results of the project "La ciudad inteligente; un palimpsesto digital", which is currently being developed. The project focuses into the emerging paradigm of Smart cities from a regional perspective, transcending the timeless notion of urban-rural dichotomy, to focus on the territory as an integral cultural landscape. Reflection, but also experimentation on specific social-based technological applications applied to territory studies, constitute an essential tool in building the reality of a smart city. From the design and implementation of a strategic action plan designed to be completed in four years, this paper shows objectives, theoretical basis, used tools and partial results of the experiment carried out in the Paisaje Industrial Fray Bentos, recently declared "World Heritage" by UNESCO.
keywords Empowering; heritage; Smart cities; cultural landscape; fray bentos
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_ws-afuture
id ecaade2016_ws-afuture
authors Kim, Jaehwan, Schwartz, Mathew and Zarzycki, Andrzej
year 2016
title The Wave of Autonomous Mobility:Architecture Facilitating Indoor Autonomous Navigation
doi https://doi.org/10.52842/conf.ecaade.2016.1.053
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 53-58
summary When considering architectural and urban responses to autonomous mobility, it becomes evident that the future strategies will have to include a significant transformation to the built environment, particularly the ways it operates and interacts with inhabitants. Designers will not only need to rethink formal and functional arrangements but also, and perhaps primarily, consider the environment--buildings and cities--as active and equal actors with adaptive and autonomous behaviors similarly to those people or self-driving cars manifest. This paper discusses initial planning and design strategies for the integration of autonomous vehicles and other forms of autonomous mobility into the built environment. Specifically, it looks into necessary steps required to develop infrastructure to a level of autonomy that can facilitate a next generation of wayfinding and mobility. A growing research area into smaller personal mobility vehicles that would revolutionize elderly and disabled mobility brings to the light the major technical challenges present in current building infrastructure.
wos WOS:000402063700004
keywords Autonomous Vehicle; Navigation; Localization; Smart Buildings; Smart Infrastructure
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2018_1405
id sigradi2018_1405
authors Massara Rocha, Bruno; Santo Athié, Katherine
year 2018
title Emerging senses from Smart Cities phenomenon
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 434-441
summary The paper analyses the emerging senses from the Smart Cities phenomenon, using as background Lemos (2017), Maia (2013), Rozestraten (2016), Söderström, Paache & Klauser (2014) and evaluating the speeches found in the SmartCity Expo Curitiba. We identified three basic senses: the binary utopia/ficcion, business and informational city, discussed by philosophers such as Foucault (2017), Lévy (2011) e Harvey (2014). The results outline the importance of political role of technology and adverts that it must not be controlled by business. Finally, the paper concludes that the smartest technology is one that opens space to the inclusion of greater human expressivity and subjectivity, not inducing a space of control.
keywords Smart cities; Digital technologies; Technopolitics;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_106
id ecaade2016_106
authors Pihlajaniemi, Henrika, Juntunen, Eveliina, Luusua, Anna, Tarkka-Salin, Mirva and Juntunen, Johan
year 2016
title SenCity - Piloting Intelligent Lighting and User-Oriented Services in Complex Smart City Environments
doi https://doi.org/10.52842/conf.ecaade.2016.1.669
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 669-680
summary New operation frameworks and user-oriented design methods are needed to make better use of new innovative technologies within smart city contexts. This paper addresses the design and research of intelligent lighting and user-oriented services for smart city environments. It presents the problem setting and research and development methods of the SenCity project. The project will pilot smart lighting solutions in six Finnish cities in different kinds of urban environments. In the pilots, the target is to employ lighting infrastructure as a service platform - an Internet of Things backbone - in the intelligent city. Together, separate pilots in different cities around Finland will create a living lab ecosystem for developing and testing innovative solutions. The specific objective of this paper is to present the concept of a platform as defined and applied in SenCity project. The presented framework forms an operational model for creating intelligent lighting and digital services in smart cities by integrating relevant technologies, users' needs, and business into an interactive system. In the paper, the framework is applied to a selection of pilot cases with specific themes to introduce its usability in real world implementations.
wos WOS:000402063700072
keywords smart city; sensing; intelligent lighting; smart lighting; user-oriented design
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac201614405
id ijac201614405
authors Thompson, Emine Mine
year 2016
title What makes a city ‘smart’?
source International Journal of Architectural Computing vol. 14 - no. 4, 358-371
summary Taking advantage of information and communications technology tools and techniques for city administration, whether it is for urban planning activities, for transport solutions or many other purposes, is not a new concept. However, in order for a city to be classified as ‘smart’, a synthesis of intelligence that transcends mere utilisation is essential. This article analyses the increasing use of information and communications technology and sensing technologies in cities by examining this new way of city governing from a critical perspective. Existing projects and initiatives were investigated to find out how, and to what extent, these tools are being employed by cities. The advantages and the current shortcomings of smart city are also discussed in order to understand the viability of using these tools.
keywords Smart city, future cities, real-time data, citizen engagement, city dashboards
series journal
email
last changed 2016/12/09 10:52

_id ecaade2016_225
id ecaade2016_225
authors Thompson, Emine Mine
year 2016
title Smart City: Adding to the Complexity of Cities - A Critical Reflection
doi https://doi.org/10.52842/conf.ecaade.2016.1.651
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 651-660
summary This paper seeks to further the state-of-the-art knowledge on what a smart city is; by analysing the smart cities across the world. It also seeks to find out how different approaches to the smart city creation influence the city. This worked based on the ongoing review on Smart Cities that was started in 2014. In particular, it is structured as follows. First, definition of "smart city" are reviewed, next typologies of smart cities were generated by analysing the different types of smart cities across the world. Following this, case studies are reported. Case studies are followed by a reflection. Paper drawn to conclusion following this section by giving research directions to take this research further.
wos WOS:000402063700070
keywords smart cities; future cities; urban planning; city transformations; number of smart cities
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2020_354
id caadria2020_354
authors Tomarchio, Ludovica, He, Peijun, Herthogs, Pieter and Tuncer, Bige
year 2020
title Cultural-Smart City: Establishing New Data-informed Practices to Plan Culture in Cities
doi https://doi.org/10.52842/conf.caadria.2020.2.081
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 81-90
summary The idea of the Creative City has encouraged planners to develop cultural policies to support creative economies, city branding, urban identity and urban quality. On the other side, the concept of Smart City introduced the possibility to create, collect and analyse data to inform decisions on cities. The two city agendas overlap in different ways, creating a Smart cultural city nexus, that propose similar goals and mixed methodologies, like the possibility to inform planning processes with big data-based technologies. In line with this direction, we introduced conceptual and methodological tools: the first tool is the definition of Hybrid Art Spaces, the second tool is the Singapore Art Maps (SAM), which uses social media data to locate art venues in cities (Tomarchio et al. 2016); the third tool is the Social Media Art Model, which establishes a relationship between social media production and art venues features. While these tools have already shown interesting analytics outcomes (Tomarchio et al. 2016), it is important to validate their utility among practitioners and to set protocols of practices. This paper presents results from semi-structured interviews and a focus group, as a first step towards assessing the usefulness of our three tools for cultural planning practice.
keywords social media; art; cultural planning; urban planning
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_026
id ecaade2016_026
authors Agkathidis, Asterios
year 2016
title Implementing Biomorphic Design - Design Methods in Undergraduate Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2016.1.291
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 291-298
summary In continuation to Generative Design Methods, this paper investigates the implementation of Biomorphic Design, supported by computational techniques in undergraduate, architectural studio education. After reviewing the main definitions of biomorphism, organicism and biomimicry synoptically, we will assess the application of a modified biomorphic method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of design outputs, student performance as well as moderators and external examiners reports initiate a constructive debate about accomplishments and failures of a design methodology which still remains alien to many undergraduate curricula.
wos WOS:000402063700033
keywords CAAD Education; Strategies, Shape Form and Geometry; Generative Design; Design Concepts
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_564
id sigradi2016_564
authors Alló, Leticia; Pazmino, Ana Veronica
year 2016
title Design de Contrabaixo Elétrico e Aplicaç?o da Prototipagem 3D [Electric Bass Design and Application of 3D Prototyping]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.986-990
summary The objective of this study is to show the development of a bass with the application of rapid prototyping and manufacturing process. During the development of the product was used Solid Works software to model instrument, which was subsequently embodied in a 3D printer. The article presents the iterative development that involves: test, analyze and improve the prototypes. As a result the article presents a bass model with some requirements such as innovation, customization, acoustics and ergonomics
keywords Prototyping; Contrabass; 3D printing.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_017
id ecaade2016_017
authors Androutsopoulou, Eirini
year 2016
title Autopoietic Features of the Urban Body's Elements - Similarity studies on network elements' attributes
doi https://doi.org/10.52842/conf.ecaade.2016.2.071
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 71-78
summary The methodology presented in this paper is grounded on the analysis and relational relocation of attributes of the urban body, deriving from the reconstruction of the urban body as a network configuration. In contrast to the hierarchical constructions, network constructions allow for multiple connections between elements, therefore being closer to the complexity of the associative forces found in the structure of the urban body.Similarity function is applied in an attempt to restructure those attributes of the urban body which emerge from the position of each element (node) in relation to other elements of the network and not from the Cartesian topology. Being able to represent material elements as nodes, counter-bodies deriving from autopoietic -network functions emerge, allowing for an inquiry in what concerns the autopoietic features of the urban body in general, focusing on the application of autopoietic functions which generate the urban body parts and components and on the multiplicity of elements' structure, in terms of association of crowds of elements and sets of attributes' values, aiming at the redefinition of proximity as similarity and of remoteness as difference.
wos WOS:000402064400006
keywords Similarity; Autopoiesis; urban body; Attributes; network; complex systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_ws-intelligent
id ecaade2016_ws-intelligent
authors Baquero, Pablo, Montas, Nelson and Giannopoulou, Effimia
year 2016
title Transformational Intelligent Systems - Parametric Simulation Workshop
doi https://doi.org/10.52842/conf.ecaade.2016.1.073
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 73-76
summary This workshop intends to propose a specific kinetic design application, to define an architectural component and to simulate Shape Memory Alloy material behavior. The objective of the workshop is to simulate the experiment before the fabrication, itself aimed to model and anticipate the application's physical behavior traits as a means to preview assembly.
wos WOS:000402063700008
keywords digital simulation; muscle wires; programmable matter; responsive components; kinetic architectural systems
series eCAADe
email
last changed 2022/06/07 07:54

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