CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_239
id ecaade2016_239
authors Janssen, Patrick, Chen, Kian Wee and Mohanty, Akshata
year 2016
title Automated Generation of BIM Models
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 583-590
doi https://doi.org/10.52842/conf.ecaade.2016.2.583
wos WOS:000402064400059
summary In early stages of architectural design, highly simplified minimal models are often preferred while in the later stages maximal Building Information Models (BIM) are required that include the relevant information for detailed design documentation. This research focuses on the transition from minimal to maximal models and proposes a semi-automated workflow that consist of two main steps: analysis and templating. The analysis step starts with the minimal geometric model and decorates this model with a set of semantic and topological attributes. The templating step starts the decorated model and generates a transitional BIM model which can then be readily altered and populated with high resolution building information. A demonstration of two test cases shows the feasibility of the approach.
keywords BIM; parametric modelling; interoperability
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_074
id ecaade2016_074
authors Das, Subhajit, Day, Colin, Dewberry, Michael, Toulkeridou, Varvara and Hauck, Anthony
year 2016
title Automated Service Core Generator in Autodesk Dynamo - Embedded Design Intelligence aiding rapid generation of design options
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 217-226
doi https://doi.org/10.52842/conf.ecaade.2016.2.217
wos WOS:000402064400021
summary Building design entails an intuitive and informative exploration of an architect involving iterative refinement of design ideas till client objectives, and priorities are satisfied. Similarly, service cores in a building are designed through the exploration of multifarious design options each with different performative metrics regarding accessibility, efficiency, cost, feasibility, etc. As the current process is labor-intensive, manual & dependent on the expertise of the architect, the search space leading to the selection of an optimal design alternative is very limited. This paper describes Service Core Generator (SCG) library in Autodesk Dynamo enabling automated generation of service core models for varied building shell geometry types (limited to orthogonal profiles). The tool described encodes explicit and implicit domain knowledge into the system facilitating service core models for buildings across varied scale with use type's including offices, hotels or residential buildings.
keywords Design Alternatives; Geometry Analysis; Parametric Modelling; Design Tools; Design Automation;
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_147
id ecaade2016_147
authors Tamke, Martin, Zwierzycki, Mateusz, Evers, Henrik Leander, Ochmann, Sebastian, Vock, Richard and Wessel, Raoul
year 2016
title Tracking Changes in Buildings over Time - Fully Automated Reconstruction and Difference Detection of 3d Scan and BIM files
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 643-651
doi https://doi.org/10.52842/conf.ecaade.2016.2.643
wos WOS:000402064400065
summary Architectural and Engineering Communities are interested in the detection of differences between different representations of the same building. These can be the differences between the design and the as-built-state of a building, or the detection of changes that occur over time and that are documented by consecutive 3D scans. Current approaches for the detection of differences between 3D scans and 3D building models are however laborious and work only on the level of a building element. We demonstrate a novel highly automated workflow to detect differences between representations of the same building. We discuss the underlying tools and methods and the ways to communicate deviations and differences in an appropriate manner and evaluate our approach with a rich set of real world datasets.
keywords 3d scan; BIM; Machine learning; Point Clouds; Big Data
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia16_106
id acadia16_106
authors Das, Subhajit; Day, Colin; Hauck, John; Haymaker, John; Davis, Diana
year 2016
title Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 106-115
doi https://doi.org/10.52842/conf.acadia.2016.106
summary Design exploration in architectural space planning is often constrained by tight deadlines and a need to apply necessary expertise at the right time. We hypothesize that a system that can computationally generate vast numbers of design options, respect project constraints, and analyze for client goals, can assist the design team and client to make better decisions. This paper explains a research venture built from insights into space planning from senior planners, architects, and experts in the field, coupled with algorithms for evolutionary systems and computational geometry, to develop an automated computational framework that enables rapid generation and analysis of space plan layouts. The system described below automatically generates hundreds of design options from inputs typically provided by an architect, including a site outline and program document with desired spaces, areas, quantities, and adjacencies to be satisfied. We envision that this workflow can clarify project goals early in the design process, save time, enable better resource allocation, and assist key stakeholders to make informed decisions and deliver better designs. Further, the system is tested on a case study healthcare design project with set goals and objectives.
keywords healthcare spaces, facility layout design, design optimization, decision making, binary data tree structure, generative design, automated space plans
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id caadria2016_703
id caadria2016_703
authors Ding, Yakui; Tomohiro Fukuda, Nobuyoshi Yabuki, Takashi Michikawa and Ali Motamedi
year 2016
title Automatic Measurement System of Visible Greenery Ratio Using Augmented Reality
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 703-712
doi https://doi.org/10.52842/conf.caadria.2016.703
summary Greening has been promoted to improve the living condi- tions in urban environments. Quantification of greenery is an im- portant issue to identify the criteria for stakeholders in the process of greening. This research focuses on the quantification of visible green- ery ratio which is defined as the amount of greenery in the field of vi- sion. Some measurement methods of visible greenery ratio have been already proposed. However, the quantification process is usually time consuming and prone to human errors due to manual operations by us- ing an image processing software. Therefore, in this research, the au- thors developed an automated measurement system based on image processing technology for the efficient visible greenery ratio meas- urement. In the verification experiment, the proposed method achieved similar results for extracted pixels of green areas as the tradi- tional manual method, with decreased calculation time. Furthermore, in addition to measuring the current ratio of greenery, this system can visualize possible future changes in visible greenery by adding plant- ing (landscape) design models in an Augmented Reality (AR) envi- ronment. Using the proposed method, an ideal greening environment can be designed and evaluated by end-users, more intuitively. The de- veloped design system is expected to eventually result in increasing the amount of greenery in the urban environment.
keywords Visible greenery ratio; image processing; automatic measurement tool; augmented reality
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2016_177
id caadria2016_177
authors Wortmann, Thomas and Giacomo Nannicini
year 2016
title Black-Box Optimisation Methods for Architectural Design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 177-186
doi https://doi.org/10.52842/conf.caadria.2016.177
summary Black-box optimization methods play an important role in automated design space exploration, but to-date have not been sys- tematically compared on problems from architectural design optimiza- tion. This paper presents a quantitative comparison of the three major types of black-box optimization: metaheuristics, direct search, and model-based methods. We compare the performance of one repre- sentative algorithm of each type (including a genetic algorithm) on four performance-based design problems of varying complexity and characteristics. Our results show that metaheuristics are greatly out- performed whenever evaluating tens of thousands of design candi- dates is not an option, and suggest direct search and model-based methods as viable and more efficient alternatives.
keywords Black-box optimization; simulation; direct search; surrogate models; genetic algorithms
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia16_432
id acadia16_432
authors Beaman, Michael Leighton
year 2016
title Landscapes After The Bifurcation of Nature: Models for Speculative Landformations
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 432-439
doi https://doi.org/10.52842/conf.acadia.2016.432
summary Landformations have not historically been the purview of design production or intervention. Whether it is the spatial extensions in which they emerge, the temporal extensions in which they operate, the complexities of their generative and sustaining processes, or a cultural and institutional deference to a notion of natural processes, designers as individuals or design as a discipline has not treated landformation as an area of design inquiry. But the inability to grasp nature fully has not stopped geological-scale manipulation by humans. In fact, anthropogenic activity is responsible for the re-formation of more of the Earth’s surface than all other agents combined. And yet as designers we often disregard this transformation as a design problem, precisely because it eludes the artifices of information visualization employed by designers. This paper examines ongoing research into the generation of speculative landformations through an analysis of underlying geological and anthropogenic processes as the quantitative basis for creating generative computational models (figure 1). The Speculative Landformations Project posits human geological-scale activity as a design problem by expanding the operability and agency of environmental design practice through hybrid human/digital computations.
keywords design decision-making, simulation and design optimization, responsive urban and landscape systems, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_815
id sigradi2016_815
authors Bernal, Marcelo
year 2016
title From Parametric to Meta Modeling in Design
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.579-583
summary This study introduces the Meta-Modeling process adopted from the Model Based System Engineering field (MBSE) to explore an approach for the generation of design alternatives beyond the restrictions of the Parametric Models that mainly produce geometric variations and have limitations in terms of topological transformations during the exploratory design tasks. The Meta-Model is the model of attributes and relationships among objects of a particular domain. It describes objects and concepts in abstract terms independent from the complexity of the geometric models and provides mapping mechanisms that facilitate the interfacing with parametric parts. The flexibility of these computer-interpretable and human-readable models can contribute to creatively manipulate the design knowledge embedded in parametric models.
keywords Parametric Modeling; Meta-Modeling; Model Based System Engineering; Modeling Languages; Systems Integration
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_241
id ecaade2016_241
authors Janssen, Patrick, Stouffs, Rudi, Mohanty, Akshata, Tan, Elvira and Li, Ruize
year 2016
title Parametric Modelling with GIS
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 59-68
doi https://doi.org/10.52842/conf.ecaade.2016.2.059
wos WOS:000402064400005
summary Existing urban planning and design systems and workflows do not effectively support a fast iterative design process capable of generating and evaluating large-scale urban models. One of the key issues is the lack of flexibility in workflows to support iterative design generation and performance analyses, and easily integrate into design and planning processes. We present and demonstrate a parametric modelling system, Möbius, that can easily be linked to Geographic Information Systems for creating modular workflows, provides a novel approach for visual programming that integrates associative and imperative programming styles, uses a rich topological data structure that allows custom data attributes to be added to geometric entities at any topological level, and is fully web-based. The demonstration consists of five main stages that alternate between QGIS and Möbius, generating and analysing an urban model reflecting on site conditions and using a library of parametric urban typologies, and uses as a case study an urban design studio project in which the students sketched a set of rules that defined site coverage and building heights based on the proximity to various elements in the design.
keywords generative design; urban planning; Geographic Information Systems; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_199
id ecaade2016_199
authors Caetano, In?s and Leit?o, António
year 2016
title Using Processing with Architectural 3D Modelling
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 405-412
doi https://doi.org/10.52842/conf.ecaade.2016.1.405
wos WOS:000402063700045
summary Although programming was considered a specialized task in the past, we have been witnessing an increasing use of algorithms in the architectural field, which has opened up a wide range of new design possibilities. This was possible in part due to programming languages that were designed to be easy to learn and use by designers and architects, such as Processing. Processing is widely used for academic purposes, whereas in the architectural practice it is not as used as other programming languages due to its limitations for 3D modeling. In this paper, we describe the use of an extended Processing implementation to generate three 3D models inspired in existing case studies, which can be visualized and edited in different CAD and BIM applications.
keywords Generative design; Programming; Processing; 3D modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_259
id caadria2016_259
authors Chen, Jia-Yih and Shao-Chu Huang
year 2016
title Adaptive Building Facade Optimisation: An integrated Green-BIM approach
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 259-268
doi https://doi.org/10.52842/conf.caadria.2016.259
summary This study focused on the optimal design of adaptive build- ing fac?ade for achieving better energy performance. Iterative fac?ade components design are studied between virtual and physical models with integrated tools of BIM, parametric design and sensor devices. The main objectives of this study are: (1) exploring systematic design process via the analysis of adaptive components in responsive fac?ade design; (2) developing compliance checking system for green building regulations; (3) developing optimization system for adaptive fac?ade design process. This paper demonstrated the integration of various digital design methods and concluded with the energy modelling re- sults of a demo project unit for various fac?ade component designs.
keywords Building fac?ade design; energy performance; design optimization; parametric design; BIM
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2016_158
id ecaade2016_158
authors Humppi, Harri and Österlund, Toni
year 2016
title Algorithm-Aided BIM
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 601-609
doi https://doi.org/10.52842/conf.ecaade.2016.2.601
wos WOS:000402064400061
summary This paper investigates the relationship of Building Information Modeling (BIM), Algorithm-Aided Design (AAD) and general Computer-Aided Design (CAD). As a result of the developments in CAD, new tools have recently emerged that enable designers to utilize some of the main aspects of BIM and AAD. With this new modeling approach, called Algorithm-Aided Building Information Modeling (AAB), designers can use algorithms to generate parametric object models. The geometric objects contain embedded metadata that can be further utilized in the design and construction processes. This paper investigates how the new approach to modeling positions itself in the field CAD. The main result of the investigation is that the new modeling approach can be seen as a part of larger assembly that connects two design approaches of Object-Oriented Design and Algorithm-Aided Design.
keywords Algorithm-Aided Design; Building Information Modeling; Digital Design methodologies
series eCAADe
email
last changed 2022/06/07 07:50

_id ijac201614202
id ijac201614202
authors Jutraz, Anja and Julie Le Moine
year 2016
title Breaking out: New freedoms in urban (re)design work by adding immersive environments
source International Journal of Architectural Computing vol. 14 - no. 2, 103-118
summary Nowadays, urban planning and urban design are facing big changes in the use of different digital tools. Reaching out and engaging citizens and other stakeholders in urban design process are significant for good practice. Main problem discussed in this article is the lack of suitable tools/interfaces for instant collaboration between government, profession, and public. Article focuses on immersive environments, as full immersion could offer better notion of different proposals of urban design. As a case study, Immersive Terf is chosen; more exactly, article focuses on new approach and new development of tool Urban Redesign Terf. Deep immersive collaboration on design could free participant’s mind and increase level of freedom in design/planning process. Immersive environments have already been used in building information modeling (BIM) managment, but innovation part, presented here, are technological: significant changes in the software and walk-through big models, which is the base for urban design and urban planning process.
keywords Urban planning, immersive environments, virtual worlds, digital tools, public participation
series journal
last changed 2016/06/13 08:34

_id caadria2016_435
id caadria2016_435
authors Lin, Chieh-Jen
year 2016
title The STG Pattern: Application of a “Semantic-Topological-Geometric” Information Conversion Pattern to Knowledge Modeling in Architectural Conceptual Design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 435-444
doi https://doi.org/10.52842/conf.caadria.2016.435
summary Generative modelling tools have become a popular means of composing algorithms to generate complex building forms at the conceptual design stage. However, composing algorithms in order to meet the requirements of general design criteria, and communicating those criteria with other disciplines by means of generative algorithms still faces technical challenges. This paper proposes the use of a “Se- mantic-Topological-Geometric (STG)” pattern to guide architects in composing algorithms for representing, modelling, and validating de- sign knowledge and criteria. The STG pattern aims to help architects for converting semantic information concerning the situations of a project into design criteria, which are usually composed of topological relations among design elements, in order to explore the geometric properties of building components by means of generated 3D models.
keywords Generative modelling; design criteria; design pattern; semantic ontology; BIM
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_238
id ecaade2016_238
authors Meagher, Mark and Langley, Phillip
year 2016
title TopoBIM: Web-based Spatial Topology for Early Design Participation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 663-672
doi https://doi.org/10.52842/conf.ecaade.2016.2.663
wos WOS:000402064400067
summary TopoBIM is a 3D web-based viewer for BIM data that facilitates the capture of stakeholder knowledge related to project requirements and constraints in early design. The software provides an interface for viewing 3D models and data for selected room types and adding topological annotations. The use of topological representation is proposed as a method for facilitating knowledge capture, allowing decisions about the details of plan layout to be deferred and widening the potential for participation in the early stage design process. Topological representation is widely employed in the engineering disciplines, but is not commonly used as a means of capturing schematic information in early design. TopoBIM is proposed as a methodology and workflow for the introduction of topology in early design, and as an example of lightweight, bespoke software that informs design by allowing stakeholders to perform specific tasks using BIM data, without the constraints and limiting complexity of BIM authoring environments.
keywords Early design; Topological representation; Participation; BIM; Knowledge capture
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2016_383
id sigradi2016_383
authors Menegotto, José Luis
year 2016
title Explicitando a estrutura do prédio em modelos BIM [Giving an explicit definition of a building structure in BIM models]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.459-465
summary This paper presents an API implementation for a BIM program written in .NET platform. The goal of this application is to launch the structure of a building automatically. The automation creates and controls the building's structural elements types using external text files with a dual purpose of being the source of information and to be the explicit description of the project. Our target is to create a definition of semantics that integrate the application with a voice user interface (VUI). The present version of the work is focused on a conventional and compact building type.
keywords Structural automation; Revit; Speech recognition
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_673
id caadria2016_673
authors Roupe?, Mattias; Mikael Johansson, Mikael Viklund Tallgren, Fredrik Jo?Rnebrant and Petru Andrei Tomsa
year 2016
title Immersive visualisation of Building Information Models: Usage and future possibilities during design and construction
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 673-682
doi https://doi.org/10.52842/conf.caadria.2016.673
summary The design process of a building often involves many dif- ferent actors and people with different experiences, level of knowledge and ability to interpret information. The most common in- formation media in these processes are 2D-drawings, documents and 3D images of design. These media can be difficult to interpret and un- derstand and could cause communication difficulties and design er- rors. However, in this context, Building Information Modelling (BIM) and Virtual Reality (VR) have been shown to offer an efficient com- munication platform. In this paper we present and evaluate a portable immersive visualisation system that uses the BIMs directly from the design tools. The system is validated in a real construction project, where the different disciplines in the design process used the system. The result was collected through interviews and observation during usage of the system. All the participants expressed that this type of visual interface helped them to get another level of understanding and perception of space, which lead to better decision-making process and resolving of design issues.
keywords Building information modelling; virtual reality; head mounted display; Oculus Rift
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2016_385
id sigradi2016_385
authors Souza, Douglas Lopes de; Costa, André Teixeira da; Martinez, Andressa do Carmo Pena; Santos, Denise Mônaco dos
year 2016
title Análise da integraç?o da modelagem gerativa com BIM: interoperabilidade, potenciais e fluxo do processo no par Revit® - Dynamo [Integration analysis of generative modeling with BIM: interoperability, potentials and flow process with the pair Revit® - Dynamo.]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.466-470
summary The practice of generative modeling had a great expansion in recent years and great potential linking systems and software in order to increase the optimized production of their morphologies. In this panorama, BIM processes has a great impact in maintaining consistency between the data generated, the coordination process and the object constructability. This paper presents an analysis of different cases with algorithms applied in different optimization goals proposing an analysis feature of interaction between models and predicting the possibility of structuring a dynamic and interoperable process.
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_441
id sigradi2016_441
authors Flor?ncio, Eduardo Quintella; Ferreira Segundo, Dilson Batista; Quintella, Ivvy Pedrosa Cavalcante Pessôa
year 2016
title O futuro do processo construtivo? A impress?o 3d em concreto e seu impacto na concepç?o e produç?o da arquitetura [The future of constructive process? The 3d concrete printing and its impact on architectural conception and production]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.305-309
summary This article aims to discuss the 3D concrete printing technology for use in construction, which promises to generate economic gains and benefits for the environment. It also search for a potential impact of this technology over the current architecture design and construction methods, assessing its viability opposite the context of the research and practical construction in Brazil. From the partial results of the analysis, listed out to potential and difficulties related to the implementation of this technology.
keywords 3D concrete printing; automated construction; digital fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

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