CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 546

_id ecaade2016_140
id ecaade2016_140
authors Simeone, Davide, Coraglia, Ugo Maria, Cursi, Stefano and Fioravanti, Antonio
year 2016
title Behavioural Simulation for Built Heritage Use Planning
doi https://doi.org/10.52842/conf.ecaade.2016.2.503
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 503-510
summary This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.
wos WOS:000402064400050
keywords Built Heritage; Human Behaviour Simulation; Agent-Based Modelling; BIM
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_079
id ecaade2016_079
authors Cheng, Chi-Li and Hou, June-Hao
year 2016
title Biomimetic Robotic Construction Process - An approach for adapting mass irregular-shaped natural materials
doi https://doi.org/10.52842/conf.ecaade.2016.1.133
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 133-142
summary Beaver dams are formed by two main processes. One is that beavers select proper woods for constructing. The other one is that streams aggregate those woods to be assembled. Using this approach to construction structure is suitable for natural environment. In this paper, we attempt to develop a construction process which is suitable for all-terrain construction robot in the future. This construction process is inspired by beavers' construction behavior in nature. Beavers select proper sticks to make the structure stable. We predict that particular properties of sticks contribute gravity-driven assembly of wood structure. Thus, we implement the system with machine learning to find proper properties of sticks to improve selection mechanism of construction process. During this construction process, 3D scanner on robotic arm scans and recognizes sticks on terrain, and then robot will select proper sticks and place them. After placement, the system will scan and record the results for learning mechanism.
wos WOS:000402063700015
keywords Biomimetic Design; Machine Learning; Natural Material; Point Cloud Analysis; Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2016_805
id sigradi2016_805
authors Cormack, Jordan; Sweet, Kevin S.
year 2016
title Parametrically Fabricated Joints: Creating a Digital Workflow
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.412-417
summary Timber joinery for furniture and architectural purpose has always been identified as a skill or craft. The craft is the demonstration of hand machined skill and precision which is passed down or developed through the iteration of creation and refined reflection. Using digital fabrication techniques provides new, typically unexplored ways of creating and designing joints. It is as if these limitations which bind the ratio of complexity and use are stretched. This means that these joints, from a technical standpoint, can be more advanced than historically hand-made joints as digital machines are not bound by the limitations of the human. The research investigated in this paper explores the ability to create sets of joints in a parametric environment that will be produced with CNC machines, thus redefining the idea of the joint through contemporary tools of creation and fabrication. The research also aims to provide a seamless, digital workflow from the flexible, parametric creation of the joint to the final physical fabrication of it. Traditional joints, more simple in shape and assembly, were first digitally created to ease the educational challenges of learning a computational workflow that entailed the creation and fabrication of geometrically programmed joints. Following the programming and manufacturing of these traditional joints, more advanced and complex joints were created as the understanding of the capabilities of the software and CNC machines developed. The more complex and varied joints were taken from a CAD virtual environment and tested on a 3-axis CNC machine and 3D printer. The transformation from the virtual environment to the physical highlighted areas that required further research and testing. The programmed joint was then refined using the feedback from the digital to physical process creating a more robust joint that was informed by reality.
keywords Joinery; digital fabrication; parametric; scripting; machining
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_043
id ecaade2016_043
authors Wit, Andrew and Kim, Simon
year 2016
title rolyPOLY - A Hybrid Prototype for Digital Techniques and Analog Craft in Architecture
doi https://doi.org/10.52842/conf.ecaade.2016.1.631
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 631-638
summary The rapid emergence of computational design tools, advanced material systems and robotic fabrication within the disciplines of architecture and construction has granted designers immense freedom in form and assembly, while retaining pronounced control over output quality throughout the entirety of the design and fabrication process. Simultaneously, the complexity inherent within these tools and processes can lead to a loss of craft though the production of methodologies, forms and artifacts left with extremely recognizable residues from tooling processes utilized during their production. This paper investigates the fecund intersection of digital technologies and handcraft through core-less carbon fiber reinforced polymer (CFRP) winding as a means of creating a new typology of digital craft blurring the line between human and machine. Through the lens of an innovative wound CFRP shelter rolyPOLY completed during the winter of 2015, this paper will show the exigencies and affordances between the realms of digital and analog methodologies of CFRP winding on large-scale structures.
wos WOS:000402063700068
keywords additive manufacturing; composites; form finding; craft; analog / digital
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2024_186
id caadria2024_186
authors Huang, Jingfei and Tu, Han
year 2024
title Inconsistent Affective Reaction: Sentiment of Perception and Opinion in Urban Environments
doi https://doi.org/10.52842/conf.caadria.2024.2.395
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 395–404
summary The ascension of social media platforms has transformed our understanding of urban environments, giving rise to nuanced variations in sentiment reaction embedded within human perception and opinion, and challenging existing multidimensional sentiment analysis approaches in urban studies. This study presents novel methodologies for identifying and elucidating sentiment inconsistency, constructing a dataset encompassing 140,750 Baidu and Tencent Street view images to measure perceptions, and 984,024 Weibo social media text posts to measure opinions. A reaction index is developed, integrating object detection and natural language processing techniques to classify sentiment in Beijing Second Ring for 2016 and 2022. Classified sentiment reaction is analysed and visualized using regression analysis, image segmentation, and word frequency based on land-use distribution to discern underlying factors. The perception affective reaction trend map reveals a shift toward more evenly distributed positive sentiment, while the opinion affective reaction trend map shows more extreme changes. Our mismatch map indicates significant disparities between the sentiments of human perception and opinion of urban areas over the years. Changes in sentiment reactions have significant relationships with elements such as dense buildings and pedestrian presence. Our inconsistent maps present perception and opinion sentiments before and after the pandemic and offer potential explanations and directions for environmental management, in formulating strategies for urban renewal.
keywords Urban Sentiment, Affective Reaction, Social Media, Machine Learning, Urban Data, Image Segmentation.
series CAADRIA
email
last changed 2024/11/17 22:05

_id ecaade2016_ws-folding
id ecaade2016_ws-folding
authors Akleman, Ergun, Kalantar, Negar and Borhani, Alireza
year 2016
title Folding The Unfoldable - A Method For Constructing Complex-Curved Geometry With Quad Edge Panels
doi https://doi.org/10.52842/conf.ecaade.2016.1.069
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 69-72
summary This paper explains a method will be used during a workshop for constructing complex-curved geometry with quad edge panels. In this workshop, we demonstrate that quad-edge mesh data structure can efficiently be used to construct complex large shapes. With hands-on experiments, we will show a vast variety of shapes can be constructed using square, rectangular, parallelogram and extruded-line shaped panels. In addition, using a system we have recently developed to unfold polygonal mesh, we will demonstrate how desired shapes can be constructed by using laser-cut quadrilateral panels. This approach is particularly suitable to construct complicated sculptural and architectural shapes from anisotropic materials that can only be bended in one direction.
wos WOS:000402063700007
keywords Shape Modeling; Physical Construction; Complex-Curved Geometry; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_631
id caadria2016_631
authors Alambeigi, Pantea; Sipei Zhao, Jane Burry and Xiaojun Qiu
year 2016
title Complex human auditory perception and simulated sound performance prediction
doi https://doi.org/10.52842/conf.caadria.2016.631
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 631-640
summary This paper reports an investigation into the degree of con- sistency between three different methods of sound performance evalu- ation through studying the performance of a built project as a case study. The non-controlled office environment with natural human speech as a source was selected for the subjective experiment and ODEON room acoustics modelling software was applied for digital simulation. The results indicate that although each participant may in- terpret and perceive sound in a particular way, the simulation can pre- dict this complexity to some extent to help architects in designing acoustically better spaces. Also the results imply that architects can make valid comparative evaluations of their designs in an architectur- ally intuitive way, using architectural language. The research acknowledges that complicated engineering approaches to subjective analysis and to controlling the test environment and participants is dif- ficult for architects to comprehend and implement.
keywords Human sound perception; acoustic simulation; experiment and measurement
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_150
id ecaade2016_150
authors Barczik, Günter and Kruse, Rolf
year 2016
title Shifting Design Work from Production to Evaluation - An Evolutive Design Tool
doi https://doi.org/10.52842/conf.ecaade.2016.2.109
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 109-115
summary We are developing an evolutive design tool that seeks to facilitate a shift in the focus of the process of designing architecture: away from the production of design alternatives or options towards an evaluation of semi-automatically generated ones. We work towards outsourcing the production of design alternatives in a given design task to a CAD tool and thereby give human designers more time to evaluate and discuss those alternatives and guide the tool in the production of improved alternatives. The format of our work is an experimental student design and research project where architects and computer scientists collaborate. Though the project is in a very early stage, our aim is to ultimately shift the focus of human designers' involvement from production of design options to the evaluation of those, in order to give humans more time to think, discuss, find, analyze and include many different points of view and make it easier for them to be impartial in finding optimal solutions. We developed a design tool that uses interactive evolutionary algorithms to support exploration of design options.
wos WOS:000402064400010
keywords Genetic Algorithm; Evolutive Design Strategy; Interactive evolutionary computation
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_815
id sigradi2016_815
authors Bernal, Marcelo
year 2016
title From Parametric to Meta Modeling in Design
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.579-583
summary This study introduces the Meta-Modeling process adopted from the Model Based System Engineering field (MBSE) to explore an approach for the generation of design alternatives beyond the restrictions of the Parametric Models that mainly produce geometric variations and have limitations in terms of topological transformations during the exploratory design tasks. The Meta-Model is the model of attributes and relationships among objects of a particular domain. It describes objects and concepts in abstract terms independent from the complexity of the geometric models and provides mapping mechanisms that facilitate the interfacing with parametric parts. The flexibility of these computer-interpretable and human-readable models can contribute to creatively manipulate the design knowledge embedded in parametric models.
keywords Parametric Modeling; Meta-Modeling; Model Based System Engineering; Modeling Languages; Systems Integration
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2016_045
id ascaad2016_045
authors Dahadreh, Saleem; Rasha Alshami
year 2016
title The Four F's of Architecture - A conceptual framework for understanding architectural works
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 439-450
summary This paper presents a conceptual framework for understanding architectural works. This framework provides an understanding of an architectural building through qualitatively discerning the complexity of issues involved in its design and enabling their systematic integration into a theoretical construct. The premise behind this framework is that in design a better understanding of ‘what’ to design leads to a more informed base to ‘how’ to design. Using a grounded theory method, the paper postulates an ontological framework that recasts the Vitruvian triad of utilitas, venustas, and firmitas into spatial, intellectual, and structural forms respectively, and more importantly expands the triad to include context and architectural thinking as formative ideas, as integral components in any architectural work, thus closing a gap that existed in many frameworks dealing with architecture. The paper concluded that this framework offers a level of robust understanding of architecture that can be used in structuring the generation of architectural form as well as the description and analysis of existing works of architecture. Its value exceeds theory framing and extends towards architectural pedagogy as a theoretical framework in teaching design studio.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
wos WOS:000402063700031
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_163
id ecaade2016_163
authors Harding, John
year 2016
title Evolving Parametric Models using Genetic Programming with Artificial Selection
doi https://doi.org/10.52842/conf.ecaade.2016.1.423
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 423-432
summary Evolutionary methods with artificial selection have been shown to be an effective human-computer technique for exploring design spaces with unknown goals. This paper investigates an interactive evolution of visual programs currently used in popular parametric modelling software. Although parametric models provide a useful cognitive artifact for designers to interact with, they are often bound by their topological structure with the designer left to adjusting (or optimising) metric variables as part of a design search. By allowing the topological structure of the graph to be evolved as well as the parameters, artificial selection can be employed to explore a wider design space more suited to the early design stage.
wos WOS:000402063700047
keywords genetic programming; parametric design; artificial selection; evolutionary design; design exploration
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_215
id ecaade2016_215
authors Kouchaki, Mohammad, Mahdavinejad, Mohammadjavad, Zali, Parastoo and Ahmadi, Shahab
year 2016
title Magnet-based Interactive Kinetic Bricks
doi https://doi.org/10.52842/conf.ecaade.2016.1.213
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 213-218
summary Brick has been used in construction since ancient times and has been respected among other tectonic materials through out the history. Novel technologies recently have opened new horizons in using brick in architectural design. This paper investigates innovative implementation of bricks in kinetic architecture. Kinetic structures usually employ complex and high-cost mechanisms to come into force and their movements might be limited to some conditions. By the use of magnet in digital design, this research examines new methods for performing simple and affordable kinetic structures so as to create interactive relations between architecture and human being. Magnetic energy is applied in two ways to move a roof made of brick which is considered a heavy and masonry material. Consequently, it represents the hidden potentials of magnet as a renewable source of energy.
wos WOS:000402063700024
keywords kinetic architecture; interactive design; parametric design; Bricklaying; magnet energy
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_015
id ecaade2016_015
authors Nováková, Kateřina and Achten, Henri
year 2016
title From Interactivity Towards Ambience Through a Bottle-brick
doi https://doi.org/10.52842/conf.ecaade.2016.1.613
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 613-619
summary According to the dictionary ambient architecture should be kind of object or space that relies to its surrounding or spontaneously reacts on the presence of human. Ambient architecture can also be musically expressed [1] or painted [2]. We developed special architectural building units that offer space for incorporation of intelligence and media for human interaction and for ambience.We are introducing an object called PET(ch)air made of PET(b)rick [3], a hollow transparent bottle-brick. The first intention was to generate new building unit from recycled PET material. Now that we observe its qualities, we can see it is well prepared for ambient intelligence application, especially in combination with light. For the purpose of a brick we are transforming old recycled plastic into new bottle-bricks. Using the bottle-brick as building unit we build interior objects that are ready to turn spaces into ambient rooms, places that can be customized by their visitors or spontaneously react on them. Together with this, we opened a design studio, where students were asked to develop ambient interior pieces for a special event using the method of learning by doing.
wos WOS:000402063700066
keywords Interactivity; ambient architecture; waste reuse ; bottle-brick; PET(b)rick; PET(ch)air
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_023
id ecaade2016_023
authors Olascoaga, Carlos Sandoval, Xu, Wenfei and Flores, Hector
year 2016
title Crowd-Sourced Neighborhoods - User-Contextualized Neighborhood Ranking
doi https://doi.org/10.52842/conf.ecaade.2016.2.019
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 19-30
summary Finding an attractive or best-fit neighborhood for a new resident of any city is not only important from the perspective of the resident him or herself, but has larger implications for developers and city planners. The environment or mood of the right neighborhood is not simply created through traditional characteristics such as income, crime, or zoning regulations - more ephemeral traits related to user-perception also have significant weight. Using datasets and tools previously unassociated with real-estate decision-making and neighborhood planning, such as social media and machine learning, we create a non-deterministic and customized way of discovering and understanding neighborhoods. Our project creates a customizable ranking system for the 195 neighborhoods in New York City that helps users find the one that best matches their preferences. Our team has developed a composite weighted score with urban spatial data and social media data to rank all NYC neighborhoods based on a series of questions asked to the user. The project's contribution is to provide a scientific and calibrated understanding of the impact that socially oriented activities and preferences have towards the uses of space.
wos WOS:000402064400001
keywords Textual Semantic analysis; machine learning; participatory planning; community detection; neighborhood definition
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2016_157
id caadria2016_157
authors Patrick Janssen, Ruize Li and Akshata Mohanty
year 2016
title Mobius: A Parametric Modeller for the Web
doi https://doi.org/10.52842/conf.caadria.2016.157
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 157-166
summary For complex parametric modelling tasks, systems that use textual programming languages (TPLs) currently have clear ad- vantages over visual programming languages (VPLs) systems. Their support for a rich variety of programming mechanisms means that the complexity of the program can remain commensurate with the com- plexity of the modelling task. A prototype parametric modelling sys- tem called Mo?bius is presented that aims to overcome the limitations of existing VPL systems. The proposed system integrates associative and imperative programming styles and supports iterative looping and higher order functions. In order to demonstrate the versatility of the Mo?bius, a modelling task is presented that requires the model to be modified.
keywords Parametric procedural modelling; generative design; visu- al programming; human-computer interaction
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2016_106
id ecaade2016_106
authors Pihlajaniemi, Henrika, Juntunen, Eveliina, Luusua, Anna, Tarkka-Salin, Mirva and Juntunen, Johan
year 2016
title SenCity - Piloting Intelligent Lighting and User-Oriented Services in Complex Smart City Environments
doi https://doi.org/10.52842/conf.ecaade.2016.1.669
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 669-680
summary New operation frameworks and user-oriented design methods are needed to make better use of new innovative technologies within smart city contexts. This paper addresses the design and research of intelligent lighting and user-oriented services for smart city environments. It presents the problem setting and research and development methods of the SenCity project. The project will pilot smart lighting solutions in six Finnish cities in different kinds of urban environments. In the pilots, the target is to employ lighting infrastructure as a service platform - an Internet of Things backbone - in the intelligent city. Together, separate pilots in different cities around Finland will create a living lab ecosystem for developing and testing innovative solutions. The specific objective of this paper is to present the concept of a platform as defined and applied in SenCity project. The presented framework forms an operational model for creating intelligent lighting and digital services in smart cities by integrating relevant technologies, users' needs, and business into an interactive system. In the paper, the framework is applied to a selection of pilot cases with specific themes to introduce its usability in real world implementations.
wos WOS:000402063700072
keywords smart city; sensing; intelligent lighting; smart lighting; user-oriented design
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2016_147
id ecaade2016_147
authors Tamke, Martin, Zwierzycki, Mateusz, Evers, Henrik Leander, Ochmann, Sebastian, Vock, Richard and Wessel, Raoul
year 2016
title Tracking Changes in Buildings over Time - Fully Automated Reconstruction and Difference Detection of 3d Scan and BIM files
doi https://doi.org/10.52842/conf.ecaade.2016.2.643
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 643-651
summary Architectural and Engineering Communities are interested in the detection of differences between different representations of the same building. These can be the differences between the design and the as-built-state of a building, or the detection of changes that occur over time and that are documented by consecutive 3D scans. Current approaches for the detection of differences between 3D scans and 3D building models are however laborious and work only on the level of a building element. We demonstrate a novel highly automated workflow to detect differences between representations of the same building. We discuss the underlying tools and methods and the ways to communicate deviations and differences in an appropriate manner and evaluate our approach with a rich set of real world datasets.
wos WOS:000402064400065
keywords 3d scan; BIM; Machine learning; Point Clouds; Big Data
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_166
id ecaade2016_166
authors Trento, Armando and Fioravanti, Antonio
year 2016
title Human Behaviour Simulation to Enhance Workspace Wellbeing and Productivity - A BIM and Ontologies implementation path
doi https://doi.org/10.52842/conf.ecaade.2016.2.315
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 315-325
summary Three-quarters of the production value are generated during activities that involve thinking, conducting relational and brainstorming activities. Most of the European office buildings today have been designed on more than fifty year old architectural and psychosocial concepts. To improve wellbeing and productivity, design innovation focuses on human's use-process, evolving individual workspace to flexible and specialized ones, according to the users tasks - activity-based. BIM supports sophisticated behaviors simulation such as energy, acoustics, although the state of the art, this paradigm is not able to manage space use-processes. Compared to current research on simulation systems, the proposed method links spaces to user's Behavioral Knowledge including formalization of Personality Typologies and profiled behavioral patterns. A hybrid approach for computational technique has been identified, combining (big) data-driven algorithm with ontology-based context reasoning, in order to achieve both, the best performance from intensive data-driven methods, and the finest adaptation for ontological context awareness (including unexplored context capabilities and objects adaptations).
wos WOS:000402064400031
keywords Event Ontology; Design Knowledge Representation and Management; Human Behaviour, BIM
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2016_216
id ecaade2016_216
authors Zarzycki, Andrzej
year 2016
title Adaptive Designs with Distributed Intelligent Systems - Building Design Applications
doi https://doi.org/10.52842/conf.ecaade.2016.1.681
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 681-690
summary This paper discusses and demonstrates an integration of embedded electronic systems utilizing distributed sensors and localized actuators to increase the adaptability and environmental performance of a building envelope. It reviews state-of-the-art technologies utilized in other fields that could be adopted into smart building designs. The case studies discussed here, sensors are embedded in construction assemblies provide a greater resolution of gathered data with a finer degree of actuation. These case studies adopt the Internet of Things (IoT) framework based on machine-to-machine (M2M) communication protocols as a potential solution for embedded building systems. stract here by clicking this paragraph.
wos WOS:000402063700073
keywords Adaptable Designs; Arduino Microcontrollers; ESP8266; Smart Buildings; Internet of Things
series eCAADe
email
last changed 2022/06/07 07:57

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