CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_087
id ecaade2016_087
authors Kepczynska-Walczak, Anetta
year 2016
title Building Information Modelling - the Quest for Simplicity Within Complexity
doi https://doi.org/10.52842/conf.ecaade.2016.1.299
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 299-308
wos WOS:000402063700034
summary There is a common expectation of technology to better help us manage the complexity of life and to simplify our daily tasks. However, these developments also raise a question of whether design technologies encourage complexity at the expense of simplicity in the design process. Does computation cause complexity? Or does it enable simplicity? This paper aims to answer these key questions, posed as the main focus of the eCAADe 2016 Conference, by confronting different approaches to teaching Building Information Modelling (BIM) in schools of Architecture. The scope of the paper is based on both the author's knowledge of recent BIM implementations in the academic curricula and experiments conducted at Lodz University of Technology. Necessary prerequisites enabling understanding the complex knowledge are discussed. What is more, the scheme for the integrated BIM pedagogy is proposed.
keywords Building Information Modelling; BIM; semantic model; information visualization; integrated design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_239
id ecaade2016_239
authors Janssen, Patrick, Chen, Kian Wee and Mohanty, Akshata
year 2016
title Automated Generation of BIM Models
doi https://doi.org/10.52842/conf.ecaade.2016.2.583
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 583-590
wos WOS:000402064400059
summary In early stages of architectural design, highly simplified minimal models are often preferred while in the later stages maximal Building Information Models (BIM) are required that include the relevant information for detailed design documentation. This research focuses on the transition from minimal to maximal models and proposes a semi-automated workflow that consist of two main steps: analysis and templating. The analysis step starts with the minimal geometric model and decorates this model with a set of semantic and topological attributes. The templating step starts the decorated model and generates a transitional BIM model which can then be readily altered and populated with high resolution building information. A demonstration of two test cases shows the feasibility of the approach.
keywords BIM; parametric modelling; interoperability
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_241
id ecaade2016_241
authors Janssen, Patrick, Stouffs, Rudi, Mohanty, Akshata, Tan, Elvira and Li, Ruize
year 2016
title Parametric Modelling with GIS
doi https://doi.org/10.52842/conf.ecaade.2016.2.059
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 59-68
wos WOS:000402064400005
summary Existing urban planning and design systems and workflows do not effectively support a fast iterative design process capable of generating and evaluating large-scale urban models. One of the key issues is the lack of flexibility in workflows to support iterative design generation and performance analyses, and easily integrate into design and planning processes. We present and demonstrate a parametric modelling system, Möbius, that can easily be linked to Geographic Information Systems for creating modular workflows, provides a novel approach for visual programming that integrates associative and imperative programming styles, uses a rich topological data structure that allows custom data attributes to be added to geometric entities at any topological level, and is fully web-based. The demonstration consists of five main stages that alternate between QGIS and Möbius, generating and analysing an urban model reflecting on site conditions and using a library of parametric urban typologies, and uses as a case study an urban design studio project in which the students sketched a set of rules that defined site coverage and building heights based on the proximity to various elements in the design.
keywords generative design; urban planning; Geographic Information Systems; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_139
id ecaade2016_139
authors Tauscher, Helga and Scherer, Raimar J.
year 2016
title Divide and Conquer, Mix and Match - A top-down and bottom-up approach to building information visualization
doi https://doi.org/10.52842/conf.ecaade.2016.2.611
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 611-620
wos WOS:000402064400062
summary This paper seeks to explore the process of generating visual representations from building information models in a formal way. Based on the reference model of the visualization pipeline a more advanced model is developed which allows for the consideration of different levels of detail in all stages of the visualization pipeline. The construction of complex visualizations from simpler building blocks is complemented by the successive subdivision of building information to generate the partial visualizations from. The contributions of this paper are threefold. First, it provides a formal model for information models, for visualization models and for the connection between the two sides expressed with mathematical logic. Second, it generalizes the idea of construction multimodels and utilizes it in a new way in the context of visualizations. Third, it connects the multimodel concept as a model of complex information models to the visualization pipeline as a model of the visualization process.
keywords Building Information Modelling; Multimodel Visualization; Formal Model
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_114
id ecaade2016_114
authors Erdine, Elif and Kallegias, Alexandros
year 2016
title Calculated Matter - Algorithmic Form-Finding and Robotic Mold-Making
doi https://doi.org/10.52842/conf.ecaade.2016.1.163
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 163-168
wos WOS:000402063700018
summary The paper addresses a specific method for the production of custom-made, differentiated moulds for the realization of a complex, doubly-curved wall element during an international three-week architectural programme, Architectural Association (AA) Summer DLAB. The research objectives focus on linking geometry, structure, and robotic fabrication within the material agency of concrete. Computational workflow comprises the integration of structural analysis tools and real-time form-finding methods in order to inform global geometry and structural performance simultaneously. The ability to exchange information between various simulation, modelling, analysis, and fabrication software in a seamless fashion is one of the key areas where the creation of complex form meets with the simplicity of exchanging information throughout various platforms. The paper links the notions of complexity and simplicity throughout the design and fabrication processes. The aim to create a complex geometrical configuration within the simplicity of a single material system, concrete, presents itself as an opportunity for further discussion and development.
keywords robotic fabrication; custom form-work; generative design; structural analysis; concrete
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_063
id ecaade2016_063
authors Al-Qattan, Emad, Galanter, Philip and Yan, Wei
year 2016
title Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.
doi https://doi.org/10.52842/conf.ecaade.2016.2.621
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
wos WOS:000402064400063
summary This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.
keywords Physical Computing; Parametric Design; BIM; Tangible UI
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_507
id caadria2016_507
authors Choi, Jungsik; Inhan Kim and Jiyong Lee
year 2016
title Development of schematic estimation system through linking QTO with Cost DB
doi https://doi.org/10.52842/conf.caadria.2016.507
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 507-516
summary Cost estimate in architectural projects is an important factor for decision-making and financing the project in both early design phase and detailed design phase. In Korea, estimate work based on 2D drawing has generated problems of difference form QTO according to worker’s mistake and know-how. In addition, 2D-based estimation are obtained uncertainty factors of estimation depending on lack of infor- mation due to becoming larger and more complex than any other pro- ject of the architectural project. In order to solve limitations, this study is to suggest an open BIM-based schematic estimation process and a prototype system within the building frame through linking QTO and cost information. This study consists of the following steps: 1) Ana- lysing Level of Detail (LoD) to apply to the process and system, 2) BIM modelling for open BIM-based QTO, 3) Verifying the quality of the BIM model, 4) Developing a schematic estimation prototype sys- tem. This study is expected to improve work efficiency as well as reli- ability of construction cost.
keywords Cost DB; Industry Foundation Classes (IFC); Open Building Information Modelling (BIM); schematic estimation; Quantity Take-Off (QTO)
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2016_074
id ecaade2016_074
authors Das, Subhajit, Day, Colin, Dewberry, Michael, Toulkeridou, Varvara and Hauck, Anthony
year 2016
title Automated Service Core Generator in Autodesk Dynamo - Embedded Design Intelligence aiding rapid generation of design options
doi https://doi.org/10.52842/conf.ecaade.2016.2.217
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 217-226
wos WOS:000402064400021
summary Building design entails an intuitive and informative exploration of an architect involving iterative refinement of design ideas till client objectives, and priorities are satisfied. Similarly, service cores in a building are designed through the exploration of multifarious design options each with different performative metrics regarding accessibility, efficiency, cost, feasibility, etc. As the current process is labor-intensive, manual & dependent on the expertise of the architect, the search space leading to the selection of an optimal design alternative is very limited. This paper describes Service Core Generator (SCG) library in Autodesk Dynamo enabling automated generation of service core models for varied building shell geometry types (limited to orthogonal profiles). The tool described encodes explicit and implicit domain knowledge into the system facilitating service core models for buildings across varied scale with use type's including offices, hotels or residential buildings.
keywords Design Alternatives; Geometry Analysis; Parametric Modelling; Design Tools; Design Automation;
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_007
id ecaade2016_007
authors ElGhazi, Yomna Saad and Mahmoud, Ayman Hassaan Ahmed
year 2016
title Origami Explorations - A Generative Parametric Technique For kinetic cellular façade to optimize Daylight Performance
doi https://doi.org/10.52842/conf.ecaade.2016.2.399
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 399-408
wos WOS:000402064400039
summary At present the kinetics is basic, but there is no doubt that research into the field of responsive building facades will continue, to find more sophisticated design and technical solutions. This research explores the possibilities of kinetic composition afforded by Origami different techniques using squared module. Origami and paper pleating techniques are one of the conceptual design approaches from which Kinetics can be developed. The paper examines the possibilities of different arrangements of folded modules to create environmental efficient kinetic morphed skins. The paper aims to achieve different Kinetic origami-based shading screens categorized by series of parameters to provide appropriate daylighting. The main tested parameters are the form of Origami folds, the module size and motion scenarios. Ten origami cases where explored first using conceptual folded paper maquette modules, then parametrically modelled and simulated at four times of the year, 21st of March, June, September and December, taken every hour of the working day.
keywords Kinetic cellular façade; Origami; Parametric modelling; Parametric simulations; Daylighting performance.
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_147
id caadria2016_147
authors Feist, S.; G. Barreto, B. Ferreira and A. Leita?o
year 2016
title Portable generative design for building information modelling
doi https://doi.org/10.52842/conf.caadria.2016.147
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 147-156
summary Generative Design (GD) is a valuable asset for architecture because it provides opportunities for innovation and improvement in the design process. Despite its availability for Computer-Aided De- sign (CAD), there are few applications of GD within the Building In- formation Modelling (BIM) paradigm, and those that exist suffer from portability issues. A portable program is one that will not only work in the application it was originally written for, but also in others with equivalent results. This paper proposes a solution that explores porta- ble GD in the context of BIM. We also propose a set of guidelines for a programming methodology for GD, adapted to the BIM paradigm. In the end, we evaluate our solution using a practical example.
keywords Building information modelling; generative design; porta- bility; programming
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2016_065
id ecaade2016_065
authors Henriques, Goncalo Castro
year 2016
title Responsive Systems: Foundations and Application - The importance of defining meta-systems and their methods
doi https://doi.org/10.52842/conf.ecaade.2016.1.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
wos WOS:000402063700056
summary Responsive architecture is often considered as one that merely adapts to change. This reflects its limited and still incipient application in architecture. Due to the current resource crisis, systemic building management is essential. This article argues that there are no established processes for creating and managing responsive architecture. To establish a foundation in this area, it claims that it is necessary to deepen knowledge about systems, computation, mathematics, biology and robotics. Despite being a vast subject, it proposes a state of the art of the systems, investigating how to operate them. A method for generating responsive systems is tested and implemented in a practical case. Two methods of adaptation are proposed and tested: static and dynamic adaptation. These methods reinforce the point that responsive architecture can use not only active mechanisms, but also passive methods embedded in its form as information. The research concludes that information management is critical to define what is designated in software engineering as architecture of the system. Thus, it suggests that it is necessary to define meta-systems and to define their methods to support the generation, fabrication, construction and operation of responsive systems.
keywords responsive systems; meta-systems; static adaptation; dynamic adaptation; heuristics
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_068
id ecaade2016_068
authors Khalili-Araghi, Salman and Kolarevic, Branko
year 2016
title Captivity or Flexibility: Complexities in a Dimensional Customization System
doi https://doi.org/10.52842/conf.ecaade.2016.2.633
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 633-642
wos WOS:000402064400064
summary Houses are essentially one-of-a-kind products that should reflect individualized differences of inhabitants who live in them. Homebuyers and homebuilders alike are thus captivated by the difficulties of housing customization. Achieving customer satisfaction depends on the flexibility of customized solutions, though the challenge of flexibility lies in the complexity of design validation. Constraints may be seen as design limitations, but they could provide for the efficiency of design validation. This paper addresses the complexities in the adoption of mass customization in the housing industry, and presents a dimensional customization system which would effectively use building information modeling (BIM) software, parametric design, and automatic verification of dimensional constraints to merge customization and validation.
keywords Mass Customization; Housing Industry; Building Information Modeling; Parametric Modeling; Automatic Constraint Satisfaction
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_223
id ecaade2016_223
authors Khallaf, Mohamed and Jupp, Julie
year 2016
title Designing for Urban Microclimates: Towards A Generative Performance-based Approach to Wind Flow Optimization
doi https://doi.org/10.52842/conf.ecaade.2016.2.095
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 95-106
wos WOS:000402064400009
summary This paper presents the foundations of a multidisciplinary design optimisation method that addresses the problem of competing wind flow profiles within urban microclimates. The simultaneous integration of architectural and urban design parameters and their aerodynamic constraints are investigated. Differences in the height of tall buildings, which define the urban canopy layer are accounted for. The formulation that supports the simulation of aerodynamic forces at the architectural and urban scales includes multidisciplinary parameter specification of 2D and 3D building geometry, spatial morphology, spatial topology, wind flow settings, and wind flow compliance. The MDO framework and its development are discussed relative to their generative performance-based capacity and innovative approach to multidisciplinary wind flow optimization
keywords Urban microclimate; Multidisciplinary design optimisation; Generative performance-based design; Systems level perspective
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_168
id ecaade2016_168
authors Matcha, Heike
year 2016
title From Designing Buildings from Systems to Designing Systems for Buildings
doi https://doi.org/10.52842/conf.ecaade.2016.1.237
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 237-240
wos WOS:000402063700027
summary We study the novel possibilities computer aided design and production open up for the design of building systems. Such systems today can, via individualized mass production, consist of a larger number and more complex parts than previously and therefore be assembled into more complex wholes. This opens up the possibility of designing specialized systems specifically for single buildings. The common order of starting with a building system and designing a building using this system can be reversed to designing a building first and then developing a system specifically for that building. We present and discuss research that incorporates students design projects into research work and fosters links between research and teaching.
keywords Building Systems; Parametric Design; Parametric Modelling; Structuralist Architecture
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2016_152
id ecaade2016_152
authors Mohamed, Basem Eid, Gemme, Frederic and Sprecher, Aaron
year 2016
title Information and Construction: Advanced Applications of Digital Prototyping in the Housing Industry
doi https://doi.org/10.52842/conf.ecaade.2016.2.591
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 591-600
wos WOS:000402064400060
summary This study elaborates on recent efforts in applying Digital Prototyping strategies to realize a prefabricated construction system that allows for significant flexibility and adaptability in housing design. The rational of the described model is based on combining advanced BIM modeling with structural analysis, towards achieving high accuracy in the design phase, leading to subsequent precision in fabrication and assembly of a specific building system; the BONE Structure. Such an application aims at delivering significant levels of detailing in design and production of the system's components, thus supporting the intention of pre-defined assembly on jobsites, leveraging quality, and reducing waste. The paper represents a phase from a continuous research endeavor that aims at exploring technological enablers for mass customization in the housing realm, based on advanced levels of digitization of the design and production processes.
keywords Housing; Prefabrication; Digital Prototyping
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_140
id ecaade2016_140
authors Simeone, Davide, Coraglia, Ugo Maria, Cursi, Stefano and Fioravanti, Antonio
year 2016
title Behavioural Simulation for Built Heritage Use Planning
doi https://doi.org/10.52842/conf.ecaade.2016.2.503
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 503-510
wos WOS:000402064400050
summary This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.
keywords Built Heritage; Human Behaviour Simulation; Agent-Based Modelling; BIM
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_ws-masshouse
id ecaade2016_ws-masshouse
authors Tian, Lo Tian and Schnabel, Marc Aurel
year 2016
title Multi User Online Design Environment for Mass Housing - A collaborative decision-support tool
doi https://doi.org/10.52842/conf.ecaade.2016.1.077
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 77-80
wos WOS:000402063700009
summary Participatory design is not new, various design projects have included public opinions, ideas, and suggestions to help architects to produce designs that fit the desires and needs of the users or community. In the context of mass housing, participation is seldom applied as the primary focus is on efficiency. Designs are generated mainly based on architects' experiences or through data from developers or government sectors that claim to reflect the needs and desires of the occupants. In this workshop a digital platform called 'ModRule' is introduced to provide a means for a participatory process in the connection with a virtual environment software, 'Fuzor'. ModRule plays the role of a collaborative design platform while Fuzor provides real-time visualisation and building information. The aim of this workshop is to explore how a user participatory design set-up allows for an active participation of stakeholders in the initial design phase of mass housing.
keywords participatory design; mass housing; digital system
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_144
id ecaade2016_144
authors Wendell, Augustus, Altin, Burcak Ozludil and Thompson, Ulysee
year 2016
title Prototyping a Temporospatial Simulation Framework:Case of an Ottoman Insane Asylum
doi https://doi.org/10.52842/conf.ecaade.2016.2.485
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 485-491
wos WOS:000402064400048
summary Effectively communicating the history of a complex building site using only conventional presentation techniques can be limiting. It is a challenge to present temporal changes in the site simultaneously within a spatial framework. Whereas 2D drawings typically used in architectural historical scholarship are many times cleaned abstractions, 3D models might create an illusion of "recreated reality." Both representation types distance the reader from the primary sources rather than being a mechanism to bring the reader closer to the sources. This paper reports on an interactive simulation of a fin-de-siecle Ottoman insane asylum in Istanbul. Our response to these challenges incorporates to the simulation both the temporal aspect (spanning the life of the asylum and the daily life within) and primary documents by using temporally aware 3D models and keyed descriptive markers for building programming.
keywords Unity3D; Simulation; Digital Humanities; Game Engine; Temporal; Architectural History
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2016_191
id ecaade2016_191
authors Di Mascio, Danilo, Chiuini, Michele, Fillwalk, John and Pauwels, Pieter
year 2016
title 3D Digital Reconstructions of Lost Buildings - A first critical framing
doi https://doi.org/10.52842/conf.ecaade.2016.2.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
wos WOS:000402064400051
summary This paper presents a first critical framing of 3D digital reconstructions of lost buildings, hence focusing on reconstructions using 3D models. This critical framing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis. In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions, methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
keywords Digital reconstruction; lost buildings; 3d modelling; information systems; virtual environments.
series eCAADe
type normal paper
email
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last changed 2022/06/07 07:55

_id ecaade2016_169
id ecaade2016_169
authors Garcia, Manuel Jimenez
year 2016
title Soft Modelling - Open source Java application for flexible structural systems
doi https://doi.org/10.52842/conf.ecaade.2016.2.265
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 265-274
wos WOS:000402064400026
summary Contemporary advanced simulation software allow for a higher accuracy in the understanding of material behaviour. The increase in computational power is enabling designers to get much closer to real time physical simulations, which facilitates the inheritance of those tools in their design workflows.However, the use of those tools is normally limited to a series of specific steps within the entire workflow, rather than a feature integrated in the design process itself.Softmodelling is an open source Java application which aims to bridge this gap by seamlessly integrating physical simulations in every step of the design process, giving designers the ability to not only test structural behaviours of a given output, but also allow them to design while taking both structural stability and material behaviour into account at every stage.This paper will discuss the design and evolution of the software, as well as showcase physical prototypes which explore the possibilities of such design methods. These projects are fundamental in materialising the evolution of Softmodelling, towards becoming an application that does not only enable the design of flexible elements, but also facilitates their manufacturing and assembly into large scale structures.
keywords Particle-spring systems; Dynamic relaxation; Physics Simulation; Flexible materials; Discrete Computation; Open source; Design Software
series eCAADe
email
last changed 2022/06/07 07:51

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