CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2016_507
id caadria2016_507
authors Choi, Jungsik; Inhan Kim and Jiyong Lee
year 2016
title Development of schematic estimation system through linking QTO with Cost DB
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 507-516
doi https://doi.org/10.52842/conf.caadria.2016.507
summary Cost estimate in architectural projects is an important factor for decision-making and financing the project in both early design phase and detailed design phase. In Korea, estimate work based on 2D drawing has generated problems of difference form QTO according to worker’s mistake and know-how. In addition, 2D-based estimation are obtained uncertainty factors of estimation depending on lack of infor- mation due to becoming larger and more complex than any other pro- ject of the architectural project. In order to solve limitations, this study is to suggest an open BIM-based schematic estimation process and a prototype system within the building frame through linking QTO and cost information. This study consists of the following steps: 1) Ana- lysing Level of Detail (LoD) to apply to the process and system, 2) BIM modelling for open BIM-based QTO, 3) Verifying the quality of the BIM model, 4) Developing a schematic estimation prototype sys- tem. This study is expected to improve work efficiency as well as reli- ability of construction cost.
keywords Cost DB; Industry Foundation Classes (IFC); Open Building Information Modelling (BIM); schematic estimation; Quantity Take-Off (QTO)
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_12
id acadia16_12
authors Gerber, David Jason; Pantazis, Evangelos
year 2016
title A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 12-23
doi https://doi.org/10.52842/conf.acadia.2016.012
summary For contemporary design practices, there still remains a disconnect between design tools used for early stage design exploration and performance analysis, and those used for fabrication and construction of complex tectonic architectural systems. The research brings forward downstream fabrication constraints into the up-stream design exploration and design decision making. This paper addresses the issues of developing an integrated digital design work-flow and details a research framework for the incorporation of environmental performance into a robotic fabrication for early stage design exploration and generation of intricate and complex alternative façade designs. The method allows the user to import a design surface, define design parameters, set a number of environmental performance objectives, and then simulate and select a robotic construction strategy. Based on these inputs, design alternatives are generated and evaluated in terms of their performance criteria in consideration of their robotically simulated constructability. In order to validate the proposed framework, an experimental case study of office building façade designs that are generatively created from a multi-agent system for design methodology is design explored and evaluated. Initial results define a heuristic function for improving simulated robotic constructability and illustrate the functionality of our prototype. Project limitations and future research steps are then discussed.
keywords generative design, multi-objective design optimization, robotic fabrication, simulation, design performance, design decision making
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2016_353
id caadria2016_353
authors Yuan, Feng; Shuyi Huang and Tong Xiao
year 2016
title Physical and numerical simulation as a generative design tool
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 353-362
doi https://doi.org/10.52842/conf.caadria.2016.353
summary Environmentally sound and high-performance buildings are contributing towards a sustainable future. With increased density of contemporary urban space and the urgent desire to promote building performance, a better understanding of wind behaviour will positively influence future design explorations. In the traditional sequential ar- chitectural practice, there is a gap between design and performance simulation. This paper presents an experimental and systematic study of the performance-oriented design tools, strategies and workflows utilized in the concept prototyping of a high-rise building. It describes a new approach to incorporate wind tunnel testing, computational flu- id dynamics simulation as well as parametric software, sensors and open-source electronics platform into an accessible, interactive and low-cost form generation kit, rapidly evaluating the performance of potential design options in the early design stage. As indicated in this research, environmental simulation can be a decision-making tool, in- tegrating the concept of continuity into the design process.
keywords Environmental performance; building aerodynamics; wind tunnel testing; computational fluid dynamics
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2016_333
id caadria2016_333
authors Schubert, Gerhard; Benjamin Strobel and Frank Petzold
year 2016
title Tangible Mixed Realty: Interactive Augmented Visualisation of Digital Simulation in Physical Working Models
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 333-342
doi https://doi.org/10.52842/conf.caadria.2016.333
summary The implications of architectural design decisions are in many cases hard to predict and envisage. As architectural tasks grow more complex and the design of architecture shifts away from the de- sign of end products towards the steering of dynamic processes, new ways of coping with complexity in the design and planning process are needed. Taking this as its starting point, as well as the need for ar- chitects to use familiar, established design tools, the CDP research group is working on new ways of supporting the design decision- making process with objective information so that designers are better able to manage these complexities. The focus of the group lies on di- rectly coupling interactive simulations and analyses with established design tools. This paper discusses a central problem in this context: how to present complex calculation results directly within a physical 3D-model. The approach described, as evidenced by the realized pro- totype, shows clearly that directly coupling real and digital infor- mation using interactive augmented visualization presents immense possibilities for managing the complexity of planning processes.
keywords Design support, simulations, computational design, urban planning, augmented reality
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2016_224
id ecaade2016_224
authors Gerber, David and Pantazis, Evangelos
year 2016
title Design Exploring Complexity in Architectural Shells - Interactive form finding of reciprocal frames through a multi-agent system
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 455-464
doi https://doi.org/10.52842/conf.ecaade.2016.1.455
wos WOS:000402063700050
summary This paper presents an integrated workflow for interactive design of shell structures, which couples structural and environmental analysis through a multi-agent systems (MAS) for design. The work lies at the intersection of architecture, engineering and computer science research, incorporating generative design with analytical techniques. A brief review on architectural shell structures and the structural logic of reciprocal frames is described. Through the morphological study of reciprocal frames locally we seek to inform the behavior of a MAS, which integrates form-finding techniques, with daylight factor analysis (DFA) and finite element analysis (FEA) on a global configuration. An experimental design is developed in order to explore the solution space of large span free form shells with varying topologies and boundary conditions, as well as identify the relationships between local design parameters of the reciprocal frames (i.e. number of elements, profile) and the analyses (i.e. stress distribution, solar radiation) for enabling the generation of different global design alternatives. The research improves upon design decision-making latency and certainty through harnessing geometric complexity and structural form finding for early stage design. Additionally, the research improves upon design outcomes by establishing a feedback loop between design generation, analysis and performance.
keywords Generative design; computational design; multi-agent systems; shell structures; reciprocal frames; form finding; parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_099
id ecaade2016_099
authors Guerritore, Camilla and Duarte, José Pinto
year 2016
title Manifold Façades - A grammar-based approach for the adaptation of office buildings into housing
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 189-198
doi https://doi.org/10.52842/conf.ecaade.2016.2.189
wos WOS:000402064400018
summary This article focuses on the use of shape grammars in rehabilitation processes to transform existing, obsolete building stocks into required building types. It is described how a grammar-based transformation methodology can lead to the development of a design tool that enables the exploration of preliminary design solutions and the evaluation of their impact in terms of massing, functional programme and, eventually, cost and energetic behaviour. The goal is to assess the capacity of an existing building to be adapted to a different use. The article is focused on the transformation grammar. In particular, it is investigated the transformation of "office building types" into "residential building types", aiming at defining a quicker and more informed decision-making process. Future work will be concerned with evaluating the performance of the solutions generated by the grammar.
keywords Rehabilitation; office buildings; adaptive reuse; addition strategy; shape grammars
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2016_817
id sigradi2016_817
authors Holzer, Dominik
year 2016
title Pathways for Testing Environmental Building Performance
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.748-753
summary The research presented here reports on current advances in tying simulation and analysis of environmental building performance to design authoring software. A brief review of developments leading up to the convergence between design authoring and environmental performance testing helps to explain the current status-quo. Many of the applications available today are rooted in early research efforts that date back to the early days of Personal Computers (or even before). A small case study complements the historic review and offers some perspectives about tool selection in an educational design-studio setting.
keywords Parametric Design; BIM; Environmental Analysis, Design Ontology
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_470
id sigradi2016_470
authors Pereira, Ana Paula Carvalho; Amorim, Arivaldo Le?o de
year 2016
title A implantaç?o de BIM: usos, atividades e processos na fase inicial da projetaç?o [The implementation of BIM: uses, activities and processes in early design process]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.497-504
summary There is a need to develop knowledge of BIM in Brazil, because it enable the integration of phases of the building life cycle, contributing to the management of activities, making it possible improve the quality of the product, reducing conflicts between disciplines, rework, fostering communication among those involved etc. However, for the BIM to be incorporated, it is necessary to restructure the project process, so that there is greater collaboration between designers. So, the uses, activities and procedures are proposed on project management, aiming the implementation of BIM.
keywords BIM; Project process; Lifecycle of the building; Process model; Collaborative work
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_673
id caadria2016_673
authors Roupe?, Mattias; Mikael Johansson, Mikael Viklund Tallgren, Fredrik Jo?Rnebrant and Petru Andrei Tomsa
year 2016
title Immersive visualisation of Building Information Models: Usage and future possibilities during design and construction
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 673-682
doi https://doi.org/10.52842/conf.caadria.2016.673
summary The design process of a building often involves many dif- ferent actors and people with different experiences, level of knowledge and ability to interpret information. The most common in- formation media in these processes are 2D-drawings, documents and 3D images of design. These media can be difficult to interpret and un- derstand and could cause communication difficulties and design er- rors. However, in this context, Building Information Modelling (BIM) and Virtual Reality (VR) have been shown to offer an efficient com- munication platform. In this paper we present and evaluate a portable immersive visualisation system that uses the BIMs directly from the design tools. The system is validated in a real construction project, where the different disciplines in the design process used the system. The result was collected through interviews and observation during usage of the system. All the participants expressed that this type of visual interface helped them to get another level of understanding and perception of space, which lead to better decision-making process and resolving of design issues.
keywords Building information modelling; virtual reality; head mounted display; Oculus Rift
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_44
id acadia16_44
authors Sanchez, Jose
year 2016
title Combinatorial design: Non-parametric computational design strategies
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 44-53
doi https://doi.org/10.52842/conf.acadia.2016.044
summary This paper outlines a framework and conceptualization of combinatorial design. Combinatorial design is a term coined to describe non-parametric design strategies that focus on the permutation, combination and patterning of discrete units. These design strategies differ substantially from parametric design strategies as they do not operate under continuous numerical evaluations, intervals or ratios but rather finite discrete sets. The conceptualization of this term and the differences with other design strategies are portrayed by the work done in the last 3 years of research at University of Southern California under the Polyomino agenda. The work, conducted together with students, has studied the use of discrete sets and combinatorial strategies within virtual reality environments to allow for an enhanced decision making process, one in which human intuition is coupled to algorithmic intelligence. The work of the research unit has been sponsored and tested by the company Stratays for ongoing research on crowd-sourced design.
keywords non-parametric computational design strategies, permutations, combinatorics, building systems, game design, crowdsourcing, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2016_140
id ecaade2016_140
authors Simeone, Davide, Coraglia, Ugo Maria, Cursi, Stefano and Fioravanti, Antonio
year 2016
title Behavioural Simulation for Built Heritage Use Planning
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 503-510
doi https://doi.org/10.52842/conf.ecaade.2016.2.503
wos WOS:000402064400050
summary This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.
keywords Built Heritage; Human Behaviour Simulation; Agent-Based Modelling; BIM
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_021
id ecaade2016_021
authors Plotnikov, Boris, Schubert, Gerhard and Petzold, Frank
year 2016
title Tangible Grasshopper - A method to combine physical models with generative, parametric tools
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2016.2.127
wos WOS:000402064400012
summary The use of digital tools in the early, creative design process is the focus of an interdisciplinary teaching and research project. Starting from the question of how a seamless connection between physical and digital tools could be made possible, the proposed method tries to bridge the gap between both methodologies and provide intuitive, visual and collaborative design coupled with advanced, real time computer simulations. A design platform has been developed which supports a seamless connection between freely shaped physical models, GIS data and Grasshopper3D. The environment combines the reconstructed physical models with the digital one (surrounding buildings) and passes the information to a custom Grasshopper3D plug-in which serves as a link to existing and custom developed simulative tools. All simulations are performed and visualized in real time to support the intuitive and iterative design process.
keywords urban design; tangible interface; grasshopper; sustainable design; design decision support
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia16_106
id acadia16_106
authors Das, Subhajit; Day, Colin; Hauck, John; Haymaker, John; Davis, Diana
year 2016
title Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 106-115
doi https://doi.org/10.52842/conf.acadia.2016.106
summary Design exploration in architectural space planning is often constrained by tight deadlines and a need to apply necessary expertise at the right time. We hypothesize that a system that can computationally generate vast numbers of design options, respect project constraints, and analyze for client goals, can assist the design team and client to make better decisions. This paper explains a research venture built from insights into space planning from senior planners, architects, and experts in the field, coupled with algorithms for evolutionary systems and computational geometry, to develop an automated computational framework that enables rapid generation and analysis of space plan layouts. The system described below automatically generates hundreds of design options from inputs typically provided by an architect, including a site outline and program document with desired spaces, areas, quantities, and adjacencies to be satisfied. We envision that this workflow can clarify project goals early in the design process, save time, enable better resource allocation, and assist key stakeholders to make informed decisions and deliver better designs. Further, the system is tested on a case study healthcare design project with set goals and objectives.
keywords healthcare spaces, facility layout design, design optimization, decision making, binary data tree structure, generative design, automated space plans
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
wos WOS:000402063700054
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2016_383
id caadria2016_383
authors Beorkrem, C.; J. Ellinger, P. Bernstein and A. Hauck
year 2016
title Multivariate Schematic Design Tooling
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 383-394
doi https://doi.org/10.52842/conf.caadria.2016.383
summary This paper will examine the results from a research collaboration between (BIM Software Manufacturer) and (School), whose problem statement focused on supporting robust interoperability by defining goals focused on multivariate conceptual design tools. The collaboration included design faculty, students and software professionals, the latter providing access to a broad range of design simulation tools either commercially available or currently in development. The tools were developed first through case studies and background research, followed by the design and implementation of novel computational methods advancing the architectural design workflow by seeking to create comparative tools which allow a designer to connect multiple data typologies in a single model. With advanced computational tools employed both as standalone resources and embedded in parametric loops, we sought to provide immediate feedback on design goals.
keywords Building information modelling; simulation and prediction; education; optimization; scripting
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
wos WOS:000402063700069
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_457
id caadria2016_457
authors Chen, Szu-Yin; Kokfu Lok and Taysheng Jeng
year 2016
title Smart BIM Objects for Design Intelligence
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 457-466
doi https://doi.org/10.52842/conf.caadria.2016.457
summary By enabling BIM technology, a building can be represented by a set of objects that carry detailed information about how they are constructed and also capture the relationship with other objects in the building model. Smart BIM objects can be classified as specific com- ponents encapsulating typical building rules and relations that can be predicted and defined by a few parameters and constraints. A frame- work is developed to show how a smart BIM object is developed. This paper presents the method of developing smart BIM object capable of better-informing design decision. To demonstrate the usefulness of smart BIM objects, a cloud BIM object library is developed and tested by academia and industry.
keywords Smart BIM object; cloud database; parametric modelling
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2016_767
id caadria2016_767
authors De Azambuja Varela, Pedro and Timothy Merritt
year 2016
title CorkVault Aarhus: exploring stereotomic design space of cork and 5-axis CNC waterjet cutting
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 767-776
doi https://doi.org/10.52842/conf.caadria.2016.767
summary This paper presents the design, fabrication, and construc- tion of CorkVault Aarhus, which was designed using parametric and physics simulation software and realized from ECA cork sheets cut using a CNC waterjet cutter. We recount the lessons learned through the intensive two-week workshop that explored the limits of the mate- rials and tools through prototypes and culminated with the assembly of the final free-form vault structure. Various vaults and arch proto- types provided pedagogical and research value, building up knowledge essential to the final structure built, a human scale pavilion designed and built in three days and made of a thin shell of cork pan- els working only in compression. Three driving concepts were crucial to the experience: stereotomy as a supporting theory, expanded cork agglomerate (ECA) as the main material and water jet cutting as the principal means of fabrication. The complex vault shape called for precise 5-axis cuts supporting a new paradigm in building stereotomic components for architecture.
keywords Stereotomy; generative algorithm; digital fabrication; waterjet; cork
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2016_693
id caadria2016_693
authors Fernando, Ruwan; Karine Dupre and Henry Skates
year 2016
title Tangible User Interfaces for Teaching Building Physics: Towards continuous designing in education
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 693-702
doi https://doi.org/10.52842/conf.caadria.2016.693
summary This paper follows our evaluation and research into designing tangible physical media for the purposes of teaching building physics to undergraduate architecture students. These media interfaces make use of a virtual environment to promote an understanding of the cycles, which govern architectural and urban projects (for example solar studies, the flow of heat, air and water). This project aims to create an ecology of devices which can be used by students to self-direct themselves and harbour critical making in their research methods (with the explicit intent of dissolving the barrier between design and research). The basic premise of this research, is that in light of growing student numbers, more students lacking confidence in numeracy skills as well as the desire to have self-directed or group-directed learning, tangible media has a promising role to play. There are several reasons for this optimism. The first is that a better sense of intuition is gained from an interactive model over reading notes from a lecture or textbook. The second is that tangible media engages in other modes of learning, being valuable to students who have an aptitude for kinesthetic and spatial learning over text-dominant learning.
keywords Pedagogy; tangible user interfaces; augmented reality; internet of things; designing for teaching
series CAADRIA
email
last changed 2022/06/07 07:50

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