CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 523

_id ecaade2020_147
id ecaade2020_147
authors Matìjovská, Dana and Achten, Henri
year 2020
title It’s Art Baby - The Science of Comparing and Scoring Artistic Endeavour at Schools of Higher Education
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 527-534
doi https://doi.org/10.52842/conf.ecaade.2020.2.527
summary Scientific output has well-established methods for comparing and scoring the quality and quantity of the work. For artistic output this matter is not settled at all and a subject of much debate. We present a method which has been developed in Czech republic since 2011. This method is used to compare and score the artistic output of all schools of arts in the country (for example, music, performative arts, architecture, literature, sculpture, painting). The system presented in this paper is based on the Saaty-method (also known as Analytic Hierarchy Process). After almost eight years of development and use, the system has proven as a valuable asset to assess in an objective way output between many different forms of artistic works. In 2016 the system was incorporated in the Higher Education Act. In the paper we present a brief history of the development and the principles of AHP applied in the system. In particular, we will focus on the findings in architecture derived from the system. Finally, we will discuss possible implications for architectural education in general.
keywords Register of Artistic Performance; SAATY method
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ecaade2016_105
id ecaade2016_105
authors Bialkowski, Sebastian and Kepczynska-Walczak, Anetta
year 2016
title IT Driven Architectural Design for All?
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 283-290
doi https://doi.org/10.52842/conf.ecaade.2016.1.283
wos WOS:000402063700032
summary This paper discusses teaching parametric design as a supportive method of introducing design logic. Two case studies have been described, analysed and concluded. The first case study focuses on a workshop based design of a parametric pavilion, which resulted of building 1:1 scale object. The second case study concentrates on the academic compulsory course providing parametric design knowledge based on a particular topic imposed by tutors. In both cases the main purpose was to get students being accustomed to a different way of thinking, to open their minds to new approaches to design process and to demonstrate a connection between programming skills and imagination capabilities. Each of the cases returned valuable guidelines for design studio pedagogy which has also been revealed in this paper.
keywords design logic; parametric; design pedagogy
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2016_199
id ecaade2016_199
authors Caetano, In?s and Leit?o, António
year 2016
title Using Processing with Architectural 3D Modelling
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 405-412
doi https://doi.org/10.52842/conf.ecaade.2016.1.405
wos WOS:000402063700045
summary Although programming was considered a specialized task in the past, we have been witnessing an increasing use of algorithms in the architectural field, which has opened up a wide range of new design possibilities. This was possible in part due to programming languages that were designed to be easy to learn and use by designers and architects, such as Processing. Processing is widely used for academic purposes, whereas in the architectural practice it is not as used as other programming languages due to its limitations for 3D modeling. In this paper, we describe the use of an extended Processing implementation to generate three 3D models inspired in existing case studies, which can be visualized and edited in different CAD and BIM applications.
keywords Generative design; Programming; Processing; 3D modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_417
id sigradi2016_417
authors Digiandomenico, Dyego; Landim, Gabriele; Fischer, Henrique
year 2016
title Trançado: recursos computacionais aplicados no processo de projeto de mobiliário urbano permanente [Trançado: computational design thinking applied to a permanent urban furniture project]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.20-25
summary This paper presents and discusses the research, design and construction of the urban furniture "Trançado", permanently located at Largo da Batata, a public space in S?o Paulo, Brazil. The project was accomplished using computational design processes as parametric modeling and digital fabrication of prototypes. Stakeholders from different areas were involved: professionals, organizations and citizens. The article contributes discussing and describing the technical features. Above all, it produces inputs for reflection and progress of the application of computational design in architecture.
keywords Urban furniture; computational design; parametric modeling; algorithmic architecture; collaborative processes
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201614202
id ijac201614202
authors Jutraz, Anja and Julie Le Moine
year 2016
title Breaking out: New freedoms in urban (re)design work by adding immersive environments
source International Journal of Architectural Computing vol. 14 - no. 2, 103-118
summary Nowadays, urban planning and urban design are facing big changes in the use of different digital tools. Reaching out and engaging citizens and other stakeholders in urban design process are significant for good practice. Main problem discussed in this article is the lack of suitable tools/interfaces for instant collaboration between government, profession, and public. Article focuses on immersive environments, as full immersion could offer better notion of different proposals of urban design. As a case study, Immersive Terf is chosen; more exactly, article focuses on new approach and new development of tool Urban Redesign Terf. Deep immersive collaboration on design could free participant’s mind and increase level of freedom in design/planning process. Immersive environments have already been used in building information modeling (BIM) managment, but innovation part, presented here, are technological: significant changes in the software and walk-through big models, which is the base for urban design and urban planning process.
keywords Urban planning, immersive environments, virtual worlds, digital tools, public participation
series journal
last changed 2016/06/13 08:34

_id ascaad2016_005
id ascaad2016_005
authors Khabazi, Zubin; Michael Budig
year 2016
title Materiality in Its Minimum - Minimum Material Consumption through Design with Mathematics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 29-38
summary Contemporary practice of architecture has extensively utilized computation in its processes, which has brought lots of potentials like explicit integration of mathematics with design. This helped designers in different ways, ranging from modeling complex forms to simulating material behavior. Through presenting two experimental projects, this paper discusses how mathematical form-finding and math-driven form generation techniques could help to achieve not only complex designs, but also products which are optimized in their material use. This is a study to use mathematical functions in favor of mass reduction, as a sustainable design approach.
series ASCAAD
email
last changed 2017/05/25 13:13

_id sigradi2016_381
id sigradi2016_381
authors Langenhan, Christoph; Petzold, Frank
year 2016
title Views on architecture: Different abstraction layers of building information imply special working methods and interaction metaphors to support a variety of courses of action
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.584-589
summary In the early design phases, designers usually only have a vague idea of the building they are designing. Different aspects of potential design variants need to be tested, assessed and compared with one another. The ability to consider design variants in different ways – based on floor plan, schematic concept, section or 3D visualization, for example – helps to identify problems as well as reveal areas of potential. This paper describes software prototypes developed to help designers input and present different levels of abstraction. The transformations between these levels of abstraction reveal new solutions and make designers aware of issues that need to be considered during the design process.
keywords Semantic fingerprint, Building Information Modeling, HCI, retrieval
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_360
id sigradi2016_360
authors Leonard, Francisca Rodríguez
year 2016
title Evaluación de las condiciones de orientación temporal en programas de modelación lumínica [Evaluation of temporal orientation conditions in lighting simulation software]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.446-452
summary The study analyzes three basic visual aspects of light (Spatial distribution of brightness, shadows and color of light) in their ability to communicate temporal information by modeling two specific scenarios using different lighting simulation software (DIALux and Relux). The results confirm the potentiality of natural light to assess temporal disorientation in indoor environments. At the same time, the study proposes new opportunities for improving natural light representation in the simulation field.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2021_173
id caadria2021_173
authors Xu, Wenzhao, Huang, Xiaoran and Kimm, Geoff
year 2021
title Tear Down the Fences: Developing ABM Informed Design Strategies for Ungating Closed Residential Communities - Developing ABM informed design strategies for ungating closed residential communities
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 467-477
doi https://doi.org/10.52842/conf.caadria.2021.2.467
summary Embedded in Chinas urbanization process, the growth of gated residential estates has gradually induced severance of urban spaces, resulting in an underutilization of public amenities, a lack of walkable permeability, and congestion of traffic. Responding to these negative effects on urban development, the CPC has released a guideline in February 2016 to prohibit the development of any new closed residential areas in principle and to advocate ungated communities. In this paper, we utilized ABM simulation analysis to test different degrees of openness, the position of new entrances/openness, and pedestrian network typologies, aiming to explore feasible strategies to accommodate the new urban design agenda. A series of typical gated compounds in Beijing were selected for comparative case studies, conducted under different degrees of openness of each case and under diverse ungating modes between cases. On the basis of these analyses, we summarized a sequence of pedestrian-centric design strategies, seeking to increase the communities permeability and walkability by suggesting alternative internal and external road network design options for Beijing urban renewal. By integrating quantified simulation into the empirical method of urban design, our research can positively assist and inform urban practitioners to propose a more sustainable urbanity in the future.
keywords Gated community; agent-based modeling; pedestrian simulation; computer-aided urban design; road network optimization
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201614309
id ijac201614309
authors Yu, Rongrong and John S Gero
year 2016
title An empirical basis for the use of design patterns by architects in parametric design
source International Journal of Architectural Computing vol. 14 - no. 3, 289-302
summary This article presents the results from exploring the impact of using a parametric design tool on designers’ behavior in terms of using design patterns in the early conceptual development stage of designing. It is based on an empirical cognitive study in which eight architectural designers were asked to complete two architectural design tasks with similar complexity, respectively, in a parametric design environment and a geometric modeling environment. The protocol analysis method was employed to study the designers’ behavior. In order to explore the development of design patterns in the empirical data, Markov model analysis is utilized. Through Markov models analysis of the parametric design environment and geometric modeling environment results, it was found that there are some significantly different design patterns being used when designing in a parametric design environment compared to designing in a geometric modeling environment. The article articulates these differences and draws conclusions from these results.
keywords Design patterns, parametric design, protocol analysis
series journal
last changed 2016/10/05 08:21

_id acadia16_196
id acadia16_196
authors Yuan, Philip F.; Chai, Hua; Yan, Chao; Zhou, Jin Jiang
year 2016
title Robotic Fabrication of Structural Performance-based Timber Gridshell in Large-Scale Building Scenario
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp 196-205
doi https://doi.org/10.52842/conf.acadia.2016.196
summary This paper investigates the potential of a digital geometry system to integrate structural performance-based design and robotic fabrication in the scenario of building a large-scale non-uniform timber shell. It argues that a synthesis of multi-objective optimization, design and construction phases is required in the realization of timber shell construction in architecture practice in order to fulfill the demands of building regulation. Confronting the structural challenge of the non-uniform shell, a digital geometry system correlates all the three phases by translating geometrical information between them. First, a series of structural simulations and experimentations with different objectives are executed to inform the particular shape and tectonic details of each shell component based on its local condition in the geometrical system. Then, controlled by the geometrical system, a hybrid process of different digital fabrication technologies, including a customized robotic timber mill, is established to enable the manufacture of the heterogeneous shell components. Ultimately, the Timber Structure Enterprise Pavilion as the demonstration and evaluation of this method is fabricated and assembled on site through a notational system to indicate the applicability of this research in practical scenarios.
keywords robotic fabrication, geometrical information modeling, simulation and design optimization, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id acadia16_308
id acadia16_308
authors Nicholas, Paul; Zwierzycki, Mateusz; Stasiuk, David; Norgaard, Esben; Thomsen, Mette Ramsgaard
year 2016
title Concepts and Methodologies for Multiscale Modeling: A Mesh-Based Approach for Bi-Directional Information Flows
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 308-317
doi https://doi.org/10.52842/conf.acadia.2016.308
summary This paper introduces concepts and methodologies for multiscale modeling in architecture, and demonstrates their application to support bi-directional information flows in the design of a panelized, thin skinned metal structure. Parameters linked to the incremental sheet forming fabrication process, rigidisation, panelization, and global structural performance are included in this information flow. The term multiscale refers to the decomposition of a design problem into distinct but interdependent models according to scales or frameworks, and to the techniques that support the transfer of information between these models. We describe information flows between the scales of structure, panel element, and material via two mesh-based approaches. The first approach demonstrates the use of adaptive meshing to efficiently and sequentially increase resolution to support structural analysis, panelization, local geometric formation, connectivity, and the calculation of forming strains and material thinning. A second approach shows how dynamically coupling adaptive meshing with a tree structure supports efficient refinement and coarsening of information. The multiscale modeling approaches are substantiated through the production of structures and prototypes.
keywords adaptive meshing, robotic fabrication, simulation, material behavior, incremental sheet forming, multiscale
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia16_470
id acadia16_470
authors Sollazzo, Aldo; Baseta, Efilena; Chronis, Angelos
year 2016
title Symbiotic Associations
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 470-477
doi https://doi.org/10.52842/conf.acadia.2016.470
summary Soil contamination poses a series of important health issues, following years of neglect, constant industrialization, and unsustainable agriculture. It is estimated that 30% of the total cultivated soil in the world will convert to degraded land by 2020 (Rashid et al. 2016). Finding suitable treatment technologies to clean up contaminated water and soil is not trivial, and although technological solutions are sought, many are both resource-expensive and potentially equally unsustainable in long term. Bacteria and fungi have proved efficient in contributing to the bioavailability of nutrients and in aggregating formation in degraded soils (Rashid et al. 2016). Our research aims to explore the possible implementation of physical computing, computational analysis, and digital fabrication techniques in the design and optimization of an efficient soil remediation strategy using mycelium. The study presented here is a first step towards an overarching methodology for the development of an automated soil decontamination process, using an optimized bio-cell fungus seed that can be remotely populated using aerial transportation. The presented study focuses on the development of a methodology for capturing and modeling the growth of the mycelium fungus using photogrammetry-based 3D scanning and computational analysis techniques.
keywords computational design, photogrammetry, simulation, mycelium, 3d scanning, growth strategies
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id sigradi2016_724
id sigradi2016_724
authors Bomfim, Carlos Alberto Andrade; Lisboa, Bruno Teixeira Wildberger; Matos, Pedro Cesar Correia de
year 2016
title Gest?o de Obras com BIM – Uma nova era para o setor da Construç?o Civil [Construction Management with BIM – A new era for the Construction sector]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.556-560
summary The update in the design process associated with a constant search for efficient construction methods, budgets and actual schedules, passes through common terms the planning engineering and constructability, rationalization and integration. This article is based on literature review on the topic and interview with the experience of BIM core of a company in Brazil. BIM involves more than just 3D modeling and is also commonly defined into more dimensions, such as 4D (time), 5D (cost), 6D (the built - operation) and 7D (sustainability). The use of BIM can now be considered a reality that will promote changes to Construction.
keywords Project Management; Construction Management; Digital Modeling; Design Process; Simulation
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_524
id sigradi2016_524
authors Pires, Janice de Freitas; Gonçalves, Alexandre; Pereira, Alice Therezinha Cybis
year 2016
title Taxonomias de Geometria da Arquitetura Contemporânea como elementos didáticos para a prática do Projeto Paramétrico [Taxonomies of the Contemporary Architecture Geometry as training aids for the practice of Parametric Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.71-77
summary This work has a didactic approach in teaching digital graphic representation for Architectural Design. Seeks to identify structures to know that support geometric concepts employed in works of contemporary architecture. Faced with technological advances and the recent insertion of parametric design in offices and schools of architecture, the study also aims to support the recognition techniques parametric modeling related to such concepts. How explicit methodology to know structures are adopted, taxonomies and ontologies, we consider the potential of these structures to explain the treaty knowledge and facilitate the association of educational materials on the topic in online systems, supporting learning processes of the agents involved (students and teachers).
keywords Architecture Education; Parametric Modeling; Contemporary Architecture; Taxonomy; Ontology
series SIGRADI
email
last changed 2021/03/28 19:59

_id ascaad2016_049
id ascaad2016_049
authors Abdelsabour, Inas; Heba Farouk
year 2016
title Impact of Using Structural Models on Form Finding - Incorporating Practical Structural Knowledge into Design Studio
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 483-492
summary Physical Models as an architectural design tool, had major effect on architecture learning process. In structural form finding, it helped in improving visual design thinking to track form creation processes during form finding design stage. The aim is to study the impact of using physical models for second year architecture students in design studios learning. By analyzing and comparing students’ performance and progress; to clarify the effect of using physical models as a tool for designing progression, followed by analytical study on the students' structural models, in order to investigate the influence of models on their design educational progress. Research achieved that there were three basic phases the students pass through during form finding process when used manual physical models that improve the students' design capability.
series ASCAAD
email
last changed 2017/05/25 13:33

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2016_861
id caadria2016_861
authors Gero, John S.; Jennifer Shields and Rongrong Yu
year 2016
title How veridical are different modalities of digital representation? - The effect of presentation modality on physiological response
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 861-870
doi https://doi.org/10.52842/conf.caadria.2016.861
summary This paper presents the methodology and results of a pilot study comparing the eye movements of architecture students when looking at different modalities of digital spatial representation. The two participant groups consisted of third and fourth year undergradu- ate architecture students from the University of North Carolina at Charlotte, USA and from Harbin Institute of Technology, Harbin, China. The two modalities studied were a computer-generated line drawn perspective and a digitized photograph of the same architectur- al space. The results of this study show that student designers’ physio- logical response varies with different representation modalities.
keywords Eye movement: spatial representation; modalities of spatial representation; designers’ physiological response
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2016_135
id caadria2016_135
authors Min, Deedee A. and Ji-Hyun Lee
year 2016
title Finding relationships between movement and tree planting patterns in theme parks
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 135-144
doi https://doi.org/10.52842/conf.caadria.2016.135
summary Tree planting in design practice is considered simply as void fillers or view blockers. However, for a sustainable design, creat- ing places using trees need to be reconsidered. Going beyond tradi- tional tree plantings in urban environments, an application of compu- tational methods in landscape architecture for the management of the complex system is needed. While computational methods have been extensively applied to buildings, less has been applied to trees. The goal of this paper is to investigate how the presence of trees affects human movement and find out if computational methods can be used for recommending tree planting patterns. We analysed the tree plant- ing patterns in renowned theme parks as an initial research categoriz- ing tree planting patterns, using an agent-based analysis for simula- tion, and comparing the results of the average agent counts in theme park plans without trees and those with trees. We noticed there was a clear distinction between tree planting pattern types and the change in agent counts supporting the qualitative theory in landscape architec- ture. The result of this research can guide theme park designers as well as urban park designers when deciding which tree planting pat- terns to implement for the purpose of controlling pedestrian move- ments.
keywords Tree planting pattern; agent-based analysis; theme parks; pedestrian movement
series CAADRIA
email
last changed 2022/06/07 07:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 26HOMELOGIN (you are user _anon_912058 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002