CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201614408
id ijac201614408
authors Bard, Joshua David; David Blackwood, Nidhi Sekhar and Brian Smith
year 2016
title Reality is interface: Two motion capture case studies of human–machine collaboration in high-skill domains
source International Journal of Architectural Computing vol. 14 - no. 4, 398-408
summary This article explores hybrid digital/physical workflows in the building trades, a high-skill domain where human dexterity and craft can be augmented by the precision and repeatability of digital design and fabrication tools. In particular, the article highlights two projects where historic construction techniques were extended through live motion capture of human gesture, information-rich visualization projected in the space of fabrication and custom robotic tooling to generate free-form running moulds. The first case study explores decorative plastering techniques and an augmented workflow where designers and craftspeople can quickly explore patterns through freehand sketch, test ideas with shaded previews and seamlessly produce physical parts using robotic collaborators. The second case study reimagines a roman vaulting technique that used terracotta bottles as part of an interlocking masonry system. Motion capture is used to place building elements precisely in material arrays with real-time visual feedback guiding the hand-held placement of each bottle. These case studies serve to underscore the emerging importance of reality capture in the design and construction of the built environment. Increasingly, the algorithmic power of computational tools and the nuances of human skill can be combined in hybrid design and fabrication workflows.
keywords Reality computing, motion capture, robotic fabrication, haptic interface, hybrid skill, human–machine collaboration, reality capture
series journal
email
last changed 2016/12/09 10:52

_id caadria2016_559
id caadria2016_559
authors Cokcan, Baris; Johannes Braumann, W. Winter and Martin Trautz
year 2016
title Robotic Production of Individualised Wood Joints
doi https://doi.org/10.52842/conf.caadria.2016.559
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 559-568
summary Modern modular constructions can consist of highly indi- vidualised elements that are produced at nearly the same efficiency as serial manufacturing. This paper focuses on the project “WoodWaves” an Info-Point for the conference World Congress of Timber Engineer- ing, which was designed with this new conception of modularity. The process utilises a robotically operated milling cutter to form block- board panels out of spruce, which make up the multifunctional infor- mation point. The entire object is produced with only sliding dovetail joints. Parametric design methods were developed to automatically adjust each joint to fit the individual conditions. New CAD/CAM in- terfaces, linking design directly with fabrication, enabled the serial production of 108 different shaped elements with a 6-axis robotic arm.
keywords Computational design; robotic production; digital fabrication; wood joints; info-point
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_488
id acadia16_488
authors Derme, Tiziano; Mitterberger, Daniela; Di Tanna, Umberto
year 2016
title Growth Based Fabrication Techniques for Bacterial Cellulose: Three-Dimensional Grown Membranes and Scaffolding Design for Biological Polymers
doi https://doi.org/10.52842/conf.acadia.2016.488
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 488-495
summary Self-assembling manufacturing for natural polymers is still in its infancy, despite the urgent need for alternatives to fuel-based products. Non-fuel based products, specifically bio-polymers, possess exceptional mechanical properties and biodegradability. Bacterial cellulose has proven to be a remarkably versatile bio-polymer, gaining attention in a wide variety of applied scientific applications such as electronics, biomedical devices, and tissue-engineering. In order to introduce bacterial cellulose as a building material, it is important to develop bio-fabrication methodologies linked to material-informed computational modeling and material science. This paper emphasizes the development of three-dimensionally grown bacterial cellulose (BC) membranes for large-scale applications, and introduces new manufacturing technologies that combine the fields of bio-materials science, digital fabrication, and material-informed computational modeling. This paper demonstrates a novel method for bacterial cellulose bio-synthesis as well as in-situ self-assembly fabrication and scaffolding techniques that are able to control three-dimensional shapes and material behavior of BC. Furthermore, it clarifies the factors affecting the bio-synthetic pathway of bacterial cellulose—such as bacteria, environmental conditions, nutrients, and growth medium—by altering the mechanical properties, tensile strength, and thickness of bacterial cellulose. The transformation of the bio-synthesis of bacterial cellulose into BC-based bio-composite leads to the creation of new materials with additional functionality and properties. Potential applications range from small architectural components to large structures, thus linking formation and materialization, and achieving a material with specified ranges and gradient conditions, such as hydrophobic or hydrophilic capacity, graded mechanical properties over time, material responsiveness, and biodegradability.
keywords programmable materials, material agency, biomimetics and biological design
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id sigradi2016_417
id sigradi2016_417
authors Digiandomenico, Dyego; Landim, Gabriele; Fischer, Henrique
year 2016
title Trançado: recursos computacionais aplicados no processo de projeto de mobiliário urbano permanente [Trançado: computational design thinking applied to a permanent urban furniture project]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.20-25
summary This paper presents and discusses the research, design and construction of the urban furniture "Trançado", permanently located at Largo da Batata, a public space in S?o Paulo, Brazil. The project was accomplished using computational design processes as parametric modeling and digital fabrication of prototypes. Stakeholders from different areas were involved: professionals, organizations and citizens. The article contributes discussing and describing the technical features. Above all, it produces inputs for reflection and progress of the application of computational design in architecture.
keywords Urban furniture; computational design; parametric modeling; algorithmic architecture; collaborative processes
series SIGRADI
email
last changed 2021/03/28 19:58

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2016_363
id sigradi2016_363
authors Hemmerling, Marco; Mazzucchi, Alessio
year 2016
title Colonna Curva: A case study on curved folding for the production of architectural components []
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.677-680
summary The research presented in the paper focuses on computational folding. Besides the well-known straight folded structures, like the classical Miura fold, curved folding opens up more complex spatial configurations and delivers at the same time more performative structural effects, as the bended surfaces resulting from the curved crease folding enhance the overall-stiffness of the structure. Against this background the paper discusses the potential of curved folding techniques for the design and fabrication of architectural components. The findings are illustrated in a case study that documents the prototypical realization of a curved column in scale 1:1.
keywords Curved folding; developable surfaces; deployable structures; parametric design; digital fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_839
id caadria2016_839
authors Ikeda, Yasushi; Keisuke Toyoda and Tsukasa Takenaka
year 2016
title The Pedagogical Meanings of an Experimental Full-Size Mock-Up of Computational Design
doi https://doi.org/10.52842/conf.caadria.2016.839
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 839-848
summary Skill in the use of digital media tools is growing more im- portant in architectural education. However parametric objects in computational geometry or digital fabrication as an assist for project- based learning are not in themselves sufficient to extract the potential of computational design. When we consider the performance of a de- sign, or the fundamental purpose of parametric design toolsets in the contemporary context, education must act as a connecter to the ambi- tion of global sustainability. With regards to the advantage of compu- tational methodologies, students benefit by developing a holistic vi- sion of non-standardized assembly technology. This is particularly useful in overcoming problems of mass production, and with the crea- tion of interactive technology that is incrementally adaptable in the process of answering to unpredictable change. In this context, a com- prehensive understanding of digital tools as part of a holistic and eco- logical architectural design mindset is crucial for future designers. Exploring effective ways to guide students in the development of this capability is therefore important. This paper documents a recent effort in this direction through examples of education within a digital design studio. As a conclusion the paper discusses important factors in the encouragement of students as they develop a comprehensive under- standing of the use of digital design culture.
keywords Digital design studio; full-size mock-up; comprehensive capability; practical performance; project-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2016_121
id ecaade2016_121
authors Kallegias, Alexandros and Pattichi, Eleni
year 2016
title Elemental Intricacy - Architectural Complexity through Hard and Soft Material Agency
doi https://doi.org/10.52842/conf.ecaade.2016.1.475
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 475-481
summary This paper presents the research completed in AA Greece Visiting School 2016 in Thessaloniki. The work integrates computational design and digital fabrication, focusing on aspects of complexity in the making of an architectural interactive prototype. During this research, the use of computation accommodates the design and fabrication of indeterminacy and complexity in different scales and levels . The prototype, Eos, projects on itself the urban characteristics of the city of Thessaloniki. The aim has been to enable a 1-to-1 scale structure to act as a hub of information, capable of communicating with human users through interaction. As the city of Thessaloniki is characterised by specific environmental and urban conditions, the prototype has been set to express such properties.
wos WOS:000402063700052
keywords pattern design; 1:1 scale construction; digital fabrication; design simulation; interactive prototyping
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2016_063
id caadria2016_063
authors Kawiti, Derek; Marc Aurel Schnabel and James Durcan
year 2016
title Indigenous Parametricism - Material Computation.
doi https://doi.org/10.52842/conf.caadria.2016.063
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 63-72
summary The use of computational formats and digital tools includ- ing machine fabrication by indigenous people worldwide to augment traditional practices and material culture is becoming more and more commonplace. However within the practice of architecture while there are indigenous architectural practitioners utilizing digital tools, it is unclear as to whether there is motivation to implement traditional in- digenous knowledge in conjunction with these computational instru- ments and methodologies. This paper explores how the tools might be used to investigate the potential for indigenous development, cultural empowerment and innovation. It also describes a general methodology whereby capacity can be shared between academia and indigenous groups to foster new knowledge through a recently implemented in- digenous focused design research entity, SITUA. The importance and significant research potential of what we term 'domain based research' is reinforced through the exploration of emergent materials and build- ing systems located within specific tribal domains. A recent project employing 3D clay extrusion printing is used to illustrate this ap- proach.
keywords Indigenous domain based research: Maori; materials; digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2016_037
id ecaade2016_037
authors Khabazi, Zubin and Budig, Michael
year 2016
title Adaptive Fabrication - Cellular Concrete Casting Using Digital Moulds
doi https://doi.org/10.52842/conf.ecaade.2016.1.083
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 83-92
summary Computational design and digital fabrication have expanded the use of digital manufacturing machineries for the realization of architecture, yet they have their own limitations of material use. These limitations caused some materials like cement, plaster and clay become marginal in this new digital context, despite their vast use in the building industry. In this context, this paper will present a research, focusing on the use of concrete through the development of a custom-designed device, which is an adjustable digital mould. This digital mould has been designed specifically for a project called Procrystalline Wall and has been 'adapted' to the conditions of its agenda in terms of size, shape, typology, and even technical matters. However, this adaptability means that the device is not aimed to work for any other project and remain exclusive to this particular design only. This paper will further discuss the validity and obstacles of the presented method in a more global context.
wos WOS:000402063700010
keywords Concrete Fabrication; Digital Casting; Digital Adjustable Mould; Cellular Concrete Casting; Cellular Solid Morphologies
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2016_787
id caadria2016_787
authors Knapp, Chris; Jonathan Nelson, Andrew Kudless and Sascha Bohnenberger
year 2016
title Lightweight material prototypes using dense bundled systems to emulate an ambient environment
doi https://doi.org/10.52842/conf.caadria.2016.787
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 787-796
summary This paper describes and reflects upon a computational de- sign and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continu- ing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integra- tive approaches to architectural design and construction. In this con- text, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a re- fined workflow for engineering, production, and speculation upon fu- ture directions of the work.
keywords Digital fabrication; biomimicry; ambient environments; grasshopper; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia16_130
id acadia16_130
authors Koschitz, Duks; Ramagosa, Bernat; Rosenbaum, Eric
year 2016
title Beetle Blocks: A New Visual Language for Designers and Makers
doi https://doi.org/10.52842/conf.acadia.2016.130
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 130-139
summary We are introducing a new teaching tool to show designers, architects, and artists procedural ways of constructing objects and space. Computational algorithms have been used in design for quite some time, but not all tools are very accessible to novice programmers, especially undergraduate students. ‘Beetle Blocks’ (beetleblocks.com) is a software environment that combines an easy-to-use graphical programming language with a generative model for 3D space, drawing on ‘turtle geometry,’ a geometry paradigm introduced by Abelson and Disessa, that uses a relative as opposed to an absolute coordinate system. With Beetle Blocks, designers are able to learn computational concepts and use them for their designs with more ease, as individual computational steps are made visually explicit. The beetle, the relative coordinate system, follows instructions as it moves about in 3D space. Anecdotal evidence from studio teaching in undergraduate programs shows that despite the early introduction of digital media and tools, architecture students still struggle with learning formal languages today. Beetle Blocks can significantly simplify the teaching of complex geometric ideas and we explain how this can be achieved via several examples. The blocks-based programming language can also be used to teach fundamental concepts of manufacturing and digital fabrication and we elucidate in this paper which possibilities are conducive for 2D and 3D designs. This project was previously implemented in other languages such as Flash, Processing and Scratch, but is now developed on top of Berkeley’s ‘Snap!’
keywords generative design, design pedagogy, digital fabrication, tool-building, pedagogical tools
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ecaade2017_144
id ecaade2017_144
authors Lange, Christian J.
year 2017
title Elements | robotic interventions II
doi https://doi.org/10.52842/conf.ecaade.2017.1.671
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 671-678
summary Reviewing the current research trends in robotic fabrication around the world, the trajectory promises new opportunities for innovation in Architecture and the possible redefinition of the role of the Architect in the industry itself. New entrepreneurial, innovative start-ups are popping up everywhere challenging the traditional model of the architect. However, it also poses new questions and challenges in the education of the architect today. What are the appropriate pedagogical methods to instill enthusiasm for new technologies, materials, and craft? How do we avoid the pure application of pre-set tools, such as the use of the laser cutter has become, which in many schools around the world has caused problems rather than solving problems? How do we teach students to invent their tools especially in a society that doesn't have a strong background in the making? The primary focus of this paper is on how architectural CAAD/ CAM education through the use of robotic fabrication can enhance student's understanding, passion and knowledge of materiality, technology, and craftsmanship. The paper is based on the pedagogical set-up and method of an M. Arch I studio that was taught by the author in fall 2016 with the focus on robotic fabrication, materiality, traditional timber construction systems, tool design and digital and physical craftsmanship.
keywords CAAD Education, Digital Technology, Craftsmanship, Material Studies, Tool Design, Parametric Modeling, Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia16_382
id acadia16_382
authors Lopez, Deborah; Charbel, Hadin; Obuchi, Yusuke; Sato, Jun; Igarashi, Takeo; Takami, Yosuke; Kiuchi, Toshikatsu
year 2016
title Human Touch in Digital Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.382
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 382-393
summary Human capabilities in architecture-scaled fabrication have the potential of being a driving force in both design and construction processes. However, while intuitive and flexible, humans are still often seen as being relatively slow, weak, and lacking the exacting precision necessary for structurally stable large-scale outputs—thus, hands-on involvement in on-site fabrication is typically kept at a minimum. Moreover, with increasingly advanced computational tools and robots in architectural contexts, the perfection and speed of production cannot be rivaled. Yet, these methods are generally non-engaging and do not necessarily require a skilled labor workforce, bringing to question the role of the craftsman in the digital age. This paper was developed with the focus of leveraging human adaptability and tendencies in the design and fabrication process, while using computational tools as a means of support. The presented setup consists of (i) a networked scanning and application of human movements and human on-site positioning, (ii) a lightweight and fast-drying extruded composite material, (iii) a handheld “smart” tool, and (iv) a structurally optimized generative form via an iterative feedback system. By redistributing the roles and interactions of humans and machines, the hybridized method makes use of the inherently intuitive yet imprecise qualities of humans, while maximizing the precision and optimization capabilities afforded by computational tools—thus incorporating what is traditionally seen as “human error” into a dynamically engaging and evolving design and fabrication process. The interdisciplinary approach was realized through the collaboration of structural engineering, architecture, and computer science laboratories.
keywords human computer interaction and design, craft in design, tool streams and tool building, cognate streams, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ecaade2016_132
id ecaade2016_132
authors Mohite, Ashish and Kotnik, Toni
year 2016
title Model Translations - Studies of translations between physical and digital architectural models
doi https://doi.org/10.52842/conf.ecaade.2016.1.561
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 561-570
summary With the rise of the digital in architecture and the availability of digital fabrication tools, the interest in the material aspect of the model has intensified. At the same time, the design space for exploration of material behavior and its design potential has been extended from the physical into the digital. This has resulted in a cyclic set of translations from the physical realm into the digital by means of mathematical descriptions and back from the digital realm into the physical by means of digitally controlled fabrication processes. Despite the availability of more and more computational power and improvement of precision in simulation, these translations from the physical into the digital and vice versa can never be exact (Eco 2006), the translations from the physical model into a digital model and from the digital into the physical are "spaces of instability" (Evans 2000). The current paper explores in more detail this space of instability between physical and digital models, its potential for architectural design, and the central role of the mathematical description in this reciprocal set of translations.
wos WOS:000402063700061
keywords Architectural model; simulation; digital fabrication; material computation; material behavior
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia16_174
id acadia16_174
authors Moorman, Andrew; Liu, Jingyang; Sabin, Jenny E.
year 2016
title RoboSense: Context-Dependent Robotic Design Protocols and Tools
doi https://doi.org/10.52842/conf.acadia.2016.174
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 174-183
summary While nonlinear concepts are widely applied in analysis and generative design in architecture, they have not yet convincingly translated into the material realm of fabrication and construction. As the gap between digital design model, shop drawing, and fabricated result continues to diminish, we seek to learn from fabrication models and natural systems that do not separate code, geometry, pattern, material compliance, communication, and form, but rather operate within dynamic loops of feedback, reciprocity, and generative fabrication. Three distinct, but connected problems: 1) Robotic ink drawing; 2) Robotic wine pouring and object detection; and 3) Dynamically Adjusted Extrusion; were addressed to develop a toolkit including software, custom digital design tools, and hardware for robotic fabrication and user interaction in cyber-physical contexts. Our primary aim is to simplify and consolidate the multiple platforms necessary to construct feedback networks for robotic fabrication into a central and intuitive programming environment for both the advanced to novice user. Our experimentation in prototyping feedback networks for use with robotics in design practice suggests that the application of this knowledge often follows a remarkably consistent profile. By exploiting these redundancies, we developed a support toolkit of data structures and routines that provide simple integrated software for the user-friendly programming of commonly used roles and functionalities in dynamic robotic fabrication, thus promoting a methodology of feedback-oriented design processes.
keywords online programming, cyber-physical systems, computational design, robotic fabrication, human-robot interaction
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id sigradi2016_807
id sigradi2016_807
authors Naboni, Roberto
year 2016
title Form-finding to fabrication of super-thin anisotropic gridshell
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.418-425
summary The paper discusses the process of computational design, analysis and fabrication for a lightweight super-thin gridshell structure. Digital form-finding based on Particle Spring Systems is used to define a compression-based shape, which is discretized through a parametric process into box-shaped components with embedded assembly and structural logics. Strategies to maximize the behaviour of anisotropic construction boards, double curved forms and assembly precision are described. Results are thoroughly documented to highlight the potential of the approach to rapidly build temporary gridshell structures.
keywords Digital Form-Finding, Particle-Spring System, Gridshell structures, Digital Fabrication, Catenary
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_161
id ecaade2016_161
authors Nan, Cristina, Patterson, Charlie and Pedreschi, Remo
year 2016
title Digital Materialization: Additive and Robotical Manufacturing with Clay and Silicone
doi https://doi.org/10.52842/conf.ecaade.2016.1.345
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 345-354
summary Through the use of algorithmic design methods and an ever growing variety of digital fabrication tools the complexity of process in the architectural discipline seems to be increasing. As this statement might apply to a variety of different areas of computational design and process management, this perceived growing complexity does not have to be viewed as unnecessary complication of design processes, if palpable and justifiable benefits occur. This paper intends to analyse and investigate the potential arising from digital tools of fabrication, specifically robots and 3D printers, and from open source platforms on exploring and managing complexity while enabling both simplicity of process and simplicity of implementation through emerging open source cultures. Building on this assumptions, this paper explores the professional possibilities generated the implementation of robotics as part of the academic curriculum. The theoretical concept of Machinecraft will be introduced and showcased on two research project, both focussing on advanced digital tools, additive manufacturing and machine engineering. Please write your abstract here by clicking this paragraph.
wos WOS:000402063700039
keywords Additive Manufacturing; 3D Printing; Robotics; Digital Fabrication; Open Source; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:59

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