CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 367

_id ascaad2016_047
id ascaad2016_047
authors Algeciras-Rodríguez, José
year 2016
title Trained Architectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 461-468
summary The research presented here tests the capacity of artificial-neural-network (ANN) based multi-agent systems to be implemented in architectural design processes. Artificial Intelligence algorithms allow for a new approach to design, taking advantage of its generic functioning to produce meaningful outcomes. Experimentation within this project is based on Self-Organizing Maps (SOMs) and takes advantage of its behavior in topology to produce architectural geometry. SOMs as full stochastic processes involve randomness, uncertainty and unpredictability as key features to deal with during the design process. Following this behavior, SOMs are used to transmit information, which, instead of being copied, is reproduced after a learning (training) process. Pre-existent architectural objects are taken as learning models as they have been considered masterpieces. In this context, by defining the SOM input set, masterpieces become measurement elements and can be used to set a distance to the new element position in a comparatistic space. The characteristics of masterpieces get embedded within the code and are transmitted to 3D objects. SOM produced objects from a population with shared characteristics where the masterpiece position is its probabilistic center point.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2016_839
id caadria2016_839
authors Ikeda, Yasushi; Keisuke Toyoda and Tsukasa Takenaka
year 2016
title The Pedagogical Meanings of an Experimental Full-Size Mock-Up of Computational Design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 839-848
doi https://doi.org/10.52842/conf.caadria.2016.839
summary Skill in the use of digital media tools is growing more im- portant in architectural education. However parametric objects in computational geometry or digital fabrication as an assist for project- based learning are not in themselves sufficient to extract the potential of computational design. When we consider the performance of a de- sign, or the fundamental purpose of parametric design toolsets in the contemporary context, education must act as a connecter to the ambi- tion of global sustainability. With regards to the advantage of compu- tational methodologies, students benefit by developing a holistic vi- sion of non-standardized assembly technology. This is particularly useful in overcoming problems of mass production, and with the crea- tion of interactive technology that is incrementally adaptable in the process of answering to unpredictable change. In this context, a com- prehensive understanding of digital tools as part of a holistic and eco- logical architectural design mindset is crucial for future designers. Exploring effective ways to guide students in the development of this capability is therefore important. This paper documents a recent effort in this direction through examples of education within a digital design studio. As a conclusion the paper discusses important factors in the encouragement of students as they develop a comprehensive under- standing of the use of digital design culture.
keywords Digital design studio; full-size mock-up; comprehensive capability; practical performance; project-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2016_038
id ascaad2016_038
authors Rabboh, Emad H.; Ali A. Elmansory
year 2016
title Utilizing CAAD in the Design Studio to Consolidate with Professional Practices - Pedagogical approach
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 367-374
summary Utilization of computer-aided architectural design CAAD in architectural design studio has its problems. Recently, CAAD has been over used within education, , and applied, presumably, more efficiently in professional contexts.. Noticeably, time available for the application of CAAD in architectural firms outweights that of academy. Consequently, it has to be utilized effectively and efficiently in the design studio. The current study proposes and discusses techniques to expand and consolidate CAAD utilization in the design studio by analysing stages of work of design professionals, as well as the utilization of CAAD in architectural firms, in the first phase. The second phase looks at the stages of work in the design studio academically. Later, we conduct a survey and categorization of the Egyptian schools of architecture, to identify the mechanisms of their CAAD applications. We aim to improve the synergies between academia and professional practice and, in this respect, we hold a comparison between the professional context and the academic context with emphasis on the pedagogical aspects of architecture in design studio. The third part makes proposals to bridge the gap between the professional practices in the applications of CAAD and academic practices via enhancement of architectural technology-based learning milieu. The proposed techniques are applied and examined in the design studio. They aim to establish the parallelism between academic objectives and professional and technological objectives.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_635
id sigradi2016_635
authors Rossado Espinoza, Verónica Paola
year 2016
title Ense?anza en la Era Digital: La Empatía Docente y el Aprendizaje Colaborativo [Teaching in the Digital Age: Teacher´s empathy and Collaborative Learning]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.206-210
summary We are living in the technology and knowledge society, marked by networks, information and collaboration. As a result of the digital revolution, the learning is developing into social connective context with new activities among students. They have a capacity to interact, share and work together, for discuss, analysis and evaluate options. If this integration is monitoring by teacher and they receive special motivation, it could develop different skills. This paper discusses the idea that collaborative learning and teacher´s empathy improve the significant learning.
series SIGRADI
email
last changed 2021/03/28 19:59

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2023_508
id sigradi2023_508
authors Barber, Gabriela and Lafluf, Marcos
year 2023
title Videomapping laboratory. Systematization of experiences 2016-2022
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 843–854
summary This article synthesizes the result of a systematization and analysis of videomapping carried out in “Laboratorio de Visualización Digital Avanzada” in the period 2014-2022, taking as a source the information collected in the investigation "(Lafluf, 2020), it is updated by integrating new experiences and new interpretations. Likewise, the article aims to provide a structured way to describe and analyze videomapping projects, keeping in mind three axes: context project, mapping project, and mapping event. These categories refer to a strategy developed within the methodological framework of the master's thesis "Videomapping en los proyectos del Laboratorio de Visualización Digital Avanzada de la Facultad de Arquitectura Diseno y Urbanismo (Udelar). Caso de estudio: Videomapping Patrimonio Anglo" (Lafluf, 2020) as well as in other investigations to describe the videomapping. Once this set of videomapping projects has been presented, general considerations are made to analyze the surveyed cases.
keywords New Media Art, video mapping, New Media, Architecture, Projection Mapping
series SIGraDi
email
last changed 2024/03/08 14:07

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_356
id sigradi2016_356
authors Borges, Marina Ferreira
year 2016
title A Fabricaç?o Digital e o Papel da Arquitetura para uma Mudança de Paradigma Tecno-Econômico no Setor da Construç?o Civil [Digital Fabrication in Brazil and the Role of Architecture for a Techno Economic Paradigm Shift in the Sector of Building Construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.290-296
summary This paper analyzes the possibilities brought by new digital technologies, architectural design and production for a paradigm shift in the construction sector. The methodology proposes to use evolutionary economy theory, that puts innovation as a key agent for change paradigms, to see connections between existing firms in the current paradigm and the connections that could be established for a new production paradigm through digital fabrication. For this, the role of the university and its potential for innovation, will also be analyzed, both to develop product technology, and to contextualize the technology being imported into a regional context.
keywords Building Construction; Digital Fabrication; Evolutionary Economy Theory
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_000
id caadria2016_000
authors Chien, Sheng-Fen; Seungyeon Choo, Marc Aurel Schnabel, Walaiporn Nakapan, Mi Jeong Kim and Stanislav Roudavski (Eds.)
year 2016
title Living Systems and Micro-Utopias: Towards Continuous Designing
source Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, 918 p.
doi https://doi.org/10.52842/conf.caadria.2016
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring1 capabilities, architectural design needs to extend beyond the form and function of things in contained projects and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. Manipulation of continuity requires holistic and persistent design involvements. In other words, “designers should become the facilitators of flow, rather than the originators of maintainable ‘things’ such as discrete products or images.
series CAADRIA
type normal paper
last changed 2022/09/09 08:55

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
doi https://doi.org/10.52842/conf.caadria.2016.415
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_549
id caadria2016_549
authors Fischer, Thomas and Christiane M. Herr
year 2016
title Parametric Customisation of A 3D Concrete Printed Pavilion
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 549-558
doi https://doi.org/10.52842/conf.caadria.2016.549
summary Advances in 3D printing technology have reached architectural scales with 3D concrete printing, a digitally controlled fabrication process in which fibre-reinforced concrete is deposited layer-by-layer to fabricate building elements. In this paper we present a brief overview of key concrete 3D printing related research development efforts, followed by a report on a research project into the parametric online customisation and fabrication of small 3D concrete printed pavilions. The research project is set in, and addresses possibilities and constraints of, the developing local Chinese construction context.
keywords 3D concrete printing; parametric design; digital fabrication; online customisation; China
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2016_819
id caadria2016_819
authors Foulcher, Nicholas C.; Hedda H. Askland and Ning Gu
year 2016
title Disruptions: Impact of Digital Design Technologies on Continuity in Established Design Process Paradigms
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 819-828
doi https://doi.org/10.52842/conf.caadria.2016.819
summary This paper aims to provide a critical understanding of the discipline of architectural education, exploring how digital technology forms part of two Australian architecture schools. Generally accepted as the unbroken and consistent existence or operation of something over a period of time, continuity represents stability without interrup- tion. In the context of architectural design education, continuity aligns almost symbiotically with the design process; a system that facilitates a continuous loop of input, output and feedback for the designer— from defining the brief, collecting information, synthesising and pre- senting a design proposal. Preliminary findings of a larger research study that investigates the role of technology in architecture educa- tion, suggest that cultural patterns of technology adoption and valua- tion exist, valorising particular tools and establishing a framework for design teaching and practice that might disrupt the continuity of stu- dents’ design process. Moreover, the study shows evidence of a dis- ruption of continuity in design school narratives, emphasising the need to rethink design pedagogy and the place of technology herein. Reflecting on these observations, this paper explores the question: when the tools of digital technology challenge the established design process paradigm of an architectural school, how do educators re- spond to such a disruption in continuity?
keywords Digital design technology: student learning; course delivery; perception; phenomenology
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia16_478
id acadia16_478
authors Franzke, Luke; Rossi, Dino; Franinovic, Karmen
year 2016
title Fluid Morphologies: Hydroactive Polymers for Responsive Architecture
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 478-487
doi https://doi.org/10.52842/conf.acadia.2016.478
summary This paper describes Hydroactive Polymers (HAPs), a novel way of combining shape-changing Electroactive Polymers (EAPs) and water for potential design and architectural explorations. We present a number of experiments together with the Fluid Morphologies installation, which demonstrated the materials through an interactive and sensory experience. We frame our research within the context of both material science and design/architecture projects that engage the unique material properties of EAPs. A detailed description of the design and fabrication process is given, followed by a discussion of material limitations and potential for improving robustness and production. We demonstrate fluid manipulation of light and shadow that would be impossible to achieve with traditional electromechanical actuators. Through the development of this new actuator, we have attempted to advance the accessibility of programmable materials for designers and architects to conduct hands-on experiments and prototypes. We thus conclude that the HAP modules hold a previously unexplored yet promising potential for a new kind of shape-changing, liquid-based architecture
keywords active materials, electroactive polymers, programmable materials, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id sigradi2016_507
id sigradi2016_507
authors Goldemberg, Eric
year 2016
title Arquitectura Sónica de Pulsación digital: Dise?o interdisciplinar paramétrico y fabricación digital aplicada a instrumentos musicales e instalaciones sonoras []
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.58-64
summary This paper proposes to demonstrate the capacity of parametric design and digital fabrication as catalysts for new sensorial experiences, in the context of an approach to the field of experimental design of body architectures. Projects thate architecture and music by means of technological innovations offer new possibilities for artistic productions therefore a new model of inter-disciplinar integration is proposed through this investigation. Through the analysis of this kind of work, new fields of design can be teased out and proposed as manifestations of the expanded field of architecture.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia23_v3_39
id acadia23_v3_39
authors Goti, Kyriaki; A. Scelsa, Jonathan; Rossi, Natalia; Wang, Wei; Palaci, Arthur
year 2023
title Bric(k)olage: Spoliated Masonry C+D Waste
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The 2016 US Environmental Protection Agency reported that 23.1 million tons of broken pieces of concrete waste are annually discarded from new construction sites (EPA -2) and in example states in the north american context only 6.6% of C&D concrete is recycled; the rest is thrown out in landfills as it is labeled “contaminated or too hard to process on a large scale.” (CT DOE 25) Relatively little investigation has occurred in how this material could reappear in the architectural project that might honor its intrinsic broken quality as a part of its materiality within a life-cycle of continual usage. This project speaks towards a problematic Habit of the Anthropocene in how we construct buildings placing intrinsic cultural value on new parts over the broken and old due to economic efficiencies.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
wos WOS:000402063700031
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2016_814
id sigradi2016_814
authors Herrera, Pablo C.
year 2016
title Artesanía en Latinoamérica: Experiencias en el contexto de la Fabricación Digital [Artisanship in Latin America: Experiences in the context of Digital Fabrication]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.426-432
summary In moments when the artisanship tradition seems to disappear because of industrial production, we analyze cases where digital fabrication and visual programming were used in Latin American craft, encouraged by architects with skills in digital tools. The situations confront artisans with access to digital platforms and internet, use of learned skills, and the need to modify the technological level in their products and processes. Regional initiatives, which could change contemporary design history in the region with the establishing of a trans-disciplinary systematized synergy, show that traditional materials are used and unique components maintain their originality, from a region that attempts to enter into new global markets.
keywords Artisan; Latin America; Digital Fabrication; Craft
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_082
id sigradi2017_082
authors Itao Palos, Karine; Gisela Belluzzo de Campos
year 2017
title A resiliência na tipografia digital: Interações propiciadas por programas generativos [Resilience in digital typography: Interactions provided by generative programs]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.568-574
summary This article aims to describe the ephemeral qualities that typography acquires in the digital context, caused by the polyvalence of the algorithmic code, which, from generative programming, allows the user to interact with the typographic object. These reflection are realized through the study of four projects: “Lettree” (2004), “Pyrographie” (2005), “Falling in Love” (2016) and “He liked Thick Word Soup” (2014). The observations were made by drawing a comparison between the concept of “matter” in the computational scenario proposed by the design philosopher Vilém Flusser (2015) and the quality of “fluidity” observed in the images created by digital generative programs.
keywords Typography; Interaction; Generative Systems; Design; Resilience.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia16_34
id acadia16_34
authors Johnson, Jason S.; Parker, Matthew
year 2016
title Architectural Heat Maps: A Workflow for Synthesizing Data
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 34-33
doi https://doi.org/10.52842/conf.acadia.2016.034
summary Over the last 5 years, large-scale ‘data dumps’ of architectural production have been made available online through project-specific websites (mainly competitions) and architectural aggregation/dissemination sites like Architizer, Suckerpunch, and Archinect. This reinforces the broader context of Ubiquitous Simultaneity, in which large amounts of data are continuously updated and easily accessed through a dizzying array of mobile devices. This condition is being exploited by sports leagues and financial speculators through the development of tools that collect, visualize, and analyze historical data for the purpose of producing speculative predictive simulations that could lead to strategies for enhanced performance. We explore the development of a workflow for deploying computer vision, SIFT algorithms, image aggregation, and heteromorphic deformation as a design strategy. These techniques have all been developed separately for various applications and here we combine them in such a way as to allow for the embedding of the historical and speculative artifacts of architectural production into newly formed three-dimensional architectural bodies. This work builds on past research, which resulted in a more two-dimensional image-based mapping and translation process found in existing imaging protocols for projects like Google Earth, and transitions towards the production of data-rich formal assemblies. Outliers and concentrations of visual data are exploited as a means to encourage innovation within the production of architecture.
keywords historical and speculative data, generative design, computer vision, ubiquitous simultaneity, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ijac201614205
id ijac201614205
authors Leitao, Anto?nio; Ines Caetano and Hugo Correia
year 2016
title Processing architecture
source International Journal of Architectural Computing vol. 14 - no. 2, 147-157
summary Programming promotes creative freedom but might require considerable effort to learn. The Processing language was created to simplify this learning process. Due to its graphical capabilities, the language has become very popular among the electronic arts and design communities. Unfortunately, this popularity could not be extended to the architecture community, which relies on traditional heavyweight computer-aided design and building information modeling applications that cannot be programmed using Processing. As a result, it becomes difficult for architects to take advantage of Processing. To solve this problem, we propose an implementation of Processing that runs in the context of the most used computer-aided design tools in architecture. Our implementation allows Processing to generate two- or three-dimensional models that are directly usable for architectural work. To this end, we also propose extensions to the language, including three-dimensional modeling primitives that dramatically simplify the effort needed for developing large and complex architectural models with Processing.
keywords Generative Design, Programming, Processing, Architecture, 3D Modeling
series journal
last changed 2016/06/13 08:34

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