CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_071
id ecaade2016_071
authors Ham, Jeremy, Schnabel, Marc Aurel, Harvey, Lawrence and Prohasky, Daniel
year 2016
title 'Starting with Nothing' and 'Ending up with Something' - Musical Improvisation and Parametric Spatial Design Improvisation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 377-386
doi https://doi.org/10.52842/conf.ecaade.2016.1.377
wos WOS:000402063700042
summary Musical improvisation is a complex field of the study of creativity wherein the musician - according to jazz pianist Herbie Hancock - improvises by 'starting with nothing' and 'ending up with something'. We explore a 'Musico-Spatial Design' creative practice design research project that uses parametric spatial design tools to research musical improvisation, then takes knowledge gained from this process to illuminate aspects of improvisation within parametric spatial design processes. Our investigation of musical and parametric spatial design improvisation provides insights into how both novices and experts engage in improvisation and how they don't really 'start with nothing' but bring into the design conversation a varying range of referents to inform designerly intent.
keywords Parametric Spatial Design; Musical Improvisation; Scripting ; Creative process
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia16_402
id acadia16_402
authors Pinochet, Diego
year 2016
title Antithetical Colloquy: From operation to interaction in digital fabrication
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 402-411
doi https://doi.org/10.52842/conf.acadia.2016.402
summary This paper, introduces a cybernetic approach to digital design and fabrication by embracing aspects of embodied interaction, behavior and communication between designers and machines. To do so, it proposes the use of body gestures, digital/tangible interfaces and Artificial Intelligence to create a more reciprocal way of making. The goal is to present a model of designing and making as a ‘conversation’ instead a mere dialog from creator to executor of a predefined plan to represent an idea. In other words, this paper proposes a platform for interaction between two antithetical worlds—one binary/deterministic and the other perceptual/ambiguous—by focusing in the exploratory aspects of design and embracing aspects of improvisation, ambiguity, imprecision and discovery in the development of an idea.
keywords compuatational making, computational design, interactive fabrication, digital fabrication
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id sigradi2016_766
id sigradi2016_766
authors Riether, Gernot
year 2016
title A Public Space for the Digital Age
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.260-265
summary With Information Technology such as smart phones we use public urban space differently. For example prior to cell phones people would meet in a public space by agreeing on a specific meeting location and time. Using cell phones people meet more spontaneous. Cell phones also allow people to be engaged in a very private phone conversation in the middle of a public space. In spite of information technology creating new uses for public space urban planners are still relying on old paradigms in designing and constructing it. A workshop was formulated around the question: How can we design urban spaces for a digital culture? The achieved outcome of the workshop was the design and realization of a public space that addresses this challenge. To do that students were asked to come up with new functions for public spaces, test materials, help seeking for funding and creating partnerships with the city, the industry and nonprofit organizations. During the duration of a one-semester timeframe the studio was facing a series of challenges dealing with the design, fabrication and realization of an urban space. This paper will describe the challenges of designing urban spaces for a digital culture, the structure of the workshop, the interventions made during the process and the final project, an urban landscape titled “Urban Blanket” that was build in Midtown Atlanta.
keywords Public Space; Information Technology; Digital Fabrication; Thermoforming; Simulation
series SIGRADI
email
last changed 2021/03/28 19:59

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