CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 616

_id ecaade2016_230
id ecaade2016_230
authors Holland, Alexander and Roudavski, Stanislav
year 2016
title Design Tools and Complexity: Mobile Games and Collective Imagination
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 555-564
doi https://doi.org/10.52842/conf.ecaade.2016.2.555
wos WOS:000402064400056
summary This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.
keywords infrastructuring; virtual riding environments; collective imagination; provocating games; design negotiation; mobile games; urban cycling
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
wos WOS:000402063700054
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2016_558
id sigradi2016_558
authors Paula, Frederico Braida Rodrigues de; Zancaneli, Mariana Alves
year 2016
title As Dinâmicas Arquitetônicas e Urbanísticas nos Videogames: do Lúdico ? Construç?o de uma Intelig?ncia Coletiva sobre os Espaços das Cidades [The architectural and urban dynamics in video games: from the playful until the construction of a collective intelligence on the spaces of cities]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.944-948
summary The aim of this paper is to show that video games, especially those played on a network, interconnected on the Internet can contribute to the formation of a collective intelligence on the spatiality of cities and urban lifestyles. Therefore, the article presents a mapping of the relationship between Videogames Design, Architecture and Urbanism, from four categories of analysis, showing the games as tools for building a collective intelligence, especially after widespread access to computers, Internet, smartphones and locative media.
keywords Videogames; Digital games; ArchitectureandUrbanism; Cities; Crowdthinking
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
wos WOS:000402063700071
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_063
id ecaade2016_063
authors Al-Qattan, Emad, Galanter, Philip and Yan, Wei
year 2016
title Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2016.2.621
wos WOS:000402064400063
summary This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.
keywords Physical Computing; Parametric Design; BIM; Tangible UI
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_105
id ecaade2016_105
authors Bialkowski, Sebastian and Kepczynska-Walczak, Anetta
year 2016
title IT Driven Architectural Design for All?
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 283-290
doi https://doi.org/10.52842/conf.ecaade.2016.1.283
wos WOS:000402063700032
summary This paper discusses teaching parametric design as a supportive method of introducing design logic. Two case studies have been described, analysed and concluded. The first case study focuses on a workshop based design of a parametric pavilion, which resulted of building 1:1 scale object. The second case study concentrates on the academic compulsory course providing parametric design knowledge based on a particular topic imposed by tutors. In both cases the main purpose was to get students being accustomed to a different way of thinking, to open their minds to new approaches to design process and to demonstrate a connection between programming skills and imagination capabilities. Each of the cases returned valuable guidelines for design studio pedagogy which has also been revealed in this paper.
keywords design logic; parametric; design pedagogy
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2016_098
id ecaade2016_098
authors Bia³kowski, Sebastian
year 2016
title Structural Optimisation Methods as a New Toolset for Architects
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 255-264
doi https://doi.org/10.52842/conf.ecaade.2016.2.255
wos WOS:000402064400025
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. The review of architectural approaches utilising engineering methods will be supplemented by the author's own solution for that particular problem. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
keywords topology optimization; design support tools; complex geometries; finite element method; CUDA
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_118
id ecaade2016_118
authors Cannaerts, Corneel
year 2016
title Coding as Creative Practice
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 397-404
doi https://doi.org/10.52842/conf.ecaade.2016.1.397
wos WOS:000402063700044
summary This paper looks into coding as a creative practice within architecture, more specifically into textual and graphical coding as a practitioner during the design process. It argues that coding is not a mere tool for designing but a particular design medium, with its own affordances and resistances. Using code as a design medium provides a specific form of feedback, it influences the design process and its outcomes. Code is a technological and conceptual support for design thinking. In other words, code and coding can be ascribed agency in architectural design. This research is based on a number of cases from design practice and teaching, ranging from small design experiments, developing software tools for specific design projects and teaching workshops. The cases are grouped into three metaphors, each describing a particular aspect of coding as a design medium.
keywords coding; sketching; tooling; structuring
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2016_074
id ecaade2016_074
authors Das, Subhajit, Day, Colin, Dewberry, Michael, Toulkeridou, Varvara and Hauck, Anthony
year 2016
title Automated Service Core Generator in Autodesk Dynamo - Embedded Design Intelligence aiding rapid generation of design options
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 217-226
doi https://doi.org/10.52842/conf.ecaade.2016.2.217
wos WOS:000402064400021
summary Building design entails an intuitive and informative exploration of an architect involving iterative refinement of design ideas till client objectives, and priorities are satisfied. Similarly, service cores in a building are designed through the exploration of multifarious design options each with different performative metrics regarding accessibility, efficiency, cost, feasibility, etc. As the current process is labor-intensive, manual & dependent on the expertise of the architect, the search space leading to the selection of an optimal design alternative is very limited. This paper describes Service Core Generator (SCG) library in Autodesk Dynamo enabling automated generation of service core models for varied building shell geometry types (limited to orthogonal profiles). The tool described encodes explicit and implicit domain knowledge into the system facilitating service core models for buildings across varied scale with use type's including offices, hotels or residential buildings.
keywords Design Alternatives; Geometry Analysis; Parametric Modelling; Design Tools; Design Automation;
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_078
id ecaade2016_078
authors Das, Subhajit, Zolfagharian, Samaneh, Nourbakhsh, Mehdi and Haymaker, John
year 2016
title Integrated Spatial-Structural Optimization in the Conceptual Design Stage of Project - A tool to generate and optimize design solutions aiding informed decision making for Architects, Engineers and Stakeholders
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 117-126
doi https://doi.org/10.52842/conf.ecaade.2016.2.117
wos WOS:000402064400011
summary Healthcare design projects require the careful integration of spatial and structural requirements. Today, design teams typically resolve these requirements in two separate, largely sequential steps. In the first step, architects leverage their experience and vision to develop space plans that address program and goals. Next, based on the architect's recommended design, engineers generate and refine a structural design to address structural requirements. This manual process produces a very limited number of non optimal spatial and structural design solutions with unclear decision rationale. This paper presents the Integrated Spatial-Structural Optimization (ISSO) decision making methodology. ISSO supports design teams by helping them generate, analyze, and manage a vast number of integrated spatial and structural solutions. ISSO features a bi-level optimization workflow that has been customized for spatial and structural design of healthcare facilities. The paper describes implementation in the Dynamo parametric modeling platform, and retrospective validation of the algorithm and workflow on an industry case study to demonstrate how ISSO can help design teams generate, analyze, and manage more conceptual design options.
keywords Spatial Design; Generative Design; Design Optimization; Facility Planning; Design Tools; Design Automation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_033
id ecaade2016_033
authors Dokonal, Wolfgang, Knight, Michael and Dengg, Ernst
year 2016
title VR or Not VR - No Longer a Question?
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 573-579
doi https://doi.org/10.52842/conf.ecaade.2016.2.573
wos WOS:000402064400058
summary Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools.
keywords Virtual Reality; Google Cardboard; Low Cost Interfaces
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_208
id ecaade2016_208
authors Dounas, Theodoros and Spaeth, Benjamin
year 2016
title Ubiquitous Digital Repositories In the Design Studio - A Case study
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 241-249
doi https://doi.org/10.52842/conf.ecaade.2016.1.241
summary The paper investigates the usability and effect of a ubiquitous digital repository in the architectural design process. Acknowledging the post-digital era where students work with diverse media either digital or analogue, the project explores the suitability of a digital log in augmenting conceptual thinking, feedback provision and intellectual exchange by means of a studio in an architectural undergraduate course. Students integrate a digital log into their workflow resolving a design task of an architectural studio. A server-based repository serves as students' individual archive as well as a share-point for peer-students' informal exchange and tutors' feedback. The conclusion of the study is that sketching and organization habits from the analog media the students have learned persist even with a more digitally inclined generation. The use of digital tools that obliterate the analog-digital division, holding the best of both worlds are still subject to the constraints of timely introduction in the curriculum, cultural resistance in terms of organization of a project and more so void of experimentation in their use by students.
keywords digital repositories; Design Studio; hybrid media
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_114
id ecaade2016_114
authors Erdine, Elif and Kallegias, Alexandros
year 2016
title Calculated Matter - Algorithmic Form-Finding and Robotic Mold-Making
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 163-168
doi https://doi.org/10.52842/conf.ecaade.2016.1.163
wos WOS:000402063700018
summary The paper addresses a specific method for the production of custom-made, differentiated moulds for the realization of a complex, doubly-curved wall element during an international three-week architectural programme, Architectural Association (AA) Summer DLAB. The research objectives focus on linking geometry, structure, and robotic fabrication within the material agency of concrete. Computational workflow comprises the integration of structural analysis tools and real-time form-finding methods in order to inform global geometry and structural performance simultaneously. The ability to exchange information between various simulation, modelling, analysis, and fabrication software in a seamless fashion is one of the key areas where the creation of complex form meets with the simplicity of exchanging information throughout various platforms. The paper links the notions of complexity and simplicity throughout the design and fabrication processes. The aim to create a complex geometrical configuration within the simplicity of a single material system, concrete, presents itself as an opportunity for further discussion and development.
keywords robotic fabrication; custom form-work; generative design; structural analysis; concrete
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_169
id ecaade2016_169
authors Garcia, Manuel Jimenez
year 2016
title Soft Modelling - Open source Java application for flexible structural systems
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 265-274
doi https://doi.org/10.52842/conf.ecaade.2016.2.265
wos WOS:000402064400026
summary Contemporary advanced simulation software allow for a higher accuracy in the understanding of material behaviour. The increase in computational power is enabling designers to get much closer to real time physical simulations, which facilitates the inheritance of those tools in their design workflows.However, the use of those tools is normally limited to a series of specific steps within the entire workflow, rather than a feature integrated in the design process itself.Softmodelling is an open source Java application which aims to bridge this gap by seamlessly integrating physical simulations in every step of the design process, giving designers the ability to not only test structural behaviours of a given output, but also allow them to design while taking both structural stability and material behaviour into account at every stage.This paper will discuss the design and evolution of the software, as well as showcase physical prototypes which explore the possibilities of such design methods. These projects are fundamental in materialising the evolution of Softmodelling, towards becoming an application that does not only enable the design of flexible elements, but also facilitates their manufacturing and assembly into large scale structures.
keywords Particle-spring systems; Dynamic relaxation; Physics Simulation; Flexible materials; Discrete Computation; Open source; Design Software
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_006
id ecaade2016_006
authors Gomaa, Mohamed and Jabi, Wassim
year 2016
title Evaluating Daylighting Analysis of Complex Parametric Facades
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 147-156
doi https://doi.org/10.52842/conf.ecaade.2016.2.147
wos WOS:000402064400014
summary Lighting analysis tools have proven their ability in helping designers provide functional lighting, increase comfort levels and reduce energy consumption in buildings. Consequently, the number of lighting analysis software is increasing and all are competing to provide credible and rigorous analysis. The rapid adoption of parametric design in architecture, however, has resulted in complex forms that make the evaluation of the accuracy of digital analysis more challenging. This study aims to evaluate and compare the performance of daylighting analysis in two industry standard software (Autodesk Revit and 3ds Max) when analysing the daylighting of complex parametric façade patterns. The study has shown that, generally, both Revit and 3ds Max underestimate illuminance values when compared to physical scaled models. 3ds Max was found to outperform Revit when simulating complex parametric patterns, while Revit was found to outperform 3ds Max when simulating simple fenestration geometries. As a general conclusion, the rapid progress of parametric modelling, integrated with fabrication technologies, has made daylighting analysis of complex geometries more challenging. There is a need for more sophisticated algorithms that can handle the increased level of complexity as well as further verification studies to evaluate the accuracy claims made by software vendors.
keywords Daylighting analysis evaluation; Parametric patterns; Revit; 3ds Max; Complex façades
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2017_053
id ecaade2017_053
authors Gül, Leman Figen
year 2017
title Studying Architectural Massing Strategies in Co-design - Mobile Augmented Reality Tool versus 3D Virtual World
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 703-710
doi https://doi.org/10.52842/conf.ecaade.2017.2.703
summary Researchers attempt to offer new design tools and technologies to support design process facilitating alternative visualization and representation techniques. This paper describes a comparison study that took place in the Department of Architecture, at the Istanbul Technical University between 2016-2017. We compare when architects designed mass volumes of buildings in an marker-based mobile Augmented Reality (AR) application with that of when they used a collaborative 3D Virtual World. The massing strategy in the AR environment was an additive approach that is to collaboratively design the small parts to make the whole. Alignment and arrangement of the parts were not the main concerns of the designers in AR, instead the functional development of the design proposal, bodily engagements with the design representation, framing and re-framing of the given context and parameters become the discussion topics.
keywords Augmented reality, virtual world, massing strategies; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_071
id ecaade2016_071
authors Ham, Jeremy, Schnabel, Marc Aurel, Harvey, Lawrence and Prohasky, Daniel
year 2016
title 'Starting with Nothing' and 'Ending up with Something' - Musical Improvisation and Parametric Spatial Design Improvisation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 377-386
doi https://doi.org/10.52842/conf.ecaade.2016.1.377
wos WOS:000402063700042
summary Musical improvisation is a complex field of the study of creativity wherein the musician - according to jazz pianist Herbie Hancock - improvises by 'starting with nothing' and 'ending up with something'. We explore a 'Musico-Spatial Design' creative practice design research project that uses parametric spatial design tools to research musical improvisation, then takes knowledge gained from this process to illuminate aspects of improvisation within parametric spatial design processes. Our investigation of musical and parametric spatial design improvisation provides insights into how both novices and experts engage in improvisation and how they don't really 'start with nothing' but bring into the design conversation a varying range of referents to inform designerly intent.
keywords Parametric Spatial Design; Musical Improvisation; Scripting ; Creative process
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
wos WOS:000402063700031
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

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