CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 623

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
doi https://doi.org/10.52842/conf.caadria.2016.343
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia16_44
id acadia16_44
authors Sanchez, Jose
year 2016
title Combinatorial design: Non-parametric computational design strategies
doi https://doi.org/10.52842/conf.acadia.2016.044
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 44-53
summary This paper outlines a framework and conceptualization of combinatorial design. Combinatorial design is a term coined to describe non-parametric design strategies that focus on the permutation, combination and patterning of discrete units. These design strategies differ substantially from parametric design strategies as they do not operate under continuous numerical evaluations, intervals or ratios but rather finite discrete sets. The conceptualization of this term and the differences with other design strategies are portrayed by the work done in the last 3 years of research at University of Southern California under the Polyomino agenda. The work, conducted together with students, has studied the use of discrete sets and combinatorial strategies within virtual reality environments to allow for an enhanced decision making process, one in which human intuition is coupled to algorithmic intelligence. The work of the research unit has been sponsored and tested by the company Stratays for ongoing research on crowd-sourced design.
keywords non-parametric computational design strategies, permutations, combinatorics, building systems, game design, crowdsourcing, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2016_078
id ecaade2016_078
authors Das, Subhajit, Zolfagharian, Samaneh, Nourbakhsh, Mehdi and Haymaker, John
year 2016
title Integrated Spatial-Structural Optimization in the Conceptual Design Stage of Project - A tool to generate and optimize design solutions aiding informed decision making for Architects, Engineers and Stakeholders
doi https://doi.org/10.52842/conf.ecaade.2016.2.117
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 117-126
summary Healthcare design projects require the careful integration of spatial and structural requirements. Today, design teams typically resolve these requirements in two separate, largely sequential steps. In the first step, architects leverage their experience and vision to develop space plans that address program and goals. Next, based on the architect's recommended design, engineers generate and refine a structural design to address structural requirements. This manual process produces a very limited number of non optimal spatial and structural design solutions with unclear decision rationale. This paper presents the Integrated Spatial-Structural Optimization (ISSO) decision making methodology. ISSO supports design teams by helping them generate, analyze, and manage a vast number of integrated spatial and structural solutions. ISSO features a bi-level optimization workflow that has been customized for spatial and structural design of healthcare facilities. The paper describes implementation in the Dynamo parametric modeling platform, and retrospective validation of the algorithm and workflow on an industry case study to demonstrate how ISSO can help design teams generate, analyze, and manage more conceptual design options.
wos WOS:000402064400011
keywords Spatial Design; Generative Design; Design Optimization; Facility Planning; Design Tools; Design Automation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_099
id ecaade2016_099
authors Guerritore, Camilla and Duarte, José Pinto
year 2016
title Manifold Façades - A grammar-based approach for the adaptation of office buildings into housing
doi https://doi.org/10.52842/conf.ecaade.2016.2.189
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 189-198
summary This article focuses on the use of shape grammars in rehabilitation processes to transform existing, obsolete building stocks into required building types. It is described how a grammar-based transformation methodology can lead to the development of a design tool that enables the exploration of preliminary design solutions and the evaluation of their impact in terms of massing, functional programme and, eventually, cost and energetic behaviour. The goal is to assess the capacity of an existing building to be adapted to a different use. The article is focused on the transformation grammar. In particular, it is investigated the transformation of "office building types" into "residential building types", aiming at defining a quicker and more informed decision-making process. Future work will be concerned with evaluating the performance of the solutions generated by the grammar.
wos WOS:000402064400018
keywords Rehabilitation; office buildings; adaptive reuse; addition strategy; shape grammars
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_333
id caadria2016_333
authors Schubert, Gerhard; Benjamin Strobel and Frank Petzold
year 2016
title Tangible Mixed Realty: Interactive Augmented Visualisation of Digital Simulation in Physical Working Models
doi https://doi.org/10.52842/conf.caadria.2016.333
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 333-342
summary The implications of architectural design decisions are in many cases hard to predict and envisage. As architectural tasks grow more complex and the design of architecture shifts away from the de- sign of end products towards the steering of dynamic processes, new ways of coping with complexity in the design and planning process are needed. Taking this as its starting point, as well as the need for ar- chitects to use familiar, established design tools, the CDP research group is working on new ways of supporting the design decision- making process with objective information so that designers are better able to manage these complexities. The focus of the group lies on di- rectly coupling interactive simulations and analyses with established design tools. This paper discusses a central problem in this context: how to present complex calculation results directly within a physical 3D-model. The approach described, as evidenced by the realized pro- totype, shows clearly that directly coupling real and digital infor- mation using interactive augmented visualization presents immense possibilities for managing the complexity of planning processes.
keywords Design support, simulations, computational design, urban planning, augmented reality
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia16_382
id acadia16_382
authors Lopez, Deborah; Charbel, Hadin; Obuchi, Yusuke; Sato, Jun; Igarashi, Takeo; Takami, Yosuke; Kiuchi, Toshikatsu
year 2016
title Human Touch in Digital Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.382
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 382-393
summary Human capabilities in architecture-scaled fabrication have the potential of being a driving force in both design and construction processes. However, while intuitive and flexible, humans are still often seen as being relatively slow, weak, and lacking the exacting precision necessary for structurally stable large-scale outputs—thus, hands-on involvement in on-site fabrication is typically kept at a minimum. Moreover, with increasingly advanced computational tools and robots in architectural contexts, the perfection and speed of production cannot be rivaled. Yet, these methods are generally non-engaging and do not necessarily require a skilled labor workforce, bringing to question the role of the craftsman in the digital age. This paper was developed with the focus of leveraging human adaptability and tendencies in the design and fabrication process, while using computational tools as a means of support. The presented setup consists of (i) a networked scanning and application of human movements and human on-site positioning, (ii) a lightweight and fast-drying extruded composite material, (iii) a handheld “smart” tool, and (iv) a structurally optimized generative form via an iterative feedback system. By redistributing the roles and interactions of humans and machines, the hybridized method makes use of the inherently intuitive yet imprecise qualities of humans, while maximizing the precision and optimization capabilities afforded by computational tools—thus incorporating what is traditionally seen as “human error” into a dynamically engaging and evolving design and fabrication process. The interdisciplinary approach was realized through the collaboration of structural engineering, architecture, and computer science laboratories.
keywords human computer interaction and design, craft in design, tool streams and tool building, cognate streams, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id acadia16_34
id acadia16_34
authors Johnson, Jason S.; Parker, Matthew
year 2016
title Architectural Heat Maps: A Workflow for Synthesizing Data
doi https://doi.org/10.52842/conf.acadia.2016.034
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 34-33
summary Over the last 5 years, large-scale ‘data dumps’ of architectural production have been made available online through project-specific websites (mainly competitions) and architectural aggregation/dissemination sites like Architizer, Suckerpunch, and Archinect. This reinforces the broader context of Ubiquitous Simultaneity, in which large amounts of data are continuously updated and easily accessed through a dizzying array of mobile devices. This condition is being exploited by sports leagues and financial speculators through the development of tools that collect, visualize, and analyze historical data for the purpose of producing speculative predictive simulations that could lead to strategies for enhanced performance. We explore the development of a workflow for deploying computer vision, SIFT algorithms, image aggregation, and heteromorphic deformation as a design strategy. These techniques have all been developed separately for various applications and here we combine them in such a way as to allow for the embedding of the historical and speculative artifacts of architectural production into newly formed three-dimensional architectural bodies. This work builds on past research, which resulted in a more two-dimensional image-based mapping and translation process found in existing imaging protocols for projects like Google Earth, and transitions towards the production of data-rich formal assemblies. Outliers and concentrations of visual data are exploited as a means to encourage innovation within the production of architecture.
keywords historical and speculative data, generative design, computer vision, ubiquitous simultaneity, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ascaad2016_017
id ascaad2016_017
authors Yazici, Sevil; David J. Gerber
year 2016
title Prototyping Generative Architecture - Experiments on Multi-Agent Systems, Environmental Performance and 3D Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 145-154
summary Computational design was developed to solve complex problems in architecture and to enable the establishment of systems with complex properties in a holistic manner. With the enhanced capabilities of computational design, there are possibilities to develop integrated approaches to adapt to multi-faceted design problems. Swarm-based multi-agent systems (MAS) are already used as generative bottom-up methods in various design operations, including form-finding and optimization. This study presents a systematic approach, in which multi-agent systems are informed by the environmental performance assessment data where the output is directly linked to the 3D printing process. The intent is to increase efficiency within the design and prototyping process by integrating performance and fabrication into the early stages of the design process. The proposed method has been applied as a case study to a diverse group of students and professionals. The results have proven that applying this systematic approach enabled the designers to achieve highly sophisticated, formal and organizational outputs, with enhanced spatial and geometric qualities.
series ASCAAD
email
last changed 2017/05/25 13:31

_id acadia16_106
id acadia16_106
authors Das, Subhajit; Day, Colin; Hauck, John; Haymaker, John; Davis, Diana
year 2016
title Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making
doi https://doi.org/10.52842/conf.acadia.2016.106
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 106-115
summary Design exploration in architectural space planning is often constrained by tight deadlines and a need to apply necessary expertise at the right time. We hypothesize that a system that can computationally generate vast numbers of design options, respect project constraints, and analyze for client goals, can assist the design team and client to make better decisions. This paper explains a research venture built from insights into space planning from senior planners, architects, and experts in the field, coupled with algorithms for evolutionary systems and computational geometry, to develop an automated computational framework that enables rapid generation and analysis of space plan layouts. The system described below automatically generates hundreds of design options from inputs typically provided by an architect, including a site outline and program document with desired spaces, areas, quantities, and adjacencies to be satisfied. We envision that this workflow can clarify project goals early in the design process, save time, enable better resource allocation, and assist key stakeholders to make informed decisions and deliver better designs. Further, the system is tested on a case study healthcare design project with set goals and objectives.
keywords healthcare spaces, facility layout design, design optimization, decision making, binary data tree structure, generative design, automated space plans
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ascaad2016_009
id ascaad2016_009
authors Elbasdi, Gulay; Sema Alaçam
year 2016
title An Investigation on Growth Behaviour of Mycelium in a Fabric Formwork
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 65-74
summary Most progress in designing mycelium-based material to date has been made by using petri dish and 3d printed geometries. In this study, reshaping capabilities of mycelium-based materials using fabric formwork is being discussed. This ongoing study is the result of a series of experiments about mycelium-based material that aims to investigate its potentials as free- form geometry. In this paper, we aim to make a comparison between initial and end shapes by implementing digital and analogue tools based on mycelium-based fabric formwork experiment. The physical experiment setup consists of different initial geometry alternatives and the deformation will be observed and measured numerically by time-based recording on top and section views. With the help of digital tools, experiments will be documented as a process of formation. We aim to discuss the potential of the usage of mycelium as a binding agent in free form geometry since mycelium acts as natural self-assembling glue. By doing so, structural potentials of the material, which is strengthened by mycelium hyphae, were examined. This study aims to contribute to the design research studies and scientific knowledge together to integrate living systems into the material design as encouraging collaborative interdisciplinary research, thereby positioning designer as a decision-maker from the very beginning of material design process.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2016_224
id ecaade2016_224
authors Gerber, David and Pantazis, Evangelos
year 2016
title Design Exploring Complexity in Architectural Shells - Interactive form finding of reciprocal frames through a multi-agent system
doi https://doi.org/10.52842/conf.ecaade.2016.1.455
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 455-464
summary This paper presents an integrated workflow for interactive design of shell structures, which couples structural and environmental analysis through a multi-agent systems (MAS) for design. The work lies at the intersection of architecture, engineering and computer science research, incorporating generative design with analytical techniques. A brief review on architectural shell structures and the structural logic of reciprocal frames is described. Through the morphological study of reciprocal frames locally we seek to inform the behavior of a MAS, which integrates form-finding techniques, with daylight factor analysis (DFA) and finite element analysis (FEA) on a global configuration. An experimental design is developed in order to explore the solution space of large span free form shells with varying topologies and boundary conditions, as well as identify the relationships between local design parameters of the reciprocal frames (i.e. number of elements, profile) and the analyses (i.e. stress distribution, solar radiation) for enabling the generation of different global design alternatives. The research improves upon design decision-making latency and certainty through harnessing geometric complexity and structural form finding for early stage design. Additionally, the research improves upon design outcomes by establishing a feedback loop between design generation, analysis and performance.
wos WOS:000402063700050
keywords Generative design; computational design; multi-agent systems; shell structures; reciprocal frames; form finding; parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
wos WOS:000402063700054
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_162
id ecaade2016_162
authors Heinrich, Mary Katherine and Ayres, Phil
year 2016
title Using the Phase Space to Design Complexity - Design Methodology for Distributed Control of Architectural Robotic Elements
doi https://doi.org/10.52842/conf.ecaade.2016.1.413
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 413-422
summary Architecture that is responsive, adaptive, or interactive can contain active architectural elements or robotic sensor-actuator systems. The consideration of architectural robotic elements that utilize distributed control and distributed communication allows for self-organization, emergence, and evolution on site in real-time. The potential complexity of behaviors in such architectural robotic systems requires design methodology able to encompass a range of possible outcomes, rather than a single solution. We present an approach of adopting an aspect of complexity science and applying it to the realm of computational design in architecture, specifically by considering the phase space and related concepts. We consider the scale and predictability of certain design characteristics, and originate the concept of a formation space extension to the phase space, for design to deal directly with materializations left by robot swarms or elements, rather than robots' internal states. We detail a case study examination of design methodology using the formation space concept for assessment and decision-making in the design of active architectural artifacts.
wos WOS:000402063700046
keywords phase space; complexity; attractor; distributed control
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_094
id ecaade2016_094
authors Kontovourkis, Odysseas and Konatzii, Panagiota
year 2016
title Optimization Process Towards Robotic Manufacturing in Actual Scale - The Implementation of Genetic Algorithms in the Robotic Construction of Modular Formwork Systems
doi https://doi.org/10.52842/conf.ecaade.2016.1.169
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 169-178
summary The application of optimization processes in architectural design has gained significant attention among architects and recently has become a driving force towards more robust, reliable as well as flexible design investigations. Such application, require handling of multiple parameters, aiming at finding the range of possible solutions in morphological or topological problems of optimization, mostly during the design decision-making process and under the influence of functional, environmental, structural, or other design criteria. This ongoing research investigation puts forward the hypothesis that optimization processes might be equally applied during the construction decision-making process where architectural systems are examined in terms of their ability to be statically efficient and easily manufactured through the use of robotic machines. This is important to exist within a bidirectional platform of communication where the design decision-making will inform decision taken during pre-construction stage and vise versa. In order to test our hypothesis, two case studies are developed that implements genetic algorithms to examine the geometric and static behavior as well as the construction ability of proposed flexible three-dimensional modular formworks and overall systems for concrete casting, aiming to be robotically manufactured in actual scale.
wos WOS:000402063700019
keywords Optimization process; genetic algorithms; robotic manufacturing; modular formwork system.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_353
id caadria2016_353
authors Yuan, Feng; Shuyi Huang and Tong Xiao
year 2016
title Physical and numerical simulation as a generative design tool
doi https://doi.org/10.52842/conf.caadria.2016.353
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 353-362
summary Environmentally sound and high-performance buildings are contributing towards a sustainable future. With increased density of contemporary urban space and the urgent desire to promote building performance, a better understanding of wind behaviour will positively influence future design explorations. In the traditional sequential ar- chitectural practice, there is a gap between design and performance simulation. This paper presents an experimental and systematic study of the performance-oriented design tools, strategies and workflows utilized in the concept prototyping of a high-rise building. It describes a new approach to incorporate wind tunnel testing, computational flu- id dynamics simulation as well as parametric software, sensors and open-source electronics platform into an accessible, interactive and low-cost form generation kit, rapidly evaluating the performance of potential design options in the early design stage. As indicated in this research, environmental simulation can be a decision-making tool, in- tegrating the concept of continuity into the design process.
keywords Environmental performance; building aerodynamics; wind tunnel testing; computational fluid dynamics
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2016_641
id caadria2016_641
authors Baerlecken, D.; K. Wright, J. Reitz, N. Mueller and B. Heiermann
year 2016
title Performative Agency of Materials: Matter agency of vernacular African pattern systems
doi https://doi.org/10.52842/conf.caadria.2016.641
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 641-650
summary This paper investigates an agency of materials through a design methodology that follows Martin Heidegger’s process of “Entbergen” or “unconcealing” as a non-instrumentalist understanding of tools and materials. This investigation takes place through the de- sign of a children’s theatre in South Africa where material innovation for architectural components is needed. The research studies vernacu- lar African patterns and their inherent behaviour when transferred to materials. The transference of pattern systems to architectural proto- types is discussed alongside the discussion of their technical and ar- chitectural performance criteria. Following Heidegger’s theory of “Entbergen” (“unconcealing”) the paper will demonstrate how making in this methodology becomes an “unconcealing”, which includes both digital and analogue means, linking the four causalities - causa mate- rialis, causa formalis, causa finalis, and causa efficiens – through the agency of material within an integrated process between all four caus- es. Making becomes a process in which form is generated through in- terventions within fields of forces and currents of materials, taking cause and agency into account, and standing in opposition to methods that are defined by a premeditated notion of an ideal outcome.
keywords African patterns, making, design build, design methodology
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_098
id ecaade2016_098
authors Bia³kowski, Sebastian
year 2016
title Structural Optimisation Methods as a New Toolset for Architects
doi https://doi.org/10.52842/conf.ecaade.2016.2.255
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 255-264
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. The review of architectural approaches utilising engineering methods will be supplemented by the author's own solution for that particular problem. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
wos WOS:000402064400025
keywords topology optimization; design support tools; complex geometries; finite element method; CUDA
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_352
id acadia16_352
authors Farahi, Behnaz
year 2016
title Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture
doi https://doi.org/10.52842/conf.acadia.2016.352
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 352-361
summary This paper describes the design process behind Caress of the Gaze, a project that represents a new approach to the design of a gaze-actuated, 3D printed body architecture—as a form of proto-architectural study—providing a framework for an interactive dynamic design. The design process engages with three main issues. Firstly, it aims to look at form or geometry as a means of controlling material behavior by exploring the tectonic properties of multi-material 3D printing technologies. Secondly, it addresses novel actuation systems by using Shape Memory Alloy (SMA) in order to achieve life-like behavior. Thirdly, it explores the possibility of engaging with interactive systems by investigating how our clothing could interact with other people as a primary interface, using vision-based eye-gaze tracking technologies. In so doing, this paper describes a radically alternative approach not only to the production of garments but also to the ways we interact with the world around us. Therefore, the paper addresses the emerging field of shape-changing 3D printed structures and interactive systems that bridge the worlds of robotics, architecture, technology, and design.
keywords eye-gaze tracking, interactive design, 3d printing, smart material, programmable matter, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia16_260
id acadia16_260
authors Schleicher, Simon; La Magna, Riccardo
year 2016
title Bending-Active Plates: Form-Finding and Form-Conversion
doi https://doi.org/10.52842/conf.acadia.2016.260
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 260-269
summary With this paper, the authors aim to contribute to the discourse on bending-active structures by highlighting two different design methods, form-finding and form-conversion. The authors compare the two methods through close analysis of bending-active plate structures, discussing their advantages and disadvantages based on three built case studies. This paper introduces the core ideas behind bending-active structures, a rather new structural system that makes targeted use of large elastic deformations to generate and stabilize complex geometrical forms based on initially planar elements. Previous research has focused mainly on form-finding. As a bottom-up approach, it begins with flat plates and recreates the bending and coupling process digitally to gradually determine the final shape. Form-conversion, conversely, begins with a predefined shape that is then discretized by strategic surface tiling and informed mesh subdivision, and which in turn considers the geometrical and structural constraints given by the plates. The three built case studies exemplify how these methods integrate into the design process. The first case study applies physical and digital form-finding techniques to build a chaise lounge. The latter two convert a desired shape into wide-spanning constructions that either weave multiple strips together or connect distant layers with each other, providing additional rigidity. The presented case studies successfully prove the effectiveness of form-finding and form-conversion methods and render a newly emerging design space for the planning, fabrication, and construction of bending-active structures.
keywords bending-active structures, form-conversion, form-finding, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:57

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