CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 622

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2016_074
id ecaade2016_074
authors Das, Subhajit, Day, Colin, Dewberry, Michael, Toulkeridou, Varvara and Hauck, Anthony
year 2016
title Automated Service Core Generator in Autodesk Dynamo - Embedded Design Intelligence aiding rapid generation of design options
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 217-226
doi https://doi.org/10.52842/conf.ecaade.2016.2.217
wos WOS:000402064400021
summary Building design entails an intuitive and informative exploration of an architect involving iterative refinement of design ideas till client objectives, and priorities are satisfied. Similarly, service cores in a building are designed through the exploration of multifarious design options each with different performative metrics regarding accessibility, efficiency, cost, feasibility, etc. As the current process is labor-intensive, manual & dependent on the expertise of the architect, the search space leading to the selection of an optimal design alternative is very limited. This paper describes Service Core Generator (SCG) library in Autodesk Dynamo enabling automated generation of service core models for varied building shell geometry types (limited to orthogonal profiles). The tool described encodes explicit and implicit domain knowledge into the system facilitating service core models for buildings across varied scale with use type's including offices, hotels or residential buildings.
keywords Design Alternatives; Geometry Analysis; Parametric Modelling; Design Tools; Design Automation;
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_053
id ecaade2017_053
authors Gül, Leman Figen
year 2017
title Studying Architectural Massing Strategies in Co-design - Mobile Augmented Reality Tool versus 3D Virtual World
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 703-710
doi https://doi.org/10.52842/conf.ecaade.2017.2.703
summary Researchers attempt to offer new design tools and technologies to support design process facilitating alternative visualization and representation techniques. This paper describes a comparison study that took place in the Department of Architecture, at the Istanbul Technical University between 2016-2017. We compare when architects designed mass volumes of buildings in an marker-based mobile Augmented Reality (AR) application with that of when they used a collaborative 3D Virtual World. The massing strategy in the AR environment was an additive approach that is to collaboratively design the small parts to make the whole. Alignment and arrangement of the parts were not the main concerns of the designers in AR, instead the functional development of the design proposal, bodily engagements with the design representation, framing and re-framing of the given context and parameters become the discussion topics.
keywords Augmented reality, virtual world, massing strategies; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2016_291
id caadria2016_291
authors Hotta, K. and A. Hotta
year 2016
title The Implementation of Programmable Architecture: Wireless Interaction with Dynamic Structure
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 291-299
doi https://doi.org/10.52842/conf.caadria.2016.291
summary True adaptability in architecture necessitates both dynamic hardware and software with the potential for continually renewable forms capable of all possible variations necessary for changing de- mands and conditions, without having to resort to one theoretically optimal solution. PA consists of both autonomous and subservient systems that maintain a constant homeostasis within its contained en- vironment. The information flow between the Genetic Algorithms (GA) and user input prompts this hybrid system to generate the conse- quent, ever-changing physical form, while continuously optimizing it for environmental stimuli. This paper proposes a smart strategy for a human interactive-cybernetic architecture in the context of K. Hotta’s Programmable Architecture (PA), aimed at enhancing GA’s capabili- ties in continuous self-modelling and facilitating human-computer in- terface.
keywords Human-computer interaction; user interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2016_ws-afuture
id ecaade2016_ws-afuture
authors Kim, Jaehwan, Schwartz, Mathew and Zarzycki, Andrzej
year 2016
title The Wave of Autonomous Mobility:Architecture Facilitating Indoor Autonomous Navigation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 53-58
doi https://doi.org/10.52842/conf.ecaade.2016.1.053
wos WOS:000402063700004
summary When considering architectural and urban responses to autonomous mobility, it becomes evident that the future strategies will have to include a significant transformation to the built environment, particularly the ways it operates and interacts with inhabitants. Designers will not only need to rethink formal and functional arrangements but also, and perhaps primarily, consider the environment--buildings and cities--as active and equal actors with adaptive and autonomous behaviors similarly to those people or self-driving cars manifest. This paper discusses initial planning and design strategies for the integration of autonomous vehicles and other forms of autonomous mobility into the built environment. Specifically, it looks into necessary steps required to develop infrastructure to a level of autonomy that can facilitate a next generation of wayfinding and mobility. A growing research area into smaller personal mobility vehicles that would revolutionize elderly and disabled mobility brings to the light the major technical challenges present in current building infrastructure.
keywords Autonomous Vehicle; Navigation; Localization; Smart Buildings; Smart Infrastructure
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2016_801
id sigradi2016_801
authors Matson, Carrie Wendt; Sweet, Kevin
year 2016
title Simplified for Resilience: A parametric investigation into a bespoke joint system for bamboo
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.405-411
summary Research reveals that most of the structural failures in a natural disaster are related to improper construction assembly methodologies related to human errors. This paper aims to reduce human errors in the building process by taking advantage of computational tools, and using a renewable building material. The research investigates the creation of a novel structural system for bamboo that is able to be repaired, replaced, altered, and easily assembled to restore any damaged building structure. Bamboo is an organic product with diameters that are irregular and unpredictable. The inconsistency in this natural product requires an adaptable construction methodology that responds to its organic nature. A customised joint system is created using parametric software that quickly adapts to the irregularity of the bamboo and are then fabricated using additive printing techniques. The parametric software gives unlimited control of the joint system based on the programmed relationships between the differentiations of each unique bamboo connection. Fabricating each unique joint gives a secure connection at each intersection facilitating an adaptable architecture, whilst reducing construction waste. This paper introduces the groundwork for the implementation of “on-site” manufacturing of a framework joint system. The manufacturing utilises the power and performance of a parametric platform with the technology of bespoke three-dimensionally printed joints – a flexible system that can respond to organic materials and natural external conditions
keywords Parametric design; Three-dimensional printing; Bamboo construction
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_238
id ecaade2016_238
authors Meagher, Mark and Langley, Phillip
year 2016
title TopoBIM: Web-based Spatial Topology for Early Design Participation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 663-672
doi https://doi.org/10.52842/conf.ecaade.2016.2.663
wos WOS:000402064400067
summary TopoBIM is a 3D web-based viewer for BIM data that facilitates the capture of stakeholder knowledge related to project requirements and constraints in early design. The software provides an interface for viewing 3D models and data for selected room types and adding topological annotations. The use of topological representation is proposed as a method for facilitating knowledge capture, allowing decisions about the details of plan layout to be deferred and widening the potential for participation in the early stage design process. Topological representation is widely employed in the engineering disciplines, but is not commonly used as a means of capturing schematic information in early design. TopoBIM is proposed as a methodology and workflow for the introduction of topology in early design, and as an example of lightweight, bespoke software that informs design by allowing stakeholders to perform specific tasks using BIM data, without the constraints and limiting complexity of BIM authoring environments.
keywords Early design; Topological representation; Participation; BIM; Knowledge capture
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2016_568
id sigradi2016_568
authors Pazmino, Ana Veronica; Cândido, Kariny Melo
year 2016
title Projeto de mobiliário livre dentro da licença creative common com processo produtivo por meio de encaixes [Furniture design free creative common license in with production process by means of fittings]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.954-960
summary The paper presents the development of free furniture - facilitating the distribution and design sharing within the Creative Commons license. The article shows the theoretical foundation of Creative Commons, Crowdsourcing, Crowdfounding and fittings. As a result of the article shows the design requirements to start the development phase and materialization and developed chair with these concepts.
keywords Chair; Creative; Commons; Fittings
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_561
id sigradi2016_561
authors Rodríguez Barros, Diana; Pablo Pellizzoni
year 2016
title Cultura Hacedor, Modelizador Paramétrico y Prototipado Digital. Un caso de prácticas didácticas en entorno post-digital en la carrera de Dise?o Industrial [Maker Movement, Parametric Modeling, Digital Prototype. A case of teaching]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.201-205
summary In post-digital, virtual and interconnected web environments, happen participatory actions and practices related to the concept of Collective Intelligence. Collaborative habits of creation and validation of knowledge are stimulated. Cognitive ecosystems are enabled facilitating participation in egalitarian environments. Are seen as propitius environments for the development of the Culture Maker / Maker Movement redefining innovative relationships between society, culture and technology. In this direction, we present a teaching practice done in the tii1-2 FAUD UNMdP, developed from the perspective of Design Thinking, in design lab mode and digital fabrication FabLab. Therefore, it enabled us to explore this trend that makes it easy to share the what, how and why is created.
keywords Didactics practices; Industrial Design; Maker Movement; Parametric Modeling; Digital Prototype
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
wos WOS:000402064400045
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_356
id sigradi2016_356
authors Borges, Marina Ferreira
year 2016
title A Fabricaç?o Digital e o Papel da Arquitetura para uma Mudança de Paradigma Tecno-Econômico no Setor da Construç?o Civil [Digital Fabrication in Brazil and the Role of Architecture for a Techno Economic Paradigm Shift in the Sector of Building Construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.290-296
summary This paper analyzes the possibilities brought by new digital technologies, architectural design and production for a paradigm shift in the construction sector. The methodology proposes to use evolutionary economy theory, that puts innovation as a key agent for change paradigms, to see connections between existing firms in the current paradigm and the connections that could be established for a new production paradigm through digital fabrication. For this, the role of the university and its potential for innovation, will also be analyzed, both to develop product technology, and to contextualize the technology being imported into a regional context.
keywords Building Construction; Digital Fabrication; Evolutionary Economy Theory
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_000
id caadria2016_000
authors Chien, Sheng-Fen; Seungyeon Choo, Marc Aurel Schnabel, Walaiporn Nakapan, Mi Jeong Kim and Stanislav Roudavski (Eds.)
year 2016
title Living Systems and Micro-Utopias: Towards Continuous Designing
source Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, 918 p.
doi https://doi.org/10.52842/conf.caadria.2016
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring1 capabilities, architectural design needs to extend beyond the form and function of things in contained projects and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. Manipulation of continuity requires holistic and persistent design involvements. In other words, “designers should become the facilitators of flow, rather than the originators of maintainable ‘things’ such as discrete products or images.
series CAADRIA
type normal paper
last changed 2022/09/09 08:55

_id sigradi2016_814
id sigradi2016_814
authors Herrera, Pablo C.
year 2016
title Artesanía en Latinoamérica: Experiencias en el contexto de la Fabricación Digital [Artisanship in Latin America: Experiences in the context of Digital Fabrication]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.426-432
summary In moments when the artisanship tradition seems to disappear because of industrial production, we analyze cases where digital fabrication and visual programming were used in Latin American craft, encouraged by architects with skills in digital tools. The situations confront artisans with access to digital platforms and internet, use of learned skills, and the need to modify the technological level in their products and processes. Regional initiatives, which could change contemporary design history in the region with the establishing of a trans-disciplinary systematized synergy, show that traditional materials are used and unique components maintain their originality, from a region that attempts to enter into new global markets.
keywords Artisan; Latin America; Digital Fabrication; Craft
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_839
id caadria2016_839
authors Ikeda, Yasushi; Keisuke Toyoda and Tsukasa Takenaka
year 2016
title The Pedagogical Meanings of an Experimental Full-Size Mock-Up of Computational Design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 839-848
doi https://doi.org/10.52842/conf.caadria.2016.839
summary Skill in the use of digital media tools is growing more im- portant in architectural education. However parametric objects in computational geometry or digital fabrication as an assist for project- based learning are not in themselves sufficient to extract the potential of computational design. When we consider the performance of a de- sign, or the fundamental purpose of parametric design toolsets in the contemporary context, education must act as a connecter to the ambi- tion of global sustainability. With regards to the advantage of compu- tational methodologies, students benefit by developing a holistic vi- sion of non-standardized assembly technology. This is particularly useful in overcoming problems of mass production, and with the crea- tion of interactive technology that is incrementally adaptable in the process of answering to unpredictable change. In this context, a com- prehensive understanding of digital tools as part of a holistic and eco- logical architectural design mindset is crucial for future designers. Exploring effective ways to guide students in the development of this capability is therefore important. This paper documents a recent effort in this direction through examples of education within a digital design studio. As a conclusion the paper discusses important factors in the encouragement of students as they develop a comprehensive under- standing of the use of digital design culture.
keywords Digital design studio; full-size mock-up; comprehensive capability; practical performance; project-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_135
id caadria2016_135
authors Min, Deedee A. and Ji-Hyun Lee
year 2016
title Finding relationships between movement and tree planting patterns in theme parks
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 135-144
doi https://doi.org/10.52842/conf.caadria.2016.135
summary Tree planting in design practice is considered simply as void fillers or view blockers. However, for a sustainable design, creat- ing places using trees need to be reconsidered. Going beyond tradi- tional tree plantings in urban environments, an application of compu- tational methods in landscape architecture for the management of the complex system is needed. While computational methods have been extensively applied to buildings, less has been applied to trees. The goal of this paper is to investigate how the presence of trees affects human movement and find out if computational methods can be used for recommending tree planting patterns. We analysed the tree plant- ing patterns in renowned theme parks as an initial research categoriz- ing tree planting patterns, using an agent-based analysis for simula- tion, and comparing the results of the average agent counts in theme park plans without trees and those with trees. We noticed there was a clear distinction between tree planting pattern types and the change in agent counts supporting the qualitative theory in landscape architec- ture. The result of this research can guide theme park designers as well as urban park designers when deciding which tree planting pat- terns to implement for the purpose of controlling pedestrian move- ments.
keywords Tree planting pattern; agent-based analysis; theme parks; pedestrian movement
series CAADRIA
email
last changed 2022/06/07 07:58

_id ascaad2016_028
id ascaad2016_028
authors Modesitt, Adam
year 2016
title Adaptive Collaboration in Project Delivery
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 259-268
summary Digital workflows in architectural design have upended traditional models of collaboration. As digitally networked tools further permeate the project delivery process, information and knowledge are increasingly distributed seamlessly across decentralized networks. While the seamless flow of information across digital networks can serve to augment traditional hierarchies of production, it can also change fundamentally the process by which architecture is produced, enabling modes of collaboration in which creation and production occur as decentralizing acts. This paper examines current models, methods and theories of decentralized collaboration in digitally networked architectural production, towards the goal of establishing a framework for understanding the meta-controls and standards that structure it. Particular emphasis is given to the emerging process of crowdsourcing, in which design intelligence emerges collectively from a decentralized network of actors and agents. This study serves as the foundation for a proposed model of ‘adaptive collaboration,’ in which an adaptive set of meta-controls and standards change in response to the evolving roles and scopes among individual actors and agents. An experiment in Adaptive Collaboration is described, taking place in a Solar Decathlon project at the New Jersey Institute of Technology.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_490
id sigradi2016_490
authors Naboni, Roberto; Pezzi, Stefano Sartori
year 2016
title Embedding auxetic properties in designing active-bending gridshells
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.720-726
summary Advancements in computational tools are offering designers the possibility to change their relationship with materials. The exploration of auxetic metamaterials, specifically engineered to obtain properties beyond those found in nature, is the promising field examined in this paper. The aim is to define tools and methods in order to design auxetics, and use them to create efficient active-bending structures. By programming their geometry through several parameters, it is possible to finely control curvature and structural resistance. The paper describes an original investigation into the process of programming such structures through the use of combined computational tools.
keywords Auxetics; Active-Bending; 3D Printing; Computational Design
series SIGRADI
email
last changed 2021/03/28 19:59

_id ascaad2016_004
id ascaad2016_004
authors Peteinarelis, Alexandros; Socrates Yiannoudes
year 2016
title Algorithmic Thinking in Design and Construction - Working with parametric models
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 19-28
summary This paper examines the parametric model in algorithmic design processes, using the outcome of an educational digital design and fabrication course as a case study. In its long history, algorithmic design as a form-finding method, allowed designers to manage complex non-standard associative geometries, suggesting a shift from the digital representation of form, to its systematic representation into a parametric model through code. Rather than a style or a tool, the parametric model is best defined in mathematical terms; in practice it incorporates the organizational logic of the form and the topological associations of its parts, so that a change in its constitutive parameters will invoke a concerted update of the entire model, and, iteratively, formal and structural variations. In a series of design experiments that took place at the School of Architecture of the Technical University of Crete in the spring of 2015, we used parametric models represented into visual code, from the initial conceptual stage to fabrication. From the experience and outcome of this course, we deduced that, compared to other digital formation methods, parametric models allow the designer to constantly interact with the model through the code, producing discreet variations without losing control of the design intentions, by “searching” into a wide range (albeit finite) of virtual results. This suggested a shift in culturally embedded patterns of modernist design thinking.
series ASCAAD
email
last changed 2017/05/25 13:13

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