CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2016_712
id sigradi2016_712
authors Braida, Frederico; Castro, Janaina Mendes de; Pires, Letícia Bedendo Campanha; Pereira, Luiz Antônio Rozendo; Cardoso, Marcela Martins Cavalari
year 2016
title Projetando com Blocos de Montar Digitais: Possibilidades e Limitaç?es do Jogo LEGO Digital Designer [Designing with Digital Building Blocks: Possibilities and Limitations of the LEGO Digital Designer Game]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.244-251
summary This article proposes a reflection on the possibilities of using building blocks games as educational tool applied to the universe of Architecture and Urbanism design, from literature search and empirical data gathered in a workshop coordinated by the Research Group of Languages and Expressions in Architecture, Urbanism and Design – LEAUD (Brasil). The goal is to highlight the possibilities and limitations of using projetual world of building blocks as an academic material for Architecture and Urbanism, especially after the experience with LEGO Digital Designer software.
keywords Design methodology; Building blocks; LEGO; Digital game; Design worlds
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_483
id sigradi2016_483
authors Quintella, Ivvy Pedrosa Cavalcante Pessôa; Flor?ncio, Eduardo Quintella; Ferreira, Ítalo Cintra
year 2016
title Making pavilions: Os pavilh?es temporários no contexto das faculdades de arquitetura e urbanismo [Making pavilions: The temporary pavilions in the context of schools of architecture and urbanism]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.318-325
summary This paper aims to highlight the educational potential of the association between the architectural typology of temporary pavilions and digital fabrication process for architecture and urban planning courses. The pavilion theme is being increasingly exploited in various universities in the world, in order to work new paradigms of computational algorithmic architecture and new construction process, through digital fabrication labs. In this sense, these exercises can become a privileged and highly effective learning tool, due the impact of the integrated experience between creating (design), construction (to build) and experience (to appropriate the spaces).
keywords Temporary pavilions; Digital manufacturing; Rapid prototyping; Construction; Architecture education
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2020_043
id caadria2020_043
authors Bai, Nan, Nourian, Pirouz, Xie, Anping and Pereira Roders, Ana
year 2020
title Towards a Finer Heritage Management - Evaluating the Tourism Carrying Capacity using an Agent-Based Model
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 305-314
doi https://doi.org/10.52842/conf.caadria.2020.1.305
summary As one of the most important areas in the Palace Museum, Beijing, China, the Hall of Mental Cultivation had suffered from overcrowding of visitors before it was closed in 2016 for conservation. Preparing for the reopening in 2020, the Palace Museum decided to take the chance and initiate finer-grained tourism management in the Hall. This research intends to provide an audio-guided touring program by dynamically evaluating the Tourism Carrying Capacity (TCC) with the highlight spots in the Hall, to operate the touring program spatiotemporally. Framing an optimization problem for the touring program, an agent-based simulator, Thunderhead Pathfinder, originally developed for evacuation in the emergency, is utilized to verify the performance of the touring system. The simulation shows that the proposed touring program could precisely fit all the key requirements to improve the visitors' experience, to guarantee heritage safety, and to ensure more efficient management.
keywords Tourism Carrying Capacity; Agent-Based Simulation; Operations Research; Heritage Management
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2016_321
id caadria2016_321
authors Wu, Yi-Sin; Teng-Wen Chang, Min-Nan Liao and Sambit Datta
year 2016
title Reflecting Self: An Interactive Mirror Study
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 321-330
doi https://doi.org/10.52842/conf.caadria.2016.321
summary Immersive environment provides a virtual environment immersion experience for the user, and allow users in-depth experi- ence. In this study through research “self- reflecting” and “self- reflecting during interaction with the space environment” by entity makeup table for discussion. Makeup table reflect the role of people and the surrounding environment. We found the style selected by the user, often conform to the user's external style, and does not because of the age limit the user to interact with curiosity. We also found that in addition to the female user, make up table will also trigger young men of curiosity, they will close to observation and interaction with the table. Finally, we have statistical distribution of general user pref- erences. We also in accordance with the user's behavior, revised inter- active processes, make recommendations when designing immersive environments.
keywords Immersive environment; virtual environments; reflecting self; avatar; virtual make up table
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2016_003
id ascaad2016_003
authors Al-Jokhadar, Amer; Wassim Jabi
year 2016
title Humanising the Computational Design Process - Integrating Parametric Models with Qualitative Dimensions
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 9-18
summary Parametric design is a computational-based approach used for understanding the logic and the language embedded in the design process algorithmically and mathematically. Currently, the main focus of computational models, such as shape grammar and space syntax, is primarily limited to formal and spatial requirements of the design problem. Yet, qualitative factors, such as social, cultural and contextual aspects, are also important dimensions in solving architectural design problems. In this paper, an overview of the advantages and implications of the current methods is presented. It also puts forward a ‘structured analytical system’ that combines the formal and geometric properties of the design, with descriptions that reflect the spatial, social and environmental patterns. This syntactic-discursive model is applied for encoding vernacular courtyard houses in the hot-arid regions of the Middle East and North Africa, and utilising the potentials of these cases in reflecting the lifestyle and the cultural values of the society, such as privacy, human-spatial behaviour, the social life inside the house, the hierarchy of spaces, the segregation and seclusion of family members from visitors and the orientation of spaces. The output of this analytical phase prepares the groundwork for the development of socio-spatial grammar for contemporary tall residential buildings that gives the designer the ability to reveal logical spatial topologies based on socio-environmental restrictions, and to produce alternatives that have an identity while also respecting the context, place and needs of users.
series ASCAAD
email
last changed 2017/05/25 13:13

_id acadia16_54
id acadia16_54
authors Andreen, David; Jenning, Petra; Napp, Nils; Petersen, Kirstin
year 2016
title Emergent Structures Assembled by Large Swarms of Simple Robots
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 54-61
doi https://doi.org/10.52842/conf.acadia.2016.054
summary Traditional architecture relies on construction processes that require careful planning and strictly defined outcomes at every stage; yet in nature, millions of relatively simple social insects collectively build large complex nests without any global coordination or blueprint. Here, we present a testbed designed to explore how emergent structures can be assembled using swarms of active robots manipulating passive building blocks in two dimensions. The robot swarm is based on the toy “bristlebot”; a simple vibrating motor mounted on top of bristles to propel the body forward. Since shape largely determines the details of physical interactions, the robot behavior is altered by carefully designing its geometry instead of uploading a digital program. Through this mechanical programming, we plan to investigate how to tune emergent structural properties such as the size and temporal stability of assemblies. Alongside a physical testbed with 200 robots, this work involves comprehensive simulation and analysis tools. This simple, reliable platform will help provide better insight on how to coordinate large swarms of robots to construct functional structures.
keywords emergent structures, mechanical intelligence, swarm robotics
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia16_12
id acadia16_12
authors Gerber, David Jason; Pantazis, Evangelos
year 2016
title A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 12-23
doi https://doi.org/10.52842/conf.acadia.2016.012
summary For contemporary design practices, there still remains a disconnect between design tools used for early stage design exploration and performance analysis, and those used for fabrication and construction of complex tectonic architectural systems. The research brings forward downstream fabrication constraints into the up-stream design exploration and design decision making. This paper addresses the issues of developing an integrated digital design work-flow and details a research framework for the incorporation of environmental performance into a robotic fabrication for early stage design exploration and generation of intricate and complex alternative façade designs. The method allows the user to import a design surface, define design parameters, set a number of environmental performance objectives, and then simulate and select a robotic construction strategy. Based on these inputs, design alternatives are generated and evaluated in terms of their performance criteria in consideration of their robotically simulated constructability. In order to validate the proposed framework, an experimental case study of office building façade designs that are generatively created from a multi-agent system for design methodology is design explored and evaluated. Initial results define a heuristic function for improving simulated robotic constructability and illustrate the functionality of our prototype. Project limitations and future research steps are then discussed.
keywords generative design, multi-objective design optimization, robotic fabrication, simulation, design performance, design decision making
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ecaade2016_094
id ecaade2016_094
authors Kontovourkis, Odysseas and Konatzii, Panagiota
year 2016
title Optimization Process Towards Robotic Manufacturing in Actual Scale - The Implementation of Genetic Algorithms in the Robotic Construction of Modular Formwork Systems
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 169-178
doi https://doi.org/10.52842/conf.ecaade.2016.1.169
wos WOS:000402063700019
summary The application of optimization processes in architectural design has gained significant attention among architects and recently has become a driving force towards more robust, reliable as well as flexible design investigations. Such application, require handling of multiple parameters, aiming at finding the range of possible solutions in morphological or topological problems of optimization, mostly during the design decision-making process and under the influence of functional, environmental, structural, or other design criteria. This ongoing research investigation puts forward the hypothesis that optimization processes might be equally applied during the construction decision-making process where architectural systems are examined in terms of their ability to be statically efficient and easily manufactured through the use of robotic machines. This is important to exist within a bidirectional platform of communication where the design decision-making will inform decision taken during pre-construction stage and vise versa. In order to test our hypothesis, two case studies are developed that implements genetic algorithms to examine the geometric and static behavior as well as the construction ability of proposed flexible three-dimensional modular formworks and overall systems for concrete casting, aiming to be robotically manufactured in actual scale.
keywords Optimization process; genetic algorithms; robotic manufacturing; modular formwork system.
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2016_023
id ascaad2016_023
authors Ayoub, Mohammed
year 2016
title Associative Parametric Urbanism - A computational approach to parameterization of conceptual design phase
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 207-216
summary Urban planning projects usually comprise a complex set of objectives that needs to be addressed by developing a number of proposals. This requires a lot of repetitive steps resulting in fewer and slowly-developed design alternatives. To address the limitations of the existing system, this research introduces the merge of associative parametric design tools with the conceptual design phase of urban planning process to propose a Parameterized Conceptual Design Phase. The developed Associative Algorithm within the proposed phase represents a computational approach that translates a site’s settings into local attractors to define urban fabric, and provide the designer with variations for optimal solutions. The Informal Settlement of Ezbet El Matar, Alexandria, is selected as the case study of this approach.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2020_455
id sigradi2020_455
authors Bastian, Andrea Verri; Filho, Jarede Joaquim de Souza; Garcia, Júlia Assis de Souza Sampaio
year 2020
title Urban modelling for evaluating photovoltaic potential through solar radiation incidence
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 455-463
summary This study aims to better ascertain the influence that urbanistic parameters exert on the production of solar photovoltaic energy regarding different contexts in the city. Modifications implemented between the years of 2012 and 2016, especially on variables such as Maximum Lot Coverage, Floor Area Ratio, and Setbacks, have been evaluated through virtual models that cover areas in three different city districts. Amongst other implications, an increase in the area occupied by the buildings, as well as a decrease in the distance between them, occurred, causing more mutual shading and the loss of the photovoltaic potential associated with the building envelope.
keywords Urbanistic parameters, Photovoltaic solar energy, Virtual models, Architecture, Urbanism
series SIGraDi
email
last changed 2021/07/16 11:49

_id sigradi2016_686
id sigradi2016_686
authors Caldeira, Keila Fernanda Gomes; Pinheiro, Rafael Lemieszek
year 2016
title Cidade Dinâmica: Ferramentas digitais em prol do planejamento urbano [Ferramentas digitais em prol do planejamento urbano]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.544-549
summary Considering the variety of digital tools available nowadays and the growth of their possible uses in architecture and urbanism,, we propose to study their potential as auxiliary tools in the process of urban design, based on their ability to help understand and take part in complex projects that are currently out of reach, technically or literally, to the general population. This article analyzes the origins and the theoretical framework behind urban planning in the Brazilian contemporary cities, currently based on Euclidean Zoning, and the processes of connecting contributions from participatory process and digital tools into city-planning level decisions. attempting to have a closer look into the questions behind a new proposal of planning, on a non-euclidean way, where the urban parameters could be evaluated and defined individually for each plot, based on a set of parameters that vary gradually and are dynamic in nature.
keywords Euclidean planning; Participatory proccess; Digital tools; Parametric urban planning; Computational urbanism
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_126
id ecaade2016_126
authors Holzheu, Stefanie and Lee, Sang
year 2016
title ColorTracker
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 209-216
doi https://doi.org/10.52842/conf.ecaade.2016.2.209
wos WOS:000402064400020
summary With the work-in-progress research project ColorTracker we explore color as a formal design tool. This project-based paper describes a novel software application that processes color composition of a place and transcribes the data into three-dimensional geometries for architectural design. The research comprises two parallel trajectories: a theoretical survey and the software application design. The theoretical survey presents the historical background of color. The project-based research seeks to develop digital methods and techniques that analyze the color compositions of the environment. Subsequently the objective is a novel application software for smart mobile devices in order to demonstrate the potentials of examining the color composition and chromatic parameters of a given environment and how it can contribute to the design.
keywords color; architecture; urbanism; tracking; form-generation
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2017_111
id cf2017_111
authors Kepczynska-Walczak, Anetta; Pietrzak, Anna
year 2017
title An Experimental Methodology for Urban Morphology Analysis
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 111.
summary The paper presents results of a research conducted in 2015 and 2016 at Lodz University of Technology. It proposes a purpose and context fit approach towards the automation of urban data generation based on GIS tools and New Urbanism typologies. First, background studies of methods applied in urban morphology analysis are revealed. Form-Based Code planning, and subsequently Transect-Based Code are taken into account. Then, selected examples from literature are described and discussed. Finally, the research study is presented and the outcomes compared with more traditional methodology.
keywords GIS, Urban morphology, Spatial analysis, Decision support systems, Urban design, Data analytics, Modelling and simulation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2016_217
id ecaade2016_217
authors Klerk, Rui de and Beir?o, José
year 2016
title Ontologies and Shape Grammars - A Relational Overview Towards Semantic Design Systems
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 305-314
doi https://doi.org/10.52842/conf.ecaade.2016.2.305
wos WOS:000402064400030
summary This paper provides an overview on the relation between computational ontologies and shape grammars regarding the development and production of multi-purpose Semantic Design Systems. The objective of the author's ongoing research is to assist the creation of generative design systems, applicable to design processes in general. Shape grammar rules and ontologies in these systems will be focusing on abstract, generic rules and generic descriptions. When combined through contextually specified relations, these assume semantic expressions and should be able to produce meaningful results.We collect here a short state of the art of the research developed in the fields of architecture, urbanism and computer science in the past ten years regarding the use of knowledge bases (ontologies) combined with generative design systems (with a particular focus on shape grammars). We expect to provide both insight about architectural and urban typologies and the production of meaningful designs using automated generative design systems.
keywords Ontologies; Shape Grammars; Semantic Design Systems; Architectural Design; Urban Planning
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2016_558
id sigradi2016_558
authors Paula, Frederico Braida Rodrigues de; Zancaneli, Mariana Alves
year 2016
title As Dinâmicas Arquitetônicas e Urbanísticas nos Videogames: do Lúdico ? Construç?o de uma Intelig?ncia Coletiva sobre os Espaços das Cidades [The architectural and urban dynamics in video games: from the playful until the construction of a collective intelligence on the spaces of cities]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.944-948
summary The aim of this paper is to show that video games, especially those played on a network, interconnected on the Internet can contribute to the formation of a collective intelligence on the spatiality of cities and urban lifestyles. Therefore, the article presents a mapping of the relationship between Videogames Design, Architecture and Urbanism, from four categories of analysis, showing the games as tools for building a collective intelligence, especially after widespread access to computers, Internet, smartphones and locative media.
keywords Videogames; Digital games; ArchitectureandUrbanism; Cities; Crowdthinking
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_421
id sigradi2016_421
authors Tramontano, Marcelo; Landim, Gabriele; Digiandomenico, Dyego; Souza, Mayara Dias de
year 2016
title Jam, ou sobre pesquisa colaborativa em Arquitetura e Urbanismo [Jam, or about collaborative research in Architecture and Urbanism]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.902-906
summary Within the scope of JAM research project being developed at Nomads.usp (www.nomads.usp.br), in collaboration with research groups from two other Brazilian public universities, this article focuses on the issue of communication between participants of remote collaborative design processes mediated by digital technologies to design buildings with complex shapes. The aim is to contribute towards reflecting on the theme crowdthinking exploring, on the one hand, issues related to the structuring of research projects in Architecture on the subject, and, on the other hand, aspects of remote collaborative design processes.
keywords Parametric design; Digital fabrication; Architectural design; Collaborative processes; BIM
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_696
id sigradi2016_696
authors Vecchia, Luisa Félix Dalla; Brum, Valentina Toaldo; Silva, Gabriel Martins da; Silva, Adriane Borda Almeida da
year 2016
title A Inserç?o do Desenho Paramétrico em Estágios Iniciais do Curso de Arquitetura e Urbanismo a partir do Estudo de Superfícies Curvas [The Insertion of Parametric Design in Initials Stages of Architecture and Urbanism Course Regarding the Study of Curved Surfaces]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.238-243
summary This paper makes a reflection on the consequences of the insertion of parametric design in teaching / learning processes regarding the study of curved surfaces in the context of training in architecture and urbanism. It shows how this insertion is happening in a discipline on graphic and digital geometry which takes place in the second semester and also the consequences it is bringing to the undergraduate architecture and urbanism course.
keywords Parametric Design; Architectural training; Curved Surfaces; Teaching/Learning
series SIGRADI
email
last changed 2021/03/28 19:59

_id ascaad2016_011
id ascaad2016_011
authors Alani, Mostafa W.
year 2016
title Morphological Code of Historical Geometric Patterns - The Digital Age of Islamic Architecture
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 85-94
summary This study intervenes in the long-standing paradigm that considers compositional analysis as the key to researching the Islamic Geometric Patterns (IGP). The research argues that the compositional analysis of the geometry is not solely sufficient to investigate the design characteristics of the IGP, and the better way of achieving this emerges through a consideration of the design formalism.
series ASCAAD
email
last changed 2017/05/25 13:13

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