CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia19_392
id acadia19_392
authors Steinfeld, Kyle
year 2019
title GAN Loci
doi https://doi.org/10.52842/conf.acadia.2019.392
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 392-403
summary This project applies techniques in machine learning, specifically generative adversarial networks (or GANs), to produce synthetic images intended to capture the predominant visual properties of urban places. We propose that imaging cities in this manner represents the first computational approach to documenting the Genius Loci of a city (Norberg-Schulz, 1980), which is understood to include those forms, textures, colors, and qualities of light that exemplify a particular urban location and that set it apart from similar places. Presented here are methods for the collection of urban image data, for the necessary processing and formatting of this data, and for the training of two known computational statistical models (StyleGAN (Karras et al., 2018) and Pix2Pix (Isola et al., 2016)) that identify visual patterns distinct to a given site and that reproduce these patterns to generate new images. These methods have been applied to image nine distinct urban contexts across six cities in the US and Europe, the results of which are presented here. While the product of this work is not a tool for the design of cities or building forms, but rather a method for the synthetic imaging of existing places, we nevertheless seek to situate the work in terms of computer-assisted design (CAD). In this regard, the project is demonstrative of a new approach to CAD tools. In contrast with existing tools that seek to capture the explicit intention of their user (Aish, Glynn, Sheil 2017), in applying computational statistical methods to the production of images that speak to the implicit qualities that constitute a place, this project demonstrates the unique advantages offered by such methods in capturing and expressing the tacit.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ascaad2016_007
id ascaad2016_007
authors Elsayed, Mohamed; Osama Tolba and Ahmed Elantably
year 2016
title Architectural Space Planning Using Parametric Modeling - Egyptian National Housing Project
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 45-54
summary The Egyptian government resorts to prototype housing for low-income citizens to meet the growing demand of the housing market. The problem with the prototype is that it does not meet specific needs. Consequently, users make modifications to the prototype without professional intervention because of the high cost. This paper discusses an automatic multi-stories space planning tool that helps low-income citizens to modify their prototype housing provided by the government. Social, spatial and functional design aspects were set in the original design prototype by an architect. The proposed tool simulates spaces spatial locations in the original design by simulating the analogy of mechanical springs through an interactive simulation of a parametric model. The authors developed the used algorithm in the generative design tool Grasshopper and the live physics engine Kangaroo, both working within the Rhino 3D environment. The algorithm has two versions, one-floor level version and two floors version targeting the wealthier users. Results indicate that this tool integrates with the exploratory nature of the design process even for non-professional users. The authors designed a tool that will help the users to study the effect of the desired modifications against the originally provided prototype, it also makes it easier for users to express their requirements to a professional designer, conserving time and financial cost.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2016_224
id ecaade2016_224
authors Gerber, David and Pantazis, Evangelos
year 2016
title Design Exploring Complexity in Architectural Shells - Interactive form finding of reciprocal frames through a multi-agent system
doi https://doi.org/10.52842/conf.ecaade.2016.1.455
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 455-464
summary This paper presents an integrated workflow for interactive design of shell structures, which couples structural and environmental analysis through a multi-agent systems (MAS) for design. The work lies at the intersection of architecture, engineering and computer science research, incorporating generative design with analytical techniques. A brief review on architectural shell structures and the structural logic of reciprocal frames is described. Through the morphological study of reciprocal frames locally we seek to inform the behavior of a MAS, which integrates form-finding techniques, with daylight factor analysis (DFA) and finite element analysis (FEA) on a global configuration. An experimental design is developed in order to explore the solution space of large span free form shells with varying topologies and boundary conditions, as well as identify the relationships between local design parameters of the reciprocal frames (i.e. number of elements, profile) and the analyses (i.e. stress distribution, solar radiation) for enabling the generation of different global design alternatives. The research improves upon design decision-making latency and certainty through harnessing geometric complexity and structural form finding for early stage design. Additionally, the research improves upon design outcomes by establishing a feedback loop between design generation, analysis and performance.
wos WOS:000402063700050
keywords Generative design; computational design; multi-agent systems; shell structures; reciprocal frames; form finding; parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia16_12
id acadia16_12
authors Gerber, David Jason; Pantazis, Evangelos
year 2016
title A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.012
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 12-23
summary For contemporary design practices, there still remains a disconnect between design tools used for early stage design exploration and performance analysis, and those used for fabrication and construction of complex tectonic architectural systems. The research brings forward downstream fabrication constraints into the up-stream design exploration and design decision making. This paper addresses the issues of developing an integrated digital design work-flow and details a research framework for the incorporation of environmental performance into a robotic fabrication for early stage design exploration and generation of intricate and complex alternative façade designs. The method allows the user to import a design surface, define design parameters, set a number of environmental performance objectives, and then simulate and select a robotic construction strategy. Based on these inputs, design alternatives are generated and evaluated in terms of their performance criteria in consideration of their robotically simulated constructability. In order to validate the proposed framework, an experimental case study of office building façade designs that are generatively created from a multi-agent system for design methodology is design explored and evaluated. Initial results define a heuristic function for improving simulated robotic constructability and illustrate the functionality of our prototype. Project limitations and future research steps are then discussed.
keywords generative design, multi-objective design optimization, robotic fabrication, simulation, design performance, design decision making
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id acadia16_318
id acadia16_318
authors Huang, Alvin
year 2016
title From Bones to Bricks: Design the 3D Printed Durotaxis Chair and La Burbuja Lamp
doi https://doi.org/10.52842/conf.acadia.2016.318
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 318-325
summary Drawing inspiration from the variable density structures of bones and the self-supported cantilvers of corbelled brick arches, the Durotaxis Chair and the La Burbuja lamp explore a material-based design process by responding to the challenge of designing a 3D print, rather than 3D printing a design. As such, the fabrication method and materiality of 3D printing define the generative design constraints that inform the geometry of each. Both projects are seen as experiments in the design of 3D printed three-dimensional space packing structures that have been designed specifically for the machines by which they are manufactured. The geometry of each project has been carefully calibrated to capitalize on a selection of specific design opportunities enabled by the capabilities and constraints of additive manufacturing. The Durotaxis Chair is a half-scale prototype of a fully 3D printed multi-material rocking chair that is defined by a densely packed, variable density three-dimensional wire mesh that gradates in size, scale, density, color, and rigidity. Inspired by the variable density structure of bones, the design utilizes principal stress analysis, asymptotic stability, and ergonomics to drive the logics of the various gradient conditions. The La Burbuja Lamp is a full scale prototype for a zero-waste fully 3D printed pendant lamp. The geometric articulation of the project is defined by a cellular 3D space packing structure that is constrained to the angles of repose and back-spans required to produce un-supported 3D printing.
keywords parametic design, digital fabrication, structural analysis, additive manufacturing, 3d printing
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id ecaade2016_217
id ecaade2016_217
authors Klerk, Rui de and Beir?o, José
year 2016
title Ontologies and Shape Grammars - A Relational Overview Towards Semantic Design Systems
doi https://doi.org/10.52842/conf.ecaade.2016.2.305
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 305-314
summary This paper provides an overview on the relation between computational ontologies and shape grammars regarding the development and production of multi-purpose Semantic Design Systems. The objective of the author's ongoing research is to assist the creation of generative design systems, applicable to design processes in general. Shape grammar rules and ontologies in these systems will be focusing on abstract, generic rules and generic descriptions. When combined through contextually specified relations, these assume semantic expressions and should be able to produce meaningful results.We collect here a short state of the art of the research developed in the fields of architecture, urbanism and computer science in the past ten years regarding the use of knowledge bases (ontologies) combined with generative design systems (with a particular focus on shape grammars). We expect to provide both insight about architectural and urban typologies and the production of meaningful designs using automated generative design systems.
wos WOS:000402064400030
keywords Ontologies; Shape Grammars; Semantic Design Systems; Architectural Design; Urban Planning
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia16_174
id acadia16_174
authors Moorman, Andrew; Liu, Jingyang; Sabin, Jenny E.
year 2016
title RoboSense: Context-Dependent Robotic Design Protocols and Tools
doi https://doi.org/10.52842/conf.acadia.2016.174
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 174-183
summary While nonlinear concepts are widely applied in analysis and generative design in architecture, they have not yet convincingly translated into the material realm of fabrication and construction. As the gap between digital design model, shop drawing, and fabricated result continues to diminish, we seek to learn from fabrication models and natural systems that do not separate code, geometry, pattern, material compliance, communication, and form, but rather operate within dynamic loops of feedback, reciprocity, and generative fabrication. Three distinct, but connected problems: 1) Robotic ink drawing; 2) Robotic wine pouring and object detection; and 3) Dynamically Adjusted Extrusion; were addressed to develop a toolkit including software, custom digital design tools, and hardware for robotic fabrication and user interaction in cyber-physical contexts. Our primary aim is to simplify and consolidate the multiple platforms necessary to construct feedback networks for robotic fabrication into a central and intuitive programming environment for both the advanced to novice user. Our experimentation in prototyping feedback networks for use with robotics in design practice suggests that the application of this knowledge often follows a remarkably consistent profile. By exploiting these redundancies, we developed a support toolkit of data structures and routines that provide simple integrated software for the user-friendly programming of commonly used roles and functionalities in dynamic robotic fabrication, thus promoting a methodology of feedback-oriented design processes.
keywords online programming, cyber-physical systems, computational design, robotic fabrication, human-robot interaction
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia16_236
id acadia16_236
authors Pineda, Sergio; Arora, Mallika; Williams, P. Andrew; Kariuki, Benson M.; Harris, Kenneth D. M.
year 2016
title The Grammar of Crystallographic Expression
doi https://doi.org/10.52842/conf.acadia.2016.236
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 236-243
summary This paper stems from a research collaboration which brings together two disciplines at different ends of the scale spectrum: crystallography and architecture. The science of crystallography demonstrates that the properties of crystalline materials are a function of atomic/molecular interactions and arrangements at the atomic level—i.e., functions of the form and structure of the material. Some of these nano-geometries are frameworks with special characteristics, such as uni-directional porosity, multi-directional porosity, and varied combinations of flexibility and strength. This paper posits that the symmetry operations implicit in these materials can be regarded as a spatial grammar in the design of objects, spaces, and environments. The aim is to allow designers and architects to access the wealth of structural information that is now accumulated in crystallographic databases as well as the spatial symmetry logics utilized in crystallography to describe molecular arrangements. To enable this process, a bespoke software application has been developed as a tool-path to allow for interoperability between crystallographic datasets and CAD-based modelling systems. The application embeds the descriptive logic and generative principles of crystallographic symmetry. Using this software, the project, inter alia, produces results related to a class of geometrical surfaces called Triply Periodic Minimal (TPM) surfaces. In addition to digital iterations, a physical prototype of one such surface called the gyroid was constructed to test potential applications in design. The paper describes the development of these results and the conclusions derived from the first stage of user testing.
keywords interdisciplinarity, physical prototyping, triply periodic minimal surfaces, computational workflow, bespoke software, crystallographic space groups, nano-scale symmetry, nano-scale periodicity, molecular geometry, crystallographic expression
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id caadria2016_209
id caadria2016_209
authors Wang, Likai; Zilong Tan and Guohua Ji
year 2016
title Toward the wind-related building performative design
doi https://doi.org/10.52842/conf.caadria.2016.109
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 109-218
summary The integration of optimization algorithms and building performance simulation tools make it possible to carry out performa- tive design or performance-driven design, which aims to guide the de- sign synthesis process of the simulation results to continuously im- prove the design. However, the associated research work of wind- related building performance is still deficient, resulting from lack of applicable interface and the time consumption. Meanwhile, in the in- dustrial design realm, the aero-dynamics or fluid-dynamics behaviour of the production under development has been vastly analysed and op- timized based on the multi-discipline optimization (MDO) techniques. Owing to offering numerous built-in interface and integrated optimi- zation algorithm, MDO application software has begun to be used in building optimization design with the complex relationship between various objectives. With the advantage of MDO tools and aimed to provide an efficient optimization approach from the perspective of ar- chitect, this paper proposes a wind-related building performance op- timization design system integrating Rhinoceros and Fluent based on iSIGHT - a MDO application software. In addition, the lighting per- formance is considered in this research as well for implementing the multi-objective optimization. Two case studies of tall building optimi- zation design based on varied generative approaches are introduced to investigate the effect and efficiency of this system.
keywords Performative design; wind-related building performance; MDO; parametric generating design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ascaad2016_017
id ascaad2016_017
authors Yazici, Sevil; David J. Gerber
year 2016
title Prototyping Generative Architecture - Experiments on Multi-Agent Systems, Environmental Performance and 3D Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 145-154
summary Computational design was developed to solve complex problems in architecture and to enable the establishment of systems with complex properties in a holistic manner. With the enhanced capabilities of computational design, there are possibilities to develop integrated approaches to adapt to multi-faceted design problems. Swarm-based multi-agent systems (MAS) are already used as generative bottom-up methods in various design operations, including form-finding and optimization. This study presents a systematic approach, in which multi-agent systems are informed by the environmental performance assessment data where the output is directly linked to the 3D printing process. The intent is to increase efficiency within the design and prototyping process by integrating performance and fabrication into the early stages of the design process. The proposed method has been applied as a case study to a diverse group of students and professionals. The results have proven that applying this systematic approach enabled the designers to achieve highly sophisticated, formal and organizational outputs, with enhanced spatial and geometric qualities.
series ASCAAD
email
last changed 2017/05/25 13:31

_id acadia20_238
id acadia20_238
authors Zhang, Hang
year 2020
title Text-to-Form
doi https://doi.org/10.52842/conf.acadia.2020.1.238
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 238-247.
summary Traditionally, architects express their thoughts on the design of 3D architectural forms via perspective renderings and standardized 2D drawings. However, as architectural design is always multidimensional and intricate, it is difficult to make others understand the design intention, concrete form, and even spatial layout through simple language descriptions. Benefiting from the fast development of machine learning, especially natural language processing and convolutional neural networks, this paper proposes a Linguistics-based Architectural Form Generative Model (LAFGM) that could be trained to make 3D architectural form predictions based simply on language input. Several related works exist that focus on learning text-to-image generation, while others have taken a further step by generating simple shapes from the descriptions. However, the text parsing and output of these works still remain either at the 2D stage or confined to a single geometry. On the basis of these works, this paper used both Stanford Scene Graph Parser (Sebastian et al. 2015) and graph convolutional networks (Kipf and Welling 2016) to compile the analytic semantic structure for the input texts, then generated the 3D architectural form expressed by the language descriptions, which is also aided by several optimization algorithms. To a certain extent, the training results approached the 3D form intended in the textual description, not only indicating the tremendous potential of LAFGM from linguistic input to 3D architectural form, but also innovating design expression and communication regarding 3D spatial information.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2016_026
id ecaade2016_026
authors Agkathidis, Asterios
year 2016
title Implementing Biomorphic Design - Design Methods in Undergraduate Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2016.1.291
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 291-298
summary In continuation to Generative Design Methods, this paper investigates the implementation of Biomorphic Design, supported by computational techniques in undergraduate, architectural studio education. After reviewing the main definitions of biomorphism, organicism and biomimicry synoptically, we will assess the application of a modified biomorphic method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of design outputs, student performance as well as moderators and external examiners reports initiate a constructive debate about accomplishments and failures of a design methodology which still remains alien to many undergraduate curricula.
wos WOS:000402063700033
keywords CAAD Education; Strategies, Shape Form and Geometry; Generative Design; Design Concepts
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_152
id acadia16_152
authors Ahlquist, Sean
year 2016
title Generative Robotics
doi https://doi.org/10.52842/conf.acadia.2016.152
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 152-153
series ACADIA
type introduction
email
last changed 2022/06/07 07:54

_id ascaad2016_048
id ascaad2016_048
authors Al Shiekh, Bassam
year 2016
title Arabic Calligraphy and Parametric Architecture - Translation from a calligraphic force to an architectural form
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 469-482
summary This paper describes an on-going research that unites two distinct and seemingly unrelated interests. One is Arabic calligraphy and the other is parametric architecture. The effort is to integrate these interests and, in doing so, balance cultural issues with technological ones, traditional with contemporary and spiritual with material. Moreover, this paper is inspired by Arabic calligraphy and its influence on Zaha Hadid’s designs; it is invigorated by parametric systems and their capacity as a source of architectural forms. This paper will observe the rising importance of computation technologies to architecture, which has always been a form of negotiation between ‘function and fiction’ and ‘force and form’. The paper proposes a Parametric Calligraphic Machine that simultaneously produces, connects and separates calligraphic surfaces, calligraphic images and calligraphic reality. Therefore, the goal is to examine this hypothesis in order to produce a set of techniques, tools and methods that inform the three-dimensional design process of Arabic calligraphy’s contemporary possibilities by addressing a process description rather than a state description of creating calligraphic images and calligraphic surfaces. The theoretical approach highlights issues pertaining to calligraphy, spatiality, translation, generative systems, parametric design, visual structure, force and form.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_043
id ascaad2016_043
authors Alacam, Sema; Orkan. Z. Güzelci
year 2016
title Computational Interpretations of 2D Muqarnas Projections in 3D Form Finding
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 421-430
summary In the scope of this study, we developed an algorithm to generate new 3D geometry (interpretation) of a given or generated planar projection of a muqarnas in a digital 3D modelling software (Rhinoceros), its visual scripting environment (VSE) Grasshopper and also the Python programming language. Differing from traditional methods, asymmetrical form alternatives are examined. In other words, 2D projections of muqarnas were only used as an initial geometrical pattern for generative form finding explorations. This study can be considered an attempt to explore new relations, rules and vocabulary through algorithmic form finding experiments derived from 2D muqarnas projections.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_032
id ascaad2016_032
authors Alhadidi, Suleiman; Justin Mclean, Luchlan Sharah, Isabel Chia, Roger Sam
year 2016
title Multiflight - Creating Interactive Stairs through Positive Technology
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 295-308
summary This paper details a pedagogical project which calls for an improved design performance of the existing built environment through the use of smart technology and data-driven design. The project is an investigation into ways in which to improve the performance of a ‘pre-selected university building’ through the use of a media facade that allows for interactive experiences. Existing problems of the selected building have been identified through observation and research using a rich picture and agile approach. An underutilised staircase was selected as the focus site for a series of computational design and interactive design studies. The brief of this mini-research project aims to encourage more people to use the stairs and create a memorable experience with a technological approach through the application of a site specific interactive media installation. The project is an interactive staircase which utilises LED strips and generative sound. The project features a series of light boxes which are connected to the existing staircase balustrade. Arduino, passive infra-red sensors, and other motion detection sensors were used to allow for light and generative sound interaction with users using visual scripting tools and a generative design platform. Sensing technology was used as a real-time data-gathering device during the site analysis phase as well as an input device for the designed prototype to allow the testing of the data-driven design. This paper details the study and resultant interactive prototypes. It also discusses the exploration of performance based design ideas into design workflows and the integration of sensing tools into the design process. It concludes by identifying possible implications on using the Internet of Things concepts to facilitate the design of interactive architecture.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2016_008
id ascaad2016_008
authors Armstrong, Logan; Guy Gardner and Christina James
year 2016
title Evolutionary Solar Architecture - Generative Solar Design Through Soft Forms and Rigid Logics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 55-64
summary This paper describes the development of a workflow for the production of a net zero off-grid research cabin.  The workflow deploys a number of affiliated parametric software packages as a form finding tool for the exterior envelope of this structure, with a focus on passive solar design as a generative formal driver. The design was required to incorporate the spatial and programmatic needs of the users in a compact, barrier free, net zero building. Simultaneously, the research question asked the designers to harness the potential of digital design in the consideration of future fabrication techniques, in order to optimize the building’s performance and the speed and quality of assembly once the project moves into construction. Parameters considered include solar exposure, external surface area, cost, fabrication, functionality, and aesthetic criteria. This project was developed by a multidisciplinary team of graduate students at the University of Calgary.
series ASCAAD
email
last changed 2017/05/25 13:13

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