CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 306

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2016_126
id ecaade2016_126
authors Holzheu, Stefanie and Lee, Sang
year 2016
title ColorTracker
doi https://doi.org/10.52842/conf.ecaade.2016.2.209
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 209-216
summary With the work-in-progress research project ColorTracker we explore color as a formal design tool. This project-based paper describes a novel software application that processes color composition of a place and transcribes the data into three-dimensional geometries for architectural design. The research comprises two parallel trajectories: a theoretical survey and the software application design. The theoretical survey presents the historical background of color. The project-based research seeks to develop digital methods and techniques that analyze the color compositions of the environment. Subsequently the objective is a novel application software for smart mobile devices in order to demonstrate the potentials of examining the color composition and chromatic parameters of a given environment and how it can contribute to the design.
wos WOS:000402064400020
keywords color; architecture; urbanism; tracking; form-generation
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id acadia16_54
id acadia16_54
authors Andreen, David; Jenning, Petra; Napp, Nils; Petersen, Kirstin
year 2016
title Emergent Structures Assembled by Large Swarms of Simple Robots
doi https://doi.org/10.52842/conf.acadia.2016.054
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 54-61
summary Traditional architecture relies on construction processes that require careful planning and strictly defined outcomes at every stage; yet in nature, millions of relatively simple social insects collectively build large complex nests without any global coordination or blueprint. Here, we present a testbed designed to explore how emergent structures can be assembled using swarms of active robots manipulating passive building blocks in two dimensions. The robot swarm is based on the toy “bristlebot”; a simple vibrating motor mounted on top of bristles to propel the body forward. Since shape largely determines the details of physical interactions, the robot behavior is altered by carefully designing its geometry instead of uploading a digital program. Through this mechanical programming, we plan to investigate how to tune emergent structural properties such as the size and temporal stability of assemblies. Alongside a physical testbed with 200 robots, this work involves comprehensive simulation and analysis tools. This simple, reliable platform will help provide better insight on how to coordinate large swarms of robots to construct functional structures.
keywords emergent structures, mechanical intelligence, swarm robotics
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_078
id ecaade2016_078
authors Das, Subhajit, Zolfagharian, Samaneh, Nourbakhsh, Mehdi and Haymaker, John
year 2016
title Integrated Spatial-Structural Optimization in the Conceptual Design Stage of Project - A tool to generate and optimize design solutions aiding informed decision making for Architects, Engineers and Stakeholders
doi https://doi.org/10.52842/conf.ecaade.2016.2.117
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 117-126
summary Healthcare design projects require the careful integration of spatial and structural requirements. Today, design teams typically resolve these requirements in two separate, largely sequential steps. In the first step, architects leverage their experience and vision to develop space plans that address program and goals. Next, based on the architect's recommended design, engineers generate and refine a structural design to address structural requirements. This manual process produces a very limited number of non optimal spatial and structural design solutions with unclear decision rationale. This paper presents the Integrated Spatial-Structural Optimization (ISSO) decision making methodology. ISSO supports design teams by helping them generate, analyze, and manage a vast number of integrated spatial and structural solutions. ISSO features a bi-level optimization workflow that has been customized for spatial and structural design of healthcare facilities. The paper describes implementation in the Dynamo parametric modeling platform, and retrospective validation of the algorithm and workflow on an industry case study to demonstrate how ISSO can help design teams generate, analyze, and manage more conceptual design options.
wos WOS:000402064400011
keywords Spatial Design; Generative Design; Design Optimization; Facility Planning; Design Tools; Design Automation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_102
id ecaade2016_102
authors Decker, Martina, Hahn, George and Harris, Libertad M.
year 2016
title Bio-Enabled Façade Systems - Managing Complexity of Life through Emergent Technologies
doi https://doi.org/10.52842/conf.ecaade.2016.1.603
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 603-612
summary The abundance of vertical surfaces in urban environments and their use for green installations have been of great interest in the architectural community. This paper discusses how vertical gardens and urban farming can be spurred on and enabled by two emerging fields of investigation: Material Science and the Internet of Things (IoT). This paper discusses how two emerging strategies, smart materials and novel sensing and actuation systems linked to the IoT, can facilitate the creation of a stable environment or zone along architectural facades for the creation of new ecosystems. Furthermore, this paper will contemplate future trajectories for the integration of living matter into buildings and propose an open source database that will facilitate the exchange of collected data and knowledge to spur on further developments.
wos WOS:000402063700065
keywords Microalgae; Nanotechnology; Internet of Things; Bio-Enabled Design; Microcontrollers, Sensors
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_095
id ecaade2016_095
authors Doumpioti, Christina
year 2016
title Material Agency and Physical Boundaries
doi https://doi.org/10.52842/conf.ecaade.2016.1.521
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 521-528
summary The research builds on the relationship between matter and energy and the idea of boundaries as sentient interfaces capable of affecting our bodily experience and perception of space due to their inherent physical attributes. Two key issues addressed are firstly, the revisiting of the architectural boundary as a thermodynamic zone and secondly, the identification of material behaviour in relation to energy stimuli. It is argued that the transient behaviour of materials can offer an instrumental reconsideration on how architecture establishes spatial articulation through boundaries and this is demonstrated through a design-led project.
wos WOS:000402063700057
keywords thermal field; responsive materials; passively active materials; heat transfer; thermodynamic; matter and energy
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_72
id acadia16_72
authors Harrison, Paul
year 2016
title What Bricks Want: Machine Learning and Iterative Ruin
doi https://doi.org/10.52842/conf.acadia.2016.072
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 72-77
summary Ruin has a bad name. Despite the obvious complications, failure provides a rich opportunity—how better to understand a building’s physicality than to watch it collapse? This paper offers a novel method to exploit failure through physical simulation and iterative machine learning. Using technology traditionally relegated to special effects, we can now understand collapse on a granular level: since modern-day physics engines track object-object collisions, they enable a close reading of the spatial preferences that underpin ruin. In the case of bricks, that preference is relatively simple—to fall. By idealizing bricks as rigid bodies, one can understand the effects of gravitational force on each individual brick in a masonry structure. These structures are sometimes able to ‘settle,’ resulting in a stable equilibrium state; in many cases, it means that they will simply collapse. Analyzing ruin in this way is informative, to be sure, but it proves most useful when applied in series. The evolutionary solver described in this paper closely monitors the performance of constituent bricks and ensures that the most successful structures are emulated by later generations. The tool consists of two parts: a user interface for design and the solver itself. Once the architect produces a potential design, the solver performs an evolutionary optimization; after a few hundred iterations, the end result is a structurally sound version of the unstable original. It is hoped that this hybrid of top-down and bottom-up design strategies offers an architecture that is ultimately strengthened by its contingencies.
keywords rigid body analysis, machine learning, multi-agent structural optimization, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id ecaade2016_065
id ecaade2016_065
authors Henriques, Goncalo Castro
year 2016
title Responsive Systems: Foundations and Application - The importance of defining meta-systems and their methods
doi https://doi.org/10.52842/conf.ecaade.2016.1.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
summary Responsive architecture is often considered as one that merely adapts to change. This reflects its limited and still incipient application in architecture. Due to the current resource crisis, systemic building management is essential. This article argues that there are no established processes for creating and managing responsive architecture. To establish a foundation in this area, it claims that it is necessary to deepen knowledge about systems, computation, mathematics, biology and robotics. Despite being a vast subject, it proposes a state of the art of the systems, investigating how to operate them. A method for generating responsive systems is tested and implemented in a practical case. Two methods of adaptation are proposed and tested: static and dynamic adaptation. These methods reinforce the point that responsive architecture can use not only active mechanisms, but also passive methods embedded in its form as information. The research concludes that information management is critical to define what is designated in software engineering as architecture of the system. Thus, it suggests that it is necessary to define meta-systems and to define their methods to support the generation, fabrication, construction and operation of responsive systems.
wos WOS:000402063700056
keywords responsive systems; meta-systems; static adaptation; dynamic adaptation; heuristics
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_158
id ecaade2016_158
authors Humppi, Harri and Österlund, Toni
year 2016
title Algorithm-Aided BIM
doi https://doi.org/10.52842/conf.ecaade.2016.2.601
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 601-609
summary This paper investigates the relationship of Building Information Modeling (BIM), Algorithm-Aided Design (AAD) and general Computer-Aided Design (CAD). As a result of the developments in CAD, new tools have recently emerged that enable designers to utilize some of the main aspects of BIM and AAD. With this new modeling approach, called Algorithm-Aided Building Information Modeling (AAB), designers can use algorithms to generate parametric object models. The geometric objects contain embedded metadata that can be further utilized in the design and construction processes. This paper investigates how the new approach to modeling positions itself in the field CAD. The main result of the investigation is that the new modeling approach can be seen as a part of larger assembly that connects two design approaches of Object-Oriented Design and Algorithm-Aided Design.
wos WOS:000402064400061
keywords Algorithm-Aided Design; Building Information Modeling; Digital Design methodologies
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2016_002
id ascaad2016_002
authors Jabi, Wassim
year 2016
title Rigorous Creativity - Ubiquity, Parametrics, Tectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 3-6
summary Architects frequently understand and experience design and creativity as a personal and lonely activity. However, there is, increasingly, a need to collaborate with others in the design and construction of buildings. Digital technology is intricately intertwined with the creative and social aspects of the emerging practice world. A prime example is the use of digital fabrication technology and building information models to directly transfer information among architects, contractors, fabricators and consultants. At the same time, the discipline and practice of creative design is increasingly seen as a valuable cognitive skill, to be emulated, tapped, and understood by other disciplines in various settings. Fields outside of architecture and governmental granting agencies have shown strong interest in understanding, rationalizing and importing the creative design process that architects engage in. The obstacle, however, has been that architects and designers are rarely able to explain their processes in a manner understood by others. The advent of digital tools and social computing further complicates the issues of how designers design with such tools and how designers design with others (Lawson, 2005). Our aim should be to define a discipline of collaborative digital design with clear conceptual frameworks, methodologies, and epistemologies. The goal is two-fold: 1) to formulate a discipline of digital design based on sound theoretical and pragmatic underpinnings, and 2) to elucidate the processes of digital design so that we can better communicate them to other disciplines and thus engage more effectively in interdisciplinary research.
series ASCAAD
email
last changed 2017/05/25 13:13

_id acadia16_344
id acadia16_344
authors Leach, Neil
year 2016
title Digital Tool Thinking: Object-Oriented Ontology versus New Materialism
doi https://doi.org/10.52842/conf.acadia.2016.344
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 344-351
summary Within contemporary philosophy, two apparently similar movements have gained attention recently, New Materialism and Object Oriented Ontology. Although these movements have quite distinct genealogies, they overlap on one key issue: they are both realist movements that focus on the object. In contrast to much twentieth-century thinking centered on the subject, these two movements address the seemingly overlooked question of the object. In shifting attention away from the anthropocentrism of Humanism, both movements can be seen to subscribe to the broad principles of Posthumanism. Are these two movements, however, as similar as they first appear? And how might they be seen to differ in their approach to digital design? This paper is an attempt to evaluate and critique the recent strain of Object Oriented Ontology and question its validity. It does so by tracing the differences between OOO and New Materialism, specifically through the work of the neo-Heideggerian philosopher Graham Harman and the post-Deleuzian philosopher Manuel DeLanda, and by focusing on the question of the ‘tool’ in particular. The paper opens up towards the question of the digital tool, questioning the connection between Object Oriented Ontology and Object Oriented Programming, and introducing the theory of affordances as an alternative to the stylistic logic of ‘parametricism’ as a way of understanding the impact of digital tools on architectural production. The paper concludes that we need to recognize the crucial differences between the work of DeLanda and Harman, and that—if nothing else—within progressive digital design circles, we should be cautious of Harman’s brand of Object Oriented Ontology, not least because of its heavy reliance on the work of the German philosopher, Martin Heidegger.
keywords digital tools, obect-oriented ontology, new materialism, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id acadia16_308
id acadia16_308
authors Nicholas, Paul; Zwierzycki, Mateusz; Stasiuk, David; Norgaard, Esben; Thomsen, Mette Ramsgaard
year 2016
title Concepts and Methodologies for Multiscale Modeling: A Mesh-Based Approach for Bi-Directional Information Flows
doi https://doi.org/10.52842/conf.acadia.2016.308
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 308-317
summary This paper introduces concepts and methodologies for multiscale modeling in architecture, and demonstrates their application to support bi-directional information flows in the design of a panelized, thin skinned metal structure. Parameters linked to the incremental sheet forming fabrication process, rigidisation, panelization, and global structural performance are included in this information flow. The term multiscale refers to the decomposition of a design problem into distinct but interdependent models according to scales or frameworks, and to the techniques that support the transfer of information between these models. We describe information flows between the scales of structure, panel element, and material via two mesh-based approaches. The first approach demonstrates the use of adaptive meshing to efficiently and sequentially increase resolution to support structural analysis, panelization, local geometric formation, connectivity, and the calculation of forming strains and material thinning. A second approach shows how dynamically coupling adaptive meshing with a tree structure supports efficient refinement and coarsening of information. The multiscale modeling approaches are substantiated through the production of structures and prototypes.
keywords adaptive meshing, robotic fabrication, simulation, material behavior, incremental sheet forming, multiscale
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ecaade2016_080
id ecaade2016_080
authors Panagoulia, Eleanna and Schleicher, Simon
year 2016
title Bending-active Structures - A Case study for an Office Chaise Lounge
doi https://doi.org/10.52842/conf.ecaade.2016.1.621
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
summary This paper seeks to explore the process of elastic bending in furniture design and presents a case study that demonstrates the creative and structural potential of bending-active structures as possible improvement to the current state of the art. This case study brings together design procedures, borrowed from declarative design in software engineering, architectural design, and material science in order to envision new applications for bending-active structures. It investigates how bending can be used strategically for the design of furniture scale objects and, particularly, an office chaise lounge for one person. Active-bending implementation is the key for creating structures that achieve new milestones beyond the perceived limits of material and process. Moreover, the project stands as a great opportunity for the development of a pipeline for fabrication that automates the translation of a given high-level description of a design, to the production of the data required for fabrication via a particular material system.
wos WOS:000402063700067
keywords Bending-active structures; Matter compiler; Optimization
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2016_221
id ecaade2016_221
authors Retsin, Gilles
year 2016
title Discrete Assembly and Digital Materials in Architecture
doi https://doi.org/10.52842/conf.ecaade.2016.1.143
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 143-151
summary The paper will discuss two projects which explore the territory of discrete or digital material organisations in an architectural context. Taking inspiration from the field of Digital Materials, this paper presents an approach to architectural design which is fundamentally "digital" - not just in the process but also in its physical organisation. The use of discrete and digital materials in architecture is argued for from both an architectonic point of view, as well as from efficiencies related to automation of construction. Experiments with robotic assembly are caught between on the one hand the desire to increase speed, and on the other hand increased complexity. This paper argues that robotic assembly on the scale of architecture is only feasible and scalable in the context of digital materials and discrete computation, which has a limited set of connectivity problems. The two projects are a first attempt to translate the concept of Digital Materials to the domain of architecture. The result is an architecture which is digital in its physical organisation. It demonstrates how differentiated, complex and heterogeneous spaces can be achieved with just serialised, discrete elements.
wos WOS:000402063700016
keywords Discrete Computation; Robotic Assembly; mereology; Digital Materials; Additive Assembly
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
doi https://doi.org/10.52842/conf.acadia.2016.332
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_260
id acadia16_260
authors Schleicher, Simon; La Magna, Riccardo
year 2016
title Bending-Active Plates: Form-Finding and Form-Conversion
doi https://doi.org/10.52842/conf.acadia.2016.260
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 260-269
summary With this paper, the authors aim to contribute to the discourse on bending-active structures by highlighting two different design methods, form-finding and form-conversion. The authors compare the two methods through close analysis of bending-active plate structures, discussing their advantages and disadvantages based on three built case studies. This paper introduces the core ideas behind bending-active structures, a rather new structural system that makes targeted use of large elastic deformations to generate and stabilize complex geometrical forms based on initially planar elements. Previous research has focused mainly on form-finding. As a bottom-up approach, it begins with flat plates and recreates the bending and coupling process digitally to gradually determine the final shape. Form-conversion, conversely, begins with a predefined shape that is then discretized by strategic surface tiling and informed mesh subdivision, and which in turn considers the geometrical and structural constraints given by the plates. The three built case studies exemplify how these methods integrate into the design process. The first case study applies physical and digital form-finding techniques to build a chaise lounge. The latter two convert a desired shape into wide-spanning constructions that either weave multiple strips together or connect distant layers with each other, providing additional rigidity. The presented case studies successfully prove the effectiveness of form-finding and form-conversion methods and render a newly emerging design space for the planning, fabrication, and construction of bending-active structures.
keywords bending-active structures, form-conversion, form-finding, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ijac201614101
id ijac201614101
authors Webb, Alexander
year 2016
title Accepting the robotic other: Why real dolls and spambots suggest a near-future shift in architecture’s architecture
source International Journal of Architectural Computing vol. 14 - no. 1, 6-15
summary With weak Artificial Intelligence in the pockets of the majority of American adults, a societal introduction of a strong Artificial Intelligence or sentience seems close. Although the “intelligence” of our phones’ intelligence can be laughably brittle, the learning capacity demonstrated by the Internet of Things suggests more robust intelligence is on the way, and some would say it has already arrived. Several private technology firms have asserted that a robust Artificial Intelligence already exists and thought leaders within computation are lining up to ensure that it is not evil. Regardless of the morality of Artificial Intelligence, if our charge as architects is to design occupiable space, then we need to consider post-anthropocentric ecologies as well as how to adapt our design strategies to reflect inclusion of other species. This article describes two linked lines of thought, a meditation on the pending societal inclusion of the robotic other and why that robotic sentience may arrive from an unexpected origin and can reshape how we conceive of architecture itself.
keywords Artificial Intelligence, Emergent Design, Robots, Digital Communication, Network Models
series journal
last changed 2016/06/13 08:34

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