CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2016_014
id ascaad2016_014
authors Ahmed, Zeeshan Y.; Freek P. Bos, Rob J.M. Wolfs and Theo A.M. Salet
year 2016
title Design Considerations Due to Scale Effects in 3D Concrete Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 115-124
summary The effect of scale on different parameters of the 3D printing of concrete is explored through the design and fabrication of a 3D concrete printed pavilion. This study shows a significant gap exists between what can be generated through computer aided design (CAD) and subsequent computer aided manufacturing (generally based on CNC technology). In reality, the 3D concrete printing on the one hand poses manufacturing constraints (e.g. minimum curvature radii) due to material behaviour that is not included in current CAD/CAM software. On the other hand, the process also takes advantage of material behaviour and thus allows the creation of shapes and geometries that, too, can’t be modelled and predicted by CAD/CAM software. Particularly in the 3D printing of concrete, there is not a 1:1 relation between toolpath and printed product, as is the case with CNC milling. Material deposition is dependent on system pressure, robot speed, nozzle section, layer stacking, curvature and more – all of which are scale dependent. This paper will discuss the design and manufacturing decisions based on the effects of scale on the structural design, printed and layered geometry, robot kinematics, material behaviour, assembly joints and logistical problems. Finally, by analysing a case study pavilion, it will be explore how 3D concrete printing structures can be extended and multiplied across scales and functional domains ranging from structural to architectural elements, so that we can understand how to address questions of scale in their design.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ecaade2016_167
id ecaade2016_167
authors Goodship, Paul
year 2016
title Understanding the Role of Spatial Connectivity in Integrating Informal Settlements, through the Case of Medellin's Urban Cable-cars.
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 79-88
doi https://doi.org/10.52842/conf.ecaade.2016.2.079
wos WOS:000402064400007
summary Throughout Latin America urban cable-cars are fast becoming a normal sight with urban transport systems, taking residents and tourists to and from previously isolated locations and providing a new form of accessibility that was not possible before. As its popularity grows, it is important to understand the role that improved spatial connectivity plays in transforming these communities and discuss how this can be best measured. This is because the spatial conditions of informal settlements are often forgotten about when planning large scale upgrading programs. Therefore, the aim of this article is to explore ways to interpret the role of spatial connectivity in the transformation process of informal settlements, through the case of Medellin's Urban Cable-car and the exploration of 'speed' as a measurable variable.
keywords Spatial Connectivity; Space Syntax; Speed; Urban Cable-cars
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
doi https://doi.org/10.52842/conf.acadia.2016.332
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id sigradi2016_561
id sigradi2016_561
authors Rodríguez Barros, Diana; Pablo Pellizzoni
year 2016
title Cultura Hacedor, Modelizador Paramétrico y Prototipado Digital. Un caso de prácticas didácticas en entorno post-digital en la carrera de Dise?o Industrial [Maker Movement, Parametric Modeling, Digital Prototype. A case of teaching]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.201-205
summary In post-digital, virtual and interconnected web environments, happen participatory actions and practices related to the concept of Collective Intelligence. Collaborative habits of creation and validation of knowledge are stimulated. Cognitive ecosystems are enabled facilitating participation in egalitarian environments. Are seen as propitius environments for the development of the Culture Maker / Maker Movement redefining innovative relationships between society, culture and technology. In this direction, we present a teaching practice done in the tii1-2 FAUD UNMdP, developed from the perspective of Design Thinking, in design lab mode and digital fabrication FabLab. Therefore, it enabled us to explore this trend that makes it easy to share the what, how and why is created.
keywords Didactics practices; Industrial Design; Maker Movement; Parametric Modeling; Digital Prototype
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_225
id ecaade2016_225
authors Thompson, Emine Mine
year 2016
title Smart City: Adding to the Complexity of Cities - A Critical Reflection
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 651-660
doi https://doi.org/10.52842/conf.ecaade.2016.1.651
wos WOS:000402063700070
summary This paper seeks to further the state-of-the-art knowledge on what a smart city is; by analysing the smart cities across the world. It also seeks to find out how different approaches to the smart city creation influence the city. This worked based on the ongoing review on Smart Cities that was started in 2014. In particular, it is structured as follows. First, definition of "smart city" are reviewed, next typologies of smart cities were generated by analysing the different types of smart cities across the world. Following this, case studies are reported. Case studies are followed by a reflection. Paper drawn to conclusion following this section by giving research directions to take this research further.
keywords smart cities; future cities; urban planning; city transformations; number of smart cities
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2016_817
id sigradi2016_817
authors Holzer, Dominik
year 2016
title Pathways for Testing Environmental Building Performance
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.748-753
summary The research presented here reports on current advances in tying simulation and analysis of environmental building performance to design authoring software. A brief review of developments leading up to the convergence between design authoring and environmental performance testing helps to explain the current status-quo. Many of the applications available today are rooted in early research efforts that date back to the early days of Personal Computers (or even before). A small case study complements the historic review and offers some perspectives about tool selection in an educational design-studio setting.
keywords Parametric Design; BIM; Environmental Analysis, Design Ontology
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2016_021
id ascaad2016_021
authors Papadonikolaki, Eleni
year 2016
title Managing Actors and Building Information for Supply Chain Integration
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 187-196
summary Supply Chain (SC) integration has been a long-standing issue. With the advent of Building Information Modelling (BIM) and its influence on inter-organisational relations, SC integration is again highly relevant. This study explores the conditions for SC integration from deploying BIM and SC management (SCM) philosophy. A set of topics from literature, pertinent to BIM and SCM, are confronted with the experiences of experts from the industry during a workshop. The bottom-up BIM initiatives and relational management were deemed more decisive than adhering to top-down BIM policies and operational SCM for managing actors and information and inciting SC integration.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_673
id sigradi2016_673
authors Baquero, Pablo; Calixto, Victor; Orciuoli, Affonso; Vincent, Charles
year 2016
title Simulation and prototyping benefits on digital fabrication [Teaching experience on previous workshops]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.981-985
summary This paper explains how parametric methods are informed by simulation and prototyping, methods that were deployed during some series of digital fabrication workshops, their evolution and specifically with the objective of fabricating using combination of materials and CNC techniques, such as, 3d printing, laser cutting and milling machine. Teaching these workshops were the results of simulating and prototyping with students from the Biodigital Master (ESARQ UIC 2016) and a workshop done during Sigradi (Florianopolis 2015).
keywords Teaching, 3D printing, Milling, Patterns, Collaboration, Fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_188
id ecaade2016_188
authors Bingöl, Cemal Koray and Çolako?lu, Birgül
year 2016
title Agent-Based Urban Growth Simulation - A Case Study on Istanbul
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 41-48
doi https://doi.org/10.52842/conf.ecaade.2016.2.041
wos WOS:000402064400003
summary This study aims to create a simulation model for urban growth with agent-based modeling. The model is based on the theoretical research of Michael Batty on urban growth simulations. The study explains how the theoretical approach applied in the model with the parameters. The model in this study is created in an open-source API called 'Processing' and the simulations executed through the parameters in the study. The results of the simulation are compared with each other to find optimal parameters fits in the theoretical approach. Parameters are tested on an existing urban settlement map, which Is Istanbul. The results of Istanbul simulation are compared with existing density and urban sprawl maps of Istanbul and discussed for further studies.
keywords agent-based design; urban growth; urban simulation
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_507
id caadria2016_507
authors Choi, Jungsik; Inhan Kim and Jiyong Lee
year 2016
title Development of schematic estimation system through linking QTO with Cost DB
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 507-516
doi https://doi.org/10.52842/conf.caadria.2016.507
summary Cost estimate in architectural projects is an important factor for decision-making and financing the project in both early design phase and detailed design phase. In Korea, estimate work based on 2D drawing has generated problems of difference form QTO according to worker’s mistake and know-how. In addition, 2D-based estimation are obtained uncertainty factors of estimation depending on lack of infor- mation due to becoming larger and more complex than any other pro- ject of the architectural project. In order to solve limitations, this study is to suggest an open BIM-based schematic estimation process and a prototype system within the building frame through linking QTO and cost information. This study consists of the following steps: 1) Ana- lysing Level of Detail (LoD) to apply to the process and system, 2) BIM modelling for open BIM-based QTO, 3) Verifying the quality of the BIM model, 4) Developing a schematic estimation prototype sys- tem. This study is expected to improve work efficiency as well as reli- ability of construction cost.
keywords Cost DB; Industry Foundation Classes (IFC); Open Building Information Modelling (BIM); schematic estimation; Quantity Take-Off (QTO)
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_819
id caadria2016_819
authors Foulcher, Nicholas C.; Hedda H. Askland and Ning Gu
year 2016
title Disruptions: Impact of Digital Design Technologies on Continuity in Established Design Process Paradigms
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 819-828
doi https://doi.org/10.52842/conf.caadria.2016.819
summary This paper aims to provide a critical understanding of the discipline of architectural education, exploring how digital technology forms part of two Australian architecture schools. Generally accepted as the unbroken and consistent existence or operation of something over a period of time, continuity represents stability without interrup- tion. In the context of architectural design education, continuity aligns almost symbiotically with the design process; a system that facilitates a continuous loop of input, output and feedback for the designer— from defining the brief, collecting information, synthesising and pre- senting a design proposal. Preliminary findings of a larger research study that investigates the role of technology in architecture educa- tion, suggest that cultural patterns of technology adoption and valua- tion exist, valorising particular tools and establishing a framework for design teaching and practice that might disrupt the continuity of stu- dents’ design process. Moreover, the study shows evidence of a dis- ruption of continuity in design school narratives, emphasising the need to rethink design pedagogy and the place of technology herein. Reflecting on these observations, this paper explores the question: when the tools of digital technology challenge the established design process paradigm of an architectural school, how do educators re- spond to such a disruption in continuity?
keywords Digital design technology: student learning; course delivery; perception; phenomenology
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2016_861
id caadria2016_861
authors Gero, John S.; Jennifer Shields and Rongrong Yu
year 2016
title How veridical are different modalities of digital representation? - The effect of presentation modality on physiological response
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 861-870
doi https://doi.org/10.52842/conf.caadria.2016.861
summary This paper presents the methodology and results of a pilot study comparing the eye movements of architecture students when looking at different modalities of digital spatial representation. The two participant groups consisted of third and fourth year undergradu- ate architecture students from the University of North Carolina at Charlotte, USA and from Harbin Institute of Technology, Harbin, China. The two modalities studied were a computer-generated line drawn perspective and a digitized photograph of the same architectur- al space. The results of this study show that student designers’ physio- logical response varies with different representation modalities.
keywords Eye movement: spatial representation; modalities of spatial representation; designers’ physiological response
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia16_130
id acadia16_130
authors Koschitz, Duks; Ramagosa, Bernat; Rosenbaum, Eric
year 2016
title Beetle Blocks: A New Visual Language for Designers and Makers
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 130-139
doi https://doi.org/10.52842/conf.acadia.2016.130
summary We are introducing a new teaching tool to show designers, architects, and artists procedural ways of constructing objects and space. Computational algorithms have been used in design for quite some time, but not all tools are very accessible to novice programmers, especially undergraduate students. ‘Beetle Blocks’ (beetleblocks.com) is a software environment that combines an easy-to-use graphical programming language with a generative model for 3D space, drawing on ‘turtle geometry,’ a geometry paradigm introduced by Abelson and Disessa, that uses a relative as opposed to an absolute coordinate system. With Beetle Blocks, designers are able to learn computational concepts and use them for their designs with more ease, as individual computational steps are made visually explicit. The beetle, the relative coordinate system, follows instructions as it moves about in 3D space. Anecdotal evidence from studio teaching in undergraduate programs shows that despite the early introduction of digital media and tools, architecture students still struggle with learning formal languages today. Beetle Blocks can significantly simplify the teaching of complex geometric ideas and we explain how this can be achieved via several examples. The blocks-based programming language can also be used to teach fundamental concepts of manufacturing and digital fabrication and we elucidate in this paper which possibilities are conducive for 2D and 3D designs. This project was previously implemented in other languages such as Flash, Processing and Scratch, but is now developed on top of Berkeley’s ‘Snap!’
keywords generative design, design pedagogy, digital fabrication, tool-building, pedagogical tools
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2016_755
id caadria2016_755
authors Loh, Paul; David Leggett and Timothy Cameron
year 2016
title Smart assembly in digital fabrication: designing workflow
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 755-764
doi https://doi.org/10.52842/conf.caadria.2016.755
summary Digital fabrication project in academia has produced many grounds for experimentation. In recent years, techniques have also been tested extensively in practice within commercial project setting. This gives rise to an emerging breed of architectural practices whose work is increasingly centred on resolution of complex geometry to re- alizable projects. The resolution of parametrically driven design to production projects requires a different workflow, as often the com- pressed timeframe and budget requires the parametric model to cope with multiple streams of construction output as well as utilize the model in concurrent design processes. This paper examines a com- mercial project as case study to explore the abstraction, reduction and dissemination of information within a digital fabrication workflow. In this project, digital fabrication is deployed to reduce risk; mainly in manufacturing and its lead time. The research reveals how metadesign process at an early stage of the project can contribute to increase effi- ciency of the parametric model as well as delivering multiple streams of information for all the collaborators: architects, fabricators and builders. The team designed the assembly procedure into the paramet- ric workflow to facilitate off-site and on-site assembly. This is possi- ble through imbedding ‘smart’ detailing and structuring information with the workflow. The paper concludes by reflecting on the work- flow and asks if a metadesign driven fabrication workflow can create a more holistic approach to digital fabrication. The outcome of the case study is just one instance of the parametric machine that is devel- oped from an understanding of assembly process. This paper responds to the theme of continuous designing, through looking at digital fabri- cation as co-emergence of design procedure and practice.
keywords Digital fabrication; construction; design workflow
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2016_080
id ecaade2016_080
authors Panagoulia, Eleanna and Schleicher, Simon
year 2016
title Bending-active Structures - A Case study for an Office Chaise Lounge
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2016.1.621
wos WOS:000402063700067
summary This paper seeks to explore the process of elastic bending in furniture design and presents a case study that demonstrates the creative and structural potential of bending-active structures as possible improvement to the current state of the art. This case study brings together design procedures, borrowed from declarative design in software engineering, architectural design, and material science in order to envision new applications for bending-active structures. It investigates how bending can be used strategically for the design of furniture scale objects and, particularly, an office chaise lounge for one person. Active-bending implementation is the key for creating structures that achieve new milestones beyond the perceived limits of material and process. Moreover, the project stands as a great opportunity for the development of a pipeline for fabrication that automates the translation of a given high-level description of a design, to the production of the data required for fabrication via a particular material system.
keywords Bending-active structures; Matter compiler; Optimization
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2016_524
id sigradi2016_524
authors Pires, Janice de Freitas; Gonçalves, Alexandre; Pereira, Alice Therezinha Cybis
year 2016
title Taxonomias de Geometria da Arquitetura Contemporânea como elementos didáticos para a prática do Projeto Paramétrico [Taxonomies of the Contemporary Architecture Geometry as training aids for the practice of Parametric Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.71-77
summary This work has a didactic approach in teaching digital graphic representation for Architectural Design. Seeks to identify structures to know that support geometric concepts employed in works of contemporary architecture. Faced with technological advances and the recent insertion of parametric design in offices and schools of architecture, the study also aims to support the recognition techniques parametric modeling related to such concepts. How explicit methodology to know structures are adopted, taxonomies and ontologies, we consider the potential of these structures to explain the treaty knowledge and facilitate the association of educational materials on the topic in online systems, supporting learning processes of the agents involved (students and teachers).
keywords Architecture Education; Parametric Modeling; Contemporary Architecture; Taxonomy; Ontology
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_021
id ecaade2016_021
authors Plotnikov, Boris, Schubert, Gerhard and Petzold, Frank
year 2016
title Tangible Grasshopper - A method to combine physical models with generative, parametric tools
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2016.2.127
wos WOS:000402064400012
summary The use of digital tools in the early, creative design process is the focus of an interdisciplinary teaching and research project. Starting from the question of how a seamless connection between physical and digital tools could be made possible, the proposed method tries to bridge the gap between both methodologies and provide intuitive, visual and collaborative design coupled with advanced, real time computer simulations. A design platform has been developed which supports a seamless connection between freely shaped physical models, GIS data and Grasshopper3D. The environment combines the reconstructed physical models with the digital one (surrounding buildings) and passes the information to a custom Grasshopper3D plug-in which serves as a link to existing and custom developed simulative tools. All simulations are performed and visualized in real time to support the intuitive and iterative design process.
keywords urban design; tangible interface; grasshopper; sustainable design; design decision support
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2016_123
id ecaade2016_123
authors Puusepp, Renee, Cerrone, Damiano and Melioranski, Martin
year 2016
title Synthetic Modelling of Pedestrian Movement - Tallinn case study report
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 473-481
doi https://doi.org/10.52842/conf.ecaade.2016.2.473
wos WOS:000402064400047
summary This paper builds towards the argument that pedestrian traffic in the city can be successfully simulated with agent-based computational models if pedestrians' movement patterns are appropriately studied first. Furthermore, such simulation models, when finely calibrated and supported by onsite observations, allow planners to evaluate different urban design scenarios.We present a pilot study carried out in the centre of Tallinn, and discuss a way of how pedestrian movement simulations can be conceived. In the pilot study we recorded some 120 traces of pedestrians' movement and developed a prototype of an agent-based computational model to simulate this movement. Additionally we investigated the possibility of including solar analysis into the computational model. Already this short exercise offered us some interesting insights into how certain spatial qualities and features can drive pedestrian traffic making urban walkers to verge off the shortest routes. The pilot study was carried out in the context of the High Street project [1] for turning the centre of Tallinn into more pedestrian friendly area by redesigning urban space, calming vehicular traffic and creating new opportunities for businesses to flourish.
keywords agent-based model; urban analysis; pedestrian simulation; movement patterns; solar analysis
series eCAADe
email
last changed 2022/06/07 08:00

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