CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 114

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
doi https://doi.org/10.52842/conf.acadia.2020.1.668
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2016_558
id sigradi2016_558
authors Paula, Frederico Braida Rodrigues de; Zancaneli, Mariana Alves
year 2016
title As Dinâmicas Arquitetônicas e Urbanísticas nos Videogames: do Lúdico ? Construç?o de uma Intelig?ncia Coletiva sobre os Espaços das Cidades [The architectural and urban dynamics in video games: from the playful until the construction of a collective intelligence on the spaces of cities]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.944-948
summary The aim of this paper is to show that video games, especially those played on a network, interconnected on the Internet can contribute to the formation of a collective intelligence on the spatiality of cities and urban lifestyles. Therefore, the article presents a mapping of the relationship between Videogames Design, Architecture and Urbanism, from four categories of analysis, showing the games as tools for building a collective intelligence, especially after widespread access to computers, Internet, smartphones and locative media.
keywords Videogames; Digital games; ArchitectureandUrbanism; Cities; Crowdthinking
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_773
id sigradi2016_773
authors Pereyra Bonifácio, Paulo Adhemar
year 2016
title Ciudad Vieja; un modelo para armar. [Old City; a puzzle to solve]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.399-404
summary This research arises from the realization of a model from an historic district by digital fabrication. Seeks to think about and document the integration of the potentialities of Applied Informatics and digital manufacturing processes, of urban revitalization through social responsibility projects. This issue contributes to sustainable and intelligent urban development, supporting initiatives ad hoc through the incorporation of collaborative processes, distributed intelligence and team research.
keywords Digital fabrication; Applied informatics, intelligent urban development, distributed intelligence
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2024_361
id ecaade2024_361
authors Sochùrková, Petra; Devyatkina, Svetlana; Kordová, Sára; Vaško, Imrich; Tsikoliya, Shota
year 2024
title Bioreceptive Parameters for Additive Manufacturing of Clay based Composites
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 45–54
doi https://doi.org/10.52842/conf.ecaade.2024.1.045
summary Due to climate change and the problematic amount of waste and CO2 emissions in the construction industry, non-human organisms and sustainable solutions are key motivators of the study. This paper focuses on developing a bioreceptive (Guillitte, 1995) composite suitable for additive manufacturing, composed to support growth of various organisms. It investigates key properties which have shown to be beneficial for promoting biological growth, such as water absorption, water permeability, humidity, and surface texture. The study evaluates the effect of two groups of clay-based waste additives, wooden sawdust (Arslan, et al., 2021) and sediment material sourced from local tunnel excavation in Prague. Simultaneously the need for intelligent reintegration and waste use is prevalent. Additive fabrication offers the ability to test a variety of composites and (re-)integrate them into the manufacturing processes. Current approach explores how to design artificial environments/skins for greenery and small life with the potential to improve both diversity and survivability while maintaining a better climate in its immediate surroundings. Bioreceptive design has the potential to improve the quality of the urban environment and bring new aesthetic influences into it (Cruz and Beckett 2016, p. 51-64).
keywords Digital Design, Material Research, Bioreceptive Design, Robotic Fabrication, Additive Manufacturing, Experimental Pastes, Bio compatibility, Waste Materials, Clay Composites
series eCAADe
email
last changed 2024/11/17 22:05

_id ijac201614405
id ijac201614405
authors Thompson, Emine Mine
year 2016
title What makes a city ‘smart’?
source International Journal of Architectural Computing vol. 14 - no. 4, 358-371
summary Taking advantage of information and communications technology tools and techniques for city administration, whether it is for urban planning activities, for transport solutions or many other purposes, is not a new concept. However, in order for a city to be classified as ‘smart’, a synthesis of intelligence that transcends mere utilisation is essential. This article analyses the increasing use of information and communications technology and sensing technologies in cities by examining this new way of city governing from a critical perspective. Existing projects and initiatives were investigated to find out how, and to what extent, these tools are being employed by cities. The advantages and the current shortcomings of smart city are also discussed in order to understand the viability of using these tools.
keywords Smart city, future cities, real-time data, citizen engagement, city dashboards
series journal
email
last changed 2016/12/09 10:52

_id sigradi2016_815
id sigradi2016_815
authors Bernal, Marcelo
year 2016
title From Parametric to Meta Modeling in Design
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.579-583
summary This study introduces the Meta-Modeling process adopted from the Model Based System Engineering field (MBSE) to explore an approach for the generation of design alternatives beyond the restrictions of the Parametric Models that mainly produce geometric variations and have limitations in terms of topological transformations during the exploratory design tasks. The Meta-Model is the model of attributes and relationships among objects of a particular domain. It describes objects and concepts in abstract terms independent from the complexity of the geometric models and provides mapping mechanisms that facilitate the interfacing with parametric parts. The flexibility of these computer-interpretable and human-readable models can contribute to creatively manipulate the design knowledge embedded in parametric models.
keywords Parametric Modeling; Meta-Modeling; Model Based System Engineering; Modeling Languages; Systems Integration
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia16_124
id acadia16_124
authors Ferrarello, Laura
year 2016
title The Tectonic of the Hybrid Real: Data Manipulation, Oxymoron Materiality, and Human-Machine Creative Collaboration
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 124-129
doi https://doi.org/10.52842/conf.acadia.2016.124
summary This paper describes the latest progress of the design platform Digital Impressionism (DI), created by staff and students in the Information Experience Design programme at the Royal College of Art in London. DI aims to bridge human creative thinking with machine computation, under the theoretical method/concept of oxymoron tectonic. Oxymoron tectonic describes the process under which hybrid materiality, that is the materiality created between the digital and the physical, takes form in human-machine creative interactions. The methodology intends to employ multimaterial 3D printers in combination with data manipulation (a process that gives data physical substance), pointclouds, and the influence of intangible environmental data (like sound and wind) to model physical forms by interfacing digital and physical making. In DI, modeling is a hybrid set of actions that take place at the boundary of the physical and digital. Through this interactive platform, design is experienced as a complex, hybrid process, which we call a digital tectonic; forms are constructed via a creative feedback loop of human engagement with nonhuman agents to form a creative network of sustainable and interactive design and fabrication. By developing a mutual understanding of design, machines and humans work together in the process of design and making.
keywords human-computer interaction and design, craft in design computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_280
id acadia16_280
authors Thomsen, Mette Ramsgaard; Tamke, Martin; Karmon, Ayelet; Underwood, Jenny; Gengnagel, Christoph; Stranghoner, Natalie; Uhlemann, Jorg
year 2016
title Knit as bespoke material practice for architecture
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 280-289
doi https://doi.org/10.52842/conf.acadia.2016.280
summary This paper presents an inquiry into how to inform material systems that allow for a high degree of variation and gradation of their material composition. Presenting knit as a particular system of material fabrication, we discuss how new practices that integrate material design into the architectural design chain present new opportunities and challenges for how we understand and create cycles of design, analysis, specification and fabrication. By tracing current interdisciplinary efforts to establish simulation methods for knitted textiles, our aim is to question how these efforts can be understood and extended in the context of knitted architectural textiles. The paper draws on a number of projects that prototype methods for using simulation and sensing as grounds for informing the design of complex, heterogeneous and performative materials. It asks how these methods can allow feedback in the design chain and be interfaced with highly craft-based methods of fabrication.
keywords cross disciplinary collaboration, knitting, light weight simulation, idesign integrated fe simulation, interfacing, sensing, bespoke material fabrication
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_0
id acadia16_0
authors Velikov, Kathy; Ahlquist, Sean; del Campo, Matias; Thün, Geoffrey (eds.)
year 2016
title ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, 514p.
doi https://doi.org/10.52842/conf.acadia.2016
summary The ACADIA 2016 Conference will feature research and design work from practice and academia that is positioned at the intersection of procedural design, digital environments, and autonomous machines. POSTHUMAN FRONTIERS: DATA, DESIGNERS, AND COGNITIVE MACHINES will bring together architects, designers, material scientists, engineers, programmers, and artists to explore the current trend in computational design to develop and apply quasi-cognitive machines, and to advance the integration of software, information, fabrication, and sensing in the generation of mechanisms for interfacing with the physical realm
series ACADIA
email
last changed 2022/06/07 07:49

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
wos WOS:000402063700071
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_017
id ecaade2016_017
authors Androutsopoulou, Eirini
year 2016
title Autopoietic Features of the Urban Body's Elements - Similarity studies on network elements' attributes
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 71-78
doi https://doi.org/10.52842/conf.ecaade.2016.2.071
wos WOS:000402064400006
summary The methodology presented in this paper is grounded on the analysis and relational relocation of attributes of the urban body, deriving from the reconstruction of the urban body as a network configuration. In contrast to the hierarchical constructions, network constructions allow for multiple connections between elements, therefore being closer to the complexity of the associative forces found in the structure of the urban body.Similarity function is applied in an attempt to restructure those attributes of the urban body which emerge from the position of each element (node) in relation to other elements of the network and not from the Cartesian topology. Being able to represent material elements as nodes, counter-bodies deriving from autopoietic -network functions emerge, allowing for an inquiry in what concerns the autopoietic features of the urban body in general, focusing on the application of autopoietic functions which generate the urban body parts and components and on the multiplicity of elements' structure, in terms of association of crowds of elements and sets of attributes' values, aiming at the redefinition of proximity as similarity and of remoteness as difference.
keywords Similarity; Autopoiesis; urban body; Attributes; network; complex systems
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_013
id caadria2016_013
authors Aschwanden, Gideon D.P.A.
year 2016
title Neighbourhood detection with analytical tools
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2016.013
summary The increasing population size of cities makes the urban fabric ever more complex and more disintegrated into smaller areas, called neighbourhoods. This project applies methods from geoscience and software engineering to the process of identification of those neighbourhoods. Neighbourhoods, by nature, are defined by connec- tivity, centrality and similarity. Transport and geospatial datasets are used to detect the characteristics of places. An unsupervised learning algorithm is then applied to sort places according to their characteris- tics and detect areas with similar make up: the neighbourhood. The at- tributes can be static like land use or space syntax attributes as well as dynamic like transportation patterns over the course of a day. An un- supervised learning algorithm called Self Organizing Map is applied to project this high dimensional space constituting of places and their attributes to a two dimensional space where proximity is similarity and patterns can be detected – the neighbourhoods. To summarize, the proposed approach yields interesting insights into the structure of the urban fabric generated by human movement, interactions and the built environment. The approach represents a quantitative approach to ur- ban analysis. It reveals that the city is not a polychotomy of neigh- bourhoods but that neighbourhoods overlap and don’t have a sharp edge.
keywords Data analytics; urban; learning algorithms; neighbourhood delineation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
wos WOS:000402064400045
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
doi https://doi.org/10.52842/conf.caadria.2016.343
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_058
id ascaad2016_058
authors Assassi, Abdelhalim; Djemaa Benmechirah and Rachida Samai
year 2016
title Visibility Map - Exploratory study of urban planning for future city design
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 579-588
summary Through space we can read the acts and the daily activities of human being and, we can also understand different interactions within any social unit. This paper explain how specially the space type can interpret why the human being derives to a negative behavior like "Crime". So, in this study we adopt the visibility approach which is developed by the laboratory of space syntax (UCL), and which makes a sense for the link between the space design and its use and its positive or negative social consequences in the future. Then, the purpose of this paper is to present the importance of the use of visibility map which can also be an outlook approach for detecting potential hot-spots in urban planning designs specially of new cities, for avoiding the negative using of urban spaces like "Crime" in the future. The case of study is the new city of Ali Mendjeli (Constantine - Algeria), the capital of the East of Algeria known by a very fast demographic and urban growth. After analyzing a central urban neighborhood of this city using Depthmap, we found thirty-four hot-spots which can be appropriate spaces for the exercise of crime in the future, and we found that this point was downplayed in the urban planning designs before the realization of Ali Mendjeli new city.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ascaad2016_023
id ascaad2016_023
authors Ayoub, Mohammed
year 2016
title Associative Parametric Urbanism - A computational approach to parameterization of conceptual design phase
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 207-216
summary Urban planning projects usually comprise a complex set of objectives that needs to be addressed by developing a number of proposals. This requires a lot of repetitive steps resulting in fewer and slowly-developed design alternatives. To address the limitations of the existing system, this research introduces the merge of associative parametric design tools with the conceptual design phase of urban planning process to propose a Parameterized Conceptual Design Phase. The developed Associative Algorithm within the proposed phase represents a computational approach that translates a site’s settings into local attractors to define urban fabric, and provide the designer with variations for optimal solutions. The Informal Settlement of Ezbet El Matar, Alexandria, is selected as the case study of this approach.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ecaade2016_228
id ecaade2016_228
authors Balaban, Ozgun and Tuncer, Bige
year 2016
title Visualizing Urban Sports Movement
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 89-94
doi https://doi.org/10.52842/conf.ecaade.2016.2.089
wos WOS:000402064400008
summary In this study, a visualization tool that maps outdoor physical activity such as runs on a map by specifying time, location, activity, gender, age group, etc. is created. This tool reveals the usage patterns of streets within a city for outdoor physical activity. This tool is created within a larger research project that investigates the influence of streets on the leisure walking activity within cities. For this purpose, the tool is capable of presenting the collected multi-modal data that includes personal fitness data, weather data, spatial data, and crime data. Moreover, the tool creates new analysis capabilities such as displaying usage of streets by urban joggers. The research project in which this tool will be used is aimed for designers/planners to improve streets for 'runnability'.
keywords Sports Activity; Big Data; Urban Visualization; Fitness Applications
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2020_455
id sigradi2020_455
authors Bastian, Andrea Verri; Filho, Jarede Joaquim de Souza; Garcia, Júlia Assis de Souza Sampaio
year 2020
title Urban modelling for evaluating photovoltaic potential through solar radiation incidence
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 455-463
summary This study aims to better ascertain the influence that urbanistic parameters exert on the production of solar photovoltaic energy regarding different contexts in the city. Modifications implemented between the years of 2012 and 2016, especially on variables such as Maximum Lot Coverage, Floor Area Ratio, and Setbacks, have been evaluated through virtual models that cover areas in three different city districts. Amongst other implications, an increase in the area occupied by the buildings, as well as a decrease in the distance between them, occurred, causing more mutual shading and the loss of the photovoltaic potential associated with the building envelope.
keywords Urbanistic parameters, Photovoltaic solar energy, Virtual models, Architecture, Urbanism
series SIGraDi
email
last changed 2021/07/16 11:49

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