CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2016_559
id caadria2016_559
authors Cokcan, Baris; Johannes Braumann, W. Winter and Martin Trautz
year 2016
title Robotic Production of Individualised Wood Joints
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 559-568
doi https://doi.org/10.52842/conf.caadria.2016.559
summary Modern modular constructions can consist of highly indi- vidualised elements that are produced at nearly the same efficiency as serial manufacturing. This paper focuses on the project “WoodWaves” an Info-Point for the conference World Congress of Timber Engineer- ing, which was designed with this new conception of modularity. The process utilises a robotically operated milling cutter to form block- board panels out of spruce, which make up the multifunctional infor- mation point. The entire object is produced with only sliding dovetail joints. Parametric design methods were developed to automatically adjust each joint to fit the individual conditions. New CAD/CAM in- terfaces, linking design directly with fabrication, enabled the serial production of 108 different shaped elements with a 6-axis robotic arm.
keywords Computational design; robotic production; digital fabrication; wood joints; info-point
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_224
id acadia16_224
authors Schwinn, Tobias; Krieg, Oliver David; Menges, Achim
year 2016
title Robotic Sewing: A Textile Approach Towards the Computational Design and Fabrication of Lightweight Timber Shells
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 224-233
doi https://doi.org/10.52842/conf.acadia.2016.224
summary Unlike any other building material, timber has seen numerous innovations in design, manufacturing, and assembly processes in recent years. Currently available technology not only allows architects to freely shape building elements but also to define their micro- or macroscopic material make-up and therefore the material itself. At the same time, timber shells have become a focus of research in wood architecture by rethinking both construction typologies and material application. Their main advantage, however, also poses a challenge to its construction: As the shell is both the load-bearing structure as well as enclosure, its segmentation and the individual segment’s connections become increasingly important. Their complex and often differentiated geometries do not allow for standardized timber joints, and with decreasing material thickness, conventional connection techniques become less feasible. The research presented in this paper investigates textile strategies for the fabrication of ultra-lightweight timber shells in architecture. Specifically, a robotic sewing method is developed in conjunction with a computational design method for the development of a new construction system that was evaluated through a large-scale prototype building.
keywords textile connection, robotic fabrication, timber construction, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_196
id acadia16_196
authors Yuan, Philip F.; Chai, Hua; Yan, Chao; Zhou, Jin Jiang
year 2016
title Robotic Fabrication of Structural Performance-based Timber Gridshell in Large-Scale Building Scenario
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp 196-205
doi https://doi.org/10.52842/conf.acadia.2016.196
summary This paper investigates the potential of a digital geometry system to integrate structural performance-based design and robotic fabrication in the scenario of building a large-scale non-uniform timber shell. It argues that a synthesis of multi-objective optimization, design and construction phases is required in the realization of timber shell construction in architecture practice in order to fulfill the demands of building regulation. Confronting the structural challenge of the non-uniform shell, a digital geometry system correlates all the three phases by translating geometrical information between them. First, a series of structural simulations and experimentations with different objectives are executed to inform the particular shape and tectonic details of each shell component based on its local condition in the geometrical system. Then, controlled by the geometrical system, a hybrid process of different digital fabrication technologies, including a customized robotic timber mill, is established to enable the manufacture of the heterogeneous shell components. Ultimately, the Timber Structure Enterprise Pavilion as the demonstration and evaluation of this method is fabricated and assembled on site through a notational system to indicate the applicability of this research in practical scenarios.
keywords robotic fabrication, geometrical information modeling, simulation and design optimization, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ecaade2016_105
id ecaade2016_105
authors Bialkowski, Sebastian and Kepczynska-Walczak, Anetta
year 2016
title IT Driven Architectural Design for All?
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 283-290
doi https://doi.org/10.52842/conf.ecaade.2016.1.283
wos WOS:000402063700032
summary This paper discusses teaching parametric design as a supportive method of introducing design logic. Two case studies have been described, analysed and concluded. The first case study focuses on a workshop based design of a parametric pavilion, which resulted of building 1:1 scale object. The second case study concentrates on the academic compulsory course providing parametric design knowledge based on a particular topic imposed by tutors. In both cases the main purpose was to get students being accustomed to a different way of thinking, to open their minds to new approaches to design process and to demonstrate a connection between programming skills and imagination capabilities. Each of the cases returned valuable guidelines for design studio pedagogy which has also been revealed in this paper.
keywords design logic; parametric; design pedagogy
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id acadia16_130
id acadia16_130
authors Koschitz, Duks; Ramagosa, Bernat; Rosenbaum, Eric
year 2016
title Beetle Blocks: A New Visual Language for Designers and Makers
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 130-139
doi https://doi.org/10.52842/conf.acadia.2016.130
summary We are introducing a new teaching tool to show designers, architects, and artists procedural ways of constructing objects and space. Computational algorithms have been used in design for quite some time, but not all tools are very accessible to novice programmers, especially undergraduate students. ‘Beetle Blocks’ (beetleblocks.com) is a software environment that combines an easy-to-use graphical programming language with a generative model for 3D space, drawing on ‘turtle geometry,’ a geometry paradigm introduced by Abelson and Disessa, that uses a relative as opposed to an absolute coordinate system. With Beetle Blocks, designers are able to learn computational concepts and use them for their designs with more ease, as individual computational steps are made visually explicit. The beetle, the relative coordinate system, follows instructions as it moves about in 3D space. Anecdotal evidence from studio teaching in undergraduate programs shows that despite the early introduction of digital media and tools, architecture students still struggle with learning formal languages today. Beetle Blocks can significantly simplify the teaching of complex geometric ideas and we explain how this can be achieved via several examples. The blocks-based programming language can also be used to teach fundamental concepts of manufacturing and digital fabrication and we elucidate in this paper which possibilities are conducive for 2D and 3D designs. This project was previously implemented in other languages such as Flash, Processing and Scratch, but is now developed on top of Berkeley’s ‘Snap!’
keywords generative design, design pedagogy, digital fabrication, tool-building, pedagogical tools
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id acadia16_344
id acadia16_344
authors Leach, Neil
year 2016
title Digital Tool Thinking: Object-Oriented Ontology versus New Materialism
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 344-351
doi https://doi.org/10.52842/conf.acadia.2016.344
summary Within contemporary philosophy, two apparently similar movements have gained attention recently, New Materialism and Object Oriented Ontology. Although these movements have quite distinct genealogies, they overlap on one key issue: they are both realist movements that focus on the object. In contrast to much twentieth-century thinking centered on the subject, these two movements address the seemingly overlooked question of the object. In shifting attention away from the anthropocentrism of Humanism, both movements can be seen to subscribe to the broad principles of Posthumanism. Are these two movements, however, as similar as they first appear? And how might they be seen to differ in their approach to digital design? This paper is an attempt to evaluate and critique the recent strain of Object Oriented Ontology and question its validity. It does so by tracing the differences between OOO and New Materialism, specifically through the work of the neo-Heideggerian philosopher Graham Harman and the post-Deleuzian philosopher Manuel DeLanda, and by focusing on the question of the ‘tool’ in particular. The paper opens up towards the question of the digital tool, questioning the connection between Object Oriented Ontology and Object Oriented Programming, and introducing the theory of affordances as an alternative to the stylistic logic of ‘parametricism’ as a way of understanding the impact of digital tools on architectural production. The paper concludes that we need to recognize the crucial differences between the work of DeLanda and Harman, and that—if nothing else—within progressive digital design circles, we should be cautious of Harman’s brand of Object Oriented Ontology, not least because of its heavy reliance on the work of the German philosopher, Martin Heidegger.
keywords digital tools, obect-oriented ontology, new materialism, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2016_042
id ecaade2016_042
authors Narangerel, Amartuvshin, Lee, Ji-Hyun and Stouffs, Rudi
year 2016
title Daylighting Based Parametric Design Exploration of 3D Facade Patterns
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 379-388
doi https://doi.org/10.52842/conf.ecaade.2016.2.379
wos WOS:000402064400037
summary A building façade plays an important role of reducing artificial lighting by introducing natural light into the interior space. A majority of research and current technology heavily focuses on the optimization of window properties such as the size, location, and glazing with the consideration of external shading device as well as the building wall in order to obtain appropriate natural lit space. In the present work, we propose a 3-dimensional approach that can explore the trade-offs between two objectives, daylight performance and electricity generation, by means of paramedic modeling and multi-objective optimization algorithm. The case study was simulated under the environmental setting of the geographical location of Incheon, Korea without any urban context. Using the proposed methods, 50 pareto-front optimal solutions were derived and investigated based on the achieved daylighting and generated electricity.
keywords Parametric design; façade design; daylight performance; building-integrated photovoltaics; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_015
id ecaade2016_015
authors Nováková, Kateøina and Achten, Henri
year 2016
title From Interactivity Towards Ambience Through a Bottle-brick
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 613-619
doi https://doi.org/10.52842/conf.ecaade.2016.1.613
wos WOS:000402063700066
summary According to the dictionary ambient architecture should be kind of object or space that relies to its surrounding or spontaneously reacts on the presence of human. Ambient architecture can also be musically expressed [1] or painted [2]. We developed special architectural building units that offer space for incorporation of intelligence and media for human interaction and for ambience.We are introducing an object called PET(ch)air made of PET(b)rick [3], a hollow transparent bottle-brick. The first intention was to generate new building unit from recycled PET material. Now that we observe its qualities, we can see it is well prepared for ambient intelligence application, especially in combination with light. For the purpose of a brick we are transforming old recycled plastic into new bottle-bricks. Using the bottle-brick as building unit we build interior objects that are ready to turn spaces into ambient rooms, places that can be customized by their visitors or spontaneously react on them. Together with this, we opened a design studio, where students were asked to develop ambient interior pieces for a special event using the method of learning by doing.
keywords Interactivity; ambient architecture; waste reuse ; bottle-brick; PET(b)rick; PET(ch)air
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia16_214
id acadia16_214
authors Schwartz, Mathew
year 2016
title Use of a Low-Cost Humanoid for Tiling as a Study in On-Site Fabrication: Techniques and Methods
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 214-223
doi https://doi.org/10.52842/conf.acadia.2016.214
summary Since the time architecture and construction began embracing robotics, the pre-fab movement has grown rapidly. As the possibilities for new design and fabrication emerge from creativity and need, the application and use of new robotic technologies becomes vital. This movement has been largely focused on the deployment of industrial-type robots used in the (automobile) manufacturing industry for decades, as well as trying to apply these technologies into off-site building construction. Beyond the pre-fab (off-site) conditions, on-site fabrication offers a valuable next step to implement new construction methods and reduce human work-related injuries. The main challenge in introducing on-site robotic fabrication/construction is the difficulty in calibrating robot navigation (localization) in an unstructured and constantly changing environment. Additionally, advances in robotic technology, similar to the revolution of at-home 3D printing, shift the ownership of modes of production from large industrial entities to individuals, allowing for greater levels of design and construction customization. This paper demonstrates a low-cost humanoid robot as highly customizable technology for floor tiling. A novel end-effector design to pick up tiles was developed, along with a localization system that can be applied to a wide variety of robots.
keywords humanoid robot, digital fabricaiton, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_805
id sigradi2016_805
authors Cormack, Jordan; Sweet, Kevin S.
year 2016
title Parametrically Fabricated Joints: Creating a Digital Workflow
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.412-417
summary Timber joinery for furniture and architectural purpose has always been identified as a skill or craft. The craft is the demonstration of hand machined skill and precision which is passed down or developed through the iteration of creation and refined reflection. Using digital fabrication techniques provides new, typically unexplored ways of creating and designing joints. It is as if these limitations which bind the ratio of complexity and use are stretched. This means that these joints, from a technical standpoint, can be more advanced than historically hand-made joints as digital machines are not bound by the limitations of the human. The research investigated in this paper explores the ability to create sets of joints in a parametric environment that will be produced with CNC machines, thus redefining the idea of the joint through contemporary tools of creation and fabrication. The research also aims to provide a seamless, digital workflow from the flexible, parametric creation of the joint to the final physical fabrication of it. Traditional joints, more simple in shape and assembly, were first digitally created to ease the educational challenges of learning a computational workflow that entailed the creation and fabrication of geometrically programmed joints. Following the programming and manufacturing of these traditional joints, more advanced and complex joints were created as the understanding of the capabilities of the software and CNC machines developed. The more complex and varied joints were taken from a CAD virtual environment and tested on a 3-axis CNC machine and 3D printer. The transformation from the virtual environment to the physical highlighted areas that required further research and testing. The programmed joint was then refined using the feedback from the digital to physical process creating a more robust joint that was informed by reality.
keywords Joinery; digital fabrication; parametric; scripting; machining
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia23_v1_122
id acadia23_v1_122
authors Crawford, Assia
year 2023
title Mycelium Making: An exploration in Growing Modular Interiors
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 122-127.
summary The project was developed as part of an MArch Architecture design studio that looked at emerging bio-degradable living materials in the form of mycelium bio-composites as a way of manufacturing temporary structures. The project introduced students to laboratory methods for material development and bio-material cultivation. Students were asked to consider the implications of designing with a material that has agency and needs. The studio explored what it means to “make kin” (Haraway 2016) on a planet that has reached a tipping point. It approached the topic from the assumption that the breakdown of existing economic models and resource scarcity offers potent ground for new forms of space making to emerge. The studio looked to nature’s ability to respond to environmental stimuli and design constraints. Students harnessed advances in our scientific understanding to cultivate an architectural language that captures the transient and unstable nature of this new family of biomaterials
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
doi https://doi.org/10.52842/conf.caadria.2016.415
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id ecaade2016_239
id ecaade2016_239
authors Janssen, Patrick, Chen, Kian Wee and Mohanty, Akshata
year 2016
title Automated Generation of BIM Models
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 583-590
doi https://doi.org/10.52842/conf.ecaade.2016.2.583
wos WOS:000402064400059
summary In early stages of architectural design, highly simplified minimal models are often preferred while in the later stages maximal Building Information Models (BIM) are required that include the relevant information for detailed design documentation. This research focuses on the transition from minimal to maximal models and proposes a semi-automated workflow that consist of two main steps: analysis and templating. The analysis step starts with the minimal geometric model and decorates this model with a set of semantic and topological attributes. The templating step starts the decorated model and generates a transitional BIM model which can then be readily altered and populated with high resolution building information. A demonstration of two test cases shows the feasibility of the approach.
keywords BIM; parametric modelling; interoperability
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_241
id ecaade2016_241
authors Janssen, Patrick, Stouffs, Rudi, Mohanty, Akshata, Tan, Elvira and Li, Ruize
year 2016
title Parametric Modelling with GIS
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 59-68
doi https://doi.org/10.52842/conf.ecaade.2016.2.059
wos WOS:000402064400005
summary Existing urban planning and design systems and workflows do not effectively support a fast iterative design process capable of generating and evaluating large-scale urban models. One of the key issues is the lack of flexibility in workflows to support iterative design generation and performance analyses, and easily integrate into design and planning processes. We present and demonstrate a parametric modelling system, Möbius, that can easily be linked to Geographic Information Systems for creating modular workflows, provides a novel approach for visual programming that integrates associative and imperative programming styles, uses a rich topological data structure that allows custom data attributes to be added to geometric entities at any topological level, and is fully web-based. The demonstration consists of five main stages that alternate between QGIS and Möbius, generating and analysing an urban model reflecting on site conditions and using a library of parametric urban typologies, and uses as a case study an urban design studio project in which the students sketched a set of rules that defined site coverage and building heights based on the proximity to various elements in the design.
keywords generative design; urban planning; Geographic Information Systems; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_197
id ecaade2016_197
authors Jovanovic, Marko, Stojakovic, Vesna, Tepavcevic, Bojan, Mitov, Dejan and Bajsanski, Ivana
year 2016
title Generating an Anamorphic Image on a Curved Surface Utilizing Robotic Fabrication Process
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 185-191
doi https://doi.org/10.52842/conf.ecaade.2016.1.185
wos WOS:000402063700021
summary The integration of industrial robots in the creative art industry has increased in recent years. Implementing both brick stacking robotic fabrication, following a curved wall, and generating an image viewed from a single point, by rotating the bricks around their centres, has yet to be studied. The goal of this research is to develop a functional, parametric working model and a workflow that ensure easy manipulation and control of the desired outcome via parameters. This paper shows a workflow for the automatic generation of anamorphic structures on a curved wall by utilizing modular brick-like elements. As a result, a code for the robot controller and the position of the structure during fabrication are provided.
keywords anamorphosis; brick lying; robotic fabrication; generative design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_165
id ecaade2016_165
authors Kalantar, Negar, Borhani, Alireza and Akleman, Ergun
year 2016
title Nip and Tuck: A Simple Approach to Fabricate Double-Curved Surfaces with 2D Cutting
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 335-344
doi https://doi.org/10.52842/conf.ecaade.2016.1.335
wos WOS:000402063700038
summary In this paper, we introduce the Nip and Tuck Method, which provides a general approach to construct complicated shapes without using high-level software and/or without solving complex mathematical problems. Our framework is based on discrete version of Gauss-Bonnet theorem, which states that the sum of vertex angle defect in a given piecewise planar manifold or manifold with boundary mesh surface is independent of the number of vertices, faces and edges. Based on this property, architects and designers can simply introduce negative and positive curvatures in the places they want to obtain desired shapes. We presented Nip and Tuck Architecture to freshman students in beginning level design studios to design arches with modular elements along with other methods. Several groups of students, that chose to use Nip and Tuck approach to obtain individual modules, were able to design and construct unusual small-scale arches.
keywords Nip and Tuck ; Double-Curved Surfaces; Surface Active Arches; Self-Supporting Plywood Structures; Fabrication with Planner Materials; Freshman Design Studio
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_094
id ecaade2016_094
authors Kontovourkis, Odysseas and Konatzii, Panagiota
year 2016
title Optimization Process Towards Robotic Manufacturing in Actual Scale - The Implementation of Genetic Algorithms in the Robotic Construction of Modular Formwork Systems
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 169-178
doi https://doi.org/10.52842/conf.ecaade.2016.1.169
wos WOS:000402063700019
summary The application of optimization processes in architectural design has gained significant attention among architects and recently has become a driving force towards more robust, reliable as well as flexible design investigations. Such application, require handling of multiple parameters, aiming at finding the range of possible solutions in morphological or topological problems of optimization, mostly during the design decision-making process and under the influence of functional, environmental, structural, or other design criteria. This ongoing research investigation puts forward the hypothesis that optimization processes might be equally applied during the construction decision-making process where architectural systems are examined in terms of their ability to be statically efficient and easily manufactured through the use of robotic machines. This is important to exist within a bidirectional platform of communication where the design decision-making will inform decision taken during pre-construction stage and vise versa. In order to test our hypothesis, two case studies are developed that implements genetic algorithms to examine the geometric and static behavior as well as the construction ability of proposed flexible three-dimensional modular formworks and overall systems for concrete casting, aiming to be robotically manufactured in actual scale.
keywords Optimization process; genetic algorithms; robotic manufacturing; modular formwork system.
series eCAADe
email
last changed 2022/06/07 07:51

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