CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 374

_id ecaade2016_007
id ecaade2016_007
authors ElGhazi, Yomna Saad and Mahmoud, Ayman Hassaan Ahmed
year 2016
title Origami Explorations - A Generative Parametric Technique For kinetic cellular façade to optimize Daylight Performance
doi https://doi.org/10.52842/conf.ecaade.2016.2.399
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 399-408
summary At present the kinetics is basic, but there is no doubt that research into the field of responsive building facades will continue, to find more sophisticated design and technical solutions. This research explores the possibilities of kinetic composition afforded by Origami different techniques using squared module. Origami and paper pleating techniques are one of the conceptual design approaches from which Kinetics can be developed. The paper examines the possibilities of different arrangements of folded modules to create environmental efficient kinetic morphed skins. The paper aims to achieve different Kinetic origami-based shading screens categorized by series of parameters to provide appropriate daylighting. The main tested parameters are the form of Origami folds, the module size and motion scenarios. Ten origami cases where explored first using conceptual folded paper maquette modules, then parametrically modelled and simulated at four times of the year, 21st of March, June, September and December, taken every hour of the working day.
wos WOS:000402064400039
keywords Kinetic cellular façade; Origami; Parametric modelling; Parametric simulations; Daylighting performance.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_210
id ecaade2016_210
authors Abdelmohsen, Sherif, Massoud, Passaint and Elshafei, Ahmed
year 2016
title Using Tensegrity and Folding to Generate Soft Responsive Architectural Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.529
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 529-536
summary This paper describes the process of designing a prototype for a soft responsive system for a kinetic building facade. The prototype uses lightweight materials and mechanisms to generate a building facade skin that is both soft (less dependent on hard mechanical systems) and responsive (dynamically and simultaneously adapting to spatial and environmental conditions). By combining concepts stemming from both tensegrity structures and folding mechanisms, we develop a prototype that changes dynamically to produce varying facade patterns and perforations based on sensor-network data and feedback. We use radiation sensors and shape memory alloys to control the prototype mechanism and allow for the required parametric adaptation. Based on the data from the radiation sensors, the lengths of the shape memory alloys are altered using electric wires and are parametrically linked to the input data. The transformation in the resulting overall surface is directly linked to the desired levels of daylighting and solar exposure. We conclude with directions for future research, including full scale testing, advanced simulation, and multi-objective optimization.
wos WOS:000402063700058
keywords Soft responsive systems; tensegrity; folding; kinetic facades
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
wos WOS:000402063700069
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_ws-intelligent
id ecaade2016_ws-intelligent
authors Baquero, Pablo, Montas, Nelson and Giannopoulou, Effimia
year 2016
title Transformational Intelligent Systems - Parametric Simulation Workshop
doi https://doi.org/10.52842/conf.ecaade.2016.1.073
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 73-76
summary This workshop intends to propose a specific kinetic design application, to define an architectural component and to simulate Shape Memory Alloy material behavior. The objective of the workshop is to simulate the experiment before the fabrication, itself aimed to model and anticipate the application's physical behavior traits as a means to preview assembly.
wos WOS:000402063700008
keywords digital simulation; muscle wires; programmable matter; responsive components; kinetic architectural systems
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2016_215
id ecaade2016_215
authors Kouchaki, Mohammad, Mahdavinejad, Mohammadjavad, Zali, Parastoo and Ahmadi, Shahab
year 2016
title Magnet-based Interactive Kinetic Bricks
doi https://doi.org/10.52842/conf.ecaade.2016.1.213
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 213-218
summary Brick has been used in construction since ancient times and has been respected among other tectonic materials through out the history. Novel technologies recently have opened new horizons in using brick in architectural design. This paper investigates innovative implementation of bricks in kinetic architecture. Kinetic structures usually employ complex and high-cost mechanisms to come into force and their movements might be limited to some conditions. By the use of magnet in digital design, this research examines new methods for performing simple and affordable kinetic structures so as to create interactive relations between architecture and human being. Magnetic energy is applied in two ways to move a roof made of brick which is considered a heavy and masonry material. Consequently, it represents the hidden potentials of magnet as a renewable source of energy.
wos WOS:000402063700024
keywords kinetic architecture; interactive design; parametric design; Bricklaying; magnet energy
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2016_018
id ascaad2016_018
authors Mallasi, Zaki
year 2016
title Integrating Physical and Digital Prototypes Using Parametric Bim in the Pursuit of Kinetic Façade
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 155-168
summary Architectural facades are designed to respond to environmental, social and functional considerations among others. Advancements in Digital Design Computation (DDC) emerged as an essential support for exploring and creating contemporary architectural facades. Current research into responsive kinetic facade suggests different methods of integrating kinetics into physical facade. However, research indicates that physical façades struggle to achieve the anticipated kinetic responses. In addition, the process is formal, prescribed, lacks flexibility and mostly assists the designer in the visualization of design. Consequently, the challenges in understanding the creative process that mediates between digital/physical kinetics are important to address in the early design stage. Digital and physical façade prototypes would allow designers to test the qualities of such system before constructing full size mock-ups and discover new modes of parametric design thinking in architecture.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2016_517
id caadria2016_517
authors Shen, Yang Ting and Pei Wen Lu
year 2016
title Development of Kinetic Facade Units with BIM-Based Active Control System for the Adaptive Building Energy Performance Service
doi https://doi.org/10.52842/conf.caadria.2016.517
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 517-526
summary This paper proposes a novel concept and practice to engage the BIM model as a control system of building energy performance service. This issue can be divided into two sub-issues including the development of more eco-friendly fac?ade which can interact with its local environment, and the related active control system which can process the environmental parameters for eco-friendly actions. This research designs the Parametric Adaptive Skin System (PASS) to en- gage the adaption of natural sunlight use for higher building perfor- mance. PASS consists of kinetic fac?ade components dominated by the BIM-based parametric engine called Dynamo. The PASS prototype demonstrates that the workflows is successful in using a real light sen- sor plus simulated solar terms to drive the interaction of virtual Revit model and physical PASS model.
keywords Building information modelling (BIM); adaptive building; energy consumption; building performance; kinetic fac?ade
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_425
id caadria2016_425
authors Sjarifudin, Firza Utama
year 2016
title Adaptive Decorative Building Skin
doi https://doi.org/10.52842/conf.caadria.2016.425
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 425-434
summary Traditional decorative ornaments were commonly used on the building skin of traditional architecture. Nowadays in urban areas, those ornaments become less popular for they are considered old- fashioned and due to the lack of technical function that matches with the modern building designs. Based on those issue, this paper pro- posed a type of building skin that aimed to revive a new expression of traditional decorative elements by applying digital design tools and technology as well as having an adaptive function. Traditional decora- tive ornaments merged in an adaptive skin that used traditional pat- terns as a controller of the effect of environmental changes in a build- ing could provide a new expression of the use of traditional ornaments on a building in accordance with the times. Most of the adaptive building skin used kinetic techniques in order to make its formation and pattern transformable. This paper proposed a parametric-cam mechanism to transform the pattern of traditional ornament using pre- programmed analysis data of environmental changes to parametrically drive the number of rotation phase and length of nose that generated the shape of the cams. In conclusion, this paper has developed a proto- typical tool that facilitates the new approach to kinetic decorative or- naments on building skin.
keywords Decorative ornaments; adaptive building skin; camshaft mechanism; kinetic building; building technology
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_432
id acadia16_432
authors Beaman, Michael Leighton
year 2016
title Landscapes After The Bifurcation of Nature: Models for Speculative Landformations
doi https://doi.org/10.52842/conf.acadia.2016.432
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 432-439
summary Landformations have not historically been the purview of design production or intervention. Whether it is the spatial extensions in which they emerge, the temporal extensions in which they operate, the complexities of their generative and sustaining processes, or a cultural and institutional deference to a notion of natural processes, designers as individuals or design as a discipline has not treated landformation as an area of design inquiry. But the inability to grasp nature fully has not stopped geological-scale manipulation by humans. In fact, anthropogenic activity is responsible for the re-formation of more of the Earth’s surface than all other agents combined. And yet as designers we often disregard this transformation as a design problem, precisely because it eludes the artifices of information visualization employed by designers. This paper examines ongoing research into the generation of speculative landformations through an analysis of underlying geological and anthropogenic processes as the quantitative basis for creating generative computational models (figure 1). The Speculative Landformations Project posits human geological-scale activity as a design problem by expanding the operability and agency of environmental design practice through hybrid human/digital computations.
keywords design decision-making, simulation and design optimization, responsive urban and landscape systems, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia16_460
id acadia16_460
authors Dade-Robertson, Martyn; Corral, Javier Rodriguez; Mitrana, Helen; Zhang, Meng; Wipat, Anil; Ramirez-Figueroa, Carolina; Hernan, Luis
year 2016
title Thinking Soils: A synthetic biology approach to material-based design computation
doi https://doi.org/10.52842/conf.acadia.2016.460
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 460-469
summary The paper details the computational modelling work to define a new type of responsive material system based on genetically engineered bacteria cells. We introduce the discipline of synthetic biology and show how it may be possible to program a cell to respond genetically to inputs from its environment. We propose a system of synthetic biocementing, where engineered cells, living within a soil matrix, respond to pore pressure changes in their environment when the soil is loaded by synthesising new material and strengthening the soil. We develop a prototype CAD system which maps genetic responses of individual bacteria cells to geotechnical models of stress and pore pressure. We show different gene promoter sensitivities may make substantial changes to patterns of consolidation. We conclude by indicating future research in this area which combines both in vivo and in silico work.
keywords intelligent materials, material based design computation, synthetic biology, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_478
id acadia16_478
authors Franzke, Luke; Rossi, Dino; Franinovic, Karmen
year 2016
title Fluid Morphologies: Hydroactive Polymers for Responsive Architecture
doi https://doi.org/10.52842/conf.acadia.2016.478
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 478-487
summary This paper describes Hydroactive Polymers (HAPs), a novel way of combining shape-changing Electroactive Polymers (EAPs) and water for potential design and architectural explorations. We present a number of experiments together with the Fluid Morphologies installation, which demonstrated the materials through an interactive and sensory experience. We frame our research within the context of both material science and design/architecture projects that engage the unique material properties of EAPs. A detailed description of the design and fabrication process is given, followed by a discussion of material limitations and potential for improving robustness and production. We demonstrate fluid manipulation of light and shadow that would be impossible to achieve with traditional electromechanical actuators. Through the development of this new actuator, we have attempted to advance the accessibility of programmable materials for designers and architects to conduct hands-on experiments and prototypes. We thus conclude that the HAP modules hold a previously unexplored yet promising potential for a new kind of shape-changing, liquid-based architecture
keywords active materials, electroactive polymers, programmable materials, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id ijac201614406
id ijac201614406
authors Hansen, Kai
year 2016
title Designing responsive environments through User Experience research
source International Journal of Architectural Computing vol. 14 - no. 4, 372-285
summary Ubiquitous computing systems are changing the way retail environments are being designed. With increasing frequency, User Experience designers leveraging ubiquitous computing systems that observe and respond to user behaviors are assuming roles once held exclusively by architects. As these systems continue their growth, designers of environments will need to acknowledge the underlying role of experience designer and embrace User Experience methodologies. We will discuss how ubiquitous computing has been leveraged in our research, and our position on how these systems are impacting the design of retail environments, illustrated by several examples of User Experience research projects, informing the experience design of retail environments.
keywords IoT, User Experience Research, Ubiquitous Computing, Indoor Location Tracking
series journal
email
last changed 2016/12/09 10:52

_id ecaade2016_162
id ecaade2016_162
authors Heinrich, Mary Katherine and Ayres, Phil
year 2016
title Using the Phase Space to Design Complexity - Design Methodology for Distributed Control of Architectural Robotic Elements
doi https://doi.org/10.52842/conf.ecaade.2016.1.413
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 413-422
summary Architecture that is responsive, adaptive, or interactive can contain active architectural elements or robotic sensor-actuator systems. The consideration of architectural robotic elements that utilize distributed control and distributed communication allows for self-organization, emergence, and evolution on site in real-time. The potential complexity of behaviors in such architectural robotic systems requires design methodology able to encompass a range of possible outcomes, rather than a single solution. We present an approach of adopting an aspect of complexity science and applying it to the realm of computational design in architecture, specifically by considering the phase space and related concepts. We consider the scale and predictability of certain design characteristics, and originate the concept of a formation space extension to the phase space, for design to deal directly with materializations left by robot swarms or elements, rather than robots' internal states. We detail a case study examination of design methodology using the formation space concept for assessment and decision-making in the design of active architectural artifacts.
wos WOS:000402063700046
keywords phase space; complexity; attractor; distributed control
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2016_443
id sigradi2016_443
authors Henriques, Gonçalo Castro; Passaro, Andrés
year 2016
title Desafiando a Gravidade: da estática ? dinâmica, de objetos a sistemas []
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.704-709
summary In the cold space of information objects drift in the void. All is abandoned in junk space or fiercely organized. The difference between an object as a form and formations - or interacting populations of elements in an environment - is still disregarded. In Cartesian space objects are preconceived by an external observer, in static and timeless space. In parametric space Euclidian geometries persist as preconfigured objects. The flux of information between physical and digital realities is still archaic: is done with effort, demanding physical strength and time. There is low interaction between physical and digital realities. Seems like a dystopian reality in a past?future. The theory of relativity asserts that space and time are interdependent, being modified and modifying us. In organic and synthetic biology, form results from the dynamic interaction of elements. This Research argues that form and environment are interdependent in physical and digital dimensions. A two-part applied research method is proposed: preliminary research and further development via workshop. Preliminary research identified the knowledge areas involved, defined problem search space and tested methods and techniques to solve it. The successfully developed design methodology - combining the preliminary research and workshop - can be used to solve future design problems.
keywords Responsive systems; Physical and digital interaction; Algorithmic design; Applied research
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia16_88
id acadia16_88
authors Klemmt, Christoph; Bollinger, Klaus
year 2016
title Load Responsive Angiogenesis Networks: Structural Growth Simulations of Discrete Members using Variable Topology Spring Systems
doi https://doi.org/10.52842/conf.acadia.2016.088
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 88-97
summary Venation systems in leaves, which form their structural support, always connect back to one seed point, the petiole of the leaf. In order to develop similar structural networks for architectural use which connect to more seed points on the ground, an algorithm has been developed which can develop from two or three seed points, inspired by angiogenesis, the process through which the vascular system grows. This allows for the generation of structurally suitable topologies based on discrete members, which can be evaluated using Finite Element Analysis and which can be constructed from linear structural members without an additional interpretation of the results. The networks have been developed as load bearing spring systems above the support points. Different structures have been compared and tested using Finite Element Analysis. Compared to traditional column and beam structures, the angiogenesis networks as well as the venation networks are shown to perform well under load.
keywords venation, finite element analysis, angiongenesis, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ijac201614306
id ijac201614306
authors Kuan-Ying, Wu and Hou June-Hao
year 2016
title Spark Wall: Control responsive environment by human behaviour
source International Journal of Architectural Computing vol. 14 - no. 3, 255-262
summary Responsive environment uses human–computer interface to improve how humans experience their surroundings. Many research aimed at different kinds of interactive environment modules with new digital tectonics or computation components. However, those new environments sometimes could be manipulated by components which are less user-friendly and complex than traditional counterparts. In this article, we implemented a real responsive interface – the Spark Wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing the user to control responsive environment with their behaviour. The user could change his or her body posture to change the pattern of the wall and moreover define touch-input area on any surface. From the user’s perspective, a responsive environment should be a simple system with understandable control modes. A responsive artefact should also be able to dynamically correspond to different methods of operation according to the user’s intentions.
keywords Responsive environment, human–computer interface, surface computing, multi-modal interface, depth sensing
series journal
last changed 2016/10/05 08:21

_id acadia16_372
id acadia16_372
authors Maia, Sara Costa; Meyboom, AnnaLisa
year 2016
title Researching Inhabitant Agency in Interactive Architecture
doi https://doi.org/10.52842/conf.acadia.2016.372
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 372-381
summary The study of Interactive Architecture (IA) spans over several decades and appears to be gaining increasing momentum in recent years. Yet, inhabitant-centered approaches towards research and design in the field still have a long way ahead to explore. Particularly, we observed that the examination of IA’s social relevance in literature is still incipient and ill supported by evidence. The study discussed in this paper is attempting to remediate this gap by exploring one of the first socio-political arguments around the relevance of IA, namely inhabitant empowerment and agency. It investigates whether an inhabitant’s relation and experience with interactive spaces, conceived according to different interaction strategies, increases the participants’ perception of their own agency in the space. In this paper, we briefly explain the prototyping of an interactive space-plan designed to emulate the behavior of four basic models of interaction. Finally, the paper presents an experimental study set to test inhabitant agency in IA. It concludes that IA has the potential to increase inhabitant agency, but that this is very dependable on the system’s design regarding behavior and interaction.
keywords agency, responsive environments, interactive architecture, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ecaade2016_111
id ecaade2016_111
authors Passaro, Andrés Martin, Henriques, Gonçalo Castro and Paraizo, Rodrigo Cury
year 2016
title Sensitive Shelters: Poetics of Interaction
doi https://doi.org/10.52842/conf.ecaade.2016.1.537
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 537-548
summary This paper describes and reflects about a workshop activity in the field of Digital Manufacturing technologies to build responsive shelters that interact with their users and the environment. It addresses a teaching strategy intended to overcome tooling or the simple use of instruments and proposes instead to frame the production of objects using a new language, or a new operative strategy, directly linked to the production of the objects. It addresses a teaching strategy behind the workshop two main levels: first, by the development of technical skills by means of an operative action directly linked to the production of the object, and not apart from the action of making it (as in learning first and applying later). And second - and no less important -, it helped foster the maturation of critical thinking arising from the creation of a dynamic object of architecture - with moving parts and programmed to respond to its users.
wos WOS:000402063700059
keywords Digital Fabrication; Parametric Design; Responsive Architecture; Sensitive Shelters
series eCAADe
email
last changed 2022/06/07 07:59

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