CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 616

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id caadria2016_507
id caadria2016_507
authors Choi, Jungsik; Inhan Kim and Jiyong Lee
year 2016
title Development of schematic estimation system through linking QTO with Cost DB
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 507-516
doi https://doi.org/10.52842/conf.caadria.2016.507
summary Cost estimate in architectural projects is an important factor for decision-making and financing the project in both early design phase and detailed design phase. In Korea, estimate work based on 2D drawing has generated problems of difference form QTO according to worker’s mistake and know-how. In addition, 2D-based estimation are obtained uncertainty factors of estimation depending on lack of infor- mation due to becoming larger and more complex than any other pro- ject of the architectural project. In order to solve limitations, this study is to suggest an open BIM-based schematic estimation process and a prototype system within the building frame through linking QTO and cost information. This study consists of the following steps: 1) Ana- lysing Level of Detail (LoD) to apply to the process and system, 2) BIM modelling for open BIM-based QTO, 3) Verifying the quality of the BIM model, 4) Developing a schematic estimation prototype sys- tem. This study is expected to improve work efficiency as well as reli- ability of construction cost.
keywords Cost DB; Industry Foundation Classes (IFC); Open Building Information Modelling (BIM); schematic estimation; Quantity Take-Off (QTO)
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_693
id caadria2016_693
authors Fernando, Ruwan; Karine Dupre and Henry Skates
year 2016
title Tangible User Interfaces for Teaching Building Physics: Towards continuous designing in education
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 693-702
doi https://doi.org/10.52842/conf.caadria.2016.693
summary This paper follows our evaluation and research into designing tangible physical media for the purposes of teaching building physics to undergraduate architecture students. These media interfaces make use of a virtual environment to promote an understanding of the cycles, which govern architectural and urban projects (for example solar studies, the flow of heat, air and water). This project aims to create an ecology of devices which can be used by students to self-direct themselves and harbour critical making in their research methods (with the explicit intent of dissolving the barrier between design and research). The basic premise of this research, is that in light of growing student numbers, more students lacking confidence in numeracy skills as well as the desire to have self-directed or group-directed learning, tangible media has a promising role to play. There are several reasons for this optimism. The first is that a better sense of intuition is gained from an interactive model over reading notes from a lecture or textbook. The second is that tangible media engages in other modes of learning, being valuable to students who have an aptitude for kinesthetic and spatial learning over text-dominant learning.
keywords Pedagogy; tangible user interfaces; augmented reality; internet of things; designing for teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2016_589
id caadria2016_589
authors Grigoriadis, Kostas
year 2016
title Translating Digital to Physical Gradients
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 589-598
doi https://doi.org/10.52842/conf.caadria.2016.589
summary As the practice of using notations to translate from two to three-dimensions is becoming superseded by the direct relaying of building information digitally, the separation between designing and building is diminishing. A key aspect in lessening further this divi- sion, is heterogeneous materiality that supersedes component thinking and effectively tectonics. Being an embodiment of the redundancies of tectonic assembly, a curtain wall detail has been redesigned with a heterogeneous and continuous multi-material using CFD. The main research problem following this redesign has been the conversion of material data from the CFD program into a 3D-printable format and in order to achieve a closer linkage between design and building. This has been pursued by initially converting the fused material parameters into fluid weight data and eventually into RGB colour values. The re- sulting configuration was output initially as a multi-colour print and effectively fabricated in a multi-material.
keywords Multi-materials; CFD; 3D-printing; autography
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_193
id ecaade2016_193
authors Oliveira, Rui and Sousa, Jose Pedro
year 2016
title Building Traditions with Digital Research - Reviewing the Brick Architecture of Raúl Hestnes Ferreira through Robotic Fabrication
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 123-131
doi https://doi.org/10.52842/conf.ecaade.2016.1.123
wos WOS:000402063700014
summary Brick construction has a strong tectonic tradition in architecture, being used both as a structural and as an expressive material. Despite several technological innovations at the composition and production level, its application still relies on talented craftsmanship, which has some natural human limitations and has becoming harder to find in the present days. To overcome this problem, robotic assembly technologies have been introduced in the field, opening new design and construction possibilities. In this context, this paper intends to examine their application but from a different perspective, by examining how they can be used to connect with the traditions in brick construction. To do so, it presents and analyses the work of Portuguese architect Raúl Hestnes Ferreira, and develops a computational design and robotic fabrication research on the topics of corner, column and dome bricks. The production of a column design at the 1:1 scale using an automated process serves to reflect on the relevance of new technologies to innovate in accordance to tradition.
keywords Brick Construction; Hestnes Ferreira; Robotic Assembly; Computational Design; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2016_052
id ascaad2016_052
authors Al-Badry, Sally; Cesar Cheng, Sebastian Lundberg and Georgios Berdos
year 2016
title Living on the Edge - Reinventing the amphibiotic habitat of the Mesopotamian Marshlands
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 513-526
summary The Mesopotamian Marshlands form one of the first landscapes where people started to transform and manipulate the natural environment in order to sustain human habitation. For thousands of years, people have transformed natural ecosystems into agricultural fields, residential clusters and other agglomerated environments to sustain long-term settlement. In this way, the development of human society has been intricately linked to the extraction, processing and consumption of natural resources. The Mesopotamian Marshlands, located in one of the hottest and most arid areas on the planet, formed a unique wetlands ecosystem, which apart from millions of people, sustained a very high number of wildlife and endemic species. Several historical, political, social and climatic changes, which densely occurred during the past century, completely destroyed the unique civilisation of the area, made all the wild flora and fauna disappear and forced hundreds of thousands of people to migrate. During the last decade, many efforts have been made to restore the marshlands. However, these efforts are lacking a comprehensive design strategy, coherent goals and deep understanding of the complex current geopolitical situation, making the restoration process an extremely difficult task. This work aims at providing strategies for recovering the Mesopotamian Marshlands, organising productive functions in order to sustain the local population and design a new inhabitation model, using advanced computational tools while taking into account the extreme climatic conditions and several unique cultural aspects. Part of the aim of this work is to advance the use of computation and explore the opportunities that digital tools afford in helping find solutions to complex design problems where various design variables need to be coordinated to satisfy the design goals. Today, advanced computation enables designers to use population consumption demands, ecological processes and environmental inputs as design parameters to develop more robust and resilient regional planning strategies. This work has the double aim of first, presenting a framework for re-inhabiting the Marshlands of Mesopotamia. Second, the work suggests a design methodology based on computer-aided design for developing and organising productive functions and patterns of human occupation in wetland environments.
series ASCAAD
email
last changed 2017/05/25 13:34

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
doi https://doi.org/10.52842/conf.caadria.2016.343
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2016_641
id caadria2016_641
authors Baerlecken, D.; K. Wright, J. Reitz, N. Mueller and B. Heiermann
year 2016
title Performative Agency of Materials: Matter agency of vernacular African pattern systems
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 641-650
doi https://doi.org/10.52842/conf.caadria.2016.641
summary This paper investigates an agency of materials through a design methodology that follows Martin Heidegger’s process of “Entbergen” or “unconcealing” as a non-instrumentalist understanding of tools and materials. This investigation takes place through the de- sign of a children’s theatre in South Africa where material innovation for architectural components is needed. The research studies vernacu- lar African patterns and their inherent behaviour when transferred to materials. The transference of pattern systems to architectural proto- types is discussed alongside the discussion of their technical and ar- chitectural performance criteria. Following Heidegger’s theory of “Entbergen” (“unconcealing”) the paper will demonstrate how making in this methodology becomes an “unconcealing”, which includes both digital and analogue means, linking the four causalities - causa mate- rialis, causa formalis, causa finalis, and causa efficiens – through the agency of material within an integrated process between all four caus- es. Making becomes a process in which form is generated through in- terventions within fields of forces and currents of materials, taking cause and agency into account, and standing in opposition to methods that are defined by a premeditated notion of an ideal outcome.
keywords African patterns, making, design build, design methodology
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2017_155
id caadria2017_155
authors Cichocka, Judyta Maria, Browne, Will Neil and Rodriguez, Edgar
year 2017
title Optimization in the Architectural Practice - An International Survey
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 387-396
doi https://doi.org/10.52842/conf.caadria.2017.387
summary For several years great effort has been devoted to the study of Architectural Design Optimization (ADO). However, although in the recent years ADO has attracted much attention from academia, optimization methods and tools have had a limited influence on the architectural profession. The aim of the study is to reveal users' expectations from the optimization tools and define limitations preventing wide-spread adaptation of the optimization solvers in the architectural practice. The paper presents the results of the survey "Optimization in the architectural practice" conducted between December 2015 and February 2016 on 165 architectural trainees and practising architects from 34 countries. The results show that there is a need for an interactive multi-objective optimization tool, as 78% respondents declared that a multi-objective optimization is more necessary in their practice than a single objective one and 91% of them acknowledged the need for choice of promising solutions during optimization process. Finally, it has been found that daylight, structure and geometry are three top factors which architects are interested in optimizing.
keywords Architectural Design Optimization; Optimizaiton Techniques; Generic Solvers; Multi-criteria Decision Making
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia23_v1_122
id acadia23_v1_122
authors Crawford, Assia
year 2023
title Mycelium Making: An exploration in Growing Modular Interiors
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 122-127.
summary The project was developed as part of an MArch Architecture design studio that looked at emerging bio-degradable living materials in the form of mycelium bio-composites as a way of manufacturing temporary structures. The project introduced students to laboratory methods for material development and bio-material cultivation. Students were asked to consider the implications of designing with a material that has agency and needs. The studio explored what it means to “make kin” (Haraway 2016) on a planet that has reached a tipping point. It approached the topic from the assumption that the breakdown of existing economic models and resource scarcity offers potent ground for new forms of space making to emerge. The studio looked to nature’s ability to respond to environmental stimuli and design constraints. Students harnessed advances in our scientific understanding to cultivate an architectural language that captures the transient and unstable nature of this new family of biomaterials
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2016_187
id caadria2016_187
authors Cruz, Camilo; Justyna Karakiewicz and Michael Kirley
year 2016
title Towards the implementation of a composite Cellular Automata model for the exploration of design space
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 187-196
doi https://doi.org/10.52842/conf.caadria.2016.187
summary In this paper, we introduce a novel composite Cellular Au- tomata (CA) model to explore the space of design for human envi- ronments. Consisting of multiple, regularly spaced, interleaved 1D CA, our model provides a mechanism to evolve flexible spatial units, where the ‘cells’ are not defined as programmatic elements but as ‘form-making’ elements. The efficacy of this approach is evaluated via a standard methodology, typically used in the study of complex adaptive systems. We systematically examine the dynamics of a series of instances of the composite CA by varying initial conditions and transition rules. A measure of entropy is used to validate emergent patterns. Subsequently, we investigate whether the composite CA is capable of generating aggregate spatial units to match specific spatial configurations, using a well-known example as a benchmark. This phase allows us to bring an understanding of the results into the con- text of architectural design.
keywords Cellular automata; generative design; design space
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2016_078
id ecaade2016_078
authors Das, Subhajit, Zolfagharian, Samaneh, Nourbakhsh, Mehdi and Haymaker, John
year 2016
title Integrated Spatial-Structural Optimization in the Conceptual Design Stage of Project - A tool to generate and optimize design solutions aiding informed decision making for Architects, Engineers and Stakeholders
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 117-126
doi https://doi.org/10.52842/conf.ecaade.2016.2.117
wos WOS:000402064400011
summary Healthcare design projects require the careful integration of spatial and structural requirements. Today, design teams typically resolve these requirements in two separate, largely sequential steps. In the first step, architects leverage their experience and vision to develop space plans that address program and goals. Next, based on the architect's recommended design, engineers generate and refine a structural design to address structural requirements. This manual process produces a very limited number of non optimal spatial and structural design solutions with unclear decision rationale. This paper presents the Integrated Spatial-Structural Optimization (ISSO) decision making methodology. ISSO supports design teams by helping them generate, analyze, and manage a vast number of integrated spatial and structural solutions. ISSO features a bi-level optimization workflow that has been customized for spatial and structural design of healthcare facilities. The paper describes implementation in the Dynamo parametric modeling platform, and retrospective validation of the algorithm and workflow on an industry case study to demonstrate how ISSO can help design teams generate, analyze, and manage more conceptual design options.
keywords Spatial Design; Generative Design; Design Optimization; Facility Planning; Design Tools; Design Automation
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_106
id acadia16_106
authors Das, Subhajit; Day, Colin; Hauck, John; Haymaker, John; Davis, Diana
year 2016
title Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 106-115
doi https://doi.org/10.52842/conf.acadia.2016.106
summary Design exploration in architectural space planning is often constrained by tight deadlines and a need to apply necessary expertise at the right time. We hypothesize that a system that can computationally generate vast numbers of design options, respect project constraints, and analyze for client goals, can assist the design team and client to make better decisions. This paper explains a research venture built from insights into space planning from senior planners, architects, and experts in the field, coupled with algorithms for evolutionary systems and computational geometry, to develop an automated computational framework that enables rapid generation and analysis of space plan layouts. The system described below automatically generates hundreds of design options from inputs typically provided by an architect, including a site outline and program document with desired spaces, areas, quantities, and adjacencies to be satisfied. We envision that this workflow can clarify project goals early in the design process, save time, enable better resource allocation, and assist key stakeholders to make informed decisions and deliver better designs. Further, the system is tested on a case study healthcare design project with set goals and objectives.
keywords healthcare spaces, facility layout design, design optimization, decision making, binary data tree structure, generative design, automated space plans
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2016_114
id ecaade2016_114
authors Erdine, Elif and Kallegias, Alexandros
year 2016
title Calculated Matter - Algorithmic Form-Finding and Robotic Mold-Making
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 163-168
doi https://doi.org/10.52842/conf.ecaade.2016.1.163
wos WOS:000402063700018
summary The paper addresses a specific method for the production of custom-made, differentiated moulds for the realization of a complex, doubly-curved wall element during an international three-week architectural programme, Architectural Association (AA) Summer DLAB. The research objectives focus on linking geometry, structure, and robotic fabrication within the material agency of concrete. Computational workflow comprises the integration of structural analysis tools and real-time form-finding methods in order to inform global geometry and structural performance simultaneously. The ability to exchange information between various simulation, modelling, analysis, and fabrication software in a seamless fashion is one of the key areas where the creation of complex form meets with the simplicity of exchanging information throughout various platforms. The paper links the notions of complexity and simplicity throughout the design and fabrication processes. The aim to create a complex geometrical configuration within the simplicity of a single material system, concrete, presents itself as an opportunity for further discussion and development.
keywords robotic fabrication; custom form-work; generative design; structural analysis; concrete
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_224
id ecaade2016_224
authors Gerber, David and Pantazis, Evangelos
year 2016
title Design Exploring Complexity in Architectural Shells - Interactive form finding of reciprocal frames through a multi-agent system
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 455-464
doi https://doi.org/10.52842/conf.ecaade.2016.1.455
wos WOS:000402063700050
summary This paper presents an integrated workflow for interactive design of shell structures, which couples structural and environmental analysis through a multi-agent systems (MAS) for design. The work lies at the intersection of architecture, engineering and computer science research, incorporating generative design with analytical techniques. A brief review on architectural shell structures and the structural logic of reciprocal frames is described. Through the morphological study of reciprocal frames locally we seek to inform the behavior of a MAS, which integrates form-finding techniques, with daylight factor analysis (DFA) and finite element analysis (FEA) on a global configuration. An experimental design is developed in order to explore the solution space of large span free form shells with varying topologies and boundary conditions, as well as identify the relationships between local design parameters of the reciprocal frames (i.e. number of elements, profile) and the analyses (i.e. stress distribution, solar radiation) for enabling the generation of different global design alternatives. The research improves upon design decision-making latency and certainty through harnessing geometric complexity and structural form finding for early stage design. Additionally, the research improves upon design outcomes by establishing a feedback loop between design generation, analysis and performance.
keywords Generative design; computational design; multi-agent systems; shell structures; reciprocal frames; form finding; parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia16_12
id acadia16_12
authors Gerber, David Jason; Pantazis, Evangelos
year 2016
title A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 12-23
doi https://doi.org/10.52842/conf.acadia.2016.012
summary For contemporary design practices, there still remains a disconnect between design tools used for early stage design exploration and performance analysis, and those used for fabrication and construction of complex tectonic architectural systems. The research brings forward downstream fabrication constraints into the up-stream design exploration and design decision making. This paper addresses the issues of developing an integrated digital design work-flow and details a research framework for the incorporation of environmental performance into a robotic fabrication for early stage design exploration and generation of intricate and complex alternative façade designs. The method allows the user to import a design surface, define design parameters, set a number of environmental performance objectives, and then simulate and select a robotic construction strategy. Based on these inputs, design alternatives are generated and evaluated in terms of their performance criteria in consideration of their robotically simulated constructability. In order to validate the proposed framework, an experimental case study of office building façade designs that are generatively created from a multi-agent system for design methodology is design explored and evaluated. Initial results define a heuristic function for improving simulated robotic constructability and illustrate the functionality of our prototype. Project limitations and future research steps are then discussed.
keywords generative design, multi-objective design optimization, robotic fabrication, simulation, design performance, design decision making
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2016_851
id caadria2016_851
authors Gu?rsoy, Benay
year 2016
title Why Is Making Important for the Culture of Design?
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 851-860
doi https://doi.org/10.52842/conf.caadria.2016.851
summary A select review of making in design in an epistemological framework presents two dominant approaches and a less practiced third approach. Whereas the first two value the control and accuracy in the processing of information, the third values the uncertainties in the processing of materials. Whereas the first two rely on final product and prior knowledge, the third relies on the processes of formation and flows of matter, and thus is key to a dynamic and sustainable model for design.
keywords Making; representation; hylomorphism; design culture
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_099
id ecaade2016_099
authors Guerritore, Camilla and Duarte, José Pinto
year 2016
title Manifold Façades - A grammar-based approach for the adaptation of office buildings into housing
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 189-198
doi https://doi.org/10.52842/conf.ecaade.2016.2.189
wos WOS:000402064400018
summary This article focuses on the use of shape grammars in rehabilitation processes to transform existing, obsolete building stocks into required building types. It is described how a grammar-based transformation methodology can lead to the development of a design tool that enables the exploration of preliminary design solutions and the evaluation of their impact in terms of massing, functional programme and, eventually, cost and energetic behaviour. The goal is to assess the capacity of an existing building to be adapted to a different use. The article is focused on the transformation grammar. In particular, it is investigated the transformation of "office building types" into "residential building types", aiming at defining a quicker and more informed decision-making process. Future work will be concerned with evaluating the performance of the solutions generated by the grammar.
keywords Rehabilitation; office buildings; adaptive reuse; addition strategy; shape grammars
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
wos WOS:000402063700054
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
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