CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 621

_id acadia16_164
id acadia16_164
authors Braumann, Johannes; Stumm, Sven; Brell-Cokcan, Sigrid
year 2016
title Towards New Robotic Design Tools: Using Collaborative Robots within the Creative Industry
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 164-173
doi https://doi.org/10.52842/conf.acadia.2016.164
summary This research documents our initial experiences of using a new type of collaborative, industrial robot in the area of architecture, design, and construction. The KUKA LBR-iiwa differs from common robotic configurations in that it uses seven axes with integrated force-torque sensors and can be programmed in the Java programming language. Its force-sensitivity makes it safe to interact with, but also enables entirely new applications that use hand-guiding and utilize the force-sensors to compensate for high tolerances on building sites, similar to how we manually approach assembly tasks. Especially for the creative industry, the Java programming opens up completely new applications that would have previously required complex bus systems or industrial data interfaces. We will present a series of realized projects that showcase some of the potential of this new type of collaborative, safe robot, and discuss the advantages and limitations of the robotic system.
keywords material tolerances, individualized production, iiwa, assembly, visual robot programming, collaborative robots
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2016_197
id ecaade2016_197
authors Jovanovic, Marko, Stojakovic, Vesna, Tepavcevic, Bojan, Mitov, Dejan and Bajsanski, Ivana
year 2016
title Generating an Anamorphic Image on a Curved Surface Utilizing Robotic Fabrication Process
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 185-191
doi https://doi.org/10.52842/conf.ecaade.2016.1.185
wos WOS:000402063700021
summary The integration of industrial robots in the creative art industry has increased in recent years. Implementing both brick stacking robotic fabrication, following a curved wall, and generating an image viewed from a single point, by rotating the bricks around their centres, has yet to be studied. The goal of this research is to develop a functional, parametric working model and a workflow that ensure easy manipulation and control of the desired outcome via parameters. This paper shows a workflow for the automatic generation of anamorphic structures on a curved wall by utilizing modular brick-like elements. As a result, a code for the robot controller and the position of the structure during fabrication are provided.
keywords anamorphosis; brick lying; robotic fabrication; generative design
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia16_214
id acadia16_214
authors Schwartz, Mathew
year 2016
title Use of a Low-Cost Humanoid for Tiling as a Study in On-Site Fabrication: Techniques and Methods
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 214-223
doi https://doi.org/10.52842/conf.acadia.2016.214
summary Since the time architecture and construction began embracing robotics, the pre-fab movement has grown rapidly. As the possibilities for new design and fabrication emerge from creativity and need, the application and use of new robotic technologies becomes vital. This movement has been largely focused on the deployment of industrial-type robots used in the (automobile) manufacturing industry for decades, as well as trying to apply these technologies into off-site building construction. Beyond the pre-fab (off-site) conditions, on-site fabrication offers a valuable next step to implement new construction methods and reduce human work-related injuries. The main challenge in introducing on-site robotic fabrication/construction is the difficulty in calibrating robot navigation (localization) in an unstructured and constantly changing environment. Additionally, advances in robotic technology, similar to the revolution of at-home 3D printing, shift the ownership of modes of production from large industrial entities to individuals, allowing for greater levels of design and construction customization. This paper demonstrates a low-cost humanoid robot as highly customizable technology for floor tiling. A novel end-effector design to pick up tiles was developed, along with a localization system that can be applied to a wide variety of robots.
keywords humanoid robot, digital fabricaiton, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id caadria2016_579
id caadria2016_579
authors Tan, Rachel and Stylianos Dritsas
year 2016
title Clay Robotics: Tool making and sculpting of clay with a six-axis robot
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 579-588
doi https://doi.org/10.52842/conf.caadria.2016.579
summary The objective of the project is to design a reproducible clay sculpting process with an industrial robotic arm using parametric con- trol to directly translate mesh geometry from Computer Aided Design (CAD) environment into a lump of clay. This is accomplished through an algorithmic design process developed in Grasshopper using the C# programming language. The design process is enabled by our robotics modelling and simulation library which provides tools for kinematics modelling, motion planning, visual simulation and networked com- munication with the robotic system. Our process generates robot joint axis angle instructions through inverse kinematics which results into linear tool paths realised in physical space. Unlike common subtrac- tive processes such as Computer Numeric Control (CNC) milling where solid material is often pulverised during machining operations, our process employs a carving technique to remove material by dis- placement and deposition due to the soft and self-adhesive nature of the clay material. Optimisation of self-cleaning paths are implemented and integrated into the sculpting process to increase pathing efficiency and end product quality. This paper documents the process developed, the obstacles faced in motion planning of the robotic system and dis- cusses the potential for creative applications in digital fabrication us- ing advanced machines that in certain terms exceed human capability yet in others are unable to reach the quality of handmade works of art.
keywords Design computation; digital fabrication; architectural robotics
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_569
id caadria2016_569
authors Williams, Nicholas and Dharman Gersch
year 2016
title Developing the Termite Plug-In: Abstracting operations to link 5-axis CNC routers with para-metric CAAD tools
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 569-578
doi https://doi.org/10.52842/conf.caadria.2016.569
summary Since the turn of the millennium, architects and designers have used greater access to Computer Aided Manufacturing (CAM) machines to explore links between design and fabrication. This trend is recently manifested in plug-ins for CAD software packages, which enable designers to program industrial robots and additive manufac- turing machines. However, amongst the array of contemporary tools, few connect CAD packages to commercial 5-axis routers and, as a re- sult, designers are forced to use complex CAM software to operate these machines with limited exploration of the interface with design. This paper reports on the development of a CAD plug-in for driving such routers and targeted at designers. It discusses key aspects in the conception of the software libraries for an alpha release of the tool, a plug-in for McNeel Grasshopper named Termite. Primary considera- tions for the development team include the areas and extent of flexi- bility offered in order to enable non-expert users of such machines to use them to in an effective and efficient manner. Key elements of the tools are discussed, including the definition of machining tools, the creation of generic toolpaths and the subsequent writing machine-code files. A set of example pieces are presented to demonstrate the pro- posed approach for flank-milling, patterning and connecting timber components at a furniture scale. These are compared to plug-ins for industrial robot with similar technical knowledge and experience amongst the target audience.
keywords Digital fabrication; parametric design; architectural proto-types; digital material
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2016_014
id ascaad2016_014
authors Ahmed, Zeeshan Y.; Freek P. Bos, Rob J.M. Wolfs and Theo A.M. Salet
year 2016
title Design Considerations Due to Scale Effects in 3D Concrete Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 115-124
summary The effect of scale on different parameters of the 3D printing of concrete is explored through the design and fabrication of a 3D concrete printed pavilion. This study shows a significant gap exists between what can be generated through computer aided design (CAD) and subsequent computer aided manufacturing (generally based on CNC technology). In reality, the 3D concrete printing on the one hand poses manufacturing constraints (e.g. minimum curvature radii) due to material behaviour that is not included in current CAD/CAM software. On the other hand, the process also takes advantage of material behaviour and thus allows the creation of shapes and geometries that, too, can’t be modelled and predicted by CAD/CAM software. Particularly in the 3D printing of concrete, there is not a 1:1 relation between toolpath and printed product, as is the case with CNC milling. Material deposition is dependent on system pressure, robot speed, nozzle section, layer stacking, curvature and more – all of which are scale dependent. This paper will discuss the design and manufacturing decisions based on the effects of scale on the structural design, printed and layered geometry, robot kinematics, material behaviour, assembly joints and logistical problems. Finally, by analysing a case study pavilion, it will be explore how 3D concrete printing structures can be extended and multiplied across scales and functional domains ranging from structural to architectural elements, so that we can understand how to address questions of scale in their design.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ascaad2021_151
id ascaad2021_151
authors Allam, Samar; Soha El Gohary, Maha El Gohary
year 2021
title Surface Shape Grammar Morphology to Optimize Daylighting in Mixed-Use Building Skin
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 479-492
summary Building Performance simulation is escalating towards design optimization worldwide utilizing computational and advanced tools. Egypt has its plan and agenda to adopt new technologies to mitigate energy consumption through various sectors. Energy consumption includes electricity, crude oil, it encompasses renewable and non-renewable energy consumption. Egypt Electricity (EE) consumption by sector percentages is residential (47%), industrial (25%) and commercial (12%), with the remainder used by government, agriculture, public lighting and public utilities (4%). Electricity building consumption has many divisions includes HVAC systems, lighting, Computers and Electronics and others. Lighting share of electricity consumption can vary from 11 to 15 percent in mixed buildings as in our case study which definitely less that the amount used for HVAC loads. This research aims at utilizing shape morphogenesis on facades using geometric shape grammar to enhance daylighting while blocking longwave radiations causing heat stress. Mixed-use building operates in daytime more than night which emphasizes the objective of this study. Results evaluation is referenced to LEED v4.1 and ASHRAE 90.1-2016 window-to-wall ratio calibration and massive wall description. Geometric morphogenesis relies on three main parameters; Pattern (Geometry Shape Grammar: R1, R2, and R3), a reference surface to map from, and a target surface to map to which is the south-western façade of the case study. Enhancing Geo-morph rule is to guarantee flexibility due to the rotation of sun path annually with different azimuth and altitude angles and follow LEED V4.1 enhancements of opaque wall percent for building envelope.
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia16_54
id acadia16_54
authors Andreen, David; Jenning, Petra; Napp, Nils; Petersen, Kirstin
year 2016
title Emergent Structures Assembled by Large Swarms of Simple Robots
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 54-61
doi https://doi.org/10.52842/conf.acadia.2016.054
summary Traditional architecture relies on construction processes that require careful planning and strictly defined outcomes at every stage; yet in nature, millions of relatively simple social insects collectively build large complex nests without any global coordination or blueprint. Here, we present a testbed designed to explore how emergent structures can be assembled using swarms of active robots manipulating passive building blocks in two dimensions. The robot swarm is based on the toy “bristlebot”; a simple vibrating motor mounted on top of bristles to propel the body forward. Since shape largely determines the details of physical interactions, the robot behavior is altered by carefully designing its geometry instead of uploading a digital program. Through this mechanical programming, we plan to investigate how to tune emergent structural properties such as the size and temporal stability of assemblies. Alongside a physical testbed with 200 robots, this work involves comprehensive simulation and analysis tools. This simple, reliable platform will help provide better insight on how to coordinate large swarms of robots to construct functional structures.
keywords emergent structures, mechanical intelligence, swarm robotics
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_627
id sigradi2016_627
authors Barber, Gabriela; Lafluf, Marcos
year 2016
title Interactive Projection Mapping: Proyecto Patrimonio ANGLO
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.795-801
summary This approach to the videomapping technique rises from the experience in the Vidialab environment. Starting from the digital fabrication of a representative model of Fray Bentos industrial landscape, declared World Heritage by UNESCO, a videomapping project develops with certain peculiarities. Here we expose this technique applied to a model as a form to explore tools in order to experience the heritage in an enriched and attractive way, combining image, information and immersive environments. Also the procedures used to provide an educational streak are presented
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_125
id caadria2016_125
authors Chen, I-Chih and June-Hao Hou
year 2016
title Design with bamboo bend: Bridging natural material and computational design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 125-133
doi https://doi.org/10.52842/conf.caadria.2016.125
summary Bamboo is a high potential alternative solution for substi- tuting industrial material with its natural characteristics, economical and environmental aspects. However, one of the biggest challenges for natural materials to be used in computational designed is the control- lability due to its unevenness nature. The other gap is the lack of ma- terial parameters that might be bridged by analysing data acquired from conventional tests. This research studied the raw bamboo strip and its natural forming from bending, by using sampling points and curvature reconstruction. The parametric models of bamboo strips were then constructed to represent its material behaviours for form prediction, material selection, and simulation in parametric design. It also serves as an assistive method for material selection when crafting with bamboo bend.
keywords Bamboo; bending; material computation; digital crafting
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2016_079
id ecaade2016_079
authors Cheng, Chi-Li and Hou, June-Hao
year 2016
title Biomimetic Robotic Construction Process - An approach for adapting mass irregular-shaped natural materials
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 133-142
doi https://doi.org/10.52842/conf.ecaade.2016.1.133
wos WOS:000402063700015
summary Beaver dams are formed by two main processes. One is that beavers select proper woods for constructing. The other one is that streams aggregate those woods to be assembled. Using this approach to construction structure is suitable for natural environment. In this paper, we attempt to develop a construction process which is suitable for all-terrain construction robot in the future. This construction process is inspired by beavers' construction behavior in nature. Beavers select proper sticks to make the structure stable. We predict that particular properties of sticks contribute gravity-driven assembly of wood structure. Thus, we implement the system with machine learning to find proper properties of sticks to improve selection mechanism of construction process. During this construction process, 3D scanner on robotic arm scans and recognizes sticks on terrain, and then robot will select proper sticks and place them. After placement, the system will scan and record the results for learning mechanism.
keywords Biomimetic Design; Machine Learning; Natural Material; Point Cloud Analysis; Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2016_583
id sigradi2016_583
authors Chiarella, Mauro; Martini, Sebastián; Giraldi, Sebastián; Góngora, Nicolás; Picco, Camila
year 2016
title Cultura Maker. Dispositivos, Prótesis Robóticas y Programación Visual en Arquitectura y Dise?o para eficiencia energética [Culture Maker. Devices, Prostheses Robotics and Visual Programming in Architecture and Design for energy efficiency.]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.961-968
summary The Maker movement is the ability to be small and at the same time world; craftsmanship and innovative; high technology and low cost. The Maker movement is doing for physical products what the open source made by the software. The Maker culture emphasizes collaborative learning and distributed cognition. Its knowledge base repository and channels of exchange of ideas and information are: web sites; social networks; the Hackerspaces and Fab-Labs. Three experiences presented with devices; prostheses robotics and CNC machines, based on logical replacement; adaptation and generation. Its authors are undergraduate and graduate fellows Industrial Design and Architecture.
keywords Maker culture; Prostheses Robotics; Visual Programming; Energy Efficiency; Adaptive Skin
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id sigradi2016_375
id sigradi2016_375
authors García Amen, Fernando; Payssé, Marcelo
year 2016
title La ciudad inteligente, un palimpsesto digital. El caso Fray Bentos [Smart City, a digital palimpsest. Case study Fray Bentos]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.849-852
summary The aim of this paper is to present the partial results of the project "La ciudad inteligente; un palimpsesto digital", which is currently being developed. The project focuses into the emerging paradigm of Smart cities from a regional perspective, transcending the timeless notion of urban-rural dichotomy, to focus on the territory as an integral cultural landscape. Reflection, but also experimentation on specific social-based technological applications applied to territory studies, constitute an essential tool in building the reality of a smart city. From the design and implementation of a strategic action plan designed to be completed in four years, this paper shows objectives, theoretical basis, used tools and partial results of the experiment carried out in the Paisaje Industrial Fray Bentos, recently declared "World Heritage" by UNESCO.
keywords Empowering; heritage; Smart cities; cultural landscape; fray bentos
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_162
id ecaade2016_162
authors Heinrich, Mary Katherine and Ayres, Phil
year 2016
title Using the Phase Space to Design Complexity - Design Methodology for Distributed Control of Architectural Robotic Elements
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 413-422
doi https://doi.org/10.52842/conf.ecaade.2016.1.413
wos WOS:000402063700046
summary Architecture that is responsive, adaptive, or interactive can contain active architectural elements or robotic sensor-actuator systems. The consideration of architectural robotic elements that utilize distributed control and distributed communication allows for self-organization, emergence, and evolution on site in real-time. The potential complexity of behaviors in such architectural robotic systems requires design methodology able to encompass a range of possible outcomes, rather than a single solution. We present an approach of adopting an aspect of complexity science and applying it to the realm of computational design in architecture, specifically by considering the phase space and related concepts. We consider the scale and predictability of certain design characteristics, and originate the concept of a formation space extension to the phase space, for design to deal directly with materializations left by robot swarms or elements, rather than robots' internal states. We detail a case study examination of design methodology using the formation space concept for assessment and decision-making in the design of active architectural artifacts.
keywords phase space; complexity; attractor; distributed control
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2016_373
id caadria2016_373
authors Heinrich, Mary Katherine and Phil Ayres
year 2016
title For Time-Continuous Optimisation: Replacing Automation with Interactive Visualisation in Multi-Objective Behavioural Design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 373-382
doi https://doi.org/10.52842/conf.caadria.2016.373
summary Strategies for optimisation in design normatively assume an artefact end-point, disallowing continuous architecture that engages living systems, dynamic behaviour, and complex systems. In our Flora Robotica investigations of symbiotic plant-robot bio-hybrids, we re- quire computational tools and strategies that help us evaluate designed behaviours, rather than discrete ‘things’. In this paper, we present our strategy of using embodied interaction to facilitate engagement with a scenario’s full scope of possible states and their continuous changes over time. We detail the ways in which this approach to time- continuous optimisation can be broadly impactful for decision- making, especially in architectural systems that aspire to effective dealings with control flows and lifecycle management.
keywords Multi-objective; dynamic; visualisation; interaction; optimisation
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2016_814
id sigradi2016_814
authors Herrera, Pablo C.
year 2016
title Artesanía en Latinoamérica: Experiencias en el contexto de la Fabricación Digital [Artisanship in Latin America: Experiences in the context of Digital Fabrication]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.426-432
summary In moments when the artisanship tradition seems to disappear because of industrial production, we analyze cases where digital fabrication and visual programming were used in Latin American craft, encouraged by architects with skills in digital tools. The situations confront artisans with access to digital platforms and internet, use of learned skills, and the need to modify the technological level in their products and processes. Regional initiatives, which could change contemporary design history in the region with the establishing of a trans-disciplinary systematized synergy, show that traditional materials are used and unique components maintain their originality, from a region that attempts to enter into new global markets.
keywords Artisan; Latin America; Digital Fabrication; Craft
series SIGRADI
email
last changed 2021/03/28 19:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_169928 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002