CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 523

_id sigradi2016_614
id sigradi2016_614
authors Ramos, Fernando da Silva; Linardi, Ana Beatriz de Araújo; Damiani, Vitor; Garotti, Flávio Valverde
year 2016
title Design e Acessibilidade para Educaç?o: Um caso de produç?o de material didático inclusivo, para o ensino de ci?ncias [Design and Accessibility to Education: A case of production of science inclusive teaching material]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.865-871
summary This article describes the methods of an inclusive design project developed by FACAMP’s NIEDA , as demanded by the UNICAMP Science Museum (Brazil). The objective was to create a multi-sensorial interface that would be capable of describing the process of energy generation and distribution in a hydro-power plant. It began with a scheme based on images and a narration was built out of audible and tactile systems so that it would be comprehensible for the blind public as well, without compromising the aesthetic and informative aspects. It also reveals the challenge of combining the use of multiple technological resources, such as 3D printing and laser cutting.
keywords Design; Education; Accessibility; Tecnology; Science
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_209
id caadria2016_209
authors Wang, Likai; Zilong Tan and Guohua Ji
year 2016
title Toward the wind-related building performative design
doi https://doi.org/10.52842/conf.caadria.2016.109
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 109-218
summary The integration of optimization algorithms and building performance simulation tools make it possible to carry out performa- tive design or performance-driven design, which aims to guide the de- sign synthesis process of the simulation results to continuously im- prove the design. However, the associated research work of wind- related building performance is still deficient, resulting from lack of applicable interface and the time consumption. Meanwhile, in the in- dustrial design realm, the aero-dynamics or fluid-dynamics behaviour of the production under development has been vastly analysed and op- timized based on the multi-discipline optimization (MDO) techniques. Owing to offering numerous built-in interface and integrated optimi- zation algorithm, MDO application software has begun to be used in building optimization design with the complex relationship between various objectives. With the advantage of MDO tools and aimed to provide an efficient optimization approach from the perspective of ar- chitect, this paper proposes a wind-related building performance op- timization design system integrating Rhinoceros and Fluent based on iSIGHT - a MDO application software. In addition, the lighting per- formance is considered in this research as well for implementing the multi-objective optimization. Two case studies of tall building optimi- zation design based on varied generative approaches are introduced to investigate the effect and efficiency of this system.
keywords Performative design; wind-related building performance; MDO; parametric generating design
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2017_155
id caadria2017_155
authors Cichocka, Judyta Maria, Browne, Will Neil and Rodriguez, Edgar
year 2017
title Optimization in the Architectural Practice - An International Survey
doi https://doi.org/10.52842/conf.caadria.2017.387
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 387-396
summary For several years great effort has been devoted to the study of Architectural Design Optimization (ADO). However, although in the recent years ADO has attracted much attention from academia, optimization methods and tools have had a limited influence on the architectural profession. The aim of the study is to reveal users' expectations from the optimization tools and define limitations preventing wide-spread adaptation of the optimization solvers in the architectural practice. The paper presents the results of the survey "Optimization in the architectural practice" conducted between December 2015 and February 2016 on 165 architectural trainees and practising architects from 34 countries. The results show that there is a need for an interactive multi-objective optimization tool, as 78% respondents declared that a multi-objective optimization is more necessary in their practice than a single objective one and 91% of them acknowledged the need for choice of promising solutions during optimization process. Finally, it has been found that daylight, structure and geometry are three top factors which architects are interested in optimizing.
keywords Architectural Design Optimization; Optimizaiton Techniques; Generic Solvers; Multi-criteria Decision Making
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_352
id acadia16_352
authors Farahi, Behnaz
year 2016
title Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture
doi https://doi.org/10.52842/conf.acadia.2016.352
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 352-361
summary This paper describes the design process behind Caress of the Gaze, a project that represents a new approach to the design of a gaze-actuated, 3D printed body architecture—as a form of proto-architectural study—providing a framework for an interactive dynamic design. The design process engages with three main issues. Firstly, it aims to look at form or geometry as a means of controlling material behavior by exploring the tectonic properties of multi-material 3D printing technologies. Secondly, it addresses novel actuation systems by using Shape Memory Alloy (SMA) in order to achieve life-like behavior. Thirdly, it explores the possibility of engaging with interactive systems by investigating how our clothing could interact with other people as a primary interface, using vision-based eye-gaze tracking technologies. In so doing, this paper describes a radically alternative approach not only to the production of garments but also to the ways we interact with the world around us. Therefore, the paper addresses the emerging field of shape-changing 3D printed structures and interactive systems that bridge the worlds of robotics, architecture, technology, and design.
keywords eye-gaze tracking, interactive design, 3d printing, smart material, programmable matter, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia16_12
id acadia16_12
authors Gerber, David Jason; Pantazis, Evangelos
year 2016
title A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.012
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 12-23
summary For contemporary design practices, there still remains a disconnect between design tools used for early stage design exploration and performance analysis, and those used for fabrication and construction of complex tectonic architectural systems. The research brings forward downstream fabrication constraints into the up-stream design exploration and design decision making. This paper addresses the issues of developing an integrated digital design work-flow and details a research framework for the incorporation of environmental performance into a robotic fabrication for early stage design exploration and generation of intricate and complex alternative façade designs. The method allows the user to import a design surface, define design parameters, set a number of environmental performance objectives, and then simulate and select a robotic construction strategy. Based on these inputs, design alternatives are generated and evaluated in terms of their performance criteria in consideration of their robotically simulated constructability. In order to validate the proposed framework, an experimental case study of office building façade designs that are generatively created from a multi-agent system for design methodology is design explored and evaluated. Initial results define a heuristic function for improving simulated robotic constructability and illustrate the functionality of our prototype. Project limitations and future research steps are then discussed.
keywords generative design, multi-objective design optimization, robotic fabrication, simulation, design performance, design decision making
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id acadia16_72
id acadia16_72
authors Harrison, Paul
year 2016
title What Bricks Want: Machine Learning and Iterative Ruin
doi https://doi.org/10.52842/conf.acadia.2016.072
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 72-77
summary Ruin has a bad name. Despite the obvious complications, failure provides a rich opportunity—how better to understand a building’s physicality than to watch it collapse? This paper offers a novel method to exploit failure through physical simulation and iterative machine learning. Using technology traditionally relegated to special effects, we can now understand collapse on a granular level: since modern-day physics engines track object-object collisions, they enable a close reading of the spatial preferences that underpin ruin. In the case of bricks, that preference is relatively simple—to fall. By idealizing bricks as rigid bodies, one can understand the effects of gravitational force on each individual brick in a masonry structure. These structures are sometimes able to ‘settle,’ resulting in a stable equilibrium state; in many cases, it means that they will simply collapse. Analyzing ruin in this way is informative, to be sure, but it proves most useful when applied in series. The evolutionary solver described in this paper closely monitors the performance of constituent bricks and ensures that the most successful structures are emulated by later generations. The tool consists of two parts: a user interface for design and the solver itself. Once the architect produces a potential design, the solver performs an evolutionary optimization; after a few hundred iterations, the end result is a structurally sound version of the unstable original. It is hoped that this hybrid of top-down and bottom-up design strategies offers an architecture that is ultimately strengthened by its contingencies.
keywords rigid body analysis, machine learning, multi-agent structural optimization, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id caadria2016_373
id caadria2016_373
authors Heinrich, Mary Katherine and Phil Ayres
year 2016
title For Time-Continuous Optimisation: Replacing Automation with Interactive Visualisation in Multi-Objective Behavioural Design
doi https://doi.org/10.52842/conf.caadria.2016.373
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 373-382
summary Strategies for optimisation in design normatively assume an artefact end-point, disallowing continuous architecture that engages living systems, dynamic behaviour, and complex systems. In our Flora Robotica investigations of symbiotic plant-robot bio-hybrids, we re- quire computational tools and strategies that help us evaluate designed behaviours, rather than discrete ‘things’. In this paper, we present our strategy of using embodied interaction to facilitate engagement with a scenario’s full scope of possible states and their continuous changes over time. We detail the ways in which this approach to time- continuous optimisation can be broadly impactful for decision- making, especially in architectural systems that aspire to effective dealings with control flows and lifecycle management.
keywords Multi-objective; dynamic; visualisation; interaction; optimisation
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2016_217
id ecaade2016_217
authors Klerk, Rui de and Beir?o, José
year 2016
title Ontologies and Shape Grammars - A Relational Overview Towards Semantic Design Systems
doi https://doi.org/10.52842/conf.ecaade.2016.2.305
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 305-314
summary This paper provides an overview on the relation between computational ontologies and shape grammars regarding the development and production of multi-purpose Semantic Design Systems. The objective of the author's ongoing research is to assist the creation of generative design systems, applicable to design processes in general. Shape grammar rules and ontologies in these systems will be focusing on abstract, generic rules and generic descriptions. When combined through contextually specified relations, these assume semantic expressions and should be able to produce meaningful results.We collect here a short state of the art of the research developed in the fields of architecture, urbanism and computer science in the past ten years regarding the use of knowledge bases (ontologies) combined with generative design systems (with a particular focus on shape grammars). We expect to provide both insight about architectural and urban typologies and the production of meaningful designs using automated generative design systems.
wos WOS:000402064400030
keywords Ontologies; Shape Grammars; Semantic Design Systems; Architectural Design; Urban Planning
series eCAADe
email
last changed 2022/06/07 07:51

_id ijac201614403
id ijac201614403
authors Kontovourkis, Odysseas and George Tryfonos
year 2016
title Design optimization and robotic fabrication of tensile mesh structures: The development and simulation of a custom-made end-effector tool
source International Journal of Architectural Computing vol. 14 - no. 4, 333-348
summary This article presents an ongoing research, aiming to introduce a fabrication procedure for the development of tensile mesh systems. The purpose of current methodology is to establish an integrated approach that combines digital form- finding and robotic manufacturing processes by extracting data and information derived through elastic material behavior for physical implementation. This aspires to extend the capacity of robotically driven mechanisms to the fabrication of complex tensile structures and, at the same time, to reduce the defects that might occur due to the deformation of the elastic material. In this article, emphasis is given to the development of a custom-made end-effector tool, which is responsible to add elastic threads and create connections in the form of nodes. Based on additive fabrication logic, this process suggests the development of physical prototypes through a design optimization and tool-path verification.
keywords Robotic fabrication, tensile mesh structures, real-time response, end-effector tool, multi-objective gentic algorithms, structure optimization, form-finding
series journal
email
last changed 2016/12/09 10:52

_id ecaade2016_042
id ecaade2016_042
authors Narangerel, Amartuvshin, Lee, Ji-Hyun and Stouffs, Rudi
year 2016
title Daylighting Based Parametric Design Exploration of 3D Facade Patterns
doi https://doi.org/10.52842/conf.ecaade.2016.2.379
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 379-388
summary A building façade plays an important role of reducing artificial lighting by introducing natural light into the interior space. A majority of research and current technology heavily focuses on the optimization of window properties such as the size, location, and glazing with the consideration of external shading device as well as the building wall in order to obtain appropriate natural lit space. In the present work, we propose a 3-dimensional approach that can explore the trade-offs between two objectives, daylight performance and electricity generation, by means of paramedic modeling and multi-objective optimization algorithm. The case study was simulated under the environmental setting of the geographical location of Incheon, Korea without any urban context. Using the proposed methods, 50 pareto-front optimal solutions were derived and investigated based on the achieved daylighting and generated electricity.
wos WOS:000402064400037
keywords Parametric design; façade design; daylight performance; building-integrated photovoltaics; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia16_196
id acadia16_196
authors Yuan, Philip F.; Chai, Hua; Yan, Chao; Zhou, Jin Jiang
year 2016
title Robotic Fabrication of Structural Performance-based Timber Gridshell in Large-Scale Building Scenario
doi https://doi.org/10.52842/conf.acadia.2016.196
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp 196-205
summary This paper investigates the potential of a digital geometry system to integrate structural performance-based design and robotic fabrication in the scenario of building a large-scale non-uniform timber shell. It argues that a synthesis of multi-objective optimization, design and construction phases is required in the realization of timber shell construction in architecture practice in order to fulfill the demands of building regulation. Confronting the structural challenge of the non-uniform shell, a digital geometry system correlates all the three phases by translating geometrical information between them. First, a series of structural simulations and experimentations with different objectives are executed to inform the particular shape and tectonic details of each shell component based on its local condition in the geometrical system. Then, controlled by the geometrical system, a hybrid process of different digital fabrication technologies, including a customized robotic timber mill, is established to enable the manufacture of the heterogeneous shell components. Ultimately, the Timber Structure Enterprise Pavilion as the demonstration and evaluation of this method is fabricated and assembled on site through a notational system to indicate the applicability of this research in practical scenarios.
keywords robotic fabrication, geometrical information modeling, simulation and design optimization, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ecaade2016_210
id ecaade2016_210
authors Abdelmohsen, Sherif, Massoud, Passaint and Elshafei, Ahmed
year 2016
title Using Tensegrity and Folding to Generate Soft Responsive Architectural Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.529
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 529-536
summary This paper describes the process of designing a prototype for a soft responsive system for a kinetic building facade. The prototype uses lightweight materials and mechanisms to generate a building facade skin that is both soft (less dependent on hard mechanical systems) and responsive (dynamically and simultaneously adapting to spatial and environmental conditions). By combining concepts stemming from both tensegrity structures and folding mechanisms, we develop a prototype that changes dynamically to produce varying facade patterns and perforations based on sensor-network data and feedback. We use radiation sensors and shape memory alloys to control the prototype mechanism and allow for the required parametric adaptation. Based on the data from the radiation sensors, the lengths of the shape memory alloys are altered using electric wires and are parametrically linked to the input data. The transformation in the resulting overall surface is directly linked to the desired levels of daylighting and solar exposure. We conclude with directions for future research, including full scale testing, advanced simulation, and multi-objective optimization.
wos WOS:000402063700058
keywords Soft responsive systems; tensegrity; folding; kinetic facades
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_047
id ascaad2016_047
authors Algeciras-Rodríguez, José
year 2016
title Trained Architectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 461-468
summary The research presented here tests the capacity of artificial-neural-network (ANN) based multi-agent systems to be implemented in architectural design processes. Artificial Intelligence algorithms allow for a new approach to design, taking advantage of its generic functioning to produce meaningful outcomes. Experimentation within this project is based on Self-Organizing Maps (SOMs) and takes advantage of its behavior in topology to produce architectural geometry. SOMs as full stochastic processes involve randomness, uncertainty and unpredictability as key features to deal with during the design process. Following this behavior, SOMs are used to transmit information, which, instead of being copied, is reproduced after a learning (training) process. Pre-existent architectural objects are taken as learning models as they have been considered masterpieces. In this context, by defining the SOM input set, masterpieces become measurement elements and can be used to set a distance to the new element position in a comparatistic space. The characteristics of masterpieces get embedded within the code and are transmitted to 3D objects. SOM produced objects from a population with shared characteristics where the masterpiece position is its probabilistic center point.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
doi https://doi.org/10.52842/conf.caadria.2016.343
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2016_301
id caadria2016_301
authors Datta, S.; T. W. Chang and J. Hollick
year 2016
title Curating architectural collections: Interaction with immersive stereoscopic visualisation
doi https://doi.org/10.52842/conf.caadria.2016.301
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 301-310
summary We present our research on the use of immersive stereo- scopic visualisation in interaction with collections of architectural rep- resentations. We investigate the processing and visualisation of multi- ple model representations from architectural datasets. We develop two models for locating collections of datasets in spatial contexts, namely a realistic gallery and a synthetic landscape. We evaluate and report the qualitative interactive experience with two forms of contextual in- teraction within a novel stereoscopic immersive visualisation (cylin- drical projection) environment. The use of immersive stereoscopic visualisation conveys aspects and dimensions of the collections that would not be possible without the forms of contextual interaction, the gallery metaphor and the synthetic landscape to interact with the ar- chitectural collections. The combination of abstract representations with realistic sense of scale and interaction provide the user with an immersive experience to convey the collective form.
keywords Digital data acquisition; architectural reconstruction; geometry processing and algorithms; immersive stereoscopic visualisation; human computer interaction
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2017_134
id ecaade2017_134
authors Del Signore, Marcella
year 2017
title pneuSENSE - Transcoding social ecologies
doi https://doi.org/10.52842/conf.ecaade.2017.2.537
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 537-544
summary Cities are continuously produced through entropic processes that mediate between complex networked systems and the immediacy urban life. Emergent media technologies inform new relationships between information and matter, code and space to redefine new urban ecosystems. Modes of perceiving, experiencing and inhabiting cities are radically changing along with a radical transformation of the tools that we use to design. Cities as complex and systemic organisms require approaches that engage new multi-scalar strategies to connect the physical layer with the system of networked ecologies. This paper aims at investigating emerging and novel forms of reading and producing urban spaces reimagining the physical city through intelligent and mediated processes. Through data agency and responsive urban processes, the design methodology explored the materialization of a temporary pneumatic structure and membrane that tested material performance through fabrication and sensing practices through the pneuSENSE project developed in July 2016 in New York at the Brooklyn Navy Yard during the 'HyperCities' IaaC- Institute for Advanced Architecture of Catalonia - Global Summer School.
keywords responsive urban processes; data agency ; reciprocity between micro (body) and macro (environment); dynamics of social ecologies; mapped-environment
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2016_007
id ascaad2016_007
authors Elsayed, Mohamed; Osama Tolba and Ahmed Elantably
year 2016
title Architectural Space Planning Using Parametric Modeling - Egyptian National Housing Project
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 45-54
summary The Egyptian government resorts to prototype housing for low-income citizens to meet the growing demand of the housing market. The problem with the prototype is that it does not meet specific needs. Consequently, users make modifications to the prototype without professional intervention because of the high cost. This paper discusses an automatic multi-stories space planning tool that helps low-income citizens to modify their prototype housing provided by the government. Social, spatial and functional design aspects were set in the original design prototype by an architect. The proposed tool simulates spaces spatial locations in the original design by simulating the analogy of mechanical springs through an interactive simulation of a parametric model. The authors developed the used algorithm in the generative design tool Grasshopper and the live physics engine Kangaroo, both working within the Rhino 3D environment. The algorithm has two versions, one-floor level version and two floors version targeting the wealthier users. Results indicate that this tool integrates with the exploratory nature of the design process even for non-professional users. The authors designed a tool that will help the users to study the effect of the desired modifications against the originally provided prototype, it also makes it easier for users to express their requirements to a professional designer, conserving time and financial cost.
series ASCAAD
email
last changed 2017/05/25 13:13

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2016_062
id ecaade2016_062
authors Erioli, Alessio
year 2016
title Aesthetics of Decision - Unfolding the design process within a framework of complexity and self-organization
doi https://doi.org/10.52842/conf.ecaade.2016.1.219
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 219-228
summary Complexity-grounded paradigms and self-organization based strategies promise enormous potential when channeled in a design process, but their current stage of development (while delivering groundbreaking results in recent years) hasn't significantly impacted yet the widespread architectural practice. Still, the tendency (in the development of technology and society) is clearly towards an increase in complexity and distributed intelligence, henceforth it is of primary importance to adopt a design approach that allows the harnessing of such potential and convey it in the creation of outcomes that favor a richer and heterogeneous ecological entanglement. To tap this kind of potential in an open-ended process requires a design approach that re-defines the distribution of control, choices and information throughout the whole process (including materials and fabrication processes).The paper explores the possibility of such design approach in the territory that links education and research through a series of Master Thesis developed at the University of Bologna and comparing them to other case studies developed worldwide.
wos WOS:000402063700025
keywords continuity; tectonics; architecture; mereology; multi-agent systems; theory; robotic fabrication; computation; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_224
id ecaade2016_224
authors Gerber, David and Pantazis, Evangelos
year 2016
title Design Exploring Complexity in Architectural Shells - Interactive form finding of reciprocal frames through a multi-agent system
doi https://doi.org/10.52842/conf.ecaade.2016.1.455
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 455-464
summary This paper presents an integrated workflow for interactive design of shell structures, which couples structural and environmental analysis through a multi-agent systems (MAS) for design. The work lies at the intersection of architecture, engineering and computer science research, incorporating generative design with analytical techniques. A brief review on architectural shell structures and the structural logic of reciprocal frames is described. Through the morphological study of reciprocal frames locally we seek to inform the behavior of a MAS, which integrates form-finding techniques, with daylight factor analysis (DFA) and finite element analysis (FEA) on a global configuration. An experimental design is developed in order to explore the solution space of large span free form shells with varying topologies and boundary conditions, as well as identify the relationships between local design parameters of the reciprocal frames (i.e. number of elements, profile) and the analyses (i.e. stress distribution, solar radiation) for enabling the generation of different global design alternatives. The research improves upon design decision-making latency and certainty through harnessing geometric complexity and structural form finding for early stage design. Additionally, the research improves upon design outcomes by establishing a feedback loop between design generation, analysis and performance.
wos WOS:000402063700050
keywords Generative design; computational design; multi-agent systems; shell structures; reciprocal frames; form finding; parametric design
series eCAADe
email
last changed 2022/06/07 07:51

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