CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 623

_id ecaade2016_166
id ecaade2016_166
authors Trento, Armando and Fioravanti, Antonio
year 2016
title Human Behaviour Simulation to Enhance Workspace Wellbeing and Productivity - A BIM and Ontologies implementation path
doi https://doi.org/10.52842/conf.ecaade.2016.2.315
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 315-325
summary Three-quarters of the production value are generated during activities that involve thinking, conducting relational and brainstorming activities. Most of the European office buildings today have been designed on more than fifty year old architectural and psychosocial concepts. To improve wellbeing and productivity, design innovation focuses on human's use-process, evolving individual workspace to flexible and specialized ones, according to the users tasks - activity-based. BIM supports sophisticated behaviors simulation such as energy, acoustics, although the state of the art, this paradigm is not able to manage space use-processes. Compared to current research on simulation systems, the proposed method links spaces to user's Behavioral Knowledge including formalization of Personality Typologies and profiled behavioral patterns. A hybrid approach for computational technique has been identified, combining (big) data-driven algorithm with ontology-based context reasoning, in order to achieve both, the best performance from intensive data-driven methods, and the finest adaptation for ontological context awareness (including unexplored context capabilities and objects adaptations).
wos WOS:000402064400031
keywords Event Ontology; Design Knowledge Representation and Management; Human Behaviour, BIM
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_631
id caadria2016_631
authors Alambeigi, Pantea; Sipei Zhao, Jane Burry and Xiaojun Qiu
year 2016
title Complex human auditory perception and simulated sound performance prediction
doi https://doi.org/10.52842/conf.caadria.2016.631
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 631-640
summary This paper reports an investigation into the degree of con- sistency between three different methods of sound performance evalu- ation through studying the performance of a built project as a case study. The non-controlled office environment with natural human speech as a source was selected for the subjective experiment and ODEON room acoustics modelling software was applied for digital simulation. The results indicate that although each participant may in- terpret and perceive sound in a particular way, the simulation can pre- dict this complexity to some extent to help architects in designing acoustically better spaces. Also the results imply that architects can make valid comparative evaluations of their designs in an architectur- ally intuitive way, using architectural language. The research acknowledges that complicated engineering approaches to subjective analysis and to controlling the test environment and participants is dif- ficult for architects to comprehend and implement.
keywords Human sound perception; acoustic simulation; experiment and measurement
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_098
id ecaade2016_098
authors Bia³kowski, Sebastian
year 2016
title Structural Optimisation Methods as a New Toolset for Architects
doi https://doi.org/10.52842/conf.ecaade.2016.2.255
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 255-264
summary The paper focuses on possibilities of already known engineering procedures such as Finite Element Method or Topology Optimisation for effective implementation in architectural design process. The existing attempts of complex engineering algorithms implementation, as a form finding approach will be discussed. The review of architectural approaches utilising engineering methods will be supplemented by the author's own solution for that particular problem. By intersecting architectural form evaluation with engineering analysis complemented by optimisation algorithms, the new quality of contemporary architecture design process may appears.
wos WOS:000402064400025
keywords topology optimization; design support tools; complex geometries; finite element method; CUDA
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_022
id ascaad2016_022
authors Birge, David; Sneha Mandhan and Alan Berger
year 2016
title Dynamic Simulation of Neighborhood Water Use - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 197-206
summary Being located in a hot, humid and arid bioregion, as well as having a unique religious and social context, the Gulf Cooperation Council cities pose significant challenges to the achievement of sustainable urban development. Using native neighborhoods in Abu Dhabi as a case study, this ongoing research aims to develop a design methodology which utilizes both qualitative and quantitative analysis towards the holistic, feedback driven design of new neighborhood typologies for the native population. This paper focuses on the methodology and application of a water use module which measures neighborhood scale indoor and outdoor water use, an area of simulation critical to developing sustainable neighborhoods for Arab cities, yet underrepresented within the literature. The water module comprises one part of a larger toolkit that aims to measure both environmental sustainability as well as social and cultural factors unique to the context of Abu Dhabi and the gulf region.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_724
id sigradi2016_724
authors Bomfim, Carlos Alberto Andrade; Lisboa, Bruno Teixeira Wildberger; Matos, Pedro Cesar Correia de
year 2016
title Gest?o de Obras com BIM – Uma nova era para o setor da Construç?o Civil [Construction Management with BIM – A new era for the Construction sector]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.556-560
summary The update in the design process associated with a constant search for efficient construction methods, budgets and actual schedules, passes through common terms the planning engineering and constructability, rationalization and integration. This article is based on literature review on the topic and interview with the experience of BIM core of a company in Brazil. BIM involves more than just 3D modeling and is also commonly defined into more dimensions, such as 4D (time), 5D (cost), 6D (the built - operation) and 7D (sustainability). The use of BIM can now be considered a reality that will promote changes to Construction.
keywords Project Management; Construction Management; Digital Modeling; Design Process; Simulation
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
wos WOS:000402063700069
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_781
id sigradi2016_781
authors Cardellino, Paula; Araneda, Claudio
year 2016
title Reconfiguración del aula escolar – un análisis sensorio de la interacción alumno-maestro [Reconfiguration of the classroom environment - A sensorial analysis of the teacher - pupil interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.165-169
summary This paper presents a strategy for experiential analysis in the traditional classroom environment to determine architectural features to contribute to the understanding and improvement of the pupil – teacher interaction. The methodology includes the analysis of the following topical propositions: visual, proxemic and kinetic in four classroom environments. The conclusions suggest that this hybrid methodological corpus allows for the identification and quantification of significant perceptual variations in relation to the proportion of the classroom space. It also emphasizes the importance of integrating aspects of sensory based analysis in the architectural design process to ensure quality of relations in the classroom.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_522
id sigradi2016_522
authors Dick, Maurício Elias; Gonçalves, Berenice Santos; Pereira, Alice Teresinha Cybis; Vieira, Milton Luiz Horn
year 2016
title A influ?ncia dos dispositivos portáteis de leitura no design do livro digital [The influence of portable reading devices on the digital book design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.761-768
summary To be presented, digital books usually require portable reading devices. Given this relationship, understanding their technology is necessary for the proper design of the digital book. So, this article aims to identify the technological characteristics of portable reading devices that influence the digital book design. The study was developed from a literature research and a systematic review. After these procedures, it was inferred that the choice of the technology relies on the main focus of the publication, whether it is interactivity or continuous reading. Furthermore, the technology influences the choice of the digital book format which determines its design possibilities.
keywords Design; Technology; Digital book; E-reader; Tablet
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_663
id caadria2016_663
authors Hosokawa, Masahiro; Tomohiro Fukuda, Nobuyoshi Yabuki, Takashi Michikawa and Ali Motamedi
year 2016
title Integrating CFD and VR for indoor thermal environment design feedback
doi https://doi.org/10.52842/conf.caadria.2016.663
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 663-672
summary In the context of environmental consideration and im- provement of living standards, design of high performance buildings that are both comfortable and energy saving is important. Simulation tools (such as CFD) enables analysing and visualizing environmental factors (such as temperature and airflow) based on the design proper- ties and can be used to improve the building design for better perfor- mance. However, these tools have limitations in providing interactivi- ty with users for creating multiple CFD visualization results to be used for analysing design options. This research presents an integrated de- sign tool which consists of CFD and VR technologies. The proposed system visualizes CFD results in a VR environment together with ar- chitectural design. Additionally, it enables configuring CFD parame- ters within the VR environment and allows repeatedly executing simu- lation and visualizing updated results. The proposed system enables visualizing information in relationship with the actual architectural design, space configuration and thermal environment, and provides ef- ficient design feedbacks.
keywords Interdisciplinary computational design; design feedback; indoor thermal environment; Computational Fluid Dynamics (CFD); Virtual Reality (VR)
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2016_ws-afuture
id ecaade2016_ws-afuture
authors Kim, Jaehwan, Schwartz, Mathew and Zarzycki, Andrzej
year 2016
title The Wave of Autonomous Mobility:Architecture Facilitating Indoor Autonomous Navigation
doi https://doi.org/10.52842/conf.ecaade.2016.1.053
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 53-58
summary When considering architectural and urban responses to autonomous mobility, it becomes evident that the future strategies will have to include a significant transformation to the built environment, particularly the ways it operates and interacts with inhabitants. Designers will not only need to rethink formal and functional arrangements but also, and perhaps primarily, consider the environment--buildings and cities--as active and equal actors with adaptive and autonomous behaviors similarly to those people or self-driving cars manifest. This paper discusses initial planning and design strategies for the integration of autonomous vehicles and other forms of autonomous mobility into the built environment. Specifically, it looks into necessary steps required to develop infrastructure to a level of autonomy that can facilitate a next generation of wayfinding and mobility. A growing research area into smaller personal mobility vehicles that would revolutionize elderly and disabled mobility brings to the light the major technical challenges present in current building infrastructure.
wos WOS:000402063700004
keywords Autonomous Vehicle; Navigation; Localization; Smart Buildings; Smart Infrastructure
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2016_054
id ascaad2016_054
authors Mandhan, Sneha; David Birge and Alan Berger
year 2016
title Dynamic Simulation of External Visual Privacy in Arab Muslim Neighborhoods - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 537-546
summary The countries of the Gulf Cooperation Council have, in recent years, undertaken several initiatives to make sustainability central to their urban agendas. This research aims to operationalize the concept of sustainable development – environmental, economic and socio-cultural – in the region, and develop parameters that define it. Using native neighborhoods in Abu Dhabi as a case study, it focuses on the development process of a computational toolkit which has two major components – a quantitative toolkit which contains modules for simulation of aspects of environmental and economic sustainability, and a spatial toolkit which contains modules for simulation of socio-spatial practices associated with the specific social and cultural context. One of the primary needs of these communities, identified through an extensive review of literature and through conversations with Emiratis, is that of visual and acoustical privacy. Privacy from neighbors and passers-by, externally, and between genders, internally within the house. Using this as a starting point, this paper describes the development process of a module that aims to measure levels of external visual privacy of surfaces at a housing plot level, from neighbors and passers-by. The first section of the paper establishes the context of the research. The second section focuses on describing the process of modeling built form and testing it for visibility and thus, privacy.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ecaade2020_147
id ecaade2020_147
authors Matìjovská, Dana and Achten, Henri
year 2020
title It’s Art Baby - The Science of Comparing and Scoring Artistic Endeavour at Schools of Higher Education
doi https://doi.org/10.52842/conf.ecaade.2020.2.527
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 527-534
summary Scientific output has well-established methods for comparing and scoring the quality and quantity of the work. For artistic output this matter is not settled at all and a subject of much debate. We present a method which has been developed in Czech republic since 2011. This method is used to compare and score the artistic output of all schools of arts in the country (for example, music, performative arts, architecture, literature, sculpture, painting). The system presented in this paper is based on the Saaty-method (also known as Analytic Hierarchy Process). After almost eight years of development and use, the system has proven as a valuable asset to assess in an objective way output between many different forms of artistic works. In 2016 the system was incorporated in the Higher Education Act. In the paper we present a brief history of the development and the principles of AHP applied in the system. In particular, we will focus on the findings in architecture derived from the system. Finally, we will discuss possible implications for architectural education in general.
keywords Register of Artistic Performance; SAATY method
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2016_729
id sigradi2016_729
authors Peronti, Gabriela Gonzalez; Silva, Adriane Almeida Borda da; Veiga, Mônica
year 2016
title A representaç?o do espaço de arquitetura por meio de dispositivos táteis: uma revis?o conceitual e tecnológica [The representation of architectural space through haptic devices: a conceptual and technological review]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.561-566
summary This study presents preliminary results of an experiment of production and use of tactile models to explain the form of an architectural space for visually impaired people. As part of a literature review, it explores the digital manufacturing technologies such as laser cutting and 3D printing to generate representations. The review uses a case study representing a house-museum and the experiments are based on a partnership with a school for a visually impaired people. The collaborative process has contributed to learning and explanation of multi-sensory characteristics of the constructed spaces and reinforced the need for a revision of educational processes for the architectural project regarding the habit of prioritizing essentially the aesthetic and visual aspects. The universal design concept gives grounds for each action.
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_467
id sigradi2016_467
authors Prado, Fernanda Brand?o; Machado, Fernanda Almeida; Teles, Roberta Pinto
year 2016
title Análise comparativa do processo de extraç?o do padr?o COBie entre ferramentas BIM de projeto [Comparative analysis of the extraction process of COBie standard among design BIM tools]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.489-496
summary This article aims to present a theoretical review related to Building Information Modeling (BIM), Facility Management (FM) and Construction Operations Building Information Exchange (COBie), and promoting a comparative analysis of the specification and extraction process of the COBie standard among two acknowledged design BIM tools, Autodesk Revit and ArchiCAD. The aspects ranging from data input, setup, modify, data quality control until extraction were considered during the experiment.
keywords COBie, BIM, Facility Management, AECO, CAFM
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_045
id caadria2016_045
authors Rizal, Annisa R.; Ben Doherty and M. Hank Haeusler
year 2016
title Enabling Low Cost Human Presence Tracking: Using commodity hardware to monitor human presence in workplaces
doi https://doi.org/10.52842/conf.caadria.2016.045
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 45-54
summary Finding automated methods to track the presence of hu- mans can help designers understand workplaces. Methods to under- stand the patterns of human movement in workplaces using beacons, badges and sensors are being developed. Whilst the results are promis- ing, they can be costly and may require the manual setup of expensive equipment. The Global Positioning System (GPS) is widely adopted due to its high degree of accuracy, however, is inapplicable in indoor environments due to the physical limitations of satellite attenuation. There is no comparably ubiquitous positioning system that can be used to make device-driven position tracking that is specifically adapted to indoor environments. With the increasing popularity of phones, watches and fitness tracking bands with WiFi and Bluetooth connectivity, we explore the potential of these wireless radios as a low-cost alternative to monitor human movement. As the costs of technology continue to decrease, the means to build a low-cost tracker through WiFi and Bluetooth enabled devices in an indoor environment become possible. Furthermore, is it possible to develop a low-cost tracking device using only commodity hardware that is able to accu- rately automate and record presence in space with sufficient veracity?
keywords Movement tracking; workplace environment; wireless
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2024_361
id ecaade2024_361
authors Sochùrková, Petra; Devyatkina, Svetlana; Kordová, Sára; Vaško, Imrich; Tsikoliya, Shota
year 2024
title Bioreceptive Parameters for Additive Manufacturing of Clay based Composites
doi https://doi.org/10.52842/conf.ecaade.2024.1.045
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 45–54
summary Due to climate change and the problematic amount of waste and CO2 emissions in the construction industry, non-human organisms and sustainable solutions are key motivators of the study. This paper focuses on developing a bioreceptive (Guillitte, 1995) composite suitable for additive manufacturing, composed to support growth of various organisms. It investigates key properties which have shown to be beneficial for promoting biological growth, such as water absorption, water permeability, humidity, and surface texture. The study evaluates the effect of two groups of clay-based waste additives, wooden sawdust (Arslan, et al., 2021) and sediment material sourced from local tunnel excavation in Prague. Simultaneously the need for intelligent reintegration and waste use is prevalent. Additive fabrication offers the ability to test a variety of composites and (re-)integrate them into the manufacturing processes. Current approach explores how to design artificial environments/skins for greenery and small life with the potential to improve both diversity and survivability while maintaining a better climate in its immediate surroundings. Bioreceptive design has the potential to improve the quality of the urban environment and bring new aesthetic influences into it (Cruz and Beckett 2016, p. 51-64).
keywords Digital Design, Material Research, Bioreceptive Design, Robotic Fabrication, Additive Manufacturing, Experimental Pastes, Bio compatibility, Waste Materials, Clay Composites
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2016_579
id caadria2016_579
authors Tan, Rachel and Stylianos Dritsas
year 2016
title Clay Robotics: Tool making and sculpting of clay with a six-axis robot
doi https://doi.org/10.52842/conf.caadria.2016.579
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 579-588
summary The objective of the project is to design a reproducible clay sculpting process with an industrial robotic arm using parametric con- trol to directly translate mesh geometry from Computer Aided Design (CAD) environment into a lump of clay. This is accomplished through an algorithmic design process developed in Grasshopper using the C# programming language. The design process is enabled by our robotics modelling and simulation library which provides tools for kinematics modelling, motion planning, visual simulation and networked com- munication with the robotic system. Our process generates robot joint axis angle instructions through inverse kinematics which results into linear tool paths realised in physical space. Unlike common subtrac- tive processes such as Computer Numeric Control (CNC) milling where solid material is often pulverised during machining operations, our process employs a carving technique to remove material by dis- placement and deposition due to the soft and self-adhesive nature of the clay material. Optimisation of self-cleaning paths are implemented and integrated into the sculpting process to increase pathing efficiency and end product quality. This paper documents the process developed, the obstacles faced in motion planning of the robotic system and dis- cusses the potential for creative applications in digital fabrication us- ing advanced machines that in certain terms exceed human capability yet in others are unable to reach the quality of handmade works of art.
keywords Design computation; digital fabrication; architectural robotics
series CAADRIA
email
last changed 2022/06/07 07:56

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