CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 623

_id ecaade2016_114
id ecaade2016_114
authors Erdine, Elif and Kallegias, Alexandros
year 2016
title Calculated Matter - Algorithmic Form-Finding and Robotic Mold-Making
doi https://doi.org/10.52842/conf.ecaade.2016.1.163
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 163-168
summary The paper addresses a specific method for the production of custom-made, differentiated moulds for the realization of a complex, doubly-curved wall element during an international three-week architectural programme, Architectural Association (AA) Summer DLAB. The research objectives focus on linking geometry, structure, and robotic fabrication within the material agency of concrete. Computational workflow comprises the integration of structural analysis tools and real-time form-finding methods in order to inform global geometry and structural performance simultaneously. The ability to exchange information between various simulation, modelling, analysis, and fabrication software in a seamless fashion is one of the key areas where the creation of complex form meets with the simplicity of exchanging information throughout various platforms. The paper links the notions of complexity and simplicity throughout the design and fabrication processes. The aim to create a complex geometrical configuration within the simplicity of a single material system, concrete, presents itself as an opportunity for further discussion and development.
wos WOS:000402063700018
keywords robotic fabrication; custom form-work; generative design; structural analysis; concrete
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201614207
id ijac201614207
authors Chaszar, Andre and Sam Conrad Joyce
year 2016
title Generating freedom: Questions of flexibility in digital design and architectural computation
source International Journal of Architectural Computing vol. 14 - no. 2, 167-181
summary Generative processes and generative design approaches are topics of continuing interest and debate within the realms of architectural design and related fields. While they are often held up as giving designers the opportunity (the freedom) to explore far greater numbers of options/alternatives than would otherwise be possible, questions also arise regarding the limitations of such approaches on the design spaces explored, in comparison with more conventional, human-centric design processes. This article addresses the controversy with a specific focus on parametric-associative modelling and genetic programming methods of generative design. These represent two established contenders within the pool of procedural design approaches gaining increasingly wide acceptance in architectural computational research, education and practice. The two methods are compared and contrasted to highlight important differences in freedoms and limitations they afford, with respect to each other and to ‘manual’ design. We conclude that these methods may be combined with an appropriate balance of automation and human intervention to obtain ‘optimal’ design freedom, and we suggest steps towards finding that balance.
keywords Design space exploration, parametric-associative modelling, genetic programming, mixed-initiative methods
series journal
last changed 2016/06/13 08:34

_id caadria2016_651
id caadria2016_651
authors Loh, Paul; Jane. Burry and Malte Wagenfeld
year 2016
title Workmanship of Risk: continuous designing in digital fabrication
doi https://doi.org/10.52842/conf.caadria.2016.651
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 651-660
summary Research projects exploring the realm of digital fabrication have shifted in recent years from developing novel techniques and outcomes to the development of tools that are part of the design pro- cess. The alignment of material systems with digital fabrication tech- nology and tooling processes have led to new terminology such as ‘digital craft’ and ‘digital making’; both terms imply a relationship be- tween craft and digital design and fabrication. Also implied is an inti- mate relationship between material production, digital tools and CNC fabrication techniques; critical ingredients in contemporary design processes. David Pye’s concept of ‘the workmanship of risk’ is used extensively in current discourse as a means to qualify digital fabrica- tion as craft production. This reading of digital fabrication as craft is limited because the word craft is used as an analogy to draw parallels between craft production and digital fabrication. There is a gap in the knowledge of what contemporary craft practice can bring to digital fabrication as a discourse or more precisely, the mechanism that al- lows digital fabrication projects to be read as a form of craft practice. This paper suggests that craft practice is rooted in the relationship be- tween material, tools and technique as an intricate workflow within a project; quantifying risk is just a means to assess this relationship. The workflow however can be considered as autopoietic in nature; it is both self-referential and self-making at the same time as continuously designing.
keywords Digital craft; digital fabrication; systems theory
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2016_161
id ecaade2016_161
authors Nan, Cristina, Patterson, Charlie and Pedreschi, Remo
year 2016
title Digital Materialization: Additive and Robotical Manufacturing with Clay and Silicone
doi https://doi.org/10.52842/conf.ecaade.2016.1.345
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 345-354
summary Through the use of algorithmic design methods and an ever growing variety of digital fabrication tools the complexity of process in the architectural discipline seems to be increasing. As this statement might apply to a variety of different areas of computational design and process management, this perceived growing complexity does not have to be viewed as unnecessary complication of design processes, if palpable and justifiable benefits occur. This paper intends to analyse and investigate the potential arising from digital tools of fabrication, specifically robots and 3D printers, and from open source platforms on exploring and managing complexity while enabling both simplicity of process and simplicity of implementation through emerging open source cultures. Building on this assumptions, this paper explores the professional possibilities generated the implementation of robotics as part of the academic curriculum. The theoretical concept of Machinecraft will be introduced and showcased on two research project, both focussing on advanced digital tools, additive manufacturing and machine engineering. Please write your abstract here by clicking this paragraph.
wos WOS:000402063700039
keywords Additive Manufacturing; 3D Printing; Robotics; Digital Fabrication; Open Source; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2016_004
id ascaad2016_004
authors Peteinarelis, Alexandros; Socrates Yiannoudes
year 2016
title Algorithmic Thinking in Design and Construction - Working with parametric models
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 19-28
summary This paper examines the parametric model in algorithmic design processes, using the outcome of an educational digital design and fabrication course as a case study. In its long history, algorithmic design as a form-finding method, allowed designers to manage complex non-standard associative geometries, suggesting a shift from the digital representation of form, to its systematic representation into a parametric model through code. Rather than a style or a tool, the parametric model is best defined in mathematical terms; in practice it incorporates the organizational logic of the form and the topological associations of its parts, so that a change in its constitutive parameters will invoke a concerted update of the entire model, and, iteratively, formal and structural variations. In a series of design experiments that took place at the School of Architecture of the Technical University of Crete in the spring of 2015, we used parametric models represented into visual code, from the initial conceptual stage to fabrication. From the experience and outcome of this course, we deduced that, compared to other digital formation methods, parametric models allow the designer to constantly interact with the model through the code, producing discreet variations without losing control of the design intentions, by “searching” into a wide range (albeit finite) of virtual results. This suggested a shift in culturally embedded patterns of modernist design thinking.
series ASCAAD
email
last changed 2017/05/25 13:13

_id caadria2016_281
id caadria2016_281
authors Pinochet, Diego
year 2016
title Making - Gestures: Continuous design through real time Human Machine interaction
doi https://doi.org/10.52842/conf.caadria.2016.281
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 281-290
summary Design is “something that we do” that is related to our unique human condition as creative individuals, so as “making” is related to how we manifest and impress that uniqueness into our surrounding environment. As designers, the way we impress our ideas into the material world is tightly connected to a ‘continuous creative performance’ and with concepts often missing in digital design and fabrication techniques –yet present in analog processes - such as ambiguity, improvisation and imprecision. In this paper, a model of human-machine interaction is proposed, that seeks to transcend the ‘hylomorphic’ model imperative in today’s digital architectural design practice to a more performative and reciprocal form of computational making. By using body gestures and imbuing fabrication machines with behaviour, the research seeks to embrace the concept of ‘performance and error’ as promoters of creativity and cognition about the things we create, installing human as the bond of the interrelations between designing and making.
keywords Human machine interaction; computational making; machine learning; digital design and fabrication
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2016_579
id caadria2016_579
authors Tan, Rachel and Stylianos Dritsas
year 2016
title Clay Robotics: Tool making and sculpting of clay with a six-axis robot
doi https://doi.org/10.52842/conf.caadria.2016.579
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 579-588
summary The objective of the project is to design a reproducible clay sculpting process with an industrial robotic arm using parametric con- trol to directly translate mesh geometry from Computer Aided Design (CAD) environment into a lump of clay. This is accomplished through an algorithmic design process developed in Grasshopper using the C# programming language. The design process is enabled by our robotics modelling and simulation library which provides tools for kinematics modelling, motion planning, visual simulation and networked com- munication with the robotic system. Our process generates robot joint axis angle instructions through inverse kinematics which results into linear tool paths realised in physical space. Unlike common subtrac- tive processes such as Computer Numeric Control (CNC) milling where solid material is often pulverised during machining operations, our process employs a carving technique to remove material by dis- placement and deposition due to the soft and self-adhesive nature of the clay material. Optimisation of self-cleaning paths are implemented and integrated into the sculpting process to increase pathing efficiency and end product quality. This paper documents the process developed, the obstacles faced in motion planning of the robotic system and dis- cusses the potential for creative applications in digital fabrication us- ing advanced machines that in certain terms exceed human capability yet in others are unable to reach the quality of handmade works of art.
keywords Design computation; digital fabrication; architectural robotics
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2017_155
id caadria2017_155
authors Cichocka, Judyta Maria, Browne, Will Neil and Rodriguez, Edgar
year 2017
title Optimization in the Architectural Practice - An International Survey
doi https://doi.org/10.52842/conf.caadria.2017.387
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 387-396
summary For several years great effort has been devoted to the study of Architectural Design Optimization (ADO). However, although in the recent years ADO has attracted much attention from academia, optimization methods and tools have had a limited influence on the architectural profession. The aim of the study is to reveal users' expectations from the optimization tools and define limitations preventing wide-spread adaptation of the optimization solvers in the architectural practice. The paper presents the results of the survey "Optimization in the architectural practice" conducted between December 2015 and February 2016 on 165 architectural trainees and practising architects from 34 countries. The results show that there is a need for an interactive multi-objective optimization tool, as 78% respondents declared that a multi-objective optimization is more necessary in their practice than a single objective one and 91% of them acknowledged the need for choice of promising solutions during optimization process. Finally, it has been found that daylight, structure and geometry are three top factors which architects are interested in optimizing.
keywords Architectural Design Optimization; Optimizaiton Techniques; Generic Solvers; Multi-criteria Decision Making
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_797
id caadria2016_797
authors Agusti?-Juan, Isolda and Guillaume Habert
year 2016
title An environmental perspective on digital fabrication in architecture and construction
doi https://doi.org/10.52842/conf.caadria.2016.797
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 797-806
summary Digital fabrication processes and technologies are becom- ing an essential part of the modern product manufacturing. As the use of 3D printing grows, potential applications into large scale processes are emerging. The combined methods of computational design and robotic fabrication have demonstrated potential to expand architectur- al design. However, factors such as material use, energy demands, du- rability, GHG emissions and waste production must be recognized as the priorities over the entire life of any architectural project. Given the recent developments at architecture scale, this study aims to investi- gate the environmental consequences and opportunities of digital fab- rication in construction. This paper presents two case studies of classic building elements digitally fabricated. In each case study, the projects were assessed according to the Life Cycle Assessment (LCA) frame- work and compared with conventional construction with similar func- tion. The analysis highlighted the importance of material-efficient de- sign to achieve high environmental benefits in digitally fabricated architecture. The knowledge established in this research should be di- rected to the development of guidelines that help designers to make more sustainable choices in the implementation of digital fabrication in architecture and construction.
keywords Digital fabrication; LCA; sustainability; environment
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_063
id ecaade2016_063
authors Al-Qattan, Emad, Galanter, Philip and Yan, Wei
year 2016
title Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.
doi https://doi.org/10.52842/conf.ecaade.2016.2.621
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
summary This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.
wos WOS:000402064400063
keywords Physical Computing; Parametric Design; BIM; Tangible UI
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_432
id acadia16_432
authors Beaman, Michael Leighton
year 2016
title Landscapes After The Bifurcation of Nature: Models for Speculative Landformations
doi https://doi.org/10.52842/conf.acadia.2016.432
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 432-439
summary Landformations have not historically been the purview of design production or intervention. Whether it is the spatial extensions in which they emerge, the temporal extensions in which they operate, the complexities of their generative and sustaining processes, or a cultural and institutional deference to a notion of natural processes, designers as individuals or design as a discipline has not treated landformation as an area of design inquiry. But the inability to grasp nature fully has not stopped geological-scale manipulation by humans. In fact, anthropogenic activity is responsible for the re-formation of more of the Earth’s surface than all other agents combined. And yet as designers we often disregard this transformation as a design problem, precisely because it eludes the artifices of information visualization employed by designers. This paper examines ongoing research into the generation of speculative landformations through an analysis of underlying geological and anthropogenic processes as the quantitative basis for creating generative computational models (figure 1). The Speculative Landformations Project posits human geological-scale activity as a design problem by expanding the operability and agency of environmental design practice through hybrid human/digital computations.
keywords design decision-making, simulation and design optimization, responsive urban and landscape systems, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2016_062
id ecaade2016_062
authors Erioli, Alessio
year 2016
title Aesthetics of Decision - Unfolding the design process within a framework of complexity and self-organization
doi https://doi.org/10.52842/conf.ecaade.2016.1.219
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 219-228
summary Complexity-grounded paradigms and self-organization based strategies promise enormous potential when channeled in a design process, but their current stage of development (while delivering groundbreaking results in recent years) hasn't significantly impacted yet the widespread architectural practice. Still, the tendency (in the development of technology and society) is clearly towards an increase in complexity and distributed intelligence, henceforth it is of primary importance to adopt a design approach that allows the harnessing of such potential and convey it in the creation of outcomes that favor a richer and heterogeneous ecological entanglement. To tap this kind of potential in an open-ended process requires a design approach that re-defines the distribution of control, choices and information throughout the whole process (including materials and fabrication processes).The paper explores the possibility of such design approach in the territory that links education and research through a series of Master Thesis developed at the University of Bologna and comparing them to other case studies developed worldwide.
wos WOS:000402063700025
keywords continuity; tectonics; architecture; mereology; multi-agent systems; theory; robotic fabrication; computation; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_851
id caadria2016_851
authors Gu?rsoy, Benay
year 2016
title Why Is Making Important for the Culture of Design?
doi https://doi.org/10.52842/conf.caadria.2016.851
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 851-860
summary A select review of making in design in an epistemological framework presents two dominant approaches and a less practiced third approach. Whereas the first two value the control and accuracy in the processing of information, the third values the uncertainties in the processing of materials. Whereas the first two rely on final product and prior knowledge, the third relies on the processes of formation and flows of matter, and thus is key to a dynamic and sustainable model for design.
keywords Making; representation; hylomorphism; design culture
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
wos WOS:000402063700031
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_000
id ecaade2016_000
authors Herneoja, Aulikki; Toni O?sterlund and Piia Markkanen (eds.)
year 2016
title Complexity & Simplicity, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2016.1
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Oulu, Finland, 24.-26. August 2016, 706 p.
summary The first volume of the conference proceedings of the 34th eCAADe conference, 24.-26. August 2016, at Oulu School of Architecture, University of Oulu, Oulu, Finland contains 81 papers grouped under 14 sub-themes. Both volumes contain altogether 157 accepted papers. The theme of the 34th eCAADe Conference is Complexity & Simplicity. We invited the eCAADe community to address the multifaceted notions of complexity and simplicity, which are encountered in architectural design processes. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. What is the role of complexity or simplicity as part of the design process? Does the use of complex design methods offer simplicity to the design process itself? Is it possible to design complexity with simple methods? Does the use of computation in design necessitate complexity or offer means to control it? Recent development in digital technologies and digital design tools enable us to address complex situations in architectural environments, ranging in scale from structures and buildings to urban contexts. We often expect technology to better help us manage the complexity of life, to simplify our daily lives and tasks. However, these developments also raise the question of whether design technologies encourage complexity at the expense of simplicity in both the design process and lived environments. Does computation cause complexity? Or does it enable simplicity? In addition to the accepted papers, the first volume contains Keynote Papers, including keynote speakers contribution concerning the themes of their keynote lectures and the Workshop Contributions, including the papers summarizing the contents of workshops given.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_001
id ecaade2016_001
authors Herneoja, Aulikki; Toni O?sterlund and Piia Markkanen (eds.)
year 2016
title Complexity & Simplicity, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2016.2
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Oulu, Finland, 24.-26. August 2016, 688 p.
summary The second volume of the conference proceedings of the 34rd eCAADe conference, 24.-26. August 2016, at Oulu School of Architecture, University of Oulu, Oulu, Finland contains 76 papers grouped under 13 sub-themes. Both volumes contain altogether 157 accepted papers. The theme of the 34th eCAADe Conference is Complexity & Simplicity. We invited the eCAADe community to address the multifaceted notions of complexity and simplicity, which are encountered in architectural design processes. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. What is the role of complexity or simplicity as part of the design process? Does the use of complex design methods offer simplicity to the design process itself? Is it possible to design complexity with simple methods? Does the use of computation in design necessitate complexity or offer means to control it? Recent development in digital technologies and digital design tools enable us to address complex situations in architectural environments, ranging in scale from structures and buildings to urban contexts. We often expect technology to better help us manage the complexity of life, to simplify our daily lives and tasks. However, these developments also raise the question of whether design technologies encourage complexity at the expense of simplicity in both the design process and lived environments. Does computation cause complexity? Or does it enable simplicity? In addition to the accepted papers, the first volume contains Keynote Papers, including keynote speakers contribution concerning the themes of their keynote lectures and the Workshop Contributions, including the papers summarizing the contents of workshops given.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_126
id ecaade2016_126
authors Holzheu, Stefanie and Lee, Sang
year 2016
title ColorTracker
doi https://doi.org/10.52842/conf.ecaade.2016.2.209
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 209-216
summary With the work-in-progress research project ColorTracker we explore color as a formal design tool. This project-based paper describes a novel software application that processes color composition of a place and transcribes the data into three-dimensional geometries for architectural design. The research comprises two parallel trajectories: a theoretical survey and the software application design. The theoretical survey presents the historical background of color. The project-based research seeks to develop digital methods and techniques that analyze the color compositions of the environment. Subsequently the objective is a novel application software for smart mobile devices in order to demonstrate the potentials of examining the color composition and chromatic parameters of a given environment and how it can contribute to the design.
wos WOS:000402064400020
keywords color; architecture; urbanism; tracking; form-generation
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_094
id ecaade2016_094
authors Kontovourkis, Odysseas and Konatzii, Panagiota
year 2016
title Optimization Process Towards Robotic Manufacturing in Actual Scale - The Implementation of Genetic Algorithms in the Robotic Construction of Modular Formwork Systems
doi https://doi.org/10.52842/conf.ecaade.2016.1.169
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 169-178
summary The application of optimization processes in architectural design has gained significant attention among architects and recently has become a driving force towards more robust, reliable as well as flexible design investigations. Such application, require handling of multiple parameters, aiming at finding the range of possible solutions in morphological or topological problems of optimization, mostly during the design decision-making process and under the influence of functional, environmental, structural, or other design criteria. This ongoing research investigation puts forward the hypothesis that optimization processes might be equally applied during the construction decision-making process where architectural systems are examined in terms of their ability to be statically efficient and easily manufactured through the use of robotic machines. This is important to exist within a bidirectional platform of communication where the design decision-making will inform decision taken during pre-construction stage and vise versa. In order to test our hypothesis, two case studies are developed that implements genetic algorithms to examine the geometric and static behavior as well as the construction ability of proposed flexible three-dimensional modular formworks and overall systems for concrete casting, aiming to be robotically manufactured in actual scale.
wos WOS:000402063700019
keywords Optimization process; genetic algorithms; robotic manufacturing; modular formwork system.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_755
id caadria2016_755
authors Loh, Paul; David Leggett and Timothy Cameron
year 2016
title Smart assembly in digital fabrication: designing workflow
doi https://doi.org/10.52842/conf.caadria.2016.755
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 755-764
summary Digital fabrication project in academia has produced many grounds for experimentation. In recent years, techniques have also been tested extensively in practice within commercial project setting. This gives rise to an emerging breed of architectural practices whose work is increasingly centred on resolution of complex geometry to re- alizable projects. The resolution of parametrically driven design to production projects requires a different workflow, as often the com- pressed timeframe and budget requires the parametric model to cope with multiple streams of construction output as well as utilize the model in concurrent design processes. This paper examines a com- mercial project as case study to explore the abstraction, reduction and dissemination of information within a digital fabrication workflow. In this project, digital fabrication is deployed to reduce risk; mainly in manufacturing and its lead time. The research reveals how metadesign process at an early stage of the project can contribute to increase effi- ciency of the parametric model as well as delivering multiple streams of information for all the collaborators: architects, fabricators and builders. The team designed the assembly procedure into the paramet- ric workflow to facilitate off-site and on-site assembly. This is possi- ble through imbedding ‘smart’ detailing and structuring information with the workflow. The paper concludes by reflecting on the work- flow and asks if a metadesign driven fabrication workflow can create a more holistic approach to digital fabrication. The outcome of the case study is just one instance of the parametric machine that is devel- oped from an understanding of assembly process. This paper responds to the theme of continuous designing, through looking at digital fabri- cation as co-emergence of design procedure and practice.
keywords Digital fabrication; construction; design workflow
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_382
id acadia16_382
authors Lopez, Deborah; Charbel, Hadin; Obuchi, Yusuke; Sato, Jun; Igarashi, Takeo; Takami, Yosuke; Kiuchi, Toshikatsu
year 2016
title Human Touch in Digital Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.382
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 382-393
summary Human capabilities in architecture-scaled fabrication have the potential of being a driving force in both design and construction processes. However, while intuitive and flexible, humans are still often seen as being relatively slow, weak, and lacking the exacting precision necessary for structurally stable large-scale outputs—thus, hands-on involvement in on-site fabrication is typically kept at a minimum. Moreover, with increasingly advanced computational tools and robots in architectural contexts, the perfection and speed of production cannot be rivaled. Yet, these methods are generally non-engaging and do not necessarily require a skilled labor workforce, bringing to question the role of the craftsman in the digital age. This paper was developed with the focus of leveraging human adaptability and tendencies in the design and fabrication process, while using computational tools as a means of support. The presented setup consists of (i) a networked scanning and application of human movements and human on-site positioning, (ii) a lightweight and fast-drying extruded composite material, (iii) a handheld “smart” tool, and (iv) a structurally optimized generative form via an iterative feedback system. By redistributing the roles and interactions of humans and machines, the hybridized method makes use of the inherently intuitive yet imprecise qualities of humans, while maximizing the precision and optimization capabilities afforded by computational tools—thus incorporating what is traditionally seen as “human error” into a dynamically engaging and evolving design and fabrication process. The interdisciplinary approach was realized through the collaboration of structural engineering, architecture, and computer science laboratories.
keywords human computer interaction and design, craft in design, tool streams and tool building, cognate streams, sensate systems
series ACADIA
type paper
email
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