CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
wos WOS:000402063700069
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_236
id acadia16_236
authors Pineda, Sergio; Arora, Mallika; Williams, P. Andrew; Kariuki, Benson M.; Harris, Kenneth D. M.
year 2016
title The Grammar of Crystallographic Expression
doi https://doi.org/10.52842/conf.acadia.2016.236
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 236-243
summary This paper stems from a research collaboration which brings together two disciplines at different ends of the scale spectrum: crystallography and architecture. The science of crystallography demonstrates that the properties of crystalline materials are a function of atomic/molecular interactions and arrangements at the atomic level—i.e., functions of the form and structure of the material. Some of these nano-geometries are frameworks with special characteristics, such as uni-directional porosity, multi-directional porosity, and varied combinations of flexibility and strength. This paper posits that the symmetry operations implicit in these materials can be regarded as a spatial grammar in the design of objects, spaces, and environments. The aim is to allow designers and architects to access the wealth of structural information that is now accumulated in crystallographic databases as well as the spatial symmetry logics utilized in crystallography to describe molecular arrangements. To enable this process, a bespoke software application has been developed as a tool-path to allow for interoperability between crystallographic datasets and CAD-based modelling systems. The application embeds the descriptive logic and generative principles of crystallographic symmetry. Using this software, the project, inter alia, produces results related to a class of geometrical surfaces called Triply Periodic Minimal (TPM) surfaces. In addition to digital iterations, a physical prototype of one such surface called the gyroid was constructed to test potential applications in design. The paper describes the development of these results and the conclusions derived from the first stage of user testing.
keywords interdisciplinarity, physical prototyping, triply periodic minimal surfaces, computational workflow, bespoke software, crystallographic space groups, nano-scale symmetry, nano-scale periodicity, molecular geometry, crystallographic expression
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id ecaade2016_154
id ecaade2016_154
authors Ozer, Derya Gulec and Nagakura, Takehiko
year 2016
title Simplifying Architectural Heritage Visualization - AUGMENTEDparion
doi https://doi.org/10.52842/conf.ecaade.2016.2.521
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 521-528
summary Among other historical artifacts, architectural heritage is the most difficult to present in museums. There is a need for a high-tech visualization of cultural heritage since it is important to visualize, share and analyze data for stakeholders such as historians, archaeologists, architects and tourists. This study aims to represent architectural heritage in terms of photogrammetry and AR methods for the Parion Theater, Biga, Turkey, dates back to 1st-2nd century A.D. and has been under excavation since 2005. The study uses MULTIRAMA, a method previously developed by ARC Team (MIT) in 2013, which aims to represent the "unseen" to such users by visualising and documenting via an app. The method supports architectural heritage representation via the processes of, i) documentation, ii) data process and modeling, and iii) presentation. This holistic and low cost approach will focus on the problem of visualizing the digital architectural heritage, and led light to future projects of a historical visualization database throughout Turkey.
wos WOS:000402064400052
keywords Augmented Reality (AR); Cultural Heritage; Photogrammetry; Parion
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia16_440
id acadia16_440
authors Clifford, Brandon
year 2016
title The McKnelly Megalith: A Method of Organic Modeling Feedback
doi https://doi.org/10.52842/conf.acadia.2016.440
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 440-449
summary Megalithic civilizations held tremendous knowledge surrounding the deceivingly simple task of moving heavy objects. Much of this knowledge has been lost to us from the past. This paper mines, extracts, and experiments with this knowledge to test what applications and resonance it holds with contemporary digital practice. As an experiment, a sixteen-foot tall megalith is designed, computed, and constructed to walk horizontally and stand vertically with little effort. Testing this prototype raises many questions about the relationship between form and physics. In addition, it projects practical application of such reciprocity between architectural desires and the computation of an object’s center of mass. This research contributes to ongoing efforts around the integration of physics-based solvers into the design process. It goes beyond the assumption of statics as a solution in order to ask questions about what potentials mass can contribute to the assembly and erecting of architectures to come. It engages a megalithic way of thinking which requires an intimate relationship between designer and center of mass. In doing so, it questions conventional disciplinary notions of stasis and efficiency.
keywords rapid prototyping, design simulation, fabrication, computation, megalith
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:56

_id sigradi2016_431
id sigradi2016_431
authors Dantas, Paulo Victor de Farias; Ribeiro, Thiago Rafael Rodrigues; Bruscato, Underléa Miotto; Silva, Fabio Pinto da
year 2016
title Protótipo de dispositivo facilitador para digitalizaç?o 3D por fotogrametria com smartphones [Prototype of a facilitating device for photogrammetric 3D acquisition with smartphones]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.297-304
summary This paper presents the prototyping of a facilitating device for photogrammetric 3D acquisition with smartphones. It aims to deliver basic photogrammetry knowledge and a low-cost do-it-yourself alternative to commercial 3D scanning systems, consisting of interlocked laser cut parts and free third-party software. The proposed device was tested, and the resulting 3D model was qualitatively compared to those obtained by a handheld photogrammetry approach, a conoscopic laser scanning device, and a portable structured-light scanning device. The proposed device provides camera stabilization and homogenous distribution of image acquisition which result in improved 3D reconstruction quality, compared to a handheld approach
keywords Digital fabrication; 3D scanning; Close-range photogrammetry; Fab Lab; Facilitating devices
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_636
id sigradi2016_636
authors Lacroix, Igor; Paranhos, Paulo Henrique; Aviani, Francisco Leite; Silva, Neander Furtado
year 2016
title Estudo de detalhamento estrutural da Catedral de Palmas – TO, Brasil [Structural study of Palmas Cathedral, Brazil]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.528-533
summary This article presents a study for the structure of Palmas Cathedral, designed by architect Paulo Henrique Paranhos. The goal is to gather a set of parametric modeling and rapid prototyping techniques, aiming the efficiency and automation of parts of the design and fabrication process for the steel truss that constitutes the coverage of the project in question. It discusses the expansion of the architect’s work field. Once the professional holds the application of advanced technologies focusing on construction and manufacturing, will be able to take responsibility for parts of the engineering design.
keywords Collaboration; Parametric design; Rapid prototyping; Structural design; Steel structure
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia16_372
id acadia16_372
authors Maia, Sara Costa; Meyboom, AnnaLisa
year 2016
title Researching Inhabitant Agency in Interactive Architecture
doi https://doi.org/10.52842/conf.acadia.2016.372
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 372-381
summary The study of Interactive Architecture (IA) spans over several decades and appears to be gaining increasing momentum in recent years. Yet, inhabitant-centered approaches towards research and design in the field still have a long way ahead to explore. Particularly, we observed that the examination of IA’s social relevance in literature is still incipient and ill supported by evidence. The study discussed in this paper is attempting to remediate this gap by exploring one of the first socio-political arguments around the relevance of IA, namely inhabitant empowerment and agency. It investigates whether an inhabitant’s relation and experience with interactive spaces, conceived according to different interaction strategies, increases the participants’ perception of their own agency in the space. In this paper, we briefly explain the prototyping of an interactive space-plan designed to emulate the behavior of four basic models of interaction. Finally, the paper presents an experimental study set to test inhabitant agency in IA. It concludes that IA has the potential to increase inhabitant agency, but that this is very dependable on the system’s design regarding behavior and interaction.
keywords agency, responsive environments, interactive architecture, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_152
id ecaade2016_152
authors Mohamed, Basem Eid, Gemme, Frederic and Sprecher, Aaron
year 2016
title Information and Construction: Advanced Applications of Digital Prototyping in the Housing Industry
doi https://doi.org/10.52842/conf.ecaade.2016.2.591
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 591-600
summary This study elaborates on recent efforts in applying Digital Prototyping strategies to realize a prefabricated construction system that allows for significant flexibility and adaptability in housing design. The rational of the described model is based on combining advanced BIM modeling with structural analysis, towards achieving high accuracy in the design phase, leading to subsequent precision in fabrication and assembly of a specific building system; the BONE Structure. Such an application aims at delivering significant levels of detailing in design and production of the system's components, thus supporting the intention of pre-defined assembly on jobsites, leveraging quality, and reducing waste. The paper represents a phase from a continuous research endeavor that aims at exploring technological enablers for mass customization in the housing realm, based on advanced levels of digitization of the design and production processes.
wos WOS:000402064400060
keywords Housing; Prefabrication; Digital Prototyping
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia16_174
id acadia16_174
authors Moorman, Andrew; Liu, Jingyang; Sabin, Jenny E.
year 2016
title RoboSense: Context-Dependent Robotic Design Protocols and Tools
doi https://doi.org/10.52842/conf.acadia.2016.174
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 174-183
summary While nonlinear concepts are widely applied in analysis and generative design in architecture, they have not yet convincingly translated into the material realm of fabrication and construction. As the gap between digital design model, shop drawing, and fabricated result continues to diminish, we seek to learn from fabrication models and natural systems that do not separate code, geometry, pattern, material compliance, communication, and form, but rather operate within dynamic loops of feedback, reciprocity, and generative fabrication. Three distinct, but connected problems: 1) Robotic ink drawing; 2) Robotic wine pouring and object detection; and 3) Dynamically Adjusted Extrusion; were addressed to develop a toolkit including software, custom digital design tools, and hardware for robotic fabrication and user interaction in cyber-physical contexts. Our primary aim is to simplify and consolidate the multiple platforms necessary to construct feedback networks for robotic fabrication into a central and intuitive programming environment for both the advanced to novice user. Our experimentation in prototyping feedback networks for use with robotics in design practice suggests that the application of this knowledge often follows a remarkably consistent profile. By exploiting these redundancies, we developed a support toolkit of data structures and routines that provide simple integrated software for the user-friendly programming of commonly used roles and functionalities in dynamic robotic fabrication, thus promoting a methodology of feedback-oriented design processes.
keywords online programming, cyber-physical systems, computational design, robotic fabrication, human-robot interaction
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id caadria2018_282
id caadria2018_282
authors Nelson, Jonathan and Knapp, Chris
year 2018
title GLUEHOUSE - Towards an Open, Integrated Design-To-Fabrication Workflow for Realizing Variable-Geometry Stress-Skin Plywood Cassette Panels
doi https://doi.org/10.52842/conf.caadria.2018.1.277
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 277-286
summary This paper documents the development and application of an open, flexible, and highly integrated design to fabrication workflow capable of resolving complex geometries into a stress-skin panel system ready for direct construction. The system was developed in late 2016 and has been tested at full scale by being utilized to build a complete 225 m2 single-family dwelling.
keywords Digital Fabrication; FIle-to-Factory; Automated Construction
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2016_483
id sigradi2016_483
authors Quintella, Ivvy Pedrosa Cavalcante Pessôa; Flor?ncio, Eduardo Quintella; Ferreira, Ítalo Cintra
year 2016
title Making pavilions: Os pavilh?es temporários no contexto das faculdades de arquitetura e urbanismo [Making pavilions: The temporary pavilions in the context of schools of architecture and urbanism]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.318-325
summary This paper aims to highlight the educational potential of the association between the architectural typology of temporary pavilions and digital fabrication process for architecture and urban planning courses. The pavilion theme is being increasingly exploited in various universities in the world, in order to work new paradigms of computational algorithmic architecture and new construction process, through digital fabrication labs. In this sense, these exercises can become a privileged and highly effective learning tool, due the impact of the integrated experience between creating (design), construction (to build) and experience (to appropriate the spaces).
keywords Temporary pavilions; Digital manufacturing; Rapid prototyping; Construction; Architecture education
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_771
id sigradi2016_771
authors Raspall, Felix; Ba?ón, Carlos
year 2016
title vMESH : How to print Architecture?
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.394-398
summary The use of 3D printing in architectural research, education and practice has been almost exclusively destined to produce physical representations – models— of designed building. Recent advances in Additive Manufacturing (AM) have exponentially increased the mechanical properties of 3D printed parts, opening new opportunities for this technology to be directly applied to functional architectural components at an increasingly larger scale. Thus, this paper examines the design, structural and aesthetic implications, as well as the feasibility of advanced 3D printing technologies in the production of functional architectural components through the design and prototyping of a customized, non-regular spatial frame system.
keywords Metal 3D Printing, Volumetric Mesh, Digital Fabrication, Parametric Design, Spatial Frames
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_084
id ecaade2016_084
authors Tessmann, Oliver, Rumpf, Moritz, Eisenbach, Philipp, Grohmann, Manfred and Äikäs, Topi
year 2016
title Negotiate My Force Flow - Designing With Dynamic Concrete Formwork
doi https://doi.org/10.52842/conf.ecaade.2016.1.093
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 93-102
summary A composite system, made from layers of perforated plywood and latex film, together with ropes and rubber seals, performs as a flexible concrete formwork. In our research we investigated whether such a system could yield more than only one single repetitive concrete form. We sought to reduce the amount of material consumed by conventional formwork and we conceived formwork as part of the design process rather than a technical means during construction. We worked as a team of architects, structural engineers and artists and through the confluence of computational design, digital fabrication, material simulation and prototyping.
wos WOS:000402063700011
keywords Dynamic formwork; concrete; flexible mould
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_144
id ecaade2016_144
authors Wendell, Augustus, Altin, Burcak Ozludil and Thompson, Ulysee
year 2016
title Prototyping a Temporospatial Simulation Framework:Case of an Ottoman Insane Asylum
doi https://doi.org/10.52842/conf.ecaade.2016.2.485
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 485-491
summary Effectively communicating the history of a complex building site using only conventional presentation techniques can be limiting. It is a challenge to present temporal changes in the site simultaneously within a spatial framework. Whereas 2D drawings typically used in architectural historical scholarship are many times cleaned abstractions, 3D models might create an illusion of "recreated reality." Both representation types distance the reader from the primary sources rather than being a mechanism to bring the reader closer to the sources. This paper reports on an interactive simulation of a fin-de-siecle Ottoman insane asylum in Istanbul. Our response to these challenges incorporates to the simulation both the temporal aspect (spanning the life of the asylum and the daily life within) and primary documents by using temporally aware 3D models and keyed descriptive markers for building programming.
wos WOS:000402064400048
keywords Unity3D; Simulation; Digital Humanities; Game Engine; Temporal; Architectural History
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2016_017
id ascaad2016_017
authors Yazici, Sevil; David J. Gerber
year 2016
title Prototyping Generative Architecture - Experiments on Multi-Agent Systems, Environmental Performance and 3D Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 145-154
summary Computational design was developed to solve complex problems in architecture and to enable the establishment of systems with complex properties in a holistic manner. With the enhanced capabilities of computational design, there are possibilities to develop integrated approaches to adapt to multi-faceted design problems. Swarm-based multi-agent systems (MAS) are already used as generative bottom-up methods in various design operations, including form-finding and optimization. This study presents a systematic approach, in which multi-agent systems are informed by the environmental performance assessment data where the output is directly linked to the 3D printing process. The intent is to increase efficiency within the design and prototyping process by integrating performance and fabrication into the early stages of the design process. The proposed method has been applied as a case study to a diverse group of students and professionals. The results have proven that applying this systematic approach enabled the designers to achieve highly sophisticated, formal and organizational outputs, with enhanced spatial and geometric qualities.
series ASCAAD
email
last changed 2017/05/25 13:31

_id acadia16_298
id acadia16_298
authors Yu, Lei; Huang, Yijiang; Zhongyuan, Liu; Xiao, Sai; Liu, Ligang; Song, Guoxian; Wang, Yanxin
year 2016
title Highly Informed Robotic 3D Printed Polygon Mesh: A Nobel Strategy of 3D Spatial Printing
doi https://doi.org/10.52842/conf.acadia.2016.298
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 298-307
summary Though robotic 3D printing technology is currently undergoing rapid development, most of the research and experiments are still based on a bottom up layering process. This paper addresses long term research into a robotic 3D printed polygon mesh whose struts are directly built up and joined together as rapidly generated physical wireframes. This paper presents a novel “multi-threaded” robotic extruder, as well as a technical strategy to create a “printable” polygon mesh that is collision-free during robotic operation. Compared to standard 3D printing, architectural applications demand much larger dimensions at human scale, geometrically lower resolution and faster production speed. Taking these features into consideration, 3D printed frameworks have huge potential in the building industry by combining robot arm technology together with FDM 3D printing technology. Currently, this methodology of rapid prototyping could potentially be applied on pre-fabricated building components, especially ones with uniform parabolic features. Owing to the mechanical features of the robot arm, the most crucial challenge of this research is the consistency of non-stop automated control. Here, an algorithm is employed not only to predict and solve problems, but also to optimize for a highly efficient construction process in coordination of the robotic 3D printing system. Since every stroke of the wireframe contains many parameters and calculations in order to reflect its native organization and structure, this robotic 3D printing process requires processing an intensive amount of data in the back stage.
keywords interdisciplinary design, craft in design computation, digital fabrication
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ascaad2016_059
id ascaad2016_059
authors Admed, Mohammad H.K.
year 2016
title Towards Developing BIM Curriculum in Higher Education in Egypt
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 589-598
summary The paper surveys and discusses the current state of teaching BIM in departments of architecture in Egypt. It also connects it to the increasing professional market demand for technologically qualified architects. In specific, the paper explores the reasons behind the fact that the local BIM curriculum is lagging behind its international counterpart. It also explores the need to utilise BIM software capabilities. A further comparative survey is carried out between local case studies and international cases through identifying several stages of BIM implementation in both teaching and design. The advantages and disadvantages of the current method of teaching are explored in an effort to improve performance of BIM curriculum.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ecaade2016_063
id ecaade2016_063
authors Al-Qattan, Emad, Galanter, Philip and Yan, Wei
year 2016
title Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.
doi https://doi.org/10.52842/conf.ecaade.2016.2.621
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
summary This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.
wos WOS:000402064400063
keywords Physical Computing; Parametric Design; BIM; Tangible UI
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_631
id caadria2016_631
authors Alambeigi, Pantea; Sipei Zhao, Jane Burry and Xiaojun Qiu
year 2016
title Complex human auditory perception and simulated sound performance prediction
doi https://doi.org/10.52842/conf.caadria.2016.631
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 631-640
summary This paper reports an investigation into the degree of con- sistency between three different methods of sound performance evalu- ation through studying the performance of a built project as a case study. The non-controlled office environment with natural human speech as a source was selected for the subjective experiment and ODEON room acoustics modelling software was applied for digital simulation. The results indicate that although each participant may in- terpret and perceive sound in a particular way, the simulation can pre- dict this complexity to some extent to help architects in designing acoustically better spaces. Also the results imply that architects can make valid comparative evaluations of their designs in an architectur- ally intuitive way, using architectural language. The research acknowledges that complicated engineering approaches to subjective analysis and to controlling the test environment and participants is dif- ficult for architects to comprehend and implement.
keywords Human sound perception; acoustic simulation; experiment and measurement
series CAADRIA
email
last changed 2022/06/07 07:54

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