CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 620

_id acadia16_488
id acadia16_488
authors Derme, Tiziano; Mitterberger, Daniela; Di Tanna, Umberto
year 2016
title Growth Based Fabrication Techniques for Bacterial Cellulose: Three-Dimensional Grown Membranes and Scaffolding Design for Biological Polymers
doi https://doi.org/10.52842/conf.acadia.2016.488
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 488-495
summary Self-assembling manufacturing for natural polymers is still in its infancy, despite the urgent need for alternatives to fuel-based products. Non-fuel based products, specifically bio-polymers, possess exceptional mechanical properties and biodegradability. Bacterial cellulose has proven to be a remarkably versatile bio-polymer, gaining attention in a wide variety of applied scientific applications such as electronics, biomedical devices, and tissue-engineering. In order to introduce bacterial cellulose as a building material, it is important to develop bio-fabrication methodologies linked to material-informed computational modeling and material science. This paper emphasizes the development of three-dimensionally grown bacterial cellulose (BC) membranes for large-scale applications, and introduces new manufacturing technologies that combine the fields of bio-materials science, digital fabrication, and material-informed computational modeling. This paper demonstrates a novel method for bacterial cellulose bio-synthesis as well as in-situ self-assembly fabrication and scaffolding techniques that are able to control three-dimensional shapes and material behavior of BC. Furthermore, it clarifies the factors affecting the bio-synthetic pathway of bacterial cellulose—such as bacteria, environmental conditions, nutrients, and growth medium—by altering the mechanical properties, tensile strength, and thickness of bacterial cellulose. The transformation of the bio-synthesis of bacterial cellulose into BC-based bio-composite leads to the creation of new materials with additional functionality and properties. Potential applications range from small architectural components to large structures, thus linking formation and materialization, and achieving a material with specified ranges and gradient conditions, such as hydrophobic or hydrophilic capacity, graded mechanical properties over time, material responsiveness, and biodegradability.
keywords programmable materials, material agency, biomimetics and biological design
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia16_270
id acadia16_270
authors Korner, Axel; Mader, Anja; Saffarian, Saman; Knippers, Jan
year 2016
title Bio-Inspired Kinetic Curved-Line Folding for Architectural Applications
doi https://doi.org/10.52842/conf.acadia.2016.270
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp.270-279
summary This paper discusses the development of a bio-inspired compliant mechanism for architectural applications and explains the methodology of investigating movements found in nature. This includes the investigation of biological compliant mechanisms, abstraction, and technical applications using computational tools such as finite element analysis (FEA). To demonstrate the possibilities for building envelopes of complex geometries, procedures are presented to translate and alter the disclosed principles to be applicable to complex architectural geometries. The development of the kinetic façade shading device flectofold, based on the biological role-model Aldrovanda vesiculosa, is used to demonstrate the process. The following paper shows results of FEA simulations of kinetic curved-line folding mechanisms with pneumatic actuation and provides information about the relationship between varying geometric properties (e.g. curved-line fold radii) and multiple performance metrics, such as required actuation force and structural stability.
keywords composite forming process, form-finding, biomimetics and biological design, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ecaade2024_361
id ecaade2024_361
authors Sochůrková, Petra; Devyatkina, Svetlana; Kordová, Sára; Vaško, Imrich; Tsikoliya, Shota
year 2024
title Bioreceptive Parameters for Additive Manufacturing of Clay based Composites
doi https://doi.org/10.52842/conf.ecaade.2024.1.045
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 45–54
summary Due to climate change and the problematic amount of waste and CO2 emissions in the construction industry, non-human organisms and sustainable solutions are key motivators of the study. This paper focuses on developing a bioreceptive (Guillitte, 1995) composite suitable for additive manufacturing, composed to support growth of various organisms. It investigates key properties which have shown to be beneficial for promoting biological growth, such as water absorption, water permeability, humidity, and surface texture. The study evaluates the effect of two groups of clay-based waste additives, wooden sawdust (Arslan, et al., 2021) and sediment material sourced from local tunnel excavation in Prague. Simultaneously the need for intelligent reintegration and waste use is prevalent. Additive fabrication offers the ability to test a variety of composites and (re-)integrate them into the manufacturing processes. Current approach explores how to design artificial environments/skins for greenery and small life with the potential to improve both diversity and survivability while maintaining a better climate in its immediate surroundings. Bioreceptive design has the potential to improve the quality of the urban environment and bring new aesthetic influences into it (Cruz and Beckett 2016, p. 51-64).
keywords Digital Design, Material Research, Bioreceptive Design, Robotic Fabrication, Additive Manufacturing, Experimental Pastes, Bio compatibility, Waste Materials, Clay Composites
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia16_470
id acadia16_470
authors Sollazzo, Aldo; Baseta, Efilena; Chronis, Angelos
year 2016
title Symbiotic Associations
doi https://doi.org/10.52842/conf.acadia.2016.470
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 470-477
summary Soil contamination poses a series of important health issues, following years of neglect, constant industrialization, and unsustainable agriculture. It is estimated that 30% of the total cultivated soil in the world will convert to degraded land by 2020 (Rashid et al. 2016). Finding suitable treatment technologies to clean up contaminated water and soil is not trivial, and although technological solutions are sought, many are both resource-expensive and potentially equally unsustainable in long term. Bacteria and fungi have proved efficient in contributing to the bioavailability of nutrients and in aggregating formation in degraded soils (Rashid et al. 2016). Our research aims to explore the possible implementation of physical computing, computational analysis, and digital fabrication techniques in the design and optimization of an efficient soil remediation strategy using mycelium. The study presented here is a first step towards an overarching methodology for the development of an automated soil decontamination process, using an optimized bio-cell fungus seed that can be remotely populated using aerial transportation. The presented study focuses on the development of a methodology for capturing and modeling the growth of the mycelium fungus using photogrammetry-based 3D scanning and computational analysis techniques.
keywords computational design, photogrammetry, simulation, mycelium, 3d scanning, growth strategies
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2016_062
id ecaade2016_062
authors Erioli, Alessio
year 2016
title Aesthetics of Decision - Unfolding the design process within a framework of complexity and self-organization
doi https://doi.org/10.52842/conf.ecaade.2016.1.219
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 219-228
summary Complexity-grounded paradigms and self-organization based strategies promise enormous potential when channeled in a design process, but their current stage of development (while delivering groundbreaking results in recent years) hasn't significantly impacted yet the widespread architectural practice. Still, the tendency (in the development of technology and society) is clearly towards an increase in complexity and distributed intelligence, henceforth it is of primary importance to adopt a design approach that allows the harnessing of such potential and convey it in the creation of outcomes that favor a richer and heterogeneous ecological entanglement. To tap this kind of potential in an open-ended process requires a design approach that re-defines the distribution of control, choices and information throughout the whole process (including materials and fabrication processes).The paper explores the possibility of such design approach in the territory that links education and research through a series of Master Thesis developed at the University of Bologna and comparing them to other case studies developed worldwide.
wos WOS:000402063700025
keywords continuity; tectonics; architecture; mereology; multi-agent systems; theory; robotic fabrication; computation; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_839
id caadria2016_839
authors Ikeda, Yasushi; Keisuke Toyoda and Tsukasa Takenaka
year 2016
title The Pedagogical Meanings of an Experimental Full-Size Mock-Up of Computational Design
doi https://doi.org/10.52842/conf.caadria.2016.839
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 839-848
summary Skill in the use of digital media tools is growing more im- portant in architectural education. However parametric objects in computational geometry or digital fabrication as an assist for project- based learning are not in themselves sufficient to extract the potential of computational design. When we consider the performance of a de- sign, or the fundamental purpose of parametric design toolsets in the contemporary context, education must act as a connecter to the ambi- tion of global sustainability. With regards to the advantage of compu- tational methodologies, students benefit by developing a holistic vi- sion of non-standardized assembly technology. This is particularly useful in overcoming problems of mass production, and with the crea- tion of interactive technology that is incrementally adaptable in the process of answering to unpredictable change. In this context, a com- prehensive understanding of digital tools as part of a holistic and eco- logical architectural design mindset is crucial for future designers. Exploring effective ways to guide students in the development of this capability is therefore important. This paper documents a recent effort in this direction through examples of education within a digital design studio. As a conclusion the paper discusses important factors in the encouragement of students as they develop a comprehensive under- standing of the use of digital design culture.
keywords Digital design studio; full-size mock-up; comprehensive capability; practical performance; project-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2016_063
id caadria2016_063
authors Kawiti, Derek; Marc Aurel Schnabel and James Durcan
year 2016
title Indigenous Parametricism - Material Computation.
doi https://doi.org/10.52842/conf.caadria.2016.063
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 63-72
summary The use of computational formats and digital tools includ- ing machine fabrication by indigenous people worldwide to augment traditional practices and material culture is becoming more and more commonplace. However within the practice of architecture while there are indigenous architectural practitioners utilizing digital tools, it is unclear as to whether there is motivation to implement traditional in- digenous knowledge in conjunction with these computational instru- ments and methodologies. This paper explores how the tools might be used to investigate the potential for indigenous development, cultural empowerment and innovation. It also describes a general methodology whereby capacity can be shared between academia and indigenous groups to foster new knowledge through a recently implemented in- digenous focused design research entity, SITUA. The importance and significant research potential of what we term 'domain based research' is reinforced through the exploration of emergent materials and build- ing systems located within specific tribal domains. A recent project employing 3D clay extrusion printing is used to illustrate this ap- proach.
keywords Indigenous domain based research: Maori; materials; digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2016_087
id ecaade2016_087
authors Kepczynska-Walczak, Anetta
year 2016
title Building Information Modelling - the Quest for Simplicity Within Complexity
doi https://doi.org/10.52842/conf.ecaade.2016.1.299
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 299-308
summary There is a common expectation of technology to better help us manage the complexity of life and to simplify our daily tasks. However, these developments also raise a question of whether design technologies encourage complexity at the expense of simplicity in the design process. Does computation cause complexity? Or does it enable simplicity? This paper aims to answer these key questions, posed as the main focus of the eCAADe 2016 Conference, by confronting different approaches to teaching Building Information Modelling (BIM) in schools of Architecture. The scope of the paper is based on both the author's knowledge of recent BIM implementations in the academic curricula and experiments conducted at Lodz University of Technology. Necessary prerequisites enabling understanding the complex knowledge are discussed. What is more, the scheme for the integrated BIM pedagogy is proposed.
wos WOS:000402063700034
keywords Building Information Modelling; BIM; semantic model; information visualization; integrated design
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2017_567
id cf2017_567
authors Kim, Ikhwan; Lee, Injung; Lee, Ji-Hyun
year 2017
title The Expansion of Virtual Landscape in Digital Games: Classification of Virtual Landscapes Through Five principles
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 567-584.
summary This research established classification system which contains five principles and variables to classify the types of the virtual landscape in digital games. The principles of the classification are Story, Space Shape, Space and Action Dimension, User Complexity and Interaction Level. With this classification system, our research group found the most representative types of virtual landscape in the digital game market through 1996 to 2016. Although mathematically there can be 288 types of virtual landscape, only 68 types have been used in the game market in recent twenty years. Among the 68 types, we defined 3 types of virtual landscape as the most representative types based on the growth curve and a number of cases. Those three representative types of virtual landscapes are Generating / Face / 3D-3D / Single / Partial, Providing / Chain / 3D-3D / Single / Partial and Providing / Linear / 2D-2D / Single / Partial. With the result, the researchers will be able to establish the virtual landscape design framework for the future research.
keywords Digital Game, Virtual Landscape, Game Design, Game Classification
series CAAD Futures
email
last changed 2017/12/01 14:38

_id caadria2016_229
id caadria2016_229
authors Liu, Yuezhong; Rudi Stouffs, Abel Tablada, Nyuk Hien Wong and Ji Zhang
year 2016
title Micro-scale weather data for energy performance assessment in Singapore
doi https://doi.org/10.52842/conf.caadria.2016.229
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 229-238
summary Weather data plays an important role for energy perfor- mance assessment in the design of buildings and urban environments. Many researches have been carried out to generate and analyse vari- ous weather files for different simulation platforms. However, investi- gations have been lacking in the development of weather files that ac- count for urban heat island (UHI) problems. As a result of global warming and the complexity of the urban environment, the weather file for a modern city cannot be simply based on climate information from 20 years ago. The objective of this research is to demonstrate a method for creating different micro-scale typical meteorological year (TMY) weather files based on different urban texture values. This re- search includes three steps: 1) Recent years weather data is obtained. 2) Considering the UHI impact, a series of new TMY weather files are generated for different micro-scale areas in Singapore based on rele- vant urban texture variables. 3) A comparison of the results shows that there is a big difference between the new and the old TMY. The tem- perature of the new TMY is 1-2°C higher, while the solar radiation is lower than the original TMY data. Hence the new weather files will be more credible than the original TMY for energy performance simula- tion in the design process.
keywords TMY; UHI; Sandia method; energy performance
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2016_152
id ecaade2016_152
authors Mohamed, Basem Eid, Gemme, Frederic and Sprecher, Aaron
year 2016
title Information and Construction: Advanced Applications of Digital Prototyping in the Housing Industry
doi https://doi.org/10.52842/conf.ecaade.2016.2.591
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 591-600
summary This study elaborates on recent efforts in applying Digital Prototyping strategies to realize a prefabricated construction system that allows for significant flexibility and adaptability in housing design. The rational of the described model is based on combining advanced BIM modeling with structural analysis, towards achieving high accuracy in the design phase, leading to subsequent precision in fabrication and assembly of a specific building system; the BONE Structure. Such an application aims at delivering significant levels of detailing in design and production of the system's components, thus supporting the intention of pre-defined assembly on jobsites, leveraging quality, and reducing waste. The paper represents a phase from a continuous research endeavor that aims at exploring technological enablers for mass customization in the housing realm, based on advanced levels of digitization of the design and production processes.
wos WOS:000402064400060
keywords Housing; Prefabrication; Digital Prototyping
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2016_524
id sigradi2016_524
authors Pires, Janice de Freitas; Gonçalves, Alexandre; Pereira, Alice Therezinha Cybis
year 2016
title Taxonomias de Geometria da Arquitetura Contemporânea como elementos didáticos para a prática do Projeto Paramétrico [Taxonomies of the Contemporary Architecture Geometry as training aids for the practice of Parametric Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.71-77
summary This work has a didactic approach in teaching digital graphic representation for Architectural Design. Seeks to identify structures to know that support geometric concepts employed in works of contemporary architecture. Faced with technological advances and the recent insertion of parametric design in offices and schools of architecture, the study also aims to support the recognition techniques parametric modeling related to such concepts. How explicit methodology to know structures are adopted, taxonomies and ontologies, we consider the potential of these structures to explain the treaty knowledge and facilitate the association of educational materials on the topic in online systems, supporting learning processes of the agents involved (students and teachers).
keywords Architecture Education; Parametric Modeling; Contemporary Architecture; Taxonomy; Ontology
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_190
id ecaade2016_190
authors Siala, Aida, , Najla Allani, Halin, Gilles and , Mohamed Bouattour
year 2016
title Toward Space Oriented BIM Practices
doi https://doi.org/10.52842/conf.ecaade.2016.2.653
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 653-662
summary When performing design tasks, architects think in terms of space, and act on physical elements. They often use various representation means to shape and to communicate the complex aspects of space. Architectural representation is often driven by visual perception whilst current BIM practices seem to be based on semantics associated with scheduling building items (element, position, quantity, etc.). The reduction of architectural sensitive approaches to merely technical ones, reveals only quantitative and restrictive information that does not reflect the architect's multi-sensorial experience. This paper examines some recent model proposals which include descriptions of architectural space concept, and tries to suggest a possible synthesis of this work. It focuses on cooperative practices necessary to unveil the sensitive dimension of the architectural design, and presents a state of existing BIM tools based on relevant tasks used in these practices in order to acquire more knowledge about the concepts which ensure a cooperative work taking into account the sensitive spatial aspects.
wos WOS:000402064400066
keywords Cooperative design; Architectural space; BIM; Qualitative property; Topology
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2016_745
id caadria2016_745
authors Suzuki E., Seiichi
year 2016
title Extruded Architectures: Grading weight-to-strength ratio of cement based materials through extrusion techniques
doi https://doi.org/10.52842/conf.caadria.2016.745
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 745-754
summary In recent years, a growing research agenda on the subject of additive manufacturing for architectural design has been established on the basis of jetting and extrusion technology. While jetting pro- vides enough flexibility to print multiple digital materials in a single run, extrusion has proven to be the most viable technique for large- scale and on-site manufacturing. Because major contributions of both research lines cannot be combined due to technological differences, special attention has been devoted towards the development of print- ing strategies that could approximate similar material flexibility of jet- ting by means of extrusion techniques. In this context, this paper pre- sents a computational design methodology for architectural components that enables grading weight-strength ratio of cement based materials through extrusion. Built upon the integration of mod- elling, analysis and fabrication, such methodology allows to optimize material distribution and geometric definition on the basis of physical and fabrication constraints. A case study is presented for describing the design processes of a circular column and the fabrication of a sec- tion it.
keywords Additive manufacturing; cement based materials; computational design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ascaad2016_033
id ascaad2016_033
authors Vance Iii, Ulysses S.; Noel Hernandez, O. Tabor, I. Donaldson and M. Elliott
year 2016
title Acts of Spatializing Healthy - The Adolescent Body in Motion
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 309-318
summary Physical Activity, which is essential for maintaining a healthy condition, is often a non-parallel particular in the curriculum of early adolescent education. Isolated to recess and gym class, or situated as separate extra-curricular activities, its metrics tend to be behavioral and external to cognitive activities. In order to address recent reductions in physical activity for adolescents, which the White House has interpreted as directly related to increased obesity rates in pre-adolescents over the last decade, a series of interventions within learning environments, class space, and facility syntax were developed to introduce activity breaks throughout the class day. This paper posits the findings from hybrid computer aided visualization and simulation tools used in defining adequate space for adolescent physical activity in the classroom. Primarily the research questions the volume of space attributable to each student based on the size of the classroom and number of students per academic year. The findings develop both the hybrid digital systems that map geographies of movement in adolescent bodies and work to facilitate an understanding of physical activity ecologies that can be prescribed to varying components in an educational institution. Additionally the findings contribute to multiple speculative apparatus intent on redefining class space, by situating certain physical activities with specific spatial modifications. In turn, establishing a formal agenda for situating activities in these conditions and determining the plausibility of devices in educational institutions that can encourage movement.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ecaade2016_036
id ecaade2016_036
authors Varinlioglu, Guzden, Halici, Suheyla Muge and Alacam, Sema
year 2016
title Computational Thinking and the Architectural Curriculum - Simple to Complex or Complex to Simple?
doi https://doi.org/10.52842/conf.ecaade.2016.1.253
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 253-259
summary Recent trends in architectural education and practice have encouraged the use of computational tools and methods for solving complex design problems. Newer technology can augment the design process by applying progressively more-advanced computational tools. However, the complex nature of these tools can lead to students getting lost at the skill-building stage, they can become trapped in computational design terminology, leading to designs of limited spatial quality. This paper introduces a pilot study from Izmir University of Economics (IUE) for the integration of computational design technology in the undergraduate architectural curricula, based on a workshop series using a top-down teaching strategy.
wos WOS:000402063700028
keywords Basic design; learning outcomes; keyword analysis; visual scripting environment (VSE)
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia23_v1_122
id acadia23_v1_122
authors Crawford, Assia
year 2023
title Mycelium Making: An exploration in Growing Modular Interiors
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 122-127.
summary The project was developed as part of an MArch Architecture design studio that looked at emerging bio-degradable living materials in the form of mycelium bio-composites as a way of manufacturing temporary structures. The project introduced students to laboratory methods for material development and bio-material cultivation. Students were asked to consider the implications of designing with a material that has agency and needs. The studio explored what it means to “make kin” (Haraway 2016) on a planet that has reached a tipping point. It approached the topic from the assumption that the breakdown of existing economic models and resource scarcity offers potent ground for new forms of space making to emerge. The studio looked to nature’s ability to respond to environmental stimuli and design constraints. Students harnessed advances in our scientific understanding to cultivate an architectural language that captures the transient and unstable nature of this new family of biomaterials
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
doi https://doi.org/10.52842/conf.caadria.2016.343
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_446
id acadia17_446
authors Nejur, Andrei; Steinfeld, Kyle
year 2017
title Ivy: Progress in Developing Practical Applications for a Weighted-Mesh Representation for Use in Generative Architectural Design
doi https://doi.org/10.52842/conf.acadia.2017.446
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 446- 455
summary This paper presents progress in the development of practical applications for graph representations of meshes for a variety of problems relevant to generative architectural design (GAD). In previous work (Nejur and Steinfeld 2016), the authors demonstrated that while approaches to marrying mesh and graph representations drawn from computer graphics (CG) can be effective within the domains of applications for which they have been developed, they have not adequately addressed wider classes of problems in GAD. There, the authors asserted that a generalized framework for working with graph representations of meshes can effectively bring recent advances in mesh segmentation to bear on GAD problems, a utility demonstrated through the development of a plug-in for the visual programming environment Grasshopper. Here, we describe a number of implemented solutions to mesh segmentation and transformation problems, articulated as a series of additional features developed as a part of this same software. Included are problems of mesh segmentation approached through the creation of acyclic connected graphs (trees); problems of mesh transformations, such as those that unfold a segmented mesh in anticipation of fabrication; and problems of geometry generation in relation to a segmented mesh, as demonstrated through a generalized approach to mesh weaving. We present these features in the context of their potential applications in GAD and provide a limited set of examples for their use.
keywords design methods; information processing
series ACADIA
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