CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 43

_id ascaad2016_047
id ascaad2016_047
authors Algeciras-Rodríguez, José
year 2016
title Trained Architectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 461-468
summary The research presented here tests the capacity of artificial-neural-network (ANN) based multi-agent systems to be implemented in architectural design processes. Artificial Intelligence algorithms allow for a new approach to design, taking advantage of its generic functioning to produce meaningful outcomes. Experimentation within this project is based on Self-Organizing Maps (SOMs) and takes advantage of its behavior in topology to produce architectural geometry. SOMs as full stochastic processes involve randomness, uncertainty and unpredictability as key features to deal with during the design process. Following this behavior, SOMs are used to transmit information, which, instead of being copied, is reproduced after a learning (training) process. Pre-existent architectural objects are taken as learning models as they have been considered masterpieces. In this context, by defining the SOM input set, masterpieces become measurement elements and can be used to set a distance to the new element position in a comparatistic space. The characteristics of masterpieces get embedded within the code and are transmitted to 3D objects. SOM produced objects from a population with shared characteristics where the masterpiece position is its probabilistic center point.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2016_013
id caadria2016_013
authors Aschwanden, Gideon D.P.A.
year 2016
title Neighbourhood detection with analytical tools
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2016.013
summary The increasing population size of cities makes the urban fabric ever more complex and more disintegrated into smaller areas, called neighbourhoods. This project applies methods from geoscience and software engineering to the process of identification of those neighbourhoods. Neighbourhoods, by nature, are defined by connec- tivity, centrality and similarity. Transport and geospatial datasets are used to detect the characteristics of places. An unsupervised learning algorithm is then applied to sort places according to their characteris- tics and detect areas with similar make up: the neighbourhood. The at- tributes can be static like land use or space syntax attributes as well as dynamic like transportation patterns over the course of a day. An un- supervised learning algorithm called Self Organizing Map is applied to project this high dimensional space constituting of places and their attributes to a two dimensional space where proximity is similarity and patterns can be detected – the neighbourhoods. To summarize, the proposed approach yields interesting insights into the structure of the urban fabric generated by human movement, interactions and the built environment. The approach represents a quantitative approach to ur- ban analysis. It reveals that the city is not a polychotomy of neigh- bourhoods but that neighbourhoods overlap and don’t have a sharp edge.
keywords Data analytics; urban; learning algorithms; neighbourhood delineation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_055
id ecaade2016_055
authors Baranovskaya, Yuliya, Prado, Marshall, Dörstelmann, Moritz and Menges, Achim
year 2016
title Knitflatable Architecture - Pneumatically Activated Preprogrammed Knitted Textiles
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 571-580
doi https://doi.org/10.52842/conf.ecaade.2016.1.571
wos WOS:000402063700062
summary Textiles are widely used in architecture for tensile structures, as they are lightweight and can easily span large distances. These structures typically require an external framework for a support. Inflatable structures are self-supporting but are limited to relatively simple forms or require complex and predetermined cut patterns. The development of an adaptive and programmable textile system with an integrative method for pneumatic activation would create a novel self-supporting structure with high degree of design and architectural potential. This creates a highly integrative hybrid system where the generic pneumatic membranes are constrained by the differentiated knitted textile skin that is stretched in several directions under air pressure. This allows for an innovative, lightweight, easily transportable design, where the preprogrammed knitting pattern defines the structure, geometry and formation, activated under pneumatic pressure.
keywords programming textiles; binary textiles; analogue computing; air inflation; grading textile properties
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_151
id ecaade2016_151
authors Blonder, Arielle and Grobman, Yasha Jacob
year 2016
title Natural Complexity - Embedded Fabric Materiality in Fibre-Reinforced Polymer Fabrication
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 581-589
doi https://doi.org/10.52842/conf.ecaade.2016.1.581
wos WOS:000402063700063
summary Fibre composites are synthetic in their composition, but structured similarly to biological materials, as fibre and matrix. While the fibre constituent in Fibre-Reinforced Polymer (FRP) is mostly used under the form of fabrics, its standard fabrication processes do not rely on its inherent textile attributes. Embedding the fabric qualities in the fabrication of architectural FRP can potentially introduce concepts and properties of biological materials into engineered fibre composites; it can promote and enable the generation of an architectural complexity of a biological nature. The paper presents Fabric Materiality as a framework for a new design and fabrication process and demonstrates through a case study its integration in the fabrication of architectural FRP elements to achieve a complex structure with bio-inspired properties.
keywords Textile; Materiality; Self-organisation; Resilience; Composites; FRP
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia16_488
id acadia16_488
authors Derme, Tiziano; Mitterberger, Daniela; Di Tanna, Umberto
year 2016
title Growth Based Fabrication Techniques for Bacterial Cellulose: Three-Dimensional Grown Membranes and Scaffolding Design for Biological Polymers
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 488-495
doi https://doi.org/10.52842/conf.acadia.2016.488
summary Self-assembling manufacturing for natural polymers is still in its infancy, despite the urgent need for alternatives to fuel-based products. Non-fuel based products, specifically bio-polymers, possess exceptional mechanical properties and biodegradability. Bacterial cellulose has proven to be a remarkably versatile bio-polymer, gaining attention in a wide variety of applied scientific applications such as electronics, biomedical devices, and tissue-engineering. In order to introduce bacterial cellulose as a building material, it is important to develop bio-fabrication methodologies linked to material-informed computational modeling and material science. This paper emphasizes the development of three-dimensionally grown bacterial cellulose (BC) membranes for large-scale applications, and introduces new manufacturing technologies that combine the fields of bio-materials science, digital fabrication, and material-informed computational modeling. This paper demonstrates a novel method for bacterial cellulose bio-synthesis as well as in-situ self-assembly fabrication and scaffolding techniques that are able to control three-dimensional shapes and material behavior of BC. Furthermore, it clarifies the factors affecting the bio-synthetic pathway of bacterial cellulose—such as bacteria, environmental conditions, nutrients, and growth medium—by altering the mechanical properties, tensile strength, and thickness of bacterial cellulose. The transformation of the bio-synthesis of bacterial cellulose into BC-based bio-composite leads to the creation of new materials with additional functionality and properties. Potential applications range from small architectural components to large structures, thus linking formation and materialization, and achieving a material with specified ranges and gradient conditions, such as hydrophobic or hydrophilic capacity, graded mechanical properties over time, material responsiveness, and biodegradability.
keywords programmable materials, material agency, biomimetics and biological design
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id ascaad2016_009
id ascaad2016_009
authors Elbasdi, Gulay; Sema Alaçam
year 2016
title An Investigation on Growth Behaviour of Mycelium in a Fabric Formwork
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 65-74
summary Most progress in designing mycelium-based material to date has been made by using petri dish and 3d printed geometries. In this study, reshaping capabilities of mycelium-based materials using fabric formwork is being discussed. This ongoing study is the result of a series of experiments about mycelium-based material that aims to investigate its potentials as free- form geometry. In this paper, we aim to make a comparison between initial and end shapes by implementing digital and analogue tools based on mycelium-based fabric formwork experiment. The physical experiment setup consists of different initial geometry alternatives and the deformation will be observed and measured numerically by time-based recording on top and section views. With the help of digital tools, experiments will be documented as a process of formation. We aim to discuss the potential of the usage of mycelium as a binding agent in free form geometry since mycelium acts as natural self-assembling glue. By doing so, structural potentials of the material, which is strengthened by mycelium hyphae, were examined. This study aims to contribute to the design research studies and scientific knowledge together to integrate living systems into the material design as encouraging collaborative interdisciplinary research, thereby positioning designer as a decision-maker from the very beginning of material design process.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2016_062
id ecaade2016_062
authors Erioli, Alessio
year 2016
title Aesthetics of Decision - Unfolding the design process within a framework of complexity and self-organization
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 219-228
doi https://doi.org/10.52842/conf.ecaade.2016.1.219
wos WOS:000402063700025
summary Complexity-grounded paradigms and self-organization based strategies promise enormous potential when channeled in a design process, but their current stage of development (while delivering groundbreaking results in recent years) hasn't significantly impacted yet the widespread architectural practice. Still, the tendency (in the development of technology and society) is clearly towards an increase in complexity and distributed intelligence, henceforth it is of primary importance to adopt a design approach that allows the harnessing of such potential and convey it in the creation of outcomes that favor a richer and heterogeneous ecological entanglement. To tap this kind of potential in an open-ended process requires a design approach that re-defines the distribution of control, choices and information throughout the whole process (including materials and fabrication processes).The paper explores the possibility of such design approach in the territory that links education and research through a series of Master Thesis developed at the University of Bologna and comparing them to other case studies developed worldwide.
keywords continuity; tectonics; architecture; mereology; multi-agent systems; theory; robotic fabrication; computation; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_693
id caadria2016_693
authors Fernando, Ruwan; Karine Dupre and Henry Skates
year 2016
title Tangible User Interfaces for Teaching Building Physics: Towards continuous designing in education
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 693-702
doi https://doi.org/10.52842/conf.caadria.2016.693
summary This paper follows our evaluation and research into designing tangible physical media for the purposes of teaching building physics to undergraduate architecture students. These media interfaces make use of a virtual environment to promote an understanding of the cycles, which govern architectural and urban projects (for example solar studies, the flow of heat, air and water). This project aims to create an ecology of devices which can be used by students to self-direct themselves and harbour critical making in their research methods (with the explicit intent of dissolving the barrier between design and research). The basic premise of this research, is that in light of growing student numbers, more students lacking confidence in numeracy skills as well as the desire to have self-directed or group-directed learning, tangible media has a promising role to play. There are several reasons for this optimism. The first is that a better sense of intuition is gained from an interactive model over reading notes from a lecture or textbook. The second is that tangible media engages in other modes of learning, being valuable to students who have an aptitude for kinesthetic and spatial learning over text-dominant learning.
keywords Pedagogy; tangible user interfaces; augmented reality; internet of things; designing for teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2016_555
id sigradi2016_555
authors Fernández Colombo, Mónica Inés; Bonvecchi, Liliana Telma; Granero, Adriana Edith; Brignone, Mabel Clara
year 2016
title Aprendizaje Basado en Problemas + Innovación Tecnológica [Problem-based learning + Technological Innovation]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.938-943
summary Collaboration between government agencies and academia seeks to facilitate a comprehensive approach by city representatives and stakeholders. Internet and social media connectivity may be applied as a self-organization tool. The response of architecture to the public space needs to consider hybrid spaces that combine digital and physical, representations, allowing urban experiences that are enhanced by virtual data imprinted on existing physical information. The study of these aspects may be the purpose of future city projects or become a form of communication of government proposals to the neighbors, beyond the scope of the discipline.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_089
id ecaade2016_089
authors Hanzl, Malgorzata
year 2016
title Towards Understanding the Complexity of Urban Culture - A case study of Jewish communities in pre-war central Poland
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 49-58
doi https://doi.org/10.52842/conf.ecaade.2016.2.049
wos WOS:000402064400004
summary The current paper presents the experience of mapping pre-war Jewish communities in central Poland during a period of intensive social and cultural transformations. The initial analytical framework, provided thanks to the GIS database and concatenation of attributes coming from various sources, makes some initial observations and conclusions possible. It confirms the thesis that Jewish communities in pre-war Poland may be considered an example of a self-organising society, one which could be considered a prototype of contemporary postmodern cultural complexity. The current study provides the initial framework to map the morphology and spatial distribution of the complexity of everyday culture of use of space proper to this extremely diverse group.
keywords Urban design; urban morphology; anthropology; parametric modelling; outdoor space
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_162
id ecaade2016_162
authors Heinrich, Mary Katherine and Ayres, Phil
year 2016
title Using the Phase Space to Design Complexity - Design Methodology for Distributed Control of Architectural Robotic Elements
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 413-422
doi https://doi.org/10.52842/conf.ecaade.2016.1.413
wos WOS:000402063700046
summary Architecture that is responsive, adaptive, or interactive can contain active architectural elements or robotic sensor-actuator systems. The consideration of architectural robotic elements that utilize distributed control and distributed communication allows for self-organization, emergence, and evolution on site in real-time. The potential complexity of behaviors in such architectural robotic systems requires design methodology able to encompass a range of possible outcomes, rather than a single solution. We present an approach of adopting an aspect of complexity science and applying it to the realm of computational design in architecture, specifically by considering the phase space and related concepts. We consider the scale and predictability of certain design characteristics, and originate the concept of a formation space extension to the phase space, for design to deal directly with materializations left by robot swarms or elements, rather than robots' internal states. We detail a case study examination of design methodology using the formation space concept for assessment and decision-making in the design of active architectural artifacts.
keywords phase space; complexity; attractor; distributed control
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2016_291
id caadria2016_291
authors Hotta, K. and A. Hotta
year 2016
title The Implementation of Programmable Architecture: Wireless Interaction with Dynamic Structure
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 291-299
doi https://doi.org/10.52842/conf.caadria.2016.291
summary True adaptability in architecture necessitates both dynamic hardware and software with the potential for continually renewable forms capable of all possible variations necessary for changing de- mands and conditions, without having to resort to one theoretically optimal solution. PA consists of both autonomous and subservient systems that maintain a constant homeostasis within its contained en- vironment. The information flow between the Genetic Algorithms (GA) and user input prompts this hybrid system to generate the conse- quent, ever-changing physical form, while continuously optimizing it for environmental stimuli. This paper proposes a smart strategy for a human interactive-cybernetic architecture in the context of K. Hotta’s Programmable Architecture (PA), aimed at enhancing GA’s capabili- ties in continuous self-modelling and facilitating human-computer in- terface.
keywords Human-computer interaction; user interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia16_318
id acadia16_318
authors Huang, Alvin
year 2016
title From Bones to Bricks: Design the 3D Printed Durotaxis Chair and La Burbuja Lamp
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 318-325
doi https://doi.org/10.52842/conf.acadia.2016.318
summary Drawing inspiration from the variable density structures of bones and the self-supported cantilvers of corbelled brick arches, the Durotaxis Chair and the La Burbuja lamp explore a material-based design process by responding to the challenge of designing a 3D print, rather than 3D printing a design. As such, the fabrication method and materiality of 3D printing define the generative design constraints that inform the geometry of each. Both projects are seen as experiments in the design of 3D printed three-dimensional space packing structures that have been designed specifically for the machines by which they are manufactured. The geometry of each project has been carefully calibrated to capitalize on a selection of specific design opportunities enabled by the capabilities and constraints of additive manufacturing. The Durotaxis Chair is a half-scale prototype of a fully 3D printed multi-material rocking chair that is defined by a densely packed, variable density three-dimensional wire mesh that gradates in size, scale, density, color, and rigidity. Inspired by the variable density structure of bones, the design utilizes principal stress analysis, asymptotic stability, and ergonomics to drive the logics of the various gradient conditions. The La Burbuja Lamp is a full scale prototype for a zero-waste fully 3D printed pendant lamp. The geometric articulation of the project is defined by a cellular 3D space packing structure that is constrained to the angles of repose and back-spans required to produce un-supported 3D printing.
keywords parametic design, digital fabrication, structural analysis, additive manufacturing, 3d printing
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id ecaade2016_165
id ecaade2016_165
authors Kalantar, Negar, Borhani, Alireza and Akleman, Ergun
year 2016
title Nip and Tuck: A Simple Approach to Fabricate Double-Curved Surfaces with 2D Cutting
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 335-344
doi https://doi.org/10.52842/conf.ecaade.2016.1.335
wos WOS:000402063700038
summary In this paper, we introduce the Nip and Tuck Method, which provides a general approach to construct complicated shapes without using high-level software and/or without solving complex mathematical problems. Our framework is based on discrete version of Gauss-Bonnet theorem, which states that the sum of vertex angle defect in a given piecewise planar manifold or manifold with boundary mesh surface is independent of the number of vertices, faces and edges. Based on this property, architects and designers can simply introduce negative and positive curvatures in the places they want to obtain desired shapes. We presented Nip and Tuck Architecture to freshman students in beginning level design studios to design arches with modular elements along with other methods. Several groups of students, that chose to use Nip and Tuck approach to obtain individual modules, were able to design and construct unusual small-scale arches.
keywords Nip and Tuck ; Double-Curved Surfaces; Surface Active Arches; Self-Supporting Plywood Structures; Fabrication with Planner Materials; Freshman Design Studio
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2016_053
id ascaad2016_053
authors Khesroh, Mohammed
year 2016
title Virtual Landscape Assessment and Robotic Allocation Within Extreme Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 527-536
summary The paper describes an iterated system, which explores the concept of a surveying, deploying, self-assembling robotic swarm system within an extreme environment, in a virtual robotics platform named VREP. The pure geometries that are the basis of this species, through study of locomotion in Fauna and energy transformations, produce several iterations of the proposed robot. The created species are used to generate a process in which the robotic swarms are able to make initial scans of landscapes using a series of visual and proximity sensors attached to each exposed face, in order to determine proper deployment zones for the making of a research facility. The explorations in locomotion and transfer of potential to kinetic energy would allow the geometrically pure robot to hop, flap, walk, flip or turn in order to move to achieve the desired location.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ecaade2016_ws-afuture
id ecaade2016_ws-afuture
authors Kim, Jaehwan, Schwartz, Mathew and Zarzycki, Andrzej
year 2016
title The Wave of Autonomous Mobility:Architecture Facilitating Indoor Autonomous Navigation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 53-58
doi https://doi.org/10.52842/conf.ecaade.2016.1.053
wos WOS:000402063700004
summary When considering architectural and urban responses to autonomous mobility, it becomes evident that the future strategies will have to include a significant transformation to the built environment, particularly the ways it operates and interacts with inhabitants. Designers will not only need to rethink formal and functional arrangements but also, and perhaps primarily, consider the environment--buildings and cities--as active and equal actors with adaptive and autonomous behaviors similarly to those people or self-driving cars manifest. This paper discusses initial planning and design strategies for the integration of autonomous vehicles and other forms of autonomous mobility into the built environment. Specifically, it looks into necessary steps required to develop infrastructure to a level of autonomy that can facilitate a next generation of wayfinding and mobility. A growing research area into smaller personal mobility vehicles that would revolutionize elderly and disabled mobility brings to the light the major technical challenges present in current building infrastructure.
keywords Autonomous Vehicle; Navigation; Localization; Smart Buildings; Smart Infrastructure
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_057
id ecaade2016_057
authors Kreutzberg, Anette
year 2016
title High quality Virtual Reality for Architectural Exhibitions
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 547-554
doi https://doi.org/10.52842/conf.ecaade.2016.2.547
wos WOS:000402064400055
summary This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.
keywords Virtual Reality; Oculus Rift; GearVR; Exhibition display
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2016_006
id ascaad2016_006
authors Kyriakidis, Periklis
year 2016
title Algorithmic Clustering of Spatial Entities - Clustering of 64 single rooms using the Self-Organizing Map algorithm
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 39-44
summary Grouping spatial entities according to any kind of parameters has always been important both for practical and for theoretical purposes in architecture. For a long time, classification according to traditional reference systems was considered the only method to fulfil this purpose. However, in recent years, information technology has led to the hybridization and spread of design outputs, challenging the limits of applicability of these traditional reference systems and making it meaningless to refer to classification. This paper suggests the method of clustering spatial entities using user-defined reference systems. The method is demonstrated with a case study where 64 single rooms are clustered according to user-defined parameters with the use of the Self-Organizing Map. This method gives the power to the user to define and determine reference systems for the clustering of architectural projects according to their needs.
series ASCAAD
email
last changed 2017/05/25 13:13

_id caadria2016_651
id caadria2016_651
authors Loh, Paul; Jane. Burry and Malte Wagenfeld
year 2016
title Workmanship of Risk: continuous designing in digital fabrication
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 651-660
doi https://doi.org/10.52842/conf.caadria.2016.651
summary Research projects exploring the realm of digital fabrication have shifted in recent years from developing novel techniques and outcomes to the development of tools that are part of the design pro- cess. The alignment of material systems with digital fabrication tech- nology and tooling processes have led to new terminology such as ‘digital craft’ and ‘digital making’; both terms imply a relationship be- tween craft and digital design and fabrication. Also implied is an inti- mate relationship between material production, digital tools and CNC fabrication techniques; critical ingredients in contemporary design processes. David Pye’s concept of ‘the workmanship of risk’ is used extensively in current discourse as a means to qualify digital fabrica- tion as craft production. This reading of digital fabrication as craft is limited because the word craft is used as an analogy to draw parallels between craft production and digital fabrication. There is a gap in the knowledge of what contemporary craft practice can bring to digital fabrication as a discourse or more precisely, the mechanism that al- lows digital fabrication projects to be read as a form of craft practice. This paper suggests that craft practice is rooted in the relationship be- tween material, tools and technique as an intricate workflow within a project; quantifying risk is just a means to assess this relationship. The workflow however can be considered as autopoietic in nature; it is both self-referential and self-making at the same time as continuously designing.
keywords Digital craft; digital fabrication; systems theory
series CAADRIA
email
last changed 2022/06/07 07:59

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