CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 51

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_134
id ecaade2017_134
authors Del Signore, Marcella
year 2017
title pneuSENSE - Transcoding social ecologies
doi https://doi.org/10.52842/conf.ecaade.2017.2.537
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 537-544
summary Cities are continuously produced through entropic processes that mediate between complex networked systems and the immediacy urban life. Emergent media technologies inform new relationships between information and matter, code and space to redefine new urban ecosystems. Modes of perceiving, experiencing and inhabiting cities are radically changing along with a radical transformation of the tools that we use to design. Cities as complex and systemic organisms require approaches that engage new multi-scalar strategies to connect the physical layer with the system of networked ecologies. This paper aims at investigating emerging and novel forms of reading and producing urban spaces reimagining the physical city through intelligent and mediated processes. Through data agency and responsive urban processes, the design methodology explored the materialization of a temporary pneumatic structure and membrane that tested material performance through fabrication and sensing practices through the pneuSENSE project developed in July 2016 in New York at the Brooklyn Navy Yard during the 'HyperCities' IaaC- Institute for Advanced Architecture of Catalonia - Global Summer School.
keywords responsive urban processes; data agency ; reciprocity between micro (body) and macro (environment); dynamics of social ecologies; mapped-environment
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_191
id ecaade2016_191
authors Di Mascio, Danilo, Chiuini, Michele, Fillwalk, John and Pauwels, Pieter
year 2016
title 3D Digital Reconstructions of Lost Buildings - A first critical framing
doi https://doi.org/10.52842/conf.ecaade.2016.2.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
wos WOS:000402064400051
summary This paper presents a first critical framing of 3D digital reconstructions of lost buildings, hence focusing on reconstructions using 3D models. This critical framing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis. In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions, methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
keywords Digital reconstruction; lost buildings; 3d modelling; information systems; virtual environments.
series eCAADe
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id ecaade2017_046
id ecaade2017_046
authors Ezzat, Mohammed
year 2017
title Implementing the General Theory for Finding the Lightest Manmade Structures Using Voronoi and Delaunay
doi https://doi.org/10.52842/conf.ecaade.2017.2.241
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 241-250
summary In previous efforts, the foundation of a general theory that searches for finding lightest manmade structures using the Delaunay diagram or its dual the Voronoi diagram was set (Ezzat, 2016). That foundation rests on using a simple and computationally cheap Centroid method. The simple Centroid method is expected to play a crucial role in the more sophisticated general theory. The Centroid method was simply about classifying a cloud of points that represents specific load case/s stresses on any object. That classification keeps changing using mathematical functions until optimal structures are found. The point cloud then is classified into different smaller points' groups; each of these groups was represented by a single positional point that is related to the points' group mean. Those representational points were used to generate the Delaunay or Voronoi diagrams, which are tested structurally to prove or disprove the optimality of the classification. There was not a single optimized classification out of that process but rather a family of them. The point cloud was the input to the centroid structural optimization, and the family of the optimized centroid method is the input to our proposed implementation of the general theory (see Figure 1). The centroid method produced promising optimized structures that performed from five to ten times better than the other tested variations. The centroid method was implemented using the two structural plugins of Millipede and Karmaba, which run under the environment of the Grasshopper plugin. The optimization itself is done using the grasshopper's component of Galapagos.
keywords Agent-based structural optimization; Evolutionary conceptual tree representation; Heuristic structural knowledge acquisition ; Centroid structural classification optimization method
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_053
id ecaade2017_053
authors Gül, Leman Figen
year 2017
title Studying Architectural Massing Strategies in Co-design - Mobile Augmented Reality Tool versus 3D Virtual World
doi https://doi.org/10.52842/conf.ecaade.2017.2.703
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 703-710
summary Researchers attempt to offer new design tools and technologies to support design process facilitating alternative visualization and representation techniques. This paper describes a comparison study that took place in the Department of Architecture, at the Istanbul Technical University between 2016-2017. We compare when architects designed mass volumes of buildings in an marker-based mobile Augmented Reality (AR) application with that of when they used a collaborative 3D Virtual World. The massing strategy in the AR environment was an additive approach that is to collaboratively design the small parts to make the whole. Alignment and arrangement of the parts were not the main concerns of the designers in AR, instead the functional development of the design proposal, bodily engagements with the design representation, framing and re-framing of the given context and parameters become the discussion topics.
keywords Augmented reality, virtual world, massing strategies; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_170
id ecaade2016_170
authors Hysa, Desantila and Özkar, Mine
year 2016
title Computation in Early Design Education as Investment in Attitudes
doi https://doi.org/10.52842/conf.ecaade.2016.1.357
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 357-366
wos WOS:000402063700040
summary While education programs are generally defined in terms of learning outcomes known as knowledge, skills and attitudes, it is not always obvious how attitudes are to be gained. This study focuses on the formation of attitudes of accountability and sharing of knowledge in computational approaches to basic design education. We posit that computational thinking, even without computers, is supportive of both the reflective practice and the learning of such values in design education. We report on comparatively observed collaborative design processes of first year architecture students who externalized their thought processes through visual rules. While a reflection-in-action stage helps in learning the know-how, a second reflection on reflection-in-action deepens the understanding and initiates habits for how to think and act within and beyond the design domain, leading to attitude formation.
keywords design computation; attitudes; visual rules; learning outcomes; foundation design studios
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2018_p02
id ecaade2018_p02
authors Kepczynska-Walczak, Anetta and Martens, Bob
year 2018
title Digital Heritage - Special Panel Session
doi https://doi.org/10.52842/conf.ecaade.2018.1.039
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 39-44
summary According to eCAADe's mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical approaches in the different schools and countries, can be regarded as a core activity. The current session follows up on the first Contextualised Digital Heritage Workshop (CDHW) held on the occasion of eCAADe 2016 in Oulu (D. di Mascio et.al.) This event was thought to represent the first of a series of future contextualized digital heritage workshops and hence, the name Oulu interchangeable with the name of any other city or place. The second CDHW took place in the framework of CAADRIA 2017 in Suzhou (D. di Mascio & M.A. Schnabel) and focussed on sharing and dissemination of heritage information and personal experiences, such as narratives.The primary objective for the 2018 digital heritage session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to join in on the issues discussed. The panel will review past practices with the potential for guiding future direction.
keywords Digital technology; Built heritage; Virtual archeology
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_144
id ecaade2017_144
authors Lange, Christian J.
year 2017
title Elements | robotic interventions II
doi https://doi.org/10.52842/conf.ecaade.2017.1.671
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 671-678
summary Reviewing the current research trends in robotic fabrication around the world, the trajectory promises new opportunities for innovation in Architecture and the possible redefinition of the role of the Architect in the industry itself. New entrepreneurial, innovative start-ups are popping up everywhere challenging the traditional model of the architect. However, it also poses new questions and challenges in the education of the architect today. What are the appropriate pedagogical methods to instill enthusiasm for new technologies, materials, and craft? How do we avoid the pure application of pre-set tools, such as the use of the laser cutter has become, which in many schools around the world has caused problems rather than solving problems? How do we teach students to invent their tools especially in a society that doesn't have a strong background in the making? The primary focus of this paper is on how architectural CAAD/ CAM education through the use of robotic fabrication can enhance student's understanding, passion and knowledge of materiality, technology, and craftsmanship. The paper is based on the pedagogical set-up and method of an M. Arch I studio that was taught by the author in fall 2016 with the focus on robotic fabrication, materiality, traditional timber construction systems, tool design and digital and physical craftsmanship.
keywords CAAD Education, Digital Technology, Craftsmanship, Material Studies, Tool Design, Parametric Modeling, Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_222
id ecaade2016_222
authors Markkanen, Piia and Herneoja, Aulikki
year 2016
title In Search of Design Parameters for Well-Being and Creativity in Knowledge Work Environments
doi https://doi.org/10.52842/conf.ecaade.2016.2.179
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 179-188
wos WOS:000402064400017
summary Contemporary knowledge working environments are rapidly evolving alongside the digital and virtual technologies used for knowledge work. Contemporary offices range from cellular offices with assigned desks to activity-based offices with shared-desk policies and location independent blended working. Furthermore, advanced technologies, such as intelligent and adaptive lighting, are being implemented in our everyday surroundings, including working environments. The changes require adaptation from both knowledge workers and architectural elements of the environments. We propose that knowledge work environments should be explored from user-centric point of view and we aim to elucidate how the physical design of the workplace enhances well-being, creativity and innovation of their users. The various parameters of knowledge work environments should be specified through architectural design process but also through ethnographic methods, which enable us to retrieve the parameters of knowledge work environments users deem important. Using both spatial design and functional design approach we will challenge the multidimensional problem field of designing collaborative knowledge work environments.
keywords knowledge work; creativity; well-being; collaborative knowledge sharing; activity-based office
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2016_568
id sigradi2016_568
authors Pazmino, Ana Veronica; Cândido, Kariny Melo
year 2016
title Projeto de mobiliário livre dentro da licença creative common com processo produtivo por meio de encaixes [Furniture design free creative common license in with production process by means of fittings]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.954-960
summary The paper presents the development of free furniture - facilitating the distribution and design sharing within the Creative Commons license. The article shows the theoretical foundation of Creative Commons, Crowdsourcing, Crowdfounding and fittings. As a result of the article shows the design requirements to start the development phase and materialization and developed chair with these concepts.
keywords Chair; Creative; Commons; Fittings
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_683
id caadria2016_683
authors Schnabel, Marc Aurel; Serdar Aydin, Tane Moleta, Davide Pierini and Toma?S Dorta
year 2016
title Unmediated cultural heritage via Hyve-3D: Collecting individual and collective narratives with 3D sketching
doi https://doi.org/10.52842/conf.caadria.2016.683
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 683-692
summary Cultural heritage is traditionally mediated through institu- tional bodies that are authorised to broadcast heritage information, whereas new media technologies such as social media platforms con- tinue to enforce individual storytelling and information sharing. Therefore GLAMs (Galleries, Libraries, Archives and Museums) have to cope with a shift of public interest from their services to more ac- cessible, entertaining and democratic engagements available as ‘liv- ing’ media. Unmediated cultural heritage is the paramount aim of this work and, in a theoretical sense, a utopia for generation of authenticity or meaning-making. Within the realm of digital heritage, this study explores the nature of engagement with cultural heritage using an in- novative means. In this phase of the research, a photogrammetric model of Kashgar’s narrow alleys is deployed in a system, called Hy- brid Virtual Environment 3D (Hyve-3D). Via its 3D cursor technolo- gy, the concept of unmediated cultural heritage is unfolded through active participation, collaboration and interaction. Thus, in the context of heritage, this research explores a hitherto undocumented frontier of Hyve-3D designated to immersive collaborative 3D sketching.
keywords Digital heritage; Hyve-3D; photogrammetry; authenticity; 3D sketching
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2017_256
id ecaade2017_256
authors Symeonidou, Ioanna
year 2017
title Reinventing Design-Build projects with the use of digital media for design and construction - A survey of 120 educational pavilions
doi https://doi.org/10.52842/conf.ecaade.2017.1.231
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 231-240
summary During the last decade the hype for digitally fabricated educational pavilions has become very popular among architecture schools. A survey with the aim to catalogue and classify educational pavilions revealed more than 120 cases of digitally fabricated pavilions within the last decade. The analysis of the sample of 120 Design-Build projects built during the period 2006-2016 revealed, apart from obvious similarities and differences, the prevailing trends relating to the materials and the technology used for the design, manufacturing and assembly. From the processing of the gathered data a set of typologies emerge, which relate both to morphological characteristics as well as to the design process. The paper concludes by discussing the advantages and critical points of this educational practice and the learning outcomes for both students and educators.
keywords Design-Build; Digital fabrication; architectural education; CAD / CAM; pavilions
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_007
id ecaade2017_007
authors Wurzer, Gabriel, Lorenz, Wolfgang E., Cerovsek, Tomo and Martens, Bob
year 2017
title Contrasting Publications in Design and Scientific Research
doi https://doi.org/10.52842/conf.ecaade.2017.1.385
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 385-394
summary This paper explores the differences between 'design' and 'science' papers published at eCAADe conferences through use of automatic classification. The latter is conducted using a set of differentiating criteria (e.g. number of figures determines a paper to be either 'design' or 'science') which are calibrated with the help of a manual selection of papers from eCAADe 2015 as ground truth. Results show that we predict 83% of the papers correctly; experiments using data from eCAADe 2014 until eCAADe 2016 furthermore show the stability of our results. However, we are not so much after the development this automatic classification but rather want to characterize the two research cultures of design and science. This is achieved by taking a close look at the differentiating criteria, which can inform tools such as ProceeDings over possible future directions and adaptation needs.
keywords Differentiation; Design; Science; ProceeDings; CumInCAD
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2016_615
id sigradi2016_615
authors Almeida , Rafael Goffinet de; Santos, Fábio Lopes Souza
year 2016
title Um olhar sobre a relação entre sujeitos e meios técnicos: O público como construção social mediada [Looking at the relationship between subjects and technical means: The audience as mediated social construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.872-879
summary This article analyses some of the proposals produced in the late 1970´s by the American contemporary artist Dan Graham, in which he uses technical means to investigate the audience´s perception and behavior. The questions raised highlight reciprocity phenomena and identity constructions – factors that affect our experience and behavior in contemporary cities daily life. All of these issues derive from Graham´s investigations of the main information and communication technologies (media) produced at that time, and which continue to offer reflections on current relationship between technical means and the subject – that is, his/her condition as audience, observer, spectator or user.
keywords Dan Graham; Contemporary art; Contemporary Architecture and City; Technical means; Contemporary spatiality
series other
type normal paper
email
last changed 2017/06/21 14:49

_id sigradi2016_440
id sigradi2016_440
authors Amorim, Arivaldo Le?o de
year 2016
title Cidades Inteligentes e City Information Modeling [Smart Cities and City Information Modeling]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.481-488
summary This paper presents and discusses the relationship between the concepts of Smart Cities and City Information Modeling (CIM). It conveys the notion that these are complementary and not competing concepts, as one might think at first glance. On the other hand, the paper demonstrates the importance of these concepts to overcome the challenges to the cities of the 21st century, from findings contained in official documents published by the United Nations (UN), to analyze the growth of world population and the emergence of new cities to house population groups. Finally, this paper argues that the CIM with an inducing factor for the Smart City is an important resource to help improve the quality of life in cities.
keywords Smart Cities; City Information Modeling; Sustainability; Cities of the Future; Information Modeling
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_013
id caadria2016_013
authors Aschwanden, Gideon D.P.A.
year 2016
title Neighbourhood detection with analytical tools
doi https://doi.org/10.52842/conf.caadria.2016.013
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 13-22
summary The increasing population size of cities makes the urban fabric ever more complex and more disintegrated into smaller areas, called neighbourhoods. This project applies methods from geoscience and software engineering to the process of identification of those neighbourhoods. Neighbourhoods, by nature, are defined by connec- tivity, centrality and similarity. Transport and geospatial datasets are used to detect the characteristics of places. An unsupervised learning algorithm is then applied to sort places according to their characteris- tics and detect areas with similar make up: the neighbourhood. The at- tributes can be static like land use or space syntax attributes as well as dynamic like transportation patterns over the course of a day. An un- supervised learning algorithm called Self Organizing Map is applied to project this high dimensional space constituting of places and their attributes to a two dimensional space where proximity is similarity and patterns can be detected – the neighbourhoods. To summarize, the proposed approach yields interesting insights into the structure of the urban fabric generated by human movement, interactions and the built environment. The approach represents a quantitative approach to ur- ban analysis. It reveals that the city is not a polychotomy of neigh- bourhoods but that neighbourhoods overlap and don’t have a sharp edge.
keywords Data analytics; urban; learning algorithms; neighbourhood delineation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
wos WOS:000402064400045
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_058
id ascaad2016_058
authors Assassi, Abdelhalim; Djemaa Benmechirah and Rachida Samai
year 2016
title Visibility Map - Exploratory study of urban planning for future city design
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 579-588
summary Through space we can read the acts and the daily activities of human being and, we can also understand different interactions within any social unit. This paper explain how specially the space type can interpret why the human being derives to a negative behavior like "Crime". So, in this study we adopt the visibility approach which is developed by the laboratory of space syntax (UCL), and which makes a sense for the link between the space design and its use and its positive or negative social consequences in the future. Then, the purpose of this paper is to present the importance of the use of visibility map which can also be an outlook approach for detecting potential hot-spots in urban planning designs specially of new cities, for avoiding the negative using of urban spaces like "Crime" in the future. The case of study is the new city of Ali Mendjeli (Constantine - Algeria), the capital of the East of Algeria known by a very fast demographic and urban growth. After analyzing a central urban neighborhood of this city using Depthmap, we found thirty-four hot-spots which can be appropriate spaces for the exercise of crime in the future, and we found that this point was downplayed in the urban planning designs before the realization of Ali Mendjeli new city.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ecaade2016_228
id ecaade2016_228
authors Balaban, Ozgun and Tuncer, Bige
year 2016
title Visualizing Urban Sports Movement
doi https://doi.org/10.52842/conf.ecaade.2016.2.089
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 89-94
wos WOS:000402064400008
summary In this study, a visualization tool that maps outdoor physical activity such as runs on a map by specifying time, location, activity, gender, age group, etc. is created. This tool reveals the usage patterns of streets within a city for outdoor physical activity. This tool is created within a larger research project that investigates the influence of streets on the leisure walking activity within cities. For this purpose, the tool is capable of presenting the collected multi-modal data that includes personal fitness data, weather data, spatial data, and crime data. Moreover, the tool creates new analysis capabilities such as displaying usage of streets by urban joggers. The research project in which this tool will be used is aimed for designers/planners to improve streets for 'runnability'.
keywords Sports Activity; Big Data; Urban Visualization; Fitness Applications
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_022
id ascaad2016_022
authors Birge, David; Sneha Mandhan and Alan Berger
year 2016
title Dynamic Simulation of Neighborhood Water Use - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 197-206
summary Being located in a hot, humid and arid bioregion, as well as having a unique religious and social context, the Gulf Cooperation Council cities pose significant challenges to the achievement of sustainable urban development. Using native neighborhoods in Abu Dhabi as a case study, this ongoing research aims to develop a design methodology which utilizes both qualitative and quantitative analysis towards the holistic, feedback driven design of new neighborhood typologies for the native population. This paper focuses on the methodology and application of a water use module which measures neighborhood scale indoor and outdoor water use, an area of simulation critical to developing sustainable neighborhoods for Arab cities, yet underrepresented within the literature. The water module comprises one part of a larger toolkit that aims to measure both environmental sustainability as well as social and cultural factors unique to the context of Abu Dhabi and the gulf region.
series ASCAAD
email
last changed 2017/05/25 13:31

For more results click below:

this is page 0show page 1show page 2HOMELOGIN (you are user _anon_640036 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002