CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2016_755
id caadria2016_755
authors Loh, Paul; David Leggett and Timothy Cameron
year 2016
title Smart assembly in digital fabrication: designing workflow
doi https://doi.org/10.52842/conf.caadria.2016.755
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 755-764
summary Digital fabrication project in academia has produced many grounds for experimentation. In recent years, techniques have also been tested extensively in practice within commercial project setting. This gives rise to an emerging breed of architectural practices whose work is increasingly centred on resolution of complex geometry to re- alizable projects. The resolution of parametrically driven design to production projects requires a different workflow, as often the com- pressed timeframe and budget requires the parametric model to cope with multiple streams of construction output as well as utilize the model in concurrent design processes. This paper examines a com- mercial project as case study to explore the abstraction, reduction and dissemination of information within a digital fabrication workflow. In this project, digital fabrication is deployed to reduce risk; mainly in manufacturing and its lead time. The research reveals how metadesign process at an early stage of the project can contribute to increase effi- ciency of the parametric model as well as delivering multiple streams of information for all the collaborators: architects, fabricators and builders. The team designed the assembly procedure into the paramet- ric workflow to facilitate off-site and on-site assembly. This is possi- ble through imbedding ‘smart’ detailing and structuring information with the workflow. The paper concludes by reflecting on the work- flow and asks if a metadesign driven fabrication workflow can create a more holistic approach to digital fabrication. The outcome of the case study is just one instance of the parametric machine that is devel- oped from an understanding of assembly process. This paper responds to the theme of continuous designing, through looking at digital fabri- cation as co-emergence of design procedure and practice.
keywords Digital fabrication; construction; design workflow
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_164
id acadia16_164
authors Braumann, Johannes; Stumm, Sven; Brell-Cokcan, Sigrid
year 2016
title Towards New Robotic Design Tools: Using Collaborative Robots within the Creative Industry
doi https://doi.org/10.52842/conf.acadia.2016.164
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 164-173
summary This research documents our initial experiences of using a new type of collaborative, industrial robot in the area of architecture, design, and construction. The KUKA LBR-iiwa differs from common robotic configurations in that it uses seven axes with integrated force-torque sensors and can be programmed in the Java programming language. Its force-sensitivity makes it safe to interact with, but also enables entirely new applications that use hand-guiding and utilize the force-sensors to compensate for high tolerances on building sites, similar to how we manually approach assembly tasks. Especially for the creative industry, the Java programming opens up completely new applications that would have previously required complex bus systems or industrial data interfaces. We will present a series of realized projects that showcase some of the potential of this new type of collaborative, safe robot, and discuss the advantages and limitations of the robotic system.
keywords material tolerances, individualized production, iiwa, assembly, visual robot programming, collaborative robots
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2016_457
id caadria2016_457
authors Chen, Szu-Yin; Kokfu Lok and Taysheng Jeng
year 2016
title Smart BIM Objects for Design Intelligence
doi https://doi.org/10.52842/conf.caadria.2016.457
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 457-466
summary By enabling BIM technology, a building can be represented by a set of objects that carry detailed information about how they are constructed and also capture the relationship with other objects in the building model. Smart BIM objects can be classified as specific com- ponents encapsulating typical building rules and relations that can be predicted and defined by a few parameters and constraints. A frame- work is developed to show how a smart BIM object is developed. This paper presents the method of developing smart BIM object capable of better-informing design decision. To demonstrate the usefulness of smart BIM objects, a cloud BIM object library is developed and tested by academia and industry.
keywords Smart BIM object; cloud database; parametric modelling
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2016_766
id sigradi2016_766
authors Riether, Gernot
year 2016
title A Public Space for the Digital Age
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.260-265
summary With Information Technology such as smart phones we use public urban space differently. For example prior to cell phones people would meet in a public space by agreeing on a specific meeting location and time. Using cell phones people meet more spontaneous. Cell phones also allow people to be engaged in a very private phone conversation in the middle of a public space. In spite of information technology creating new uses for public space urban planners are still relying on old paradigms in designing and constructing it. A workshop was formulated around the question: How can we design urban spaces for a digital culture? The achieved outcome of the workshop was the design and realization of a public space that addresses this challenge. To do that students were asked to come up with new functions for public spaces, test materials, help seeking for funding and creating partnerships with the city, the industry and nonprofit organizations. During the duration of a one-semester timeframe the studio was facing a series of challenges dealing with the design, fabrication and realization of an urban space. This paper will describe the challenges of designing urban spaces for a digital culture, the structure of the workshop, the interventions made during the process and the final project, an urban landscape titled “Urban Blanket” that was build in Midtown Atlanta.
keywords Public Space; Information Technology; Digital Fabrication; Thermoforming; Simulation
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ascaad2016_002
id ascaad2016_002
authors Jabi, Wassim
year 2016
title Rigorous Creativity - Ubiquity, Parametrics, Tectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 3-6
summary Architects frequently understand and experience design and creativity as a personal and lonely activity. However, there is, increasingly, a need to collaborate with others in the design and construction of buildings. Digital technology is intricately intertwined with the creative and social aspects of the emerging practice world. A prime example is the use of digital fabrication technology and building information models to directly transfer information among architects, contractors, fabricators and consultants. At the same time, the discipline and practice of creative design is increasingly seen as a valuable cognitive skill, to be emulated, tapped, and understood by other disciplines in various settings. Fields outside of architecture and governmental granting agencies have shown strong interest in understanding, rationalizing and importing the creative design process that architects engage in. The obstacle, however, has been that architects and designers are rarely able to explain their processes in a manner understood by others. The advent of digital tools and social computing further complicates the issues of how designers design with such tools and how designers design with others (Lawson, 2005). Our aim should be to define a discipline of collaborative digital design with clear conceptual frameworks, methodologies, and epistemologies. The goal is two-fold: 1) to formulate a discipline of digital design based on sound theoretical and pragmatic underpinnings, and 2) to elucidate the processes of digital design so that we can better communicate them to other disciplines and thus engage more effectively in interdisciplinary research.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2017_144
id ecaade2017_144
authors Lange, Christian J.
year 2017
title Elements | robotic interventions II
doi https://doi.org/10.52842/conf.ecaade.2017.1.671
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 671-678
summary Reviewing the current research trends in robotic fabrication around the world, the trajectory promises new opportunities for innovation in Architecture and the possible redefinition of the role of the Architect in the industry itself. New entrepreneurial, innovative start-ups are popping up everywhere challenging the traditional model of the architect. However, it also poses new questions and challenges in the education of the architect today. What are the appropriate pedagogical methods to instill enthusiasm for new technologies, materials, and craft? How do we avoid the pure application of pre-set tools, such as the use of the laser cutter has become, which in many schools around the world has caused problems rather than solving problems? How do we teach students to invent their tools especially in a society that doesn't have a strong background in the making? The primary focus of this paper is on how architectural CAAD/ CAM education through the use of robotic fabrication can enhance student's understanding, passion and knowledge of materiality, technology, and craftsmanship. The paper is based on the pedagogical set-up and method of an M. Arch I studio that was taught by the author in fall 2016 with the focus on robotic fabrication, materiality, traditional timber construction systems, tool design and digital and physical craftsmanship.
keywords CAAD Education, Digital Technology, Craftsmanship, Material Studies, Tool Design, Parametric Modeling, Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
doi https://doi.org/10.52842/conf.acadia.2016.332
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_214
id acadia16_214
authors Schwartz, Mathew
year 2016
title Use of a Low-Cost Humanoid for Tiling as a Study in On-Site Fabrication: Techniques and Methods
doi https://doi.org/10.52842/conf.acadia.2016.214
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 214-223
summary Since the time architecture and construction began embracing robotics, the pre-fab movement has grown rapidly. As the possibilities for new design and fabrication emerge from creativity and need, the application and use of new robotic technologies becomes vital. This movement has been largely focused on the deployment of industrial-type robots used in the (automobile) manufacturing industry for decades, as well as trying to apply these technologies into off-site building construction. Beyond the pre-fab (off-site) conditions, on-site fabrication offers a valuable next step to implement new construction methods and reduce human work-related injuries. The main challenge in introducing on-site robotic fabrication/construction is the difficulty in calibrating robot navigation (localization) in an unstructured and constantly changing environment. Additionally, advances in robotic technology, similar to the revolution of at-home 3D printing, shift the ownership of modes of production from large industrial entities to individuals, allowing for greater levels of design and construction customization. This paper demonstrates a low-cost humanoid robot as highly customizable technology for floor tiling. A novel end-effector design to pick up tiles was developed, along with a localization system that can be applied to a wide variety of robots.
keywords humanoid robot, digital fabricaiton, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2024_361
id ecaade2024_361
authors Sochùrková, Petra; Devyatkina, Svetlana; Kordová, Sára; Vaško, Imrich; Tsikoliya, Shota
year 2024
title Bioreceptive Parameters for Additive Manufacturing of Clay based Composites
doi https://doi.org/10.52842/conf.ecaade.2024.1.045
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 45–54
summary Due to climate change and the problematic amount of waste and CO2 emissions in the construction industry, non-human organisms and sustainable solutions are key motivators of the study. This paper focuses on developing a bioreceptive (Guillitte, 1995) composite suitable for additive manufacturing, composed to support growth of various organisms. It investigates key properties which have shown to be beneficial for promoting biological growth, such as water absorption, water permeability, humidity, and surface texture. The study evaluates the effect of two groups of clay-based waste additives, wooden sawdust (Arslan, et al., 2021) and sediment material sourced from local tunnel excavation in Prague. Simultaneously the need for intelligent reintegration and waste use is prevalent. Additive fabrication offers the ability to test a variety of composites and (re-)integrate them into the manufacturing processes. Current approach explores how to design artificial environments/skins for greenery and small life with the potential to improve both diversity and survivability while maintaining a better climate in its immediate surroundings. Bioreceptive design has the potential to improve the quality of the urban environment and bring new aesthetic influences into it (Cruz and Beckett 2016, p. 51-64).
keywords Digital Design, Material Research, Bioreceptive Design, Robotic Fabrication, Additive Manufacturing, Experimental Pastes, Bio compatibility, Waste Materials, Clay Composites
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2016_102
id ecaade2016_102
authors Decker, Martina, Hahn, George and Harris, Libertad M.
year 2016
title Bio-Enabled Façade Systems - Managing Complexity of Life through Emergent Technologies
doi https://doi.org/10.52842/conf.ecaade.2016.1.603
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 603-612
summary The abundance of vertical surfaces in urban environments and their use for green installations have been of great interest in the architectural community. This paper discusses how vertical gardens and urban farming can be spurred on and enabled by two emerging fields of investigation: Material Science and the Internet of Things (IoT). This paper discusses how two emerging strategies, smart materials and novel sensing and actuation systems linked to the IoT, can facilitate the creation of a stable environment or zone along architectural facades for the creation of new ecosystems. Furthermore, this paper will contemplate future trajectories for the integration of living matter into buildings and propose an open source database that will facilitate the exchange of collected data and knowledge to spur on further developments.
wos WOS:000402063700065
keywords Microalgae; Nanotechnology; Internet of Things; Bio-Enabled Design; Microcontrollers, Sensors
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
wos WOS:000402063700074
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_352
id acadia16_352
authors Farahi, Behnaz
year 2016
title Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture
doi https://doi.org/10.52842/conf.acadia.2016.352
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 352-361
summary This paper describes the design process behind Caress of the Gaze, a project that represents a new approach to the design of a gaze-actuated, 3D printed body architecture—as a form of proto-architectural study—providing a framework for an interactive dynamic design. The design process engages with three main issues. Firstly, it aims to look at form or geometry as a means of controlling material behavior by exploring the tectonic properties of multi-material 3D printing technologies. Secondly, it addresses novel actuation systems by using Shape Memory Alloy (SMA) in order to achieve life-like behavior. Thirdly, it explores the possibility of engaging with interactive systems by investigating how our clothing could interact with other people as a primary interface, using vision-based eye-gaze tracking technologies. In so doing, this paper describes a radically alternative approach not only to the production of garments but also to the ways we interact with the world around us. Therefore, the paper addresses the emerging field of shape-changing 3D printed structures and interactive systems that bridge the worlds of robotics, architecture, technology, and design.
keywords eye-gaze tracking, interactive design, 3d printing, smart material, programmable matter, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2016_126
id ecaade2016_126
authors Holzheu, Stefanie and Lee, Sang
year 2016
title ColorTracker
doi https://doi.org/10.52842/conf.ecaade.2016.2.209
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 209-216
summary With the work-in-progress research project ColorTracker we explore color as a formal design tool. This project-based paper describes a novel software application that processes color composition of a place and transcribes the data into three-dimensional geometries for architectural design. The research comprises two parallel trajectories: a theoretical survey and the software application design. The theoretical survey presents the historical background of color. The project-based research seeks to develop digital methods and techniques that analyze the color compositions of the environment. Subsequently the objective is a novel application software for smart mobile devices in order to demonstrate the potentials of examining the color composition and chromatic parameters of a given environment and how it can contribute to the design.
wos WOS:000402064400020
keywords color; architecture; urbanism; tracking; form-generation
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2016_311
id caadria2016_311
authors Wu, Ming-Ying; Kuan-Lin Chen and Yu-Chun Huang
year 2016
title A smart bracelet: An alternative interfaces between performer and audience
doi https://doi.org/10.52842/conf.caadria.2016.311
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 311-319
summary Performing arts has been one of the main recreational activ- ities in people’s life. However, most performing arts, performers usu- ally used one direction to express performing contents to the audienc- es. It means there is no real-time communication channel between the performers and audience in most performance. Hence the challenge of this research is how to provide a better relationship between the per- formers and audience without disturbing the show? This research we implemented a bio-sensor embedded smart bracelet which is able to transmit the feelings from user’s to stage by monitoring biological signal (ex: Galvanic skin response) immediately. When most audienc- es have the same physiological reaction to a certain level, the stage scene would be changed the colour and pattern to let performers know how the audiences’ feeling now. Performers would enhance self- confidence and then incorporate the audiences’ feedback to create their future performance. By applying this interactive interface to per- forming arts, we explored a new vision of performance that can not only enhance the diversity of performance but also provide a comfort- able communication channel between performers and audiences, and improve the confidence of the performers.
keywords Performing arts; computational technology; interactive interface
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2016_448
id sigradi2016_448
authors Afsari, Kereshmeh; Eastman, Charles M.; Shelden, Dennis R.
year 2016
title Data Transmission Opportunities for Collaborative Cloud-Based Building Information Modeling
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.907-913
summary Collaboration within Building Information Modeling process is mainly based on file transfer while BIM data being exchanged in either vendor specific file formats or neutral format using Industry Foundation Classes (IFC). However, since the Web enables Cloud-based BIM services, it provides an opportunity to exchange data via Web transfer services. Therefore, the main objective of this paper is to investigate what features of Cloud interoperability can assist a network-based BIM data transmission for a collaborative work flow in the Architecture, Construction, and Engineering (AEC) industry. This study indicates that Cloud-BIM interoperability needs to deploy major components such as APIs, data transfer protocols, data formats, and standardization to redefine BIM data flow in the Cloud and to reshape the collaboration process.
keywords BIM; Cloud Computing; Data Transmission; Interoperability; IFC
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_ws-folding
id ecaade2016_ws-folding
authors Akleman, Ergun, Kalantar, Negar and Borhani, Alireza
year 2016
title Folding The Unfoldable - A Method For Constructing Complex-Curved Geometry With Quad Edge Panels
doi https://doi.org/10.52842/conf.ecaade.2016.1.069
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 69-72
summary This paper explains a method will be used during a workshop for constructing complex-curved geometry with quad edge panels. In this workshop, we demonstrate that quad-edge mesh data structure can efficiently be used to construct complex large shapes. With hands-on experiments, we will show a vast variety of shapes can be constructed using square, rectangular, parallelogram and extruded-line shaped panels. In addition, using a system we have recently developed to unfold polygonal mesh, we will demonstrate how desired shapes can be constructed by using laser-cut quadrilateral panels. This approach is particularly suitable to construct complicated sculptural and architectural shapes from anisotropic materials that can only be bended in one direction.
wos WOS:000402063700007
keywords Shape Modeling; Physical Construction; Complex-Curved Geometry; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_54
id acadia16_54
authors Andreen, David; Jenning, Petra; Napp, Nils; Petersen, Kirstin
year 2016
title Emergent Structures Assembled by Large Swarms of Simple Robots
doi https://doi.org/10.52842/conf.acadia.2016.054
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 54-61
summary Traditional architecture relies on construction processes that require careful planning and strictly defined outcomes at every stage; yet in nature, millions of relatively simple social insects collectively build large complex nests without any global coordination or blueprint. Here, we present a testbed designed to explore how emergent structures can be assembled using swarms of active robots manipulating passive building blocks in two dimensions. The robot swarm is based on the toy “bristlebot”; a simple vibrating motor mounted on top of bristles to propel the body forward. Since shape largely determines the details of physical interactions, the robot behavior is altered by carefully designing its geometry instead of uploading a digital program. Through this mechanical programming, we plan to investigate how to tune emergent structural properties such as the size and temporal stability of assemblies. Alongside a physical testbed with 200 robots, this work involves comprehensive simulation and analysis tools. This simple, reliable platform will help provide better insight on how to coordinate large swarms of robots to construct functional structures.
keywords emergent structures, mechanical intelligence, swarm robotics
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2016_507
id caadria2016_507
authors Choi, Jungsik; Inhan Kim and Jiyong Lee
year 2016
title Development of schematic estimation system through linking QTO with Cost DB
doi https://doi.org/10.52842/conf.caadria.2016.507
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 507-516
summary Cost estimate in architectural projects is an important factor for decision-making and financing the project in both early design phase and detailed design phase. In Korea, estimate work based on 2D drawing has generated problems of difference form QTO according to worker’s mistake and know-how. In addition, 2D-based estimation are obtained uncertainty factors of estimation depending on lack of infor- mation due to becoming larger and more complex than any other pro- ject of the architectural project. In order to solve limitations, this study is to suggest an open BIM-based schematic estimation process and a prototype system within the building frame through linking QTO and cost information. This study consists of the following steps: 1) Ana- lysing Level of Detail (LoD) to apply to the process and system, 2) BIM modelling for open BIM-based QTO, 3) Verifying the quality of the BIM model, 4) Developing a schematic estimation prototype sys- tem. This study is expected to improve work efficiency as well as reli- ability of construction cost.
keywords Cost DB; Industry Foundation Classes (IFC); Open Building Information Modelling (BIM); schematic estimation; Quantity Take-Off (QTO)
series CAADRIA
email
last changed 2022/06/07 07:56

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