CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id ecaade2016_102
id ecaade2016_102
authors Decker, Martina, Hahn, George and Harris, Libertad M.
year 2016
title Bio-Enabled Façade Systems - Managing Complexity of Life through Emergent Technologies
doi https://doi.org/10.52842/conf.ecaade.2016.1.603
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 603-612
summary The abundance of vertical surfaces in urban environments and their use for green installations have been of great interest in the architectural community. This paper discusses how vertical gardens and urban farming can be spurred on and enabled by two emerging fields of investigation: Material Science and the Internet of Things (IoT). This paper discusses how two emerging strategies, smart materials and novel sensing and actuation systems linked to the IoT, can facilitate the creation of a stable environment or zone along architectural facades for the creation of new ecosystems. Furthermore, this paper will contemplate future trajectories for the integration of living matter into buildings and propose an open source database that will facilitate the exchange of collected data and knowledge to spur on further developments.
wos WOS:000402063700065
keywords Microalgae; Nanotechnology; Internet of Things; Bio-Enabled Design; Microcontrollers, Sensors
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_126
id ecaade2016_126
authors Holzheu, Stefanie and Lee, Sang
year 2016
title ColorTracker
doi https://doi.org/10.52842/conf.ecaade.2016.2.209
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 209-216
summary With the work-in-progress research project ColorTracker we explore color as a formal design tool. This project-based paper describes a novel software application that processes color composition of a place and transcribes the data into three-dimensional geometries for architectural design. The research comprises two parallel trajectories: a theoretical survey and the software application design. The theoretical survey presents the historical background of color. The project-based research seeks to develop digital methods and techniques that analyze the color compositions of the environment. Subsequently the objective is a novel application software for smart mobile devices in order to demonstrate the potentials of examining the color composition and chromatic parameters of a given environment and how it can contribute to the design.
wos WOS:000402064400020
keywords color; architecture; urbanism; tracking; form-generation
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2016_766
id sigradi2016_766
authors Riether, Gernot
year 2016
title A Public Space for the Digital Age
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.260-265
summary With Information Technology such as smart phones we use public urban space differently. For example prior to cell phones people would meet in a public space by agreeing on a specific meeting location and time. Using cell phones people meet more spontaneous. Cell phones also allow people to be engaged in a very private phone conversation in the middle of a public space. In spite of information technology creating new uses for public space urban planners are still relying on old paradigms in designing and constructing it. A workshop was formulated around the question: How can we design urban spaces for a digital culture? The achieved outcome of the workshop was the design and realization of a public space that addresses this challenge. To do that students were asked to come up with new functions for public spaces, test materials, help seeking for funding and creating partnerships with the city, the industry and nonprofit organizations. During the duration of a one-semester timeframe the studio was facing a series of challenges dealing with the design, fabrication and realization of an urban space. This paper will describe the challenges of designing urban spaces for a digital culture, the structure of the workshop, the interventions made during the process and the final project, an urban landscape titled “Urban Blanket” that was build in Midtown Atlanta.
keywords Public Space; Information Technology; Digital Fabrication; Thermoforming; Simulation
series SIGRADI
email
last changed 2021/03/28 19:59

_id ascaad2016_032
id ascaad2016_032
authors Alhadidi, Suleiman; Justin Mclean, Luchlan Sharah, Isabel Chia, Roger Sam
year 2016
title Multiflight - Creating Interactive Stairs through Positive Technology
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 295-308
summary This paper details a pedagogical project which calls for an improved design performance of the existing built environment through the use of smart technology and data-driven design. The project is an investigation into ways in which to improve the performance of a ‘pre-selected university building’ through the use of a media facade that allows for interactive experiences. Existing problems of the selected building have been identified through observation and research using a rich picture and agile approach. An underutilised staircase was selected as the focus site for a series of computational design and interactive design studies. The brief of this mini-research project aims to encourage more people to use the stairs and create a memorable experience with a technological approach through the application of a site specific interactive media installation. The project is an interactive staircase which utilises LED strips and generative sound. The project features a series of light boxes which are connected to the existing staircase balustrade. Arduino, passive infra-red sensors, and other motion detection sensors were used to allow for light and generative sound interaction with users using visual scripting tools and a generative design platform. Sensing technology was used as a real-time data-gathering device during the site analysis phase as well as an input device for the designed prototype to allow the testing of the data-driven design. This paper details the study and resultant interactive prototypes. It also discusses the exploration of performance based design ideas into design workflows and the integration of sensing tools into the design process. It concludes by identifying possible implications on using the Internet of Things concepts to facilitate the design of interactive architecture.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_440
id sigradi2016_440
authors Amorim, Arivaldo Le?o de
year 2016
title Cidades Inteligentes e City Information Modeling [Smart Cities and City Information Modeling]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.481-488
summary This paper presents and discusses the relationship between the concepts of Smart Cities and City Information Modeling (CIM). It conveys the notion that these are complementary and not competing concepts, as one might think at first glance. On the other hand, the paper demonstrates the importance of these concepts to overcome the challenges to the cities of the 21st century, from findings contained in official documents published by the United Nations (UN), to analyze the growth of world population and the emergence of new cities to house population groups. Finally, this paper argues that the CIM with an inducing factor for the Smart City is an important resource to help improve the quality of life in cities.
keywords Smart Cities; City Information Modeling; Sustainability; Cities of the Future; Information Modeling
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_096
id ecaade2016_096
authors Chen, Nai Chun, Nagakura, Takehiko and Larson, Kent
year 2016
title Social Media as Complementary Tool to Evaluate Cities - Data Mining Innovation Districts in Boston
doi https://doi.org/10.52842/conf.ecaade.2016.2.447
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 447-456
summary High tech industries are playing an important role in the economic development in the United States. While some cities are shrinking, the "innovation" cities are growing. The attributes that cause some cities to successfully become innovative is a very relevant 21st century topic and will be investigated here.Previous work conduct city analysis through conventional government GIS or census data but such analyses do not answer questions about the perception of citizens inhabiting the city, and the activities they conduct. The novelty of this current project is to make use of large-scale bottom-up data available from social media. Several social media sources-CrunchBase, Twitter, Yelp, and Flickr- were data mined pertaining to four innovation districts in Boston. We found that the success of innovation districts in Boston were correlated with several important variables: the most successful districts tended to occur near research institutions, in very "mixed use" areas, and were unexpectedly not correlated with land and labor prices, unlike technology districts in the past. Based on our study, we make recommendations for the urban design that cities should put in place to increase the potential for "innovation".
wos WOS:000402064400044
keywords Smart Cities; Social Media; Innovation District; Spatial Analysis; Data Mining; Natural Language Processing
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_457
id caadria2016_457
authors Chen, Szu-Yin; Kokfu Lok and Taysheng Jeng
year 2016
title Smart BIM Objects for Design Intelligence
doi https://doi.org/10.52842/conf.caadria.2016.457
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 457-466
summary By enabling BIM technology, a building can be represented by a set of objects that carry detailed information about how they are constructed and also capture the relationship with other objects in the building model. Smart BIM objects can be classified as specific com- ponents encapsulating typical building rules and relations that can be predicted and defined by a few parameters and constraints. A frame- work is developed to show how a smart BIM object is developed. This paper presents the method of developing smart BIM object capable of better-informing design decision. To demonstrate the usefulness of smart BIM objects, a cloud BIM object library is developed and tested by academia and industry.
keywords Smart BIM object; cloud database; parametric modelling
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
wos WOS:000402063700074
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_352
id acadia16_352
authors Farahi, Behnaz
year 2016
title Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture
doi https://doi.org/10.52842/conf.acadia.2016.352
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 352-361
summary This paper describes the design process behind Caress of the Gaze, a project that represents a new approach to the design of a gaze-actuated, 3D printed body architecture—as a form of proto-architectural study—providing a framework for an interactive dynamic design. The design process engages with three main issues. Firstly, it aims to look at form or geometry as a means of controlling material behavior by exploring the tectonic properties of multi-material 3D printing technologies. Secondly, it addresses novel actuation systems by using Shape Memory Alloy (SMA) in order to achieve life-like behavior. Thirdly, it explores the possibility of engaging with interactive systems by investigating how our clothing could interact with other people as a primary interface, using vision-based eye-gaze tracking technologies. In so doing, this paper describes a radically alternative approach not only to the production of garments but also to the ways we interact with the world around us. Therefore, the paper addresses the emerging field of shape-changing 3D printed structures and interactive systems that bridge the worlds of robotics, architecture, technology, and design.
keywords eye-gaze tracking, interactive design, 3d printing, smart material, programmable matter, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
wos WOS:000402063700031
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2016_291
id caadria2016_291
authors Hotta, K. and A. Hotta
year 2016
title The Implementation of Programmable Architecture: Wireless Interaction with Dynamic Structure
doi https://doi.org/10.52842/conf.caadria.2016.291
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 291-299
summary True adaptability in architecture necessitates both dynamic hardware and software with the potential for continually renewable forms capable of all possible variations necessary for changing de- mands and conditions, without having to resort to one theoretically optimal solution. PA consists of both autonomous and subservient systems that maintain a constant homeostasis within its contained en- vironment. The information flow between the Genetic Algorithms (GA) and user input prompts this hybrid system to generate the conse- quent, ever-changing physical form, while continuously optimizing it for environmental stimuli. This paper proposes a smart strategy for a human interactive-cybernetic architecture in the context of K. Hotta’s Programmable Architecture (PA), aimed at enhancing GA’s capabili- ties in continuous self-modelling and facilitating human-computer in- terface.
keywords Human-computer interaction; user interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2016_ws-afuture
id ecaade2016_ws-afuture
authors Kim, Jaehwan, Schwartz, Mathew and Zarzycki, Andrzej
year 2016
title The Wave of Autonomous Mobility:Architecture Facilitating Indoor Autonomous Navigation
doi https://doi.org/10.52842/conf.ecaade.2016.1.053
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 53-58
summary When considering architectural and urban responses to autonomous mobility, it becomes evident that the future strategies will have to include a significant transformation to the built environment, particularly the ways it operates and interacts with inhabitants. Designers will not only need to rethink formal and functional arrangements but also, and perhaps primarily, consider the environment--buildings and cities--as active and equal actors with adaptive and autonomous behaviors similarly to those people or self-driving cars manifest. This paper discusses initial planning and design strategies for the integration of autonomous vehicles and other forms of autonomous mobility into the built environment. Specifically, it looks into necessary steps required to develop infrastructure to a level of autonomy that can facilitate a next generation of wayfinding and mobility. A growing research area into smaller personal mobility vehicles that would revolutionize elderly and disabled mobility brings to the light the major technical challenges present in current building infrastructure.
wos WOS:000402063700004
keywords Autonomous Vehicle; Navigation; Localization; Smart Buildings; Smart Infrastructure
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2016_755
id caadria2016_755
authors Loh, Paul; David Leggett and Timothy Cameron
year 2016
title Smart assembly in digital fabrication: designing workflow
doi https://doi.org/10.52842/conf.caadria.2016.755
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 755-764
summary Digital fabrication project in academia has produced many grounds for experimentation. In recent years, techniques have also been tested extensively in practice within commercial project setting. This gives rise to an emerging breed of architectural practices whose work is increasingly centred on resolution of complex geometry to re- alizable projects. The resolution of parametrically driven design to production projects requires a different workflow, as often the com- pressed timeframe and budget requires the parametric model to cope with multiple streams of construction output as well as utilize the model in concurrent design processes. This paper examines a com- mercial project as case study to explore the abstraction, reduction and dissemination of information within a digital fabrication workflow. In this project, digital fabrication is deployed to reduce risk; mainly in manufacturing and its lead time. The research reveals how metadesign process at an early stage of the project can contribute to increase effi- ciency of the parametric model as well as delivering multiple streams of information for all the collaborators: architects, fabricators and builders. The team designed the assembly procedure into the paramet- ric workflow to facilitate off-site and on-site assembly. This is possi- ble through imbedding ‘smart’ detailing and structuring information with the workflow. The paper concludes by reflecting on the work- flow and asks if a metadesign driven fabrication workflow can create a more holistic approach to digital fabrication. The outcome of the case study is just one instance of the parametric machine that is devel- oped from an understanding of assembly process. This paper responds to the theme of continuous designing, through looking at digital fabri- cation as co-emergence of design procedure and practice.
keywords Digital fabrication; construction; design workflow
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_382
id acadia16_382
authors Lopez, Deborah; Charbel, Hadin; Obuchi, Yusuke; Sato, Jun; Igarashi, Takeo; Takami, Yosuke; Kiuchi, Toshikatsu
year 2016
title Human Touch in Digital Fabrication
doi https://doi.org/10.52842/conf.acadia.2016.382
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 382-393
summary Human capabilities in architecture-scaled fabrication have the potential of being a driving force in both design and construction processes. However, while intuitive and flexible, humans are still often seen as being relatively slow, weak, and lacking the exacting precision necessary for structurally stable large-scale outputs—thus, hands-on involvement in on-site fabrication is typically kept at a minimum. Moreover, with increasingly advanced computational tools and robots in architectural contexts, the perfection and speed of production cannot be rivaled. Yet, these methods are generally non-engaging and do not necessarily require a skilled labor workforce, bringing to question the role of the craftsman in the digital age. This paper was developed with the focus of leveraging human adaptability and tendencies in the design and fabrication process, while using computational tools as a means of support. The presented setup consists of (i) a networked scanning and application of human movements and human on-site positioning, (ii) a lightweight and fast-drying extruded composite material, (iii) a handheld “smart” tool, and (iv) a structurally optimized generative form via an iterative feedback system. By redistributing the roles and interactions of humans and machines, the hybridized method makes use of the inherently intuitive yet imprecise qualities of humans, while maximizing the precision and optimization capabilities afforded by computational tools—thus incorporating what is traditionally seen as “human error” into a dynamically engaging and evolving design and fabrication process. The interdisciplinary approach was realized through the collaboration of structural engineering, architecture, and computer science laboratories.
keywords human computer interaction and design, craft in design, tool streams and tool building, cognate streams, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id lasg_whitepapers_2016_188
id lasg_whitepapers_2016_188
authors Manuel Kretzer
year 2016
title Approaching a Smart Materials Literacy
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 188 - 195
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id sigradi2016_508
id sigradi2016_508
authors Pazmino, Ana Veronica; Braga, Rodrigo; Pupo, Regiane
year 2016
title Gest?o de projeto interdisciplinar: smart design, design de interaç?o, materializaç?o e projeto de alta complexidade [Management Interdisciplinary Project: Smart Design, Interaction Design, materialization and High Complexity Project]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.65-70
summary This paper presents the management of interdisciplinary practice in design course at the Federal University of Santa Catarina in the design discipline with emphasis on interaction and technology. The work shows the project management used to facilitate the interrelation of design disciplines interaction, intelligent design and materialization through which the students developed an interactive product with the appropriation and application of programming knowledge with arduino, digital manufacturing and interaction. The results are qualitative in relation to students' learning and recommendations for an interdisciplinary design process in design courses.
keywords Project management; interdisciplinarity; Intelligent Design; Interaction; Digital Manufacturing
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_106
id ecaade2016_106
authors Pihlajaniemi, Henrika, Juntunen, Eveliina, Luusua, Anna, Tarkka-Salin, Mirva and Juntunen, Johan
year 2016
title SenCity - Piloting Intelligent Lighting and User-Oriented Services in Complex Smart City Environments
doi https://doi.org/10.52842/conf.ecaade.2016.1.669
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 669-680
summary New operation frameworks and user-oriented design methods are needed to make better use of new innovative technologies within smart city contexts. This paper addresses the design and research of intelligent lighting and user-oriented services for smart city environments. It presents the problem setting and research and development methods of the SenCity project. The project will pilot smart lighting solutions in six Finnish cities in different kinds of urban environments. In the pilots, the target is to employ lighting infrastructure as a service platform - an Internet of Things backbone - in the intelligent city. Together, separate pilots in different cities around Finland will create a living lab ecosystem for developing and testing innovative solutions. The specific objective of this paper is to present the concept of a platform as defined and applied in SenCity project. The presented framework forms an operational model for creating intelligent lighting and digital services in smart cities by integrating relevant technologies, users' needs, and business into an interactive system. In the paper, the framework is applied to a selection of pilot cases with specific themes to introduce its usability in real world implementations.
wos WOS:000402063700072
keywords smart city; sensing; intelligent lighting; smart lighting; user-oriented design
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac201614405
id ijac201614405
authors Thompson, Emine Mine
year 2016
title What makes a city ‘smart’?
source International Journal of Architectural Computing vol. 14 - no. 4, 358-371
summary Taking advantage of information and communications technology tools and techniques for city administration, whether it is for urban planning activities, for transport solutions or many other purposes, is not a new concept. However, in order for a city to be classified as ‘smart’, a synthesis of intelligence that transcends mere utilisation is essential. This article analyses the increasing use of information and communications technology and sensing technologies in cities by examining this new way of city governing from a critical perspective. Existing projects and initiatives were investigated to find out how, and to what extent, these tools are being employed by cities. The advantages and the current shortcomings of smart city are also discussed in order to understand the viability of using these tools.
keywords Smart city, future cities, real-time data, citizen engagement, city dashboards
series journal
email
last changed 2016/12/09 10:52

_id caadria2020_354
id caadria2020_354
authors Tomarchio, Ludovica, He, Peijun, Herthogs, Pieter and Tuncer, Bige
year 2020
title Cultural-Smart City: Establishing New Data-informed Practices to Plan Culture in Cities
doi https://doi.org/10.52842/conf.caadria.2020.2.081
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 81-90
summary The idea of the Creative City has encouraged planners to develop cultural policies to support creative economies, city branding, urban identity and urban quality. On the other side, the concept of Smart City introduced the possibility to create, collect and analyse data to inform decisions on cities. The two city agendas overlap in different ways, creating a Smart cultural city nexus, that propose similar goals and mixed methodologies, like the possibility to inform planning processes with big data-based technologies. In line with this direction, we introduced conceptual and methodological tools: the first tool is the definition of Hybrid Art Spaces, the second tool is the Singapore Art Maps (SAM), which uses social media data to locate art venues in cities (Tomarchio et al. 2016); the third tool is the Social Media Art Model, which establishes a relationship between social media production and art venues features. While these tools have already shown interesting analytics outcomes (Tomarchio et al. 2016), it is important to validate their utility among practitioners and to set protocols of practices. This paper presents results from semi-structured interviews and a focus group, as a first step towards assessing the usefulness of our three tools for cultural planning practice.
keywords social media; art; cultural planning; urban planning
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_216
id ecaade2016_216
authors Zarzycki, Andrzej
year 2016
title Adaptive Designs with Distributed Intelligent Systems - Building Design Applications
doi https://doi.org/10.52842/conf.ecaade.2016.1.681
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 681-690
summary This paper discusses and demonstrates an integration of embedded electronic systems utilizing distributed sensors and localized actuators to increase the adaptability and environmental performance of a building envelope. It reviews state-of-the-art technologies utilized in other fields that could be adopted into smart building designs. The case studies discussed here, sensors are embedded in construction assemblies provide a greater resolution of gathered data with a finer degree of actuation. These case studies adopt the Internet of Things (IoT) framework based on machine-to-machine (M2M) communication protocols as a potential solution for embedded building systems. stract here by clicking this paragraph.
wos WOS:000402063700073
keywords Adaptable Designs; Arduino Microcontrollers; ESP8266; Smart Buildings; Internet of Things
series eCAADe
email
last changed 2022/06/07 07:57

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