CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v1_122
id acadia23_v1_122
authors Crawford, Assia
year 2023
title Mycelium Making: An exploration in Growing Modular Interiors
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 122-127.
summary The project was developed as part of an MArch Architecture design studio that looked at emerging bio-degradable living materials in the form of mycelium bio-composites as a way of manufacturing temporary structures. The project introduced students to laboratory methods for material development and bio-material cultivation. Students were asked to consider the implications of designing with a material that has agency and needs. The studio explored what it means to “make kin” (Haraway 2016) on a planet that has reached a tipping point. It approached the topic from the assumption that the breakdown of existing economic models and resource scarcity offers potent ground for new forms of space making to emerge. The studio looked to nature’s ability to respond to environmental stimuli and design constraints. Students harnessed advances in our scientific understanding to cultivate an architectural language that captures the transient and unstable nature of this new family of biomaterials
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
doi https://doi.org/10.52842/conf.caadria.2016.343
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2016_507
id caadria2016_507
authors Choi, Jungsik; Inhan Kim and Jiyong Lee
year 2016
title Development of schematic estimation system through linking QTO with Cost DB
doi https://doi.org/10.52842/conf.caadria.2016.507
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 507-516
summary Cost estimate in architectural projects is an important factor for decision-making and financing the project in both early design phase and detailed design phase. In Korea, estimate work based on 2D drawing has generated problems of difference form QTO according to worker’s mistake and know-how. In addition, 2D-based estimation are obtained uncertainty factors of estimation depending on lack of infor- mation due to becoming larger and more complex than any other pro- ject of the architectural project. In order to solve limitations, this study is to suggest an open BIM-based schematic estimation process and a prototype system within the building frame through linking QTO and cost information. This study consists of the following steps: 1) Ana- lysing Level of Detail (LoD) to apply to the process and system, 2) BIM modelling for open BIM-based QTO, 3) Verifying the quality of the BIM model, 4) Developing a schematic estimation prototype sys- tem. This study is expected to improve work efficiency as well as reli- ability of construction cost.
keywords Cost DB; Industry Foundation Classes (IFC); Open Building Information Modelling (BIM); schematic estimation; Quantity Take-Off (QTO)
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2016_585
id sigradi2016_585
authors Cruz, Luciana Eller; Maynardes, Ana Claudia
year 2016
title Tipografia tátil [Tactile typography]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.360-365
summary This paper reports an academic experimental research conducted at the University of Brasilia. The goal of this study is to develop a product that allows to mitigate the restricted access to visual content such as the study of typography for vision impaired people. Plaques were constructed with input letters in different typefaces making a two-dimensional shape into a three-dimensional object that can be perceived haptically. The modules were presented to visually impaired people who identified the specific characteristics presented.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_078
id ecaade2016_078
authors Das, Subhajit, Zolfagharian, Samaneh, Nourbakhsh, Mehdi and Haymaker, John
year 2016
title Integrated Spatial-Structural Optimization in the Conceptual Design Stage of Project - A tool to generate and optimize design solutions aiding informed decision making for Architects, Engineers and Stakeholders
doi https://doi.org/10.52842/conf.ecaade.2016.2.117
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 117-126
summary Healthcare design projects require the careful integration of spatial and structural requirements. Today, design teams typically resolve these requirements in two separate, largely sequential steps. In the first step, architects leverage their experience and vision to develop space plans that address program and goals. Next, based on the architect's recommended design, engineers generate and refine a structural design to address structural requirements. This manual process produces a very limited number of non optimal spatial and structural design solutions with unclear decision rationale. This paper presents the Integrated Spatial-Structural Optimization (ISSO) decision making methodology. ISSO supports design teams by helping them generate, analyze, and manage a vast number of integrated spatial and structural solutions. ISSO features a bi-level optimization workflow that has been customized for spatial and structural design of healthcare facilities. The paper describes implementation in the Dynamo parametric modeling platform, and retrospective validation of the algorithm and workflow on an industry case study to demonstrate how ISSO can help design teams generate, analyze, and manage more conceptual design options.
wos WOS:000402064400011
keywords Spatial Design; Generative Design; Design Optimization; Facility Planning; Design Tools; Design Automation
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_106
id acadia16_106
authors Das, Subhajit; Day, Colin; Hauck, John; Haymaker, John; Davis, Diana
year 2016
title Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making
doi https://doi.org/10.52842/conf.acadia.2016.106
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 106-115
summary Design exploration in architectural space planning is often constrained by tight deadlines and a need to apply necessary expertise at the right time. We hypothesize that a system that can computationally generate vast numbers of design options, respect project constraints, and analyze for client goals, can assist the design team and client to make better decisions. This paper explains a research venture built from insights into space planning from senior planners, architects, and experts in the field, coupled with algorithms for evolutionary systems and computational geometry, to develop an automated computational framework that enables rapid generation and analysis of space plan layouts. The system described below automatically generates hundreds of design options from inputs typically provided by an architect, including a site outline and program document with desired spaces, areas, quantities, and adjacencies to be satisfied. We envision that this workflow can clarify project goals early in the design process, save time, enable better resource allocation, and assist key stakeholders to make informed decisions and deliver better designs. Further, the system is tested on a case study healthcare design project with set goals and objectives.
keywords healthcare spaces, facility layout design, design optimization, decision making, binary data tree structure, generative design, automated space plans
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2016_114
id ecaade2016_114
authors Erdine, Elif and Kallegias, Alexandros
year 2016
title Calculated Matter - Algorithmic Form-Finding and Robotic Mold-Making
doi https://doi.org/10.52842/conf.ecaade.2016.1.163
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 163-168
summary The paper addresses a specific method for the production of custom-made, differentiated moulds for the realization of a complex, doubly-curved wall element during an international three-week architectural programme, Architectural Association (AA) Summer DLAB. The research objectives focus on linking geometry, structure, and robotic fabrication within the material agency of concrete. Computational workflow comprises the integration of structural analysis tools and real-time form-finding methods in order to inform global geometry and structural performance simultaneously. The ability to exchange information between various simulation, modelling, analysis, and fabrication software in a seamless fashion is one of the key areas where the creation of complex form meets with the simplicity of exchanging information throughout various platforms. The paper links the notions of complexity and simplicity throughout the design and fabrication processes. The aim to create a complex geometrical configuration within the simplicity of a single material system, concrete, presents itself as an opportunity for further discussion and development.
wos WOS:000402063700018
keywords robotic fabrication; custom form-work; generative design; structural analysis; concrete
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2016_693
id caadria2016_693
authors Fernando, Ruwan; Karine Dupre and Henry Skates
year 2016
title Tangible User Interfaces for Teaching Building Physics: Towards continuous designing in education
doi https://doi.org/10.52842/conf.caadria.2016.693
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 693-702
summary This paper follows our evaluation and research into designing tangible physical media for the purposes of teaching building physics to undergraduate architecture students. These media interfaces make use of a virtual environment to promote an understanding of the cycles, which govern architectural and urban projects (for example solar studies, the flow of heat, air and water). This project aims to create an ecology of devices which can be used by students to self-direct themselves and harbour critical making in their research methods (with the explicit intent of dissolving the barrier between design and research). The basic premise of this research, is that in light of growing student numbers, more students lacking confidence in numeracy skills as well as the desire to have self-directed or group-directed learning, tangible media has a promising role to play. There are several reasons for this optimism. The first is that a better sense of intuition is gained from an interactive model over reading notes from a lecture or textbook. The second is that tangible media engages in other modes of learning, being valuable to students who have an aptitude for kinesthetic and spatial learning over text-dominant learning.
keywords Pedagogy; tangible user interfaces; augmented reality; internet of things; designing for teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia16_124
id acadia16_124
authors Ferrarello, Laura
year 2016
title The Tectonic of the Hybrid Real: Data Manipulation, Oxymoron Materiality, and Human-Machine Creative Collaboration
doi https://doi.org/10.52842/conf.acadia.2016.124
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 124-129
summary This paper describes the latest progress of the design platform Digital Impressionism (DI), created by staff and students in the Information Experience Design programme at the Royal College of Art in London. DI aims to bridge human creative thinking with machine computation, under the theoretical method/concept of oxymoron tectonic. Oxymoron tectonic describes the process under which hybrid materiality, that is the materiality created between the digital and the physical, takes form in human-machine creative interactions. The methodology intends to employ multimaterial 3D printers in combination with data manipulation (a process that gives data physical substance), pointclouds, and the influence of intangible environmental data (like sound and wind) to model physical forms by interfacing digital and physical making. In DI, modeling is a hybrid set of actions that take place at the boundary of the physical and digital. Through this interactive platform, design is experienced as a complex, hybrid process, which we call a digital tectonic; forms are constructed via a creative feedback loop of human engagement with nonhuman agents to form a creative network of sustainable and interactive design and fabrication. By developing a mutual understanding of design, machines and humans work together in the process of design and making.
keywords human-computer interaction and design, craft in design computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2016_224
id ecaade2016_224
authors Gerber, David and Pantazis, Evangelos
year 2016
title Design Exploring Complexity in Architectural Shells - Interactive form finding of reciprocal frames through a multi-agent system
doi https://doi.org/10.52842/conf.ecaade.2016.1.455
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 455-464
summary This paper presents an integrated workflow for interactive design of shell structures, which couples structural and environmental analysis through a multi-agent systems (MAS) for design. The work lies at the intersection of architecture, engineering and computer science research, incorporating generative design with analytical techniques. A brief review on architectural shell structures and the structural logic of reciprocal frames is described. Through the morphological study of reciprocal frames locally we seek to inform the behavior of a MAS, which integrates form-finding techniques, with daylight factor analysis (DFA) and finite element analysis (FEA) on a global configuration. An experimental design is developed in order to explore the solution space of large span free form shells with varying topologies and boundary conditions, as well as identify the relationships between local design parameters of the reciprocal frames (i.e. number of elements, profile) and the analyses (i.e. stress distribution, solar radiation) for enabling the generation of different global design alternatives. The research improves upon design decision-making latency and certainty through harnessing geometric complexity and structural form finding for early stage design. Additionally, the research improves upon design outcomes by establishing a feedback loop between design generation, analysis and performance.
wos WOS:000402063700050
keywords Generative design; computational design; multi-agent systems; shell structures; reciprocal frames; form finding; parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_099
id ecaade2016_099
authors Guerritore, Camilla and Duarte, José Pinto
year 2016
title Manifold Façades - A grammar-based approach for the adaptation of office buildings into housing
doi https://doi.org/10.52842/conf.ecaade.2016.2.189
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 189-198
summary This article focuses on the use of shape grammars in rehabilitation processes to transform existing, obsolete building stocks into required building types. It is described how a grammar-based transformation methodology can lead to the development of a design tool that enables the exploration of preliminary design solutions and the evaluation of their impact in terms of massing, functional programme and, eventually, cost and energetic behaviour. The goal is to assess the capacity of an existing building to be adapted to a different use. The article is focused on the transformation grammar. In particular, it is investigated the transformation of "office building types" into "residential building types", aiming at defining a quicker and more informed decision-making process. Future work will be concerned with evaluating the performance of the solutions generated by the grammar.
wos WOS:000402064400018
keywords Rehabilitation; office buildings; adaptive reuse; addition strategy; shape grammars
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
wos WOS:000402063700054
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2016_016
id ascaad2016_016
authors Hadia, Hatem A.; Soofia T. E. Ozkan
year 2016
title Modelling in Architecture - physical or virtual?
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 135-144
summary The use of models is one of the oldest media for creating, communicating and representing ideas throughout the ages. An investigation into the nature and characteristics of two modelling techniques in architectural design, i.e. physical and digital modeling, was conducted in the educational and professional domains in two countries. The aim of this study was to establish: (a) the degree of tangibility in model making as opposed to conventional and computational design approach; and (b) the iconic limitation of both types of modelling in design. To this end a survey was carried out among practising architects and students of architecture to establish their preferences and practices with respect to physical and virtual modelling. Some face-to-face interviews were conducted and an online questionnaire was distributed to both the aspiring and established architects. Data gathered through the questionnaire survey, interviews and photographs of the modelling process was analysed to come to tangible conclusions. Hence, this paper presents an insight into the merits and demerits of both the physical and virtual modeling techniques as seen through the eyes of professional and training architects.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_162
id ecaade2016_162
authors Heinrich, Mary Katherine and Ayres, Phil
year 2016
title Using the Phase Space to Design Complexity - Design Methodology for Distributed Control of Architectural Robotic Elements
doi https://doi.org/10.52842/conf.ecaade.2016.1.413
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 413-422
summary Architecture that is responsive, adaptive, or interactive can contain active architectural elements or robotic sensor-actuator systems. The consideration of architectural robotic elements that utilize distributed control and distributed communication allows for self-organization, emergence, and evolution on site in real-time. The potential complexity of behaviors in such architectural robotic systems requires design methodology able to encompass a range of possible outcomes, rather than a single solution. We present an approach of adopting an aspect of complexity science and applying it to the realm of computational design in architecture, specifically by considering the phase space and related concepts. We consider the scale and predictability of certain design characteristics, and originate the concept of a formation space extension to the phase space, for design to deal directly with materializations left by robot swarms or elements, rather than robots' internal states. We detail a case study examination of design methodology using the formation space concept for assessment and decision-making in the design of active architectural artifacts.
wos WOS:000402063700046
keywords phase space; complexity; attractor; distributed control
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2016_373
id caadria2016_373
authors Heinrich, Mary Katherine and Phil Ayres
year 2016
title For Time-Continuous Optimisation: Replacing Automation with Interactive Visualisation in Multi-Objective Behavioural Design
doi https://doi.org/10.52842/conf.caadria.2016.373
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 373-382
summary Strategies for optimisation in design normatively assume an artefact end-point, disallowing continuous architecture that engages living systems, dynamic behaviour, and complex systems. In our Flora Robotica investigations of symbiotic plant-robot bio-hybrids, we re- quire computational tools and strategies that help us evaluate designed behaviours, rather than discrete ‘things’. In this paper, we present our strategy of using embodied interaction to facilitate engagement with a scenario’s full scope of possible states and their continuous changes over time. We detail the ways in which this approach to time- continuous optimisation can be broadly impactful for decision- making, especially in architectural systems that aspire to effective dealings with control flows and lifecycle management.
keywords Multi-objective; dynamic; visualisation; interaction; optimisation
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2016_546
id sigradi2016_546
authors Hernández, Silvia Patricia; Boccolini, Sara Maria; Chaves, Cristina; Genero, María Angeles; Mari, Belén; Ron, Lucia
year 2016
title Trabajo conjunto inter/transdisciplinario para una propuesta concreta que dialoga con la sociedad y su medio. Citycrowdcreating [Cross-disciplinary work for a concrete proposal that interacts with society and the environment. Citycrowdcreating]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.926-930
summary Working in pairs is collective collaboration. The collective intelligence, crowdthinking and its variations are part of today's language. Based on this concept, we propose to fill empty spaces from the current communication of culture from Goverment of Córdoba. There is an information movement and events in conection to crowd. We propose a device, that broadcasts the contents of the hashtag: #quetenemoshoy, making it more popular, and in everyone's range. We set out a collaboration situation, with a concrete proposal, that includes dialogue with its surroundings. Articulating knowledge from different disciplines, between the goverment and the residents. Following neologism from Gutiérrez-Rubí y Freire (2013),we propose will be CITY-CROWD-CREATING.
keywords CrowdCreating; Microarchitecture; Inclusive; Communication
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_230
id ecaade2016_230
authors Holland, Alexander and Roudavski, Stanislav
year 2016
title Design Tools and Complexity: Mobile Games and Collective Imagination
doi https://doi.org/10.52842/conf.ecaade.2016.2.555
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 555-564
summary This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.
wos WOS:000402064400056
keywords infrastructuring; virtual riding environments; collective imagination; provocating games; design negotiation; mobile games; urban cycling
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_121
id ecaade2016_121
authors Kallegias, Alexandros and Pattichi, Eleni
year 2016
title Elemental Intricacy - Architectural Complexity through Hard and Soft Material Agency
doi https://doi.org/10.52842/conf.ecaade.2016.1.475
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 475-481
summary This paper presents the research completed in AA Greece Visiting School 2016 in Thessaloniki. The work integrates computational design and digital fabrication, focusing on aspects of complexity in the making of an architectural interactive prototype. During this research, the use of computation accommodates the design and fabrication of indeterminacy and complexity in different scales and levels . The prototype, Eos, projects on itself the urban characteristics of the city of Thessaloniki. The aim has been to enable a 1-to-1 scale structure to act as a hub of information, capable of communicating with human users through interaction. As the city of Thessaloniki is characterised by specific environmental and urban conditions, the prototype has been set to express such properties.
wos WOS:000402063700052
keywords pattern design; 1:1 scale construction; digital fabrication; design simulation; interactive prototyping
series eCAADe
email
last changed 2022/06/07 07:52

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