CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 623

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
doi https://doi.org/10.52842/conf.caadria.2016.415
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2016_169
id ecaade2016_169
authors Garcia, Manuel Jimenez
year 2016
title Soft Modelling - Open source Java application for flexible structural systems
doi https://doi.org/10.52842/conf.ecaade.2016.2.265
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 265-274
summary Contemporary advanced simulation software allow for a higher accuracy in the understanding of material behaviour. The increase in computational power is enabling designers to get much closer to real time physical simulations, which facilitates the inheritance of those tools in their design workflows.However, the use of those tools is normally limited to a series of specific steps within the entire workflow, rather than a feature integrated in the design process itself.Softmodelling is an open source Java application which aims to bridge this gap by seamlessly integrating physical simulations in every step of the design process, giving designers the ability to not only test structural behaviours of a given output, but also allow them to design while taking both structural stability and material behaviour into account at every stage.This paper will discuss the design and evolution of the software, as well as showcase physical prototypes which explore the possibilities of such design methods. These projects are fundamental in materialising the evolution of Softmodelling, towards becoming an application that does not only enable the design of flexible elements, but also facilitates their manufacturing and assembly into large scale structures.
wos WOS:000402064400026
keywords Particle-spring systems; Dynamic relaxation; Physics Simulation; Flexible materials; Discrete Computation; Open source; Design Software
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_735
id caadria2016_735
authors Sousa, Jose Pedro; Pedro Martins and Pedro De Azambuja Varela
year 2016
title The CorkCrete Arch Project: The digital design and robotic fabrication of a novel building system made out of cork and glass-fibre reinforced concrete
doi https://doi.org/10.52842/conf.caadria.2016.735
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 735-744
summary The CorkCrete arch is a 1:1 scale construction aiming at testing the use of robotic fabrication technologies in the production of a novel building system made out of two different materials – cork and concrete (GRC). The combination of these materials is promising since it merges the sustainable and performative properties of first with the structural efficiency of the second one. The result is a materi- al system suited for customized prefabrication and easy on-site instal- lation. The current paper describes the design and fabrication process of the arch, which employed a single parametric design environment to bridge design and fabrication, and an innovative sequence of differ- ent robotic processes. The success of this experience invites the team to continue this research into the future construction of larger scale applications.
keywords Cork; concrete; computational design; digital fabrication; robotics
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2016_797
id caadria2016_797
authors Agusti?-Juan, Isolda and Guillaume Habert
year 2016
title An environmental perspective on digital fabrication in architecture and construction
doi https://doi.org/10.52842/conf.caadria.2016.797
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 797-806
summary Digital fabrication processes and technologies are becom- ing an essential part of the modern product manufacturing. As the use of 3D printing grows, potential applications into large scale processes are emerging. The combined methods of computational design and robotic fabrication have demonstrated potential to expand architectur- al design. However, factors such as material use, energy demands, du- rability, GHG emissions and waste production must be recognized as the priorities over the entire life of any architectural project. Given the recent developments at architecture scale, this study aims to investi- gate the environmental consequences and opportunities of digital fab- rication in construction. This paper presents two case studies of classic building elements digitally fabricated. In each case study, the projects were assessed according to the Life Cycle Assessment (LCA) frame- work and compared with conventional construction with similar func- tion. The analysis highlighted the importance of material-efficient de- sign to achieve high environmental benefits in digitally fabricated architecture. The knowledge established in this research should be di- rected to the development of guidelines that help designers to make more sustainable choices in the implementation of digital fabrication in architecture and construction.
keywords Digital fabrication; LCA; sustainability; environment
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_052
id ascaad2016_052
authors Al-Badry, Sally; Cesar Cheng, Sebastian Lundberg and Georgios Berdos
year 2016
title Living on the Edge - Reinventing the amphibiotic habitat of the Mesopotamian Marshlands
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 513-526
summary The Mesopotamian Marshlands form one of the first landscapes where people started to transform and manipulate the natural environment in order to sustain human habitation. For thousands of years, people have transformed natural ecosystems into agricultural fields, residential clusters and other agglomerated environments to sustain long-term settlement. In this way, the development of human society has been intricately linked to the extraction, processing and consumption of natural resources. The Mesopotamian Marshlands, located in one of the hottest and most arid areas on the planet, formed a unique wetlands ecosystem, which apart from millions of people, sustained a very high number of wildlife and endemic species. Several historical, political, social and climatic changes, which densely occurred during the past century, completely destroyed the unique civilisation of the area, made all the wild flora and fauna disappear and forced hundreds of thousands of people to migrate. During the last decade, many efforts have been made to restore the marshlands. However, these efforts are lacking a comprehensive design strategy, coherent goals and deep understanding of the complex current geopolitical situation, making the restoration process an extremely difficult task. This work aims at providing strategies for recovering the Mesopotamian Marshlands, organising productive functions in order to sustain the local population and design a new inhabitation model, using advanced computational tools while taking into account the extreme climatic conditions and several unique cultural aspects. Part of the aim of this work is to advance the use of computation and explore the opportunities that digital tools afford in helping find solutions to complex design problems where various design variables need to be coordinated to satisfy the design goals. Today, advanced computation enables designers to use population consumption demands, ecological processes and environmental inputs as design parameters to develop more robust and resilient regional planning strategies. This work has the double aim of first, presenting a framework for re-inhabiting the Marshlands of Mesopotamia. Second, the work suggests a design methodology based on computer-aided design for developing and organising productive functions and patterns of human occupation in wetland environments.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ascaad2016_046
id ascaad2016_046
authors Albarakat, Reem; Gehan Selim
year 2016
title Radicalism vs. Consistency - The Cyber Influence on Individuals’ Non-Routine Uses in the Heritage Public Spaces of Cairo
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 451-460
summary Since the emergence of the concept of user-generated content websites – Web 2.0, Internet communications have developed as a powerful personal and social phenomenon. Many Internet applications have become partially or entirely related to the concept of social network; and cyberspace has become a space about ‘us’ not ‘where’ we are. This paper investigates the theoretical grounds of the effect of cyber experience on changing the individuals’ uses of the public spaces, and sustaining this change through maintaining the ties and reciprocal influence between actions in physical and cyber spaces. It aims at examining the impact of cyber territories on the perception, definition and effectiveness of personal space within different circumstances; and its role in changing the uses of spaces where people used to act habitually. The personal space, here, will be represented as the core of both: change and consistency – the space of bridging the reciprocal effect of cyber and physical counterparts, which is transformed through the experience of physical events mediated into the cyberspace. The paper is part of a study which looks at the case of Tahrir Square during the Egyptian political movement in 2011. We will compare the activists’ actions and practices in the Square during different events of non-routine use of the square and its surroundings. The case study will show the level of consistency in the features of the produced personal space within different waves of the revolutionary actions for all that different circumstances, motivations and results.
series ASCAAD
email
last changed 2017/05/25 13:33

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ascaad2016_022
id ascaad2016_022
authors Birge, David; Sneha Mandhan and Alan Berger
year 2016
title Dynamic Simulation of Neighborhood Water Use - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 197-206
summary Being located in a hot, humid and arid bioregion, as well as having a unique religious and social context, the Gulf Cooperation Council cities pose significant challenges to the achievement of sustainable urban development. Using native neighborhoods in Abu Dhabi as a case study, this ongoing research aims to develop a design methodology which utilizes both qualitative and quantitative analysis towards the holistic, feedback driven design of new neighborhood typologies for the native population. This paper focuses on the methodology and application of a water use module which measures neighborhood scale indoor and outdoor water use, an area of simulation critical to developing sustainable neighborhoods for Arab cities, yet underrepresented within the literature. The water module comprises one part of a larger toolkit that aims to measure both environmental sustainability as well as social and cultural factors unique to the context of Abu Dhabi and the gulf region.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ecaade2016_001
id ecaade2016_001
authors Herneoja, Aulikki; Toni O?sterlund and Piia Markkanen (eds.)
year 2016
title Complexity & Simplicity, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2016.2
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Oulu, Finland, 24.-26. August 2016, 688 p.
summary The second volume of the conference proceedings of the 34rd eCAADe conference, 24.-26. August 2016, at Oulu School of Architecture, University of Oulu, Oulu, Finland contains 76 papers grouped under 13 sub-themes. Both volumes contain altogether 157 accepted papers. The theme of the 34th eCAADe Conference is Complexity & Simplicity. We invited the eCAADe community to address the multifaceted notions of complexity and simplicity, which are encountered in architectural design processes. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. What is the role of complexity or simplicity as part of the design process? Does the use of complex design methods offer simplicity to the design process itself? Is it possible to design complexity with simple methods? Does the use of computation in design necessitate complexity or offer means to control it? Recent development in digital technologies and digital design tools enable us to address complex situations in architectural environments, ranging in scale from structures and buildings to urban contexts. We often expect technology to better help us manage the complexity of life, to simplify our daily lives and tasks. However, these developments also raise the question of whether design technologies encourage complexity at the expense of simplicity in both the design process and lived environments. Does computation cause complexity? Or does it enable simplicity? In addition to the accepted papers, the first volume contains Keynote Papers, including keynote speakers contribution concerning the themes of their keynote lectures and the Workshop Contributions, including the papers summarizing the contents of workshops given.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_158
id ecaade2016_158
authors Humppi, Harri and Österlund, Toni
year 2016
title Algorithm-Aided BIM
doi https://doi.org/10.52842/conf.ecaade.2016.2.601
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 601-609
summary This paper investigates the relationship of Building Information Modeling (BIM), Algorithm-Aided Design (AAD) and general Computer-Aided Design (CAD). As a result of the developments in CAD, new tools have recently emerged that enable designers to utilize some of the main aspects of BIM and AAD. With this new modeling approach, called Algorithm-Aided Building Information Modeling (AAB), designers can use algorithms to generate parametric object models. The geometric objects contain embedded metadata that can be further utilized in the design and construction processes. This paper investigates how the new approach to modeling positions itself in the field CAD. The main result of the investigation is that the new modeling approach can be seen as a part of larger assembly that connects two design approaches of Object-Oriented Design and Algorithm-Aided Design.
wos WOS:000402064400061
keywords Algorithm-Aided Design; Building Information Modeling; Digital Design methodologies
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2016_839
id caadria2016_839
authors Ikeda, Yasushi; Keisuke Toyoda and Tsukasa Takenaka
year 2016
title The Pedagogical Meanings of an Experimental Full-Size Mock-Up of Computational Design
doi https://doi.org/10.52842/conf.caadria.2016.839
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 839-848
summary Skill in the use of digital media tools is growing more im- portant in architectural education. However parametric objects in computational geometry or digital fabrication as an assist for project- based learning are not in themselves sufficient to extract the potential of computational design. When we consider the performance of a de- sign, or the fundamental purpose of parametric design toolsets in the contemporary context, education must act as a connecter to the ambi- tion of global sustainability. With regards to the advantage of compu- tational methodologies, students benefit by developing a holistic vi- sion of non-standardized assembly technology. This is particularly useful in overcoming problems of mass production, and with the crea- tion of interactive technology that is incrementally adaptable in the process of answering to unpredictable change. In this context, a com- prehensive understanding of digital tools as part of a holistic and eco- logical architectural design mindset is crucial for future designers. Exploring effective ways to guide students in the development of this capability is therefore important. This paper documents a recent effort in this direction through examples of education within a digital design studio. As a conclusion the paper discusses important factors in the encouragement of students as they develop a comprehensive under- standing of the use of digital design culture.
keywords Digital design studio; full-size mock-up; comprehensive capability; practical performance; project-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac201614202
id ijac201614202
authors Jutraz, Anja and Julie Le Moine
year 2016
title Breaking out: New freedoms in urban (re)design work by adding immersive environments
source International Journal of Architectural Computing vol. 14 - no. 2, 103-118
summary Nowadays, urban planning and urban design are facing big changes in the use of different digital tools. Reaching out and engaging citizens and other stakeholders in urban design process are significant for good practice. Main problem discussed in this article is the lack of suitable tools/interfaces for instant collaboration between government, profession, and public. Article focuses on immersive environments, as full immersion could offer better notion of different proposals of urban design. As a case study, Immersive Terf is chosen; more exactly, article focuses on new approach and new development of tool Urban Redesign Terf. Deep immersive collaboration on design could free participant’s mind and increase level of freedom in design/planning process. Immersive environments have already been used in building information modeling (BIM) managment, but innovation part, presented here, are technological: significant changes in the software and walk-through big models, which is the base for urban design and urban planning process.
keywords Urban planning, immersive environments, virtual worlds, digital tools, public participation
series journal
last changed 2016/06/13 08:34

_id ascaad2016_041
id ascaad2016_041
authors Kartalou, Nikolia
year 2016
title Visualising Heritage-Memory - The paradigm of Chambers Street
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 399-408
summary Aristotle in his treatise, On the Soul, defined memory as knowledge of the past, obtained through seeing, sensing, observing, listening and learning. Memory can be envisaged as the mental imprint of an image that can be recalled through the experience of existing objects and places. How is cultural heritage related to the experience and knowledge called memory? Why do memories appear to have a strong influence in unconscious spatial perception? How can visualisation techniques activate heritage-memory? Buildings, as tangible elements of the historic city, disclose the memories of the past into the present, and direct us to an experience of time through matter. Buildings serve as a link bridging the past with the present, and eventually, the future sites of memory. Their fabric is constantly altered with engraved layers of historical change, a sequence of past events which emerge from the remnants of their structure. The past, imprinted on the city’s artefacts, manifests its tangible form, and through a new reading of heritage, as ‘heritage-memory’, immaterial qualities of previous eras can perhaps be revealed. This paper, part of an ongoing research situated in between theory and practice, argues that the immaterial elements of cultural heritage emerging from historic urban spaces, can be critically explored in a new way through the use of digital technology, as a tool to revisualise the memory of a locus. Taking Chambers Street in the Old Town of Edinburgh as a site of focus, this presentation demonstrates several steps towards visualising the heritage-memory of the site. The paper poses the question of how the site might serve as a memorial itself, revealing to the observer the knowledge of past events engraved on its locus. Chambers Street serves as a paradigm of constructing a virtual narrative of heritage-memory, examining the site in parts and whole.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2016_219
id caadria2016_219
authors Latifi, Mehrnoush; Daniel Prohasky, Jane Burry, Rafael Moya, Jesse Mccarty and Simon Watkins
year 2016
title Breathing skins for wind modulation through morphology
doi https://doi.org/10.52842/conf.caadria.2016.219
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 219-228
summary This study aims to investigate the design power to manipu- late the behaviour and characteristics of air through geometrical ma- nipulation of building skins. The simple cubic cells in the global sys- tem of a porous screen were manipulated to investigate the impacts of screen’s morphology on the air movement pattern within and around it. The results we discovered from the evaluation of several screen systems revealed trends in response to the careful manipulation of ef- fective shape parameters within a designed matrix of variations as a Matrix of Possible Effective Typologies (MPET). In this research, the main principles of framing the initial matrix were based on: a) Creat- ing pressure differences across the screens as a result of surface intru- sion and extrusion compositions. b) Changing the nature of the airflow (velocity and turbulence variation) with geometrical manipulations of the inlet and outlet of the screens’ components. Experimental and nu- merical studies were undertaken in parallel including the use of a wind tunnel with very smooth flow with precision wind sensors and the numerical studies by Computational Fluid Dynamics. The aim of this paper is to present part of the empirical investigations to demonstrate the power of geometry in shaping the air patterns, altering pressure and velocity through geometrical modification of porous surfaces for future applications.
keywords Porous screens; microturbulance; facade component; microclimate; parametric CFD
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia17_446
id acadia17_446
authors Nejur, Andrei; Steinfeld, Kyle
year 2017
title Ivy: Progress in Developing Practical Applications for a Weighted-Mesh Representation for Use in Generative Architectural Design
doi https://doi.org/10.52842/conf.acadia.2017.446
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 446- 455
summary This paper presents progress in the development of practical applications for graph representations of meshes for a variety of problems relevant to generative architectural design (GAD). In previous work (Nejur and Steinfeld 2016), the authors demonstrated that while approaches to marrying mesh and graph representations drawn from computer graphics (CG) can be effective within the domains of applications for which they have been developed, they have not adequately addressed wider classes of problems in GAD. There, the authors asserted that a generalized framework for working with graph representations of meshes can effectively bring recent advances in mesh segmentation to bear on GAD problems, a utility demonstrated through the development of a plug-in for the visual programming environment Grasshopper. Here, we describe a number of implemented solutions to mesh segmentation and transformation problems, articulated as a series of additional features developed as a part of this same software. Included are problems of mesh segmentation approached through the creation of acyclic connected graphs (trees); problems of mesh transformations, such as those that unfold a segmented mesh in anticipation of fabrication; and problems of geometry generation in relation to a segmented mesh, as demonstrated through a generalized approach to mesh weaving. We present these features in the context of their potential applications in GAD and provide a limited set of examples for their use.
keywords design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2016_140
id ecaade2016_140
authors Simeone, Davide, Coraglia, Ugo Maria, Cursi, Stefano and Fioravanti, Antonio
year 2016
title Behavioural Simulation for Built Heritage Use Planning
doi https://doi.org/10.52842/conf.ecaade.2016.2.503
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 503-510
summary This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.
wos WOS:000402064400050
keywords Built Heritage; Human Behaviour Simulation; Agent-Based Modelling; BIM
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2016_534
id sigradi2016_534
authors Tolentino, Mônica Martins Andrade
year 2016
title A utilizaç?o do HBIM na documentaç?o, na gest?o e na preservaç?o do Patrimônio Arquitetônico [The Use of HBIM on Documentation, Management and Conservation of the Architectural Heritage]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.510-518
summary This paper studies the HBIM concept and proposes a digital model of the Church of Bom Jesus de Matosinhos, in the city of Serro, aiming at its preservation. For this purpose, it (1) investigates and defines what information should be incorporated into the geometric model (attributes), so that it can be useful during the life cycle of the building and can contribute to the analysis and conservation of the object it represents; (2) defines the level of detail (LOD) to be used in HBIM models; (3) builds a HBIM model with a level of detail appropriate for the Church.
keywords HBIM; Architectural Heritage; Documentation; Management; Conservation
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_110
id ecaade2016_110
authors Verniz, Debora, Mateus, Luis, Duarte, José Pinto and Ferreira, Victor
year 2016
title 3D Reconstruction Survey of Complex Informal Settlements - Towards an understanding of the genesis of form
doi https://doi.org/10.52842/conf.ecaade.2016.2.365
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 365-370
summary The Brazilian favelas are a kind of informal settlements characterized by steep topography and a maze-like structure. Like many other settlements of its kind that are prevalent in developing countries today, they are often considered a problem rather than a solution. This paper is part of a larger research that taking a realistic stand aims to understand the formal structure of this city-shaping force and capture it into a rule-based, computational model. The goal is to develop appropriate requalifying procedures to intervene in informal settlements and guidelines for designing formal settlements in similar sites. The paper is focused on the use of digital technologies to reconstruct in 3D a favela used as a case study, a preliminary step to understand its formal structure and create a computational model.
keywords 3D reconstruction; informal settlement; Santa Marta; SFM; 3D Point Cloud
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2016_049
id ascaad2016_049
authors Abdelsabour, Inas; Heba Farouk
year 2016
title Impact of Using Structural Models on Form Finding - Incorporating Practical Structural Knowledge into Design Studio
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 483-492
summary Physical Models as an architectural design tool, had major effect on architecture learning process. In structural form finding, it helped in improving visual design thinking to track form creation processes during form finding design stage. The aim is to study the impact of using physical models for second year architecture students in design studios learning. By analyzing and comparing students’ performance and progress; to clarify the effect of using physical models as a tool for designing progression, followed by analytical study on the students' structural models, in order to investigate the influence of models on their design educational progress. Research achieved that there were three basic phases the students pass through during form finding process when used manual physical models that improve the students' design capability.
series ASCAAD
email
last changed 2017/05/25 13:33

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