CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2016_049
id ascaad2016_049
authors Abdelsabour, Inas; Heba Farouk
year 2016
title Impact of Using Structural Models on Form Finding - Incorporating Practical Structural Knowledge into Design Studio
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 483-492
summary Physical Models as an architectural design tool, had major effect on architecture learning process. In structural form finding, it helped in improving visual design thinking to track form creation processes during form finding design stage. The aim is to study the impact of using physical models for second year architecture students in design studios learning. By analyzing and comparing students’ performance and progress; to clarify the effect of using physical models as a tool for designing progression, followed by analytical study on the students' structural models, in order to investigate the influence of models on their design educational progress. Research achieved that there were three basic phases the students pass through during form finding process when used manual physical models that improve the students' design capability.
series ASCAAD
email
last changed 2017/05/25 13:33

_id acadia16_460
id acadia16_460
authors Dade-Robertson, Martyn; Corral, Javier Rodriguez; Mitrana, Helen; Zhang, Meng; Wipat, Anil; Ramirez-Figueroa, Carolina; Hernan, Luis
year 2016
title Thinking Soils: A synthetic biology approach to material-based design computation
doi https://doi.org/10.52842/conf.acadia.2016.460
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 460-469
summary The paper details the computational modelling work to define a new type of responsive material system based on genetically engineered bacteria cells. We introduce the discipline of synthetic biology and show how it may be possible to program a cell to respond genetically to inputs from its environment. We propose a system of synthetic biocementing, where engineered cells, living within a soil matrix, respond to pore pressure changes in their environment when the soil is loaded by synthesising new material and strengthening the soil. We develop a prototype CAD system which maps genetic responses of individual bacteria cells to geotechnical models of stress and pore pressure. We show different gene promoter sensitivities may make substantial changes to patterns of consolidation. We conclude by indicating future research in this area which combines both in vivo and in silico work.
keywords intelligent materials, material based design computation, synthetic biology, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id lasg_whitepapers_2016_050
id lasg_whitepapers_2016_050
authors Lucinda Presley, Becky Carrol, Rob Gorbet
year 2016
title Promoting Creative and Innovative Thinking in the Classroom: The Role of Living Architecture Systems
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 050 - 061
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_132
id ecaade2016_132
authors Mohite, Ashish and Kotnik, Toni
year 2016
title Model Translations - Studies of translations between physical and digital architectural models
doi https://doi.org/10.52842/conf.ecaade.2016.1.561
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 561-570
summary With the rise of the digital in architecture and the availability of digital fabrication tools, the interest in the material aspect of the model has intensified. At the same time, the design space for exploration of material behavior and its design potential has been extended from the physical into the digital. This has resulted in a cyclic set of translations from the physical realm into the digital by means of mathematical descriptions and back from the digital realm into the physical by means of digitally controlled fabrication processes. Despite the availability of more and more computational power and improvement of precision in simulation, these translations from the physical into the digital and vice versa can never be exact (Eco 2006), the translations from the physical model into a digital model and from the digital into the physical are "spaces of instability" (Evans 2000). The current paper explores in more detail this space of instability between physical and digital models, its potential for architectural design, and the central role of the mathematical description in this reciprocal set of translations.
wos WOS:000402063700061
keywords Architectural model; simulation; digital fabrication; material computation; material behavior
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_108
id ecaade2016_108
authors Papadopoulou, Athina
year 2016
title Objects-to-sense-with - Computational Tools for Embodied Spatial Learning
doi https://doi.org/10.52842/conf.ecaade.2016.1.367
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 367-376
summary This paper proposes objects-to-sense-with as tools that provide sensory-based learning of space and expand spatial knowledge beyond merely the formal and visual aspects currently dominant in design discourse. To reintroduce sensory-based learning methods in architecture education, this paper first revisits the sensory pedagogies formulated in the early 20th century, reviews precedents in the arts that utilize body-centered sensing technologies, and reframes previous discussions on the pedagogical role of technologies as tools for thinking. Finally, this paper describes the development of a wearable tool with embedded sensors created by the author and describes how the results are visualized. The developed tool, which is used to record sensory data in-situ by the user and allows for a body-centered representation of space, serves as an example of an object-to-sense-with that can be used to achieve a sensory-based and body-centered understanding of architecture.
wos WOS:000402063700041
keywords architecture education; design tools; sensor technologies; embodied perception
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2016_004
id ascaad2016_004
authors Peteinarelis, Alexandros; Socrates Yiannoudes
year 2016
title Algorithmic Thinking in Design and Construction - Working with parametric models
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 19-28
summary This paper examines the parametric model in algorithmic design processes, using the outcome of an educational digital design and fabrication course as a case study. In its long history, algorithmic design as a form-finding method, allowed designers to manage complex non-standard associative geometries, suggesting a shift from the digital representation of form, to its systematic representation into a parametric model through code. Rather than a style or a tool, the parametric model is best defined in mathematical terms; in practice it incorporates the organizational logic of the form and the topological associations of its parts, so that a change in its constitutive parameters will invoke a concerted update of the entire model, and, iteratively, formal and structural variations. In a series of design experiments that took place at the School of Architecture of the Technical University of Crete in the spring of 2015, we used parametric models represented into visual code, from the initial conceptual stage to fabrication. From the experience and outcome of this course, we deduced that, compared to other digital formation methods, parametric models allow the designer to constantly interact with the model through the code, producing discreet variations without losing control of the design intentions, by “searching” into a wide range (albeit finite) of virtual results. This suggested a shift in culturally embedded patterns of modernist design thinking.
series ASCAAD
email
last changed 2017/05/25 13:13

_id caadria2016_177
id caadria2016_177
authors Wortmann, Thomas and Giacomo Nannicini
year 2016
title Black-Box Optimisation Methods for Architectural Design
doi https://doi.org/10.52842/conf.caadria.2016.177
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 177-186
summary Black-box optimization methods play an important role in automated design space exploration, but to-date have not been sys- tematically compared on problems from architectural design optimiza- tion. This paper presents a quantitative comparison of the three major types of black-box optimization: metaheuristics, direct search, and model-based methods. We compare the performance of one repre- sentative algorithm of each type (including a genetic algorithm) on four performance-based design problems of varying complexity and characteristics. Our results show that metaheuristics are greatly out- performed whenever evaluating tens of thousands of design candi- dates is not an option, and suggest direct search and model-based methods as viable and more efficient alternatives.
keywords Black-box optimization; simulation; direct search; surrogate models; genetic algorithms
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_003
id ascaad2016_003
authors Al-Jokhadar, Amer; Wassim Jabi
year 2016
title Humanising the Computational Design Process - Integrating Parametric Models with Qualitative Dimensions
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 9-18
summary Parametric design is a computational-based approach used for understanding the logic and the language embedded in the design process algorithmically and mathematically. Currently, the main focus of computational models, such as shape grammar and space syntax, is primarily limited to formal and spatial requirements of the design problem. Yet, qualitative factors, such as social, cultural and contextual aspects, are also important dimensions in solving architectural design problems. In this paper, an overview of the advantages and implications of the current methods is presented. It also puts forward a ‘structured analytical system’ that combines the formal and geometric properties of the design, with descriptions that reflect the spatial, social and environmental patterns. This syntactic-discursive model is applied for encoding vernacular courtyard houses in the hot-arid regions of the Middle East and North Africa, and utilising the potentials of these cases in reflecting the lifestyle and the cultural values of the society, such as privacy, human-spatial behaviour, the social life inside the house, the hierarchy of spaces, the segregation and seclusion of family members from visitors and the orientation of spaces. The output of this analytical phase prepares the groundwork for the development of socio-spatial grammar for contemporary tall residential buildings that gives the designer the ability to reveal logical spatial topologies based on socio-environmental restrictions, and to produce alternatives that have an identity while also respecting the context, place and needs of users.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ascaad2016_047
id ascaad2016_047
authors Algeciras-Rodríguez, José
year 2016
title Trained Architectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 461-468
summary The research presented here tests the capacity of artificial-neural-network (ANN) based multi-agent systems to be implemented in architectural design processes. Artificial Intelligence algorithms allow for a new approach to design, taking advantage of its generic functioning to produce meaningful outcomes. Experimentation within this project is based on Self-Organizing Maps (SOMs) and takes advantage of its behavior in topology to produce architectural geometry. SOMs as full stochastic processes involve randomness, uncertainty and unpredictability as key features to deal with during the design process. Following this behavior, SOMs are used to transmit information, which, instead of being copied, is reproduced after a learning (training) process. Pre-existent architectural objects are taken as learning models as they have been considered masterpieces. In this context, by defining the SOM input set, masterpieces become measurement elements and can be used to set a distance to the new element position in a comparatistic space. The characteristics of masterpieces get embedded within the code and are transmitted to 3D objects. SOM produced objects from a population with shared characteristics where the masterpiece position is its probabilistic center point.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
wos WOS:000402064400045
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
doi https://doi.org/10.52842/conf.caadria.2016.343
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia16_432
id acadia16_432
authors Beaman, Michael Leighton
year 2016
title Landscapes After The Bifurcation of Nature: Models for Speculative Landformations
doi https://doi.org/10.52842/conf.acadia.2016.432
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 432-439
summary Landformations have not historically been the purview of design production or intervention. Whether it is the spatial extensions in which they emerge, the temporal extensions in which they operate, the complexities of their generative and sustaining processes, or a cultural and institutional deference to a notion of natural processes, designers as individuals or design as a discipline has not treated landformation as an area of design inquiry. But the inability to grasp nature fully has not stopped geological-scale manipulation by humans. In fact, anthropogenic activity is responsible for the re-formation of more of the Earth’s surface than all other agents combined. And yet as designers we often disregard this transformation as a design problem, precisely because it eludes the artifices of information visualization employed by designers. This paper examines ongoing research into the generation of speculative landformations through an analysis of underlying geological and anthropogenic processes as the quantitative basis for creating generative computational models (figure 1). The Speculative Landformations Project posits human geological-scale activity as a design problem by expanding the operability and agency of environmental design practice through hybrid human/digital computations.
keywords design decision-making, simulation and design optimization, responsive urban and landscape systems, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_815
id sigradi2016_815
authors Bernal, Marcelo
year 2016
title From Parametric to Meta Modeling in Design
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.579-583
summary This study introduces the Meta-Modeling process adopted from the Model Based System Engineering field (MBSE) to explore an approach for the generation of design alternatives beyond the restrictions of the Parametric Models that mainly produce geometric variations and have limitations in terms of topological transformations during the exploratory design tasks. The Meta-Model is the model of attributes and relationships among objects of a particular domain. It describes objects and concepts in abstract terms independent from the complexity of the geometric models and provides mapping mechanisms that facilitate the interfacing with parametric parts. The flexibility of these computer-interpretable and human-readable models can contribute to creatively manipulate the design knowledge embedded in parametric models.
keywords Parametric Modeling; Meta-Modeling; Model Based System Engineering; Modeling Languages; Systems Integration
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_105
id ecaade2016_105
authors Bialkowski, Sebastian and Kepczynska-Walczak, Anetta
year 2016
title IT Driven Architectural Design for All?
doi https://doi.org/10.52842/conf.ecaade.2016.1.283
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 283-290
summary This paper discusses teaching parametric design as a supportive method of introducing design logic. Two case studies have been described, analysed and concluded. The first case study focuses on a workshop based design of a parametric pavilion, which resulted of building 1:1 scale object. The second case study concentrates on the academic compulsory course providing parametric design knowledge based on a particular topic imposed by tutors. In both cases the main purpose was to get students being accustomed to a different way of thinking, to open their minds to new approaches to design process and to demonstrate a connection between programming skills and imagination capabilities. Each of the cases returned valuable guidelines for design studio pedagogy which has also been revealed in this paper.
wos WOS:000402063700032
keywords design logic; parametric; design pedagogy
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2016_356
id sigradi2016_356
authors Borges, Marina Ferreira
year 2016
title A Fabricaç?o Digital e o Papel da Arquitetura para uma Mudança de Paradigma Tecno-Econômico no Setor da Construç?o Civil [Digital Fabrication in Brazil and the Role of Architecture for a Techno Economic Paradigm Shift in the Sector of Building Construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.290-296
summary This paper analyzes the possibilities brought by new digital technologies, architectural design and production for a paradigm shift in the construction sector. The methodology proposes to use evolutionary economy theory, that puts innovation as a key agent for change paradigms, to see connections between existing firms in the current paradigm and the connections that could be established for a new production paradigm through digital fabrication. For this, the role of the university and its potential for innovation, will also be analyzed, both to develop product technology, and to contextualize the technology being imported into a regional context.
keywords Building Construction; Digital Fabrication; Evolutionary Economy Theory
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
wos WOS:000402063700069
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_154
id acadia16_154
authors Brugnaro, Giulio; Baharlou, Ehsan; Vasey, Lauren; Menges, Achim
year 2016
title Robotic Softness: An Adaptive Robotic Fabrication Process for Woven Structures
doi https://doi.org/10.52842/conf.acadia.2016.154
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 154-163
summary This paper investigates the potential of behavioral construction strategies for architectural production through the design and robotic fabrication of three-dimensional woven structures inspired by the behavioral fabrication logic used by the weaverbird during the construction of its nest. Initial research development led to the design of an adaptive robotic fabrication framework composed of an online agent-based system, a custom weaving end-effector and a coordinated sensing strategy utilizing 3D scanning.The outcome of the behavioral weaving process could not be predetermined a priori in a digital model, but rather emerged out of the negotiation among design intentions, fabrication constraints, performance criteria, material behaviors and specific site conditions. The key components of the system and their role in the fabrication process are presented both theoretically and technically, while the project serves as a case study of a robotic production method envisioned as a soft system: a flexible and adaptable framework in which the moment of design unfolds simultaneously with fabrication, informed by a constant flow of sensory information.
keywords soft systems, agent-based systems, robotic fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

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