CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2016_049
id ascaad2016_049
authors Abdelsabour, Inas; Heba Farouk
year 2016
title Impact of Using Structural Models on Form Finding - Incorporating Practical Structural Knowledge into Design Studio
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 483-492
summary Physical Models as an architectural design tool, had major effect on architecture learning process. In structural form finding, it helped in improving visual design thinking to track form creation processes during form finding design stage. The aim is to study the impact of using physical models for second year architecture students in design studios learning. By analyzing and comparing students’ performance and progress; to clarify the effect of using physical models as a tool for designing progression, followed by analytical study on the students' structural models, in order to investigate the influence of models on their design educational progress. Research achieved that there were three basic phases the students pass through during form finding process when used manual physical models that improve the students' design capability.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_001
id ascaad2016_001
authors Al-Attili, Aghlab; Anastasia Karandinou and Ben Daley
year 2016
title Parametricism vs Materialism - Evolution of digital technologies for development
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, 597 p.
summary We build on previous technological developments in CAAD by looking into parametric design exploration and the development of the concept of parametricism. We use the phenomenological backdrop to account for our physical experiences and encounters as well as our mental ones; both evident in the link between parametric design as a process and an outcome. In specific, we previously examined two particular metaphors. The first metaphor addressed aspects of virtual environments that resemble our physical world; In other words, computer model as physical model and digital world as material world. In this volume, we extend the exploration into aspects of virtual environments and their resemblance to physical environments by looking at ‘performance’ aspects: the way in which environments are sensed, measured, tracked and visualised. Moreover, we reflect on matters and materiality in both virtual and physical space philosophically, theoretically, practically and reflectively. The second metaphor looked into the modes and means of interaction between our bodies and such virtual environment. Here we extend the investigation to look at the ways in which measures of environmental performance influence human interaction in real environments. The exploration takes us further to look into the area of design fabrication of the built environment, and methods in which developed processes meet environmental performance requirements, and the innovative outcomes that lead to disruptive technologies getting introduced into design and we revisit parametric design under this focus area.
series ASCAAD
type normal paper
email
last changed 2024/02/13 14:28

_id ascaad2016_052
id ascaad2016_052
authors Al-Badry, Sally; Cesar Cheng, Sebastian Lundberg and Georgios Berdos
year 2016
title Living on the Edge - Reinventing the amphibiotic habitat of the Mesopotamian Marshlands
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 513-526
summary The Mesopotamian Marshlands form one of the first landscapes where people started to transform and manipulate the natural environment in order to sustain human habitation. For thousands of years, people have transformed natural ecosystems into agricultural fields, residential clusters and other agglomerated environments to sustain long-term settlement. In this way, the development of human society has been intricately linked to the extraction, processing and consumption of natural resources. The Mesopotamian Marshlands, located in one of the hottest and most arid areas on the planet, formed a unique wetlands ecosystem, which apart from millions of people, sustained a very high number of wildlife and endemic species. Several historical, political, social and climatic changes, which densely occurred during the past century, completely destroyed the unique civilisation of the area, made all the wild flora and fauna disappear and forced hundreds of thousands of people to migrate. During the last decade, many efforts have been made to restore the marshlands. However, these efforts are lacking a comprehensive design strategy, coherent goals and deep understanding of the complex current geopolitical situation, making the restoration process an extremely difficult task. This work aims at providing strategies for recovering the Mesopotamian Marshlands, organising productive functions in order to sustain the local population and design a new inhabitation model, using advanced computational tools while taking into account the extreme climatic conditions and several unique cultural aspects. Part of the aim of this work is to advance the use of computation and explore the opportunities that digital tools afford in helping find solutions to complex design problems where various design variables need to be coordinated to satisfy the design goals. Today, advanced computation enables designers to use population consumption demands, ecological processes and environmental inputs as design parameters to develop more robust and resilient regional planning strategies. This work has the double aim of first, presenting a framework for re-inhabiting the Marshlands of Mesopotamia. Second, the work suggests a design methodology based on computer-aided design for developing and organising productive functions and patterns of human occupation in wetland environments.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ecaade2016_028
id ecaade2016_028
authors Asanowicz, Aleksander
year 2016
title Digital Architectural Composition - 30 years of experience and experimentation
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 195-203
doi https://doi.org/10.52842/conf.ecaade.2016.1.195
wos WOS:000402063700022
summary In this paper the evolution of architectural composition teaching will be presented and discussed. The main point of these deliberations is to consider how digital methods and technologies have influenced the teaching methods and the understanding of compositional rules/principles by students. Another important factor which will be analysed, is the difficulties faced by teachers in the evaluation of students' work. The paper is divided into four parts, each of which concerns different approaches to architectural composition teaching. In the first part the historical background of architectural composition teaching is presented. In the second part traditional teaching methods is described, the third concerns teaching of digital architectural composition, and the fourth - digital architectural composition in virtual space. At the end of each section, the advantages and disadvantages of the discussed methods are presented. These disadvantages were a stimulus for changes in the teaching process, which was enabled thanks to the development of digital technologies (software and hardware) during the last 20 years. The last part of the paper will be devoted to the presentation of potential directions of development of architectural composition teaching methods.Please write your abstract here by clicking this paragraph.
keywords Architectural Composition; digital modelling; Virtual Reality
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_055
id ascaad2016_055
authors Barbouche, Rached
year 2016
title Modeling Decorative Forms and Design Knowledge
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 547-556
summary Form analysis in architecture is a method to increase knowledge of human made objects, by observation and description. Modeling attempts to identify characteristics carried by these objects and the rules of their production. Two approaches are relevant here. The first concerns the analysis and modeling of an object corpus (decors worn by windows), belonging to colonial architecture of Tunis from the late 19th to early 20th century and the second deals from a GIS, storing and mapping the forms variation, taken on the analyzed objects. The set allows developing tools for decision support, used not only in the description of a corpus, but also ultimately to lead to the architectural and stylistic classification of the city buildings.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ijac201614408
id ijac201614408
authors Bard, Joshua David; David Blackwood, Nidhi Sekhar and Brian Smith
year 2016
title Reality is interface: Two motion capture case studies of human–machine collaboration in high-skill domains
source International Journal of Architectural Computing vol. 14 - no. 4, 398-408
summary This article explores hybrid digital/physical workflows in the building trades, a high-skill domain where human dexterity and craft can be augmented by the precision and repeatability of digital design and fabrication tools. In particular, the article highlights two projects where historic construction techniques were extended through live motion capture of human gesture, information-rich visualization projected in the space of fabrication and custom robotic tooling to generate free-form running moulds. The first case study explores decorative plastering techniques and an augmented workflow where designers and craftspeople can quickly explore patterns through freehand sketch, test ideas with shaded previews and seamlessly produce physical parts using robotic collaborators. The second case study reimagines a roman vaulting technique that used terracotta bottles as part of an interlocking masonry system. Motion capture is used to place building elements precisely in material arrays with real-time visual feedback guiding the hand-held placement of each bottle. These case studies serve to underscore the emerging importance of reality capture in the design and construction of the built environment. Increasingly, the algorithmic power of computational tools and the nuances of human skill can be combined in hybrid design and fabrication workflows.
keywords Reality computing, motion capture, robotic fabrication, haptic interface, hybrid skill, human–machine collaboration, reality capture
series journal
email
last changed 2016/12/09 10:52

_id sigradi2016_672
id sigradi2016_672
authors Bianchi, Alejandra S.; Tripaldi, Gustavo A.; Pintos, Gladis E.; Iturriaga, José R.; Vargas, Sergio D.
year 2016
title Impacto del mundo digital sobre las representaciones gráficas del dise?o arquitectónico. La experiencia en el Taller Virtual de Arquitectura IV-UPC-UNNE [Digital world impact over the graphics representations of the architectural design. The experience in the virtual workshop of architecture IV-UPC-UNNE]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.123-128
summary The present work explains the preliminary results of the Research project that the authors are working on to know the way in which the architecture students of the UNNE represent the architectural object with analogues and digital methods. It wants to express the impact of the digital world over the representations through cross sections in five moments of their formation (beginner’s level, first, second, fourth and sixth years) in the school calendars 2013 to 2016. This qualitative research, descriptive and explanatory, expands in the virtual workshop, an innovative and unique experience of a collaborative workshop between the subjects of Architecture IV of different Universities.
keywords Graphic Representation, Architectural Design, Virtual Workshop
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
doi https://doi.org/10.52842/conf.acadia.2020.1.688
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2016_710
id sigradi2016_710
authors Duarte, Rovenir Bertola; Lepri, Louisa Savignon; Sanches, Malu Magalh?es
year 2016
title Objectile e o projeto paramétrico [Objectile and parametric design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.149-156
summary The objectile was a concept developed by Deleuze and Cache in the 80s. It treats the object as a variable and anticipates the society of obsolescence, an inquiry about the contemporary life of the object (marketing, function, representation, modeling, production and consumption). This concept deals with the object where“... fluctuation of the norm replaces the permanence of a law; where the object assumes a place in a continuum by variation” (Deleuze, 1991, p.38). This paper proposes to think objectile as the object of the architectural design, on three types of approximations between design and objectile: (a) Objectile as variable of the design, (b) Objectile as a design variable, and (c) Objectile as architecture (variable architecture). The second approximation (b) enables to discuss the conception of continuous design with power to cross other projects - a meta-design. The main aspect of this meta-design is the variability, another way of control based on concepts of patterns and modulations; however, objectile can mean the release of mind for new types of thought and new kinds of design based on “continuum by variation”: meta-design.
keywords Objectile; parametric design; Gilles Deleuze; Modulado; Digital design
series SIGRADI
email
last changed 2021/03/28 19:58

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2016_001
id ecaade2016_001
authors Herneoja, Aulikki; Toni O?sterlund and Piia Markkanen (eds.)
year 2016
title Complexity & Simplicity, Volume 2
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Oulu, Finland, 24.-26. August 2016, 688 p.
doi https://doi.org/10.52842/conf.ecaade.2016.2
summary The second volume of the conference proceedings of the 34rd eCAADe conference, 24.-26. August 2016, at Oulu School of Architecture, University of Oulu, Oulu, Finland contains 76 papers grouped under 13 sub-themes. Both volumes contain altogether 157 accepted papers. The theme of the 34th eCAADe Conference is Complexity & Simplicity. We invited the eCAADe community to address the multifaceted notions of complexity and simplicity, which are encountered in architectural design processes. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. What is the role of complexity or simplicity as part of the design process? Does the use of complex design methods offer simplicity to the design process itself? Is it possible to design complexity with simple methods? Does the use of computation in design necessitate complexity or offer means to control it? Recent development in digital technologies and digital design tools enable us to address complex situations in architectural environments, ranging in scale from structures and buildings to urban contexts. We often expect technology to better help us manage the complexity of life, to simplify our daily lives and tasks. However, these developments also raise the question of whether design technologies encourage complexity at the expense of simplicity in both the design process and lived environments. Does computation cause complexity? Or does it enable simplicity? In addition to the accepted papers, the first volume contains Keynote Papers, including keynote speakers contribution concerning the themes of their keynote lectures and the Workshop Contributions, including the papers summarizing the contents of workshops given.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2018_p02
id ecaade2018_p02
authors Kepczynska-Walczak, Anetta and Martens, Bob
year 2018
title Digital Heritage - Special Panel Session
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 39-44
doi https://doi.org/10.52842/conf.ecaade.2018.1.039
summary According to eCAADe's mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical approaches in the different schools and countries, can be regarded as a core activity. The current session follows up on the first Contextualised Digital Heritage Workshop (CDHW) held on the occasion of eCAADe 2016 in Oulu (D. di Mascio et.al.) This event was thought to represent the first of a series of future contextualized digital heritage workshops and hence, the name Oulu interchangeable with the name of any other city or place. The second CDHW took place in the framework of CAADRIA 2017 in Suzhou (D. di Mascio & M.A. Schnabel) and focussed on sharing and dissemination of heritage information and personal experiences, such as narratives.The primary objective for the 2018 digital heritage session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to join in on the issues discussed. The panel will review past practices with the potential for guiding future direction.
keywords Digital technology; Built heritage; Virtual archeology
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2016_053
id ascaad2016_053
authors Khesroh, Mohammed
year 2016
title Virtual Landscape Assessment and Robotic Allocation Within Extreme Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 527-536
summary The paper describes an iterated system, which explores the concept of a surveying, deploying, self-assembling robotic swarm system within an extreme environment, in a virtual robotics platform named VREP. The pure geometries that are the basis of this species, through study of locomotion in Fauna and energy transformations, produce several iterations of the proposed robot. The created species are used to generate a process in which the robotic swarms are able to make initial scans of landscapes using a series of visual and proximity sensors attached to each exposed face, in order to determine proper deployment zones for the making of a research facility. The explorations in locomotion and transfer of potential to kinetic energy would allow the geometrically pure robot to hop, flap, walk, flip or turn in order to move to achieve the desired location.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ascaad2016_054
id ascaad2016_054
authors Mandhan, Sneha; David Birge and Alan Berger
year 2016
title Dynamic Simulation of External Visual Privacy in Arab Muslim Neighborhoods - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 537-546
summary The countries of the Gulf Cooperation Council have, in recent years, undertaken several initiatives to make sustainability central to their urban agendas. This research aims to operationalize the concept of sustainable development – environmental, economic and socio-cultural – in the region, and develop parameters that define it. Using native neighborhoods in Abu Dhabi as a case study, it focuses on the development process of a computational toolkit which has two major components – a quantitative toolkit which contains modules for simulation of aspects of environmental and economic sustainability, and a spatial toolkit which contains modules for simulation of socio-spatial practices associated with the specific social and cultural context. One of the primary needs of these communities, identified through an extensive review of literature and through conversations with Emiratis, is that of visual and acoustical privacy. Privacy from neighbors and passers-by, externally, and between genders, internally within the house. Using this as a starting point, this paper describes the development process of a module that aims to measure levels of external visual privacy of surfaces at a housing plot level, from neighbors and passers-by. The first section of the paper establishes the context of the research. The second section focuses on describing the process of modeling built form and testing it for visibility and thus, privacy.
series ASCAAD
email
last changed 2017/05/25 13:34

_id sigradi2016_602
id sigradi2016_602
authors Mattos, Erica Azevedo da Costa e; Silva, Diego Fagundes da
year 2016
title Módulos Eletrônicos Interativos: Cibernética e Indeterminaç?o para a Exploraç?o e Aprendizagem em Design [Interactive Electronic Modules: Cybernetics and Uncertainties for Exploration and Learning in Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.782-789
summary This paper discusses the ongoing development process of an electronic experimentation and learning open system composed by discrete modular units. Our aim is to create an expandable tool capable of support architecture students with the development of notions about electronic systems, digital interactions and the incorporation of uncertainties in design. The theoretical framework of the research is here presented - discussing design, ethics, Second-Order Cybernetics and knowledge construction theories. Also, precedent work on construction kits are introduced for critical analysis and comparison. We concluded our paper with a possible application in an actual educational setting.
keywords Design; Second-Order Cybernetics; Learning Processes; Modules; Electronic Building Blocks
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_111
id ecaade2016_111
authors Passaro, Andrés Martin, Henriques, Gonçalo Castro and Paraizo, Rodrigo Cury
year 2016
title Sensitive Shelters: Poetics of Interaction
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 537-548
doi https://doi.org/10.52842/conf.ecaade.2016.1.537
wos WOS:000402063700059
summary This paper describes and reflects about a workshop activity in the field of Digital Manufacturing technologies to build responsive shelters that interact with their users and the environment. It addresses a teaching strategy intended to overcome tooling or the simple use of instruments and proposes instead to frame the production of objects using a new language, or a new operative strategy, directly linked to the production of the objects. It addresses a teaching strategy behind the workshop two main levels: first, by the development of technical skills by means of an operative action directly linked to the production of the object, and not apart from the action of making it (as in learning first and applying later). And second - and no less important -, it helped foster the maturation of critical thinking arising from the creation of a dynamic object of architecture - with moving parts and programmed to respond to its users.
keywords Digital Fabrication; Parametric Design; Responsive Architecture; Sensitive Shelters
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2016_038
id ascaad2016_038
authors Rabboh, Emad H.; Ali A. Elmansory
year 2016
title Utilizing CAAD in the Design Studio to Consolidate with Professional Practices - Pedagogical approach
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 367-374
summary Utilization of computer-aided architectural design CAAD in architectural design studio has its problems. Recently, CAAD has been over used within education, , and applied, presumably, more efficiently in professional contexts.. Noticeably, time available for the application of CAAD in architectural firms outweights that of academy. Consequently, it has to be utilized effectively and efficiently in the design studio. The current study proposes and discusses techniques to expand and consolidate CAAD utilization in the design studio by analysing stages of work of design professionals, as well as the utilization of CAAD in architectural firms, in the first phase. The second phase looks at the stages of work in the design studio academically. Later, we conduct a survey and categorization of the Egyptian schools of architecture, to identify the mechanisms of their CAAD applications. We aim to improve the synergies between academia and professional practice and, in this respect, we hold a comparison between the professional context and the academic context with emphasis on the pedagogical aspects of architecture in design studio. The third part makes proposals to bridge the gap between the professional practices in the applications of CAAD and academic practices via enhancement of architectural technology-based learning milieu. The proposed techniques are applied and examined in the design studio. They aim to establish the parallelism between academic objectives and professional and technological objectives.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_776
id sigradi2016_776
authors Santos, Ademir Pereira dos; Leite, Denivaldo Pereira; Pereira, Ivan Augusto Alves; Okinaga, Cesar Hiro
year 2016
title Cidade digital: a construç?o de shapefiles públicos como ambiente de ensino, pesquisa e extens?o [Digital City: the construction of public shapefiles as a teaching environment, research and extension]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.272-277
summary We present here the first results of an academic field of research, developed by a working group of GEPTC, Landscape Study Group, Land and Culture, which brings together teachers and students from UNITAU (Universidade de Taubaté) and Centro Universitário Belas Artes de Sao Paulo. Combine traditional activities of research, collective and community, involving students of Architecture and Urban Planning courses (UNITAU and Belas Artes), to generate and test the application of Geographic Information Systems (GIS) to produce public shapefiles. From these shapefiles expected to generate three-dimensional modeling of Vila Edmundo and Vila Mariana to be the basis for exercise of urban intervention projects, aided by algorithms using Rhinoceros and Grasshopper, activity planned for the second stage of propositional character. The shapefiles made cooperatively and for public use, constitute a didactic and pedagogical experience of great interest to teaching, research and extension.
keywords Urban planning; Digital city: Shapefiles; GIS; TIC; GEPTC
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia16_260
id acadia16_260
authors Schleicher, Simon; La Magna, Riccardo
year 2016
title Bending-Active Plates: Form-Finding and Form-Conversion
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 260-269
doi https://doi.org/10.52842/conf.acadia.2016.260
summary With this paper, the authors aim to contribute to the discourse on bending-active structures by highlighting two different design methods, form-finding and form-conversion. The authors compare the two methods through close analysis of bending-active plate structures, discussing their advantages and disadvantages based on three built case studies. This paper introduces the core ideas behind bending-active structures, a rather new structural system that makes targeted use of large elastic deformations to generate and stabilize complex geometrical forms based on initially planar elements. Previous research has focused mainly on form-finding. As a bottom-up approach, it begins with flat plates and recreates the bending and coupling process digitally to gradually determine the final shape. Form-conversion, conversely, begins with a predefined shape that is then discretized by strategic surface tiling and informed mesh subdivision, and which in turn considers the geometrical and structural constraints given by the plates. The three built case studies exemplify how these methods integrate into the design process. The first case study applies physical and digital form-finding techniques to build a chaise lounge. The latter two convert a desired shape into wide-spanning constructions that either weave multiple strips together or connect distant layers with each other, providing additional rigidity. The presented case studies successfully prove the effectiveness of form-finding and form-conversion methods and render a newly emerging design space for the planning, fabrication, and construction of bending-active structures.
keywords bending-active structures, form-conversion, form-finding, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:57

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