CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia16_78
id acadia16_78
authors Parker, Matthew; Taron, Joshua M.
year 2016
title Form-Making in SIFT Imaged Environments
doi https://doi.org/10.52842/conf.acadia.2016.078
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 78-87
summary Within the contemporary condition, turbulence that confronts architecture is no longer unpredictable weather patterns or wild beasts, but the unintended forces of a constantly connected digital infrastructure that demands constant attention. If, as Mark Wigley puts it, “architecture is always constructed in and against a storm” it is time for architecture to reevaluate its ability to separate us from a new storm-one that situates technology, global connectivity, human, non-human and composite users, and algorithmic architecture itself as new weather systems. Toward this end, this paper explores architecture’s ability to mediate and produce algorithmic turbulence generated through image-based sensing of the built environment. Through a close reading of Le Corbusier’s Urbanisme, we argue that for much of the 20th and the early part of the 21st century, cities have been designed to produce diagrams of smooth and homogenous flows. However, distributed personal technologies produce virtual layers that unevenly map onto the city, resulting in turbulent forces that computational platforms aim to conceal behind a visual narrative of accuracy, cohesion, anticipation, and order. By focusing on SIFT algorithms and their ability to extract n-dimensional vectors from two-dimensional images, this research explores computational workflows that mobilize turbulence towards the production of indeterminate form. These forms demarcate a new kind of challenge for both architecture and the city, whereby a cultural appetite to deploy algorithms that produce a smooth and seamless image of the world comes hand in hand with the turbulent and disruptive autonomy of those very same algorithms. By revisiting Urbanisme, a new set of architectural objectives are established that contextualize SIFTS within an urban agenda.
keywords complex morphology, sift algorithms, architectural representation, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ecaade2016_025
id ecaade2016_025
authors Roman, Miro
year 2016
title Abstract Object in the World of Data - A Play of Books - Symbolicity of Information as Potential for Architectural Articulation
doi https://doi.org/10.52842/conf.ecaade.2016.2.287
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 287-296
summary We are beyond representation; our abstract objects are symbolic; figures, fugues, faces, masks, atoms, elements, characters, avatars, indexes. It is about infusing, narrating, doping, context, information and masterful articulations. Concepts become spectrums; they live like the memory or traces of things that have been; they are not documents - they are animate. In this context interest of this paper is to see how can an image of book in the world of data be different than Kevin Lynch's systemic image of the city (Lynch 1960). Lynch has abstracted from the physical city. He is representing cities on the level of text, grammars and structures. What if one takes his exercise seriously and starts to play with text on the level on information, data, lists and indexes? What is an image of a book, its character, mood, how many faces does it have? This is a going to be a drama.
wos WOS:000402064400028
keywords information; text; image; abstract object; generic
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
wos WOS:000402064400045
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_134
id ecaade2017_134
authors Del Signore, Marcella
year 2017
title pneuSENSE - Transcoding social ecologies
doi https://doi.org/10.52842/conf.ecaade.2017.2.537
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 537-544
summary Cities are continuously produced through entropic processes that mediate between complex networked systems and the immediacy urban life. Emergent media technologies inform new relationships between information and matter, code and space to redefine new urban ecosystems. Modes of perceiving, experiencing and inhabiting cities are radically changing along with a radical transformation of the tools that we use to design. Cities as complex and systemic organisms require approaches that engage new multi-scalar strategies to connect the physical layer with the system of networked ecologies. This paper aims at investigating emerging and novel forms of reading and producing urban spaces reimagining the physical city through intelligent and mediated processes. Through data agency and responsive urban processes, the design methodology explored the materialization of a temporary pneumatic structure and membrane that tested material performance through fabrication and sensing practices through the pneuSENSE project developed in July 2016 in New York at the Brooklyn Navy Yard during the 'HyperCities' IaaC- Institute for Advanced Architecture of Catalonia - Global Summer School.
keywords responsive urban processes; data agency ; reciprocity between micro (body) and macro (environment); dynamics of social ecologies; mapped-environment
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_450
id acadia16_450
authors Estevez, Alberto T.
year 2016
title Towards Genetic Posthuman Frontiers in Architecture & Design
doi https://doi.org/10.52842/conf.acadia.2016.450
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 450-459
summary This paper includes a brief history about the beginning of the practical application of real genetics to architecture and design. Genetics introduces a privileged point-of-view for both biology and the digital realm, and these two are the main characters (the protagonists) in our posthuman society. With all of its positive and negative aspects, the study of genetics is becoming the cornerstone of our posthuman future precisely because it is at the intersection of both fields, nature and computation, and because it is a science that can command both of them from within—one practically and the other one theoretically. Meanwhile, through genetics and biodigital architecture and design, we are searching at the frontiers of knowledge for planetary benefit. In order to enlighten us about these issues, the hero image (Figure 1) has been created within the framework of scanning electron microscope (SEM) research on the genesic level, where masses of cells organize themselves into primigenic structures. Microscope study was carried out at the same time as the aforementioned genetic research in order to find structures and to learn typologies that could be of interest for architecture, here illustrated as an alternative landscape of the future. Behind this hero image is the laboratory’s first effort to begin the real application of genetics to architecture, thereby fighti hti ng for the sustainability of our entire planet and a better world
keywords performance in design, material agency, biomimetics and biological design, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2016_032
id ecaade2016_032
authors Lima, Fernando, Montenegro, Nuno, Beir?o, José Nuno and Kos, Jose
year 2016
title Computational Approach for the Assessment of Transit Oriented Development Principles - A multivariate optimization method for urban planning
doi https://doi.org/10.52842/conf.ecaade.2016.2.031
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 31-40
summary This paper presents a computational approach to provide dynamic assessment and optimization of principles derived from Transit Oriented Development (TOD) - an urban development model that advocates compact, walkable, and mixed-use neighborhoods, centered around transport stations. In spite of being increasingly promoted in several cities of the world, TOD lacks an approach that addresses multivariate data for optimization of its principles. In this paper, we propose a methodology backed by an algorithmic-parametric CAD environment, applied to a neighborhood unit in a case study. The objective is the analysis and improvement of TOD relevant and measurable features (transit accessibility, walkability and diversity) in order to optimize neighborhoods' features. The ultimate goal is to facilitate the management of solutions in TOD planning processes, supported by a principle-index-tool approach triad.
wos WOS:000402064400002
keywords Transit Oriented Development; Multi-objective optimization; Computational urban planning;
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia19_392
id acadia19_392
authors Steinfeld, Kyle
year 2019
title GAN Loci
doi https://doi.org/10.52842/conf.acadia.2019.392
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 392-403
summary This project applies techniques in machine learning, specifically generative adversarial networks (or GANs), to produce synthetic images intended to capture the predominant visual properties of urban places. We propose that imaging cities in this manner represents the first computational approach to documenting the Genius Loci of a city (Norberg-Schulz, 1980), which is understood to include those forms, textures, colors, and qualities of light that exemplify a particular urban location and that set it apart from similar places. Presented here are methods for the collection of urban image data, for the necessary processing and formatting of this data, and for the training of two known computational statistical models (StyleGAN (Karras et al., 2018) and Pix2Pix (Isola et al., 2016)) that identify visual patterns distinct to a given site and that reproduce these patterns to generate new images. These methods have been applied to image nine distinct urban contexts across six cities in the US and Europe, the results of which are presented here. While the product of this work is not a tool for the design of cities or building forms, but rather a method for the synthetic imaging of existing places, we nevertheless seek to situate the work in terms of computer-assisted design (CAD). In this regard, the project is demonstrative of a new approach to CAD tools. In contrast with existing tools that seek to capture the explicit intention of their user (Aish, Glynn, Sheil 2017), in applying computational statistical methods to the production of images that speak to the implicit qualities that constitute a place, this project demonstrates the unique advantages offered by such methods in capturing and expressing the tacit.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia16_424
id acadia16_424
authors Twose, Simon; du Chatenier, Rosa
year 2016
title Experimental Material Research - Digital Chocolate
doi https://doi.org/10.52842/conf.acadia.2016.424
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 424-431
summary This research investigates the aesthetics of a shared agency between humans, computation and physical material. ‘Chocolate’ is manipulated in physical and virtual space simultaneously to extract aesthetic conditions that are a sum of human and non-human relations. This is an attempt to further the knowledge of designing, giving physical and digital materials force in determining their own aesthetics. The research springs from work in speculative aesthetics, particularly N. Katherine Hayles’s OOI (object-oriented inquiry) and Graham Harman’s OOO (object-oriented ontology) and explores how these ideas impact contemporary computational architectural design. To study this, a simple material has been chosen, chocolate, and used as a vehicle to investigate the dynamics of physical and digital materials and their shared/differing ‘resistances to human manipulation’ (Pickering 1995). Digital chocolate is ‘melted’ through virtual heat, and the results printed and cast in real chocolate, to be further manipulated in real space. The resistances and feedback of physical and digital chocolate to human ‘prodding’ (Hayles 2014) are analyzed in terms of a material’s qualities and tendencies in digital space versus those in physical space. Observations from this process are used to speculate on an aesthetics where humans, computation and physical material are mutually agential. This research is a pilot for a larger study taking on more complex conditions, such as building and cities, with a view to broadening how aesthetics is understood in architectural design. The contribution of this research to the field of architectural computation is thus in areas of aesthetic speculation and human/non-human architectural authorship.
keywords object-oriented inquiry, speculative aesthetics, mutual agency, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id sigradi2016_615
id sigradi2016_615
authors Almeida , Rafael Goffinet de; Santos, Fábio Lopes Souza
year 2016
title Um olhar sobre a relação entre sujeitos e meios técnicos: O público como construção social mediada [Looking at the relationship between subjects and technical means: The audience as mediated social construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.872-879
summary This article analyses some of the proposals produced in the late 1970´s by the American contemporary artist Dan Graham, in which he uses technical means to investigate the audience´s perception and behavior. The questions raised highlight reciprocity phenomena and identity constructions – factors that affect our experience and behavior in contemporary cities daily life. All of these issues derive from Graham´s investigations of the main information and communication technologies (media) produced at that time, and which continue to offer reflections on current relationship between technical means and the subject – that is, his/her condition as audience, observer, spectator or user.
keywords Dan Graham; Contemporary art; Contemporary Architecture and City; Technical means; Contemporary spatiality
series other
type normal paper
email
last changed 2017/06/21 14:49

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id caadria2016_013
id caadria2016_013
authors Aschwanden, Gideon D.P.A.
year 2016
title Neighbourhood detection with analytical tools
doi https://doi.org/10.52842/conf.caadria.2016.013
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 13-22
summary The increasing population size of cities makes the urban fabric ever more complex and more disintegrated into smaller areas, called neighbourhoods. This project applies methods from geoscience and software engineering to the process of identification of those neighbourhoods. Neighbourhoods, by nature, are defined by connec- tivity, centrality and similarity. Transport and geospatial datasets are used to detect the characteristics of places. An unsupervised learning algorithm is then applied to sort places according to their characteris- tics and detect areas with similar make up: the neighbourhood. The at- tributes can be static like land use or space syntax attributes as well as dynamic like transportation patterns over the course of a day. An un- supervised learning algorithm called Self Organizing Map is applied to project this high dimensional space constituting of places and their attributes to a two dimensional space where proximity is similarity and patterns can be detected – the neighbourhoods. To summarize, the proposed approach yields interesting insights into the structure of the urban fabric generated by human movement, interactions and the built environment. The approach represents a quantitative approach to ur- ban analysis. It reveals that the city is not a polychotomy of neigh- bourhoods but that neighbourhoods overlap and don’t have a sharp edge.
keywords Data analytics; urban; learning algorithms; neighbourhood delineation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_392
id sigradi2016_392
authors Ascui Fernández, Hernán; Arias Jiménez, Nelson
year 2016
title Mapeo digital a través de la diversificación de peque?os recursos visuales para potenciar la creatividad y la autonomía de los estudiantes de primer a?o en el taller de proyecto [Experiential mapping through simple digital resources to boost creativity and empower freshmen students in the design workshop]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp. 7-13
summary This paper expounds the teaching strategies used to introduce architecture students in the craft of design in the course Taller de Proyecto 1. These strategies are based on experiential mappings constructed from different digital resources allowing constantly confront design with real life, in order to maintain, throughout the process, a sensitive and precise relationship between reality and experience. It concludes that these methodologies strengthen the autonomy of students, developing a valuable reconnection with the way they look and transform the world, validating the premise that the act of design is an innate human act and not necessarily an erudite one.
keywords Experiential mapping; digital resources; teaching of architecture
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_228
id ecaade2016_228
authors Balaban, Ozgun and Tuncer, Bige
year 2016
title Visualizing Urban Sports Movement
doi https://doi.org/10.52842/conf.ecaade.2016.2.089
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 89-94
summary In this study, a visualization tool that maps outdoor physical activity such as runs on a map by specifying time, location, activity, gender, age group, etc. is created. This tool reveals the usage patterns of streets within a city for outdoor physical activity. This tool is created within a larger research project that investigates the influence of streets on the leisure walking activity within cities. For this purpose, the tool is capable of presenting the collected multi-modal data that includes personal fitness data, weather data, spatial data, and crime data. Moreover, the tool creates new analysis capabilities such as displaying usage of streets by urban joggers. The research project in which this tool will be used is aimed for designers/planners to improve streets for 'runnability'.
wos WOS:000402064400008
keywords Sports Activity; Big Data; Urban Visualization; Fitness Applications
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_280
id ecaade2017_280
authors Baldissara, Matteo, Perna, Valerio, Saggio, Antonino and Stancato, Gabriele
year 2017
title Plug-In Design - Reactivating the Cities with responsive Micro-Architectures. The Reciprocal Experience
doi https://doi.org/10.52842/conf.ecaade.2017.2.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary Every city has under utilized spaces that create a series of serious negative effects. Waiting for major interventions, those spaces can be reactivated and revitalized with soft temporary projects: micro interventions that light up the attention, give new meaning and add a new reading to abandoned spaces. We can call this kind of operations "plug-in design", inheriting the term from computer architecture: interventions which aim to involve the citizens and activate the environment, engage multiple catalyst processes and civil actions. Plug-in design interventions are by all meanings experimental, they seek for interaction with the users, locally and globally. Information Technology - with its parametric and site-specific capabilities and interactive features - can be instrumental to create such designs and generate a new consciousness of the existing environment. With this paper we will illustrate how two low-budget interventions have re-activated a forgotten public space. Parametric design with a specific script allowing site-specific design, materials and structure optimization and a series of interactive features, will be presented through Reciprocal 1.0 and Reciprocal 2.0 projects which have been built in 2016 in Italy by the nITro group.
keywords reciprocal frame; parametric design; responsive technology; plug-in design; interactivity; re-activate
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_432
id acadia16_432
authors Beaman, Michael Leighton
year 2016
title Landscapes After The Bifurcation of Nature: Models for Speculative Landformations
doi https://doi.org/10.52842/conf.acadia.2016.432
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 432-439
summary Landformations have not historically been the purview of design production or intervention. Whether it is the spatial extensions in which they emerge, the temporal extensions in which they operate, the complexities of their generative and sustaining processes, or a cultural and institutional deference to a notion of natural processes, designers as individuals or design as a discipline has not treated landformation as an area of design inquiry. But the inability to grasp nature fully has not stopped geological-scale manipulation by humans. In fact, anthropogenic activity is responsible for the re-formation of more of the Earth’s surface than all other agents combined. And yet as designers we often disregard this transformation as a design problem, precisely because it eludes the artifices of information visualization employed by designers. This paper examines ongoing research into the generation of speculative landformations through an analysis of underlying geological and anthropogenic processes as the quantitative basis for creating generative computational models (figure 1). The Speculative Landformations Project posits human geological-scale activity as a design problem by expanding the operability and agency of environmental design practice through hybrid human/digital computations.
keywords design decision-making, simulation and design optimization, responsive urban and landscape systems, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2016_672
id sigradi2016_672
authors Bianchi, Alejandra S.; Tripaldi, Gustavo A.; Pintos, Gladis E.; Iturriaga, José R.; Vargas, Sergio D.
year 2016
title Impacto del mundo digital sobre las representaciones gráficas del dise?o arquitectónico. La experiencia en el Taller Virtual de Arquitectura IV-UPC-UNNE [Digital world impact over the graphics representations of the architectural design. The experience in the virtual workshop of architecture IV-UPC-UNNE]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.123-128
summary The present work explains the preliminary results of the Research project that the authors are working on to know the way in which the architecture students of the UNNE represent the architectural object with analogues and digital methods. It wants to express the impact of the digital world over the representations through cross sections in five moments of their formation (beginner’s level, first, second, fourth and sixth years) in the school calendars 2013 to 2016. This qualitative research, descriptive and explanatory, expands in the virtual workshop, an innovative and unique experience of a collaborative workshop between the subjects of Architecture IV of different Universities.
keywords Graphic Representation, Architectural Design, Virtual Workshop
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_712
id sigradi2016_712
authors Braida, Frederico; Castro, Janaina Mendes de; Pires, Letícia Bedendo Campanha; Pereira, Luiz Antônio Rozendo; Cardoso, Marcela Martins Cavalari
year 2016
title Projetando com Blocos de Montar Digitais: Possibilidades e Limitaç?es do Jogo LEGO Digital Designer [Designing with Digital Building Blocks: Possibilities and Limitations of the LEGO Digital Designer Game]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.244-251
summary This article proposes a reflection on the possibilities of using building blocks games as educational tool applied to the universe of Architecture and Urbanism design, from literature search and empirical data gathered in a workshop coordinated by the Research Group of Languages and Expressions in Architecture, Urbanism and Design – LEAUD (Brasil). The goal is to highlight the possibilities and limitations of using projetual world of building blocks as an academic material for Architecture and Urbanism, especially after the experience with LEGO Digital Designer software.
keywords Design methodology; Building blocks; LEGO; Digital game; Design worlds
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_096
id ecaade2016_096
authors Chen, Nai Chun, Nagakura, Takehiko and Larson, Kent
year 2016
title Social Media as Complementary Tool to Evaluate Cities - Data Mining Innovation Districts in Boston
doi https://doi.org/10.52842/conf.ecaade.2016.2.447
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 447-456
summary High tech industries are playing an important role in the economic development in the United States. While some cities are shrinking, the "innovation" cities are growing. The attributes that cause some cities to successfully become innovative is a very relevant 21st century topic and will be investigated here.Previous work conduct city analysis through conventional government GIS or census data but such analyses do not answer questions about the perception of citizens inhabiting the city, and the activities they conduct. The novelty of this current project is to make use of large-scale bottom-up data available from social media. Several social media sources-CrunchBase, Twitter, Yelp, and Flickr- were data mined pertaining to four innovation districts in Boston. We found that the success of innovation districts in Boston were correlated with several important variables: the most successful districts tended to occur near research institutions, in very "mixed use" areas, and were unexpectedly not correlated with land and labor prices, unlike technology districts in the past. Based on our study, we make recommendations for the urban design that cities should put in place to increase the potential for "innovation".
wos WOS:000402064400044
keywords Smart Cities; Social Media; Innovation District; Spatial Analysis; Data Mining; Natural Language Processing
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_440
id acadia16_440
authors Clifford, Brandon
year 2016
title The McKnelly Megalith: A Method of Organic Modeling Feedback
doi https://doi.org/10.52842/conf.acadia.2016.440
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 440-449
summary Megalithic civilizations held tremendous knowledge surrounding the deceivingly simple task of moving heavy objects. Much of this knowledge has been lost to us from the past. This paper mines, extracts, and experiments with this knowledge to test what applications and resonance it holds with contemporary digital practice. As an experiment, a sixteen-foot tall megalith is designed, computed, and constructed to walk horizontally and stand vertically with little effort. Testing this prototype raises many questions about the relationship between form and physics. In addition, it projects practical application of such reciprocity between architectural desires and the computation of an object’s center of mass. This research contributes to ongoing efforts around the integration of physics-based solvers into the design process. It goes beyond the assumption of statics as a solution in order to ask questions about what potentials mass can contribute to the assembly and erecting of architectures to come. It engages a megalithic way of thinking which requires an intimate relationship between designer and center of mass. In doing so, it questions conventional disciplinary notions of stasis and efficiency.
keywords rapid prototyping, design simulation, fabrication, computation, megalith
series ACADIA
type normal paper
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last changed 2022/06/07 07:56

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