CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia16_184
id acadia16_184
authors Vasey; Lauren; Long Nguyen; Tovi Grossman; Heather Kerrick; Danil Nagy; Evan Atherton; David Thomasson; Nick Cote; David Benjamin; George Fitzmaurice; Achim Menges
year 2016
title Collaborative Construction: Human and Robotic Collaboration Enabling the Fabrication and Assembly of a Filament-Wound Structure
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 184-195
doi https://doi.org/10.52842/conf.acadia.2016.184
summary In this paper, we describe an interdisciplinary project and live-exhibit that investigated whether untrained humans and robots could work together collaboratively towards the common goal of building a large-scale structure composed out of robotically fabricated modules using a filament winding process. We describe the fabrication system and exhibition setup, including a custom end effector and tension control mechanism, as well as a collaborative fabrication process in which instructions delivered via wearable devices enable the trade-off of production and assembly tasks between human and robot. We describe the necessary robotic developments that facilitated a live fabrication process, including a generic robot inverse kinematic solver engine for non-spherical wrist robots, and wireless network communication connecting hardware and software. In addition, we discuss computational strategies for the fiber syntax generation and robotic motion planning which mitigated constraints such as reachability, axis limitations, and collisions, and ensured predictable and therefore safe motion in a live exhibition setting. We discuss the larger implications of this project as a case study for handling deviations due to non-standardized materials or human error, as well as a means to reconsider the fundamental separation of human and robotic tasks in a production workflow. Most significantly, the project exemplifies a hybrid domain of human and robot collaboration in which coordination and communication between robots, people, and devices can enhance the integration of robotic processes and computational control into the characteristic processes of construction.
keywords machin vision, cyber-physical systems, internet of things, robotic fabrication, human robot collaboration, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia16_298
id acadia16_298
authors Yu, Lei; Huang, Yijiang; Zhongyuan, Liu; Xiao, Sai; Liu, Ligang; Song, Guoxian; Wang, Yanxin
year 2016
title Highly Informed Robotic 3D Printed Polygon Mesh: A Nobel Strategy of 3D Spatial Printing
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 298-307
doi https://doi.org/10.52842/conf.acadia.2016.298
summary Though robotic 3D printing technology is currently undergoing rapid development, most of the research and experiments are still based on a bottom up layering process. This paper addresses long term research into a robotic 3D printed polygon mesh whose struts are directly built up and joined together as rapidly generated physical wireframes. This paper presents a novel “multi-threaded” robotic extruder, as well as a technical strategy to create a “printable” polygon mesh that is collision-free during robotic operation. Compared to standard 3D printing, architectural applications demand much larger dimensions at human scale, geometrically lower resolution and faster production speed. Taking these features into consideration, 3D printed frameworks have huge potential in the building industry by combining robot arm technology together with FDM 3D printing technology. Currently, this methodology of rapid prototyping could potentially be applied on pre-fabricated building components, especially ones with uniform parabolic features. Owing to the mechanical features of the robot arm, the most crucial challenge of this research is the consistency of non-stop automated control. Here, an algorithm is employed not only to predict and solve problems, but also to optimize for a highly efficient construction process in coordination of the robotic 3D printing system. Since every stroke of the wireframe contains many parameters and calculations in order to reflect its native organization and structure, this robotic 3D printing process requires processing an intensive amount of data in the back stage.
keywords interdisciplinary design, craft in design computation, digital fabrication
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id sigradi2016_448
id sigradi2016_448
authors Afsari, Kereshmeh; Eastman, Charles M.; Shelden, Dennis R.
year 2016
title Data Transmission Opportunities for Collaborative Cloud-Based Building Information Modeling
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.907-913
summary Collaboration within Building Information Modeling process is mainly based on file transfer while BIM data being exchanged in either vendor specific file formats or neutral format using Industry Foundation Classes (IFC). However, since the Web enables Cloud-based BIM services, it provides an opportunity to exchange data via Web transfer services. Therefore, the main objective of this paper is to investigate what features of Cloud interoperability can assist a network-based BIM data transmission for a collaborative work flow in the Architecture, Construction, and Engineering (AEC) industry. This study indicates that Cloud-BIM interoperability needs to deploy major components such as APIs, data transfer protocols, data formats, and standardization to redefine BIM data flow in the Cloud and to reshape the collaboration process.
keywords BIM; Cloud Computing; Data Transmission; Interoperability; IFC
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_077
id ecaade2016_077
authors Aºut, Serdar and Meijer, Winfried
year 2016
title FlexiMold: Teaching Numeric Control through a Hybrid Device
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 321-328
doi https://doi.org/10.52842/conf.ecaade.2016.1.321
wos WOS:000402063700036
summary This proceeding presents the process and outputs of a collaborative workshop which was held between Yaºar University in Turkey and Delft University of Technology in the Netherlands. The aim of the workshop was to observe the educational potentials of a custom-made formwork device towards teaching CAD/CAM to architecture students. This flexible formwork, which we call FlexiMold, is a hybrid device that is used manually by following computerized numeric information. The students designed an architectural object which has a complex shape and used this formwork to fabricate it in actual scale. We present the workshop objectives, process and outcomes in this proceeding.
keywords CAAD Education; Human-Numeric Control; Flexible Formwork; Double-Curved Surfaces
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_164
id acadia16_164
authors Braumann, Johannes; Stumm, Sven; Brell-Cokcan, Sigrid
year 2016
title Towards New Robotic Design Tools: Using Collaborative Robots within the Creative Industry
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 164-173
doi https://doi.org/10.52842/conf.acadia.2016.164
summary This research documents our initial experiences of using a new type of collaborative, industrial robot in the area of architecture, design, and construction. The KUKA LBR-iiwa differs from common robotic configurations in that it uses seven axes with integrated force-torque sensors and can be programmed in the Java programming language. Its force-sensitivity makes it safe to interact with, but also enables entirely new applications that use hand-guiding and utilize the force-sensors to compensate for high tolerances on building sites, similar to how we manually approach assembly tasks. Especially for the creative industry, the Java programming opens up completely new applications that would have previously required complex bus systems or industrial data interfaces. We will present a series of realized projects that showcase some of the potential of this new type of collaborative, safe robot, and discuss the advantages and limitations of the robotic system.
keywords material tolerances, individualized production, iiwa, assembly, visual robot programming, collaborative robots
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2016_027
id ecaade2016_027
authors Carl, Timo and Stepper, Frank
year 2016
title "Free Skin" Collaboration - Negotiating complex design criteria across different scales with an interdisciplinary student team
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 591-600
doi https://doi.org/10.52842/conf.ecaade.2016.1.591
wos WOS:000402063700064
summary The complex nature of architecture requires often planning teams with specialists from multiple disciplines. Architectural education however, addresses this interdisciplinary modus operandi rarely. This paper presents the design and production process of a real world solar façade installation realized at the University of Kassel to illustrating the potentials of such an approach. Interdisciplinary teamwork allowed students not only to solve complex problems, but also to produce knowledge and to advance into design research. Student exploration resulted in a unique fabrication technique, combining tensile fabric and resin to facilitate the fabrication of multifunctional, monocoque shells; combining all necessary technical components in a single building element. This paper discusses the success of student collaboration and teaching strategies for key parts of the design process at different scales. Moreover, it highlights the importance of physical form-finding models and an analogue - digital workflow for collaborative communication. The Free Skin project offers both insight into applied use of interdisciplinary teamwork, and a proposal for incorporating such collaboration into architectural education.
keywords interdisciplinary collaboration; design-build; form-finding; reactive design; shell structures
series eCAADe
email
last changed 2022/06/07 07:54

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ascaad2016_002
id ascaad2016_002
authors Jabi, Wassim
year 2016
title Rigorous Creativity - Ubiquity, Parametrics, Tectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 3-6
summary Architects frequently understand and experience design and creativity as a personal and lonely activity. However, there is, increasingly, a need to collaborate with others in the design and construction of buildings. Digital technology is intricately intertwined with the creative and social aspects of the emerging practice world. A prime example is the use of digital fabrication technology and building information models to directly transfer information among architects, contractors, fabricators and consultants. At the same time, the discipline and practice of creative design is increasingly seen as a valuable cognitive skill, to be emulated, tapped, and understood by other disciplines in various settings. Fields outside of architecture and governmental granting agencies have shown strong interest in understanding, rationalizing and importing the creative design process that architects engage in. The obstacle, however, has been that architects and designers are rarely able to explain their processes in a manner understood by others. The advent of digital tools and social computing further complicates the issues of how designers design with such tools and how designers design with others (Lawson, 2005). Our aim should be to define a discipline of collaborative digital design with clear conceptual frameworks, methodologies, and epistemologies. The goal is two-fold: 1) to formulate a discipline of digital design based on sound theoretical and pragmatic underpinnings, and 2) to elucidate the processes of digital design so that we can better communicate them to other disciplines and thus engage more effectively in interdisciplinary research.
series ASCAAD
email
last changed 2017/05/25 13:13

_id acadia16_382
id acadia16_382
authors Lopez, Deborah; Charbel, Hadin; Obuchi, Yusuke; Sato, Jun; Igarashi, Takeo; Takami, Yosuke; Kiuchi, Toshikatsu
year 2016
title Human Touch in Digital Fabrication
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 382-393
doi https://doi.org/10.52842/conf.acadia.2016.382
summary Human capabilities in architecture-scaled fabrication have the potential of being a driving force in both design and construction processes. However, while intuitive and flexible, humans are still often seen as being relatively slow, weak, and lacking the exacting precision necessary for structurally stable large-scale outputs—thus, hands-on involvement in on-site fabrication is typically kept at a minimum. Moreover, with increasingly advanced computational tools and robots in architectural contexts, the perfection and speed of production cannot be rivaled. Yet, these methods are generally non-engaging and do not necessarily require a skilled labor workforce, bringing to question the role of the craftsman in the digital age. This paper was developed with the focus of leveraging human adaptability and tendencies in the design and fabrication process, while using computational tools as a means of support. The presented setup consists of (i) a networked scanning and application of human movements and human on-site positioning, (ii) a lightweight and fast-drying extruded composite material, (iii) a handheld “smart” tool, and (iv) a structurally optimized generative form via an iterative feedback system. By redistributing the roles and interactions of humans and machines, the hybridized method makes use of the inherently intuitive yet imprecise qualities of humans, while maximizing the precision and optimization capabilities afforded by computational tools—thus incorporating what is traditionally seen as “human error” into a dynamically engaging and evolving design and fabrication process. The interdisciplinary approach was realized through the collaboration of structural engineering, architecture, and computer science laboratories.
keywords human computer interaction and design, craft in design, tool streams and tool building, cognate streams, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id caadria2016_539
id caadria2016_539
authors Lublasser, E.; J. Braumann, D. Goldbach and S. Brell-Cokcan
year 2016
title Robotic Forming: Rapidly Generating 3D Forms and Structures through Incremental Forming
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 539-548
doi https://doi.org/10.52842/conf.caadria.2016.539
summary The past years have seen significant developments in the area of robotic design interfaces. Building upon visual programming environments, these interfaces now allow the creative industry to de- fine even complex fabrication processes in an easy, accessible way, while providing instant, production-immanent feedback. However, while these software tools greatly speed up the programming of robot- ic arms, many processes are still inherently slow: Subtractive process- es need to remove a large amount of material with comparably small tools, while additive processes are limited by the speed of the extruder and the properties of the extruded material. In this research we present a new method for incrementally shaping transparent polymer materi- als with a robotic arm, without requiring heat or dies for deep- drawing, thus allowing us to rapidly fabricate individual panels within a minimum of time.
keywords Incremental forming; robotic fabrication; visual programming
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_801
id sigradi2016_801
authors Matson, Carrie Wendt; Sweet, Kevin
year 2016
title Simplified for Resilience: A parametric investigation into a bespoke joint system for bamboo
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.405-411
summary Research reveals that most of the structural failures in a natural disaster are related to improper construction assembly methodologies related to human errors. This paper aims to reduce human errors in the building process by taking advantage of computational tools, and using a renewable building material. The research investigates the creation of a novel structural system for bamboo that is able to be repaired, replaced, altered, and easily assembled to restore any damaged building structure. Bamboo is an organic product with diameters that are irregular and unpredictable. The inconsistency in this natural product requires an adaptable construction methodology that responds to its organic nature. A customised joint system is created using parametric software that quickly adapts to the irregularity of the bamboo and are then fabricated using additive printing techniques. The parametric software gives unlimited control of the joint system based on the programmed relationships between the differentiations of each unique bamboo connection. Fabricating each unique joint gives a secure connection at each intersection facilitating an adaptable architecture, whilst reducing construction waste. This paper introduces the groundwork for the implementation of “on-site” manufacturing of a framework joint system. The manufacturing utilises the power and performance of a parametric platform with the technology of bespoke three-dimensionally printed joints – a flexible system that can respond to organic materials and natural external conditions
keywords Parametric design; Three-dimensional printing; Bamboo construction
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_714
id sigradi2016_714
authors Mussi, Andréa Quadrado; Romanini, Anicoli; Lantelme, Elvira; Martins, Marcele Salles
year 2016
title Arquitetura inclusiva: a planta tátil como instrumento de projeto colaborativo com portadores de defici?ncia visual [Inclusive architecture: the tactile model as collaborative design tool with the blind and visually impaired people]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.387-393
summary This work aims to analyze the use of tactile model as a way to provide a collaborative medium between the blind and visually impaired people and architects in order to enable the development of the architectural project of a center for training and rehabilitation in the city of Passo Fundo, RS, Brazil. Therefore, two tactile models have been built with different materials and technologies and tested by blind and visually impaired people. This paper describes the process of building the models, their strengths and weaknesses and discusses their applicability to the development of the rehabilitation center design project.
keywords Blind and visually impaired people, Design process, Tactile model, Cutter laser
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2016_193
id ecaade2016_193
authors Oliveira, Rui and Sousa, Jose Pedro
year 2016
title Building Traditions with Digital Research - Reviewing the Brick Architecture of Raúl Hestnes Ferreira through Robotic Fabrication
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 123-131
doi https://doi.org/10.52842/conf.ecaade.2016.1.123
wos WOS:000402063700014
summary Brick construction has a strong tectonic tradition in architecture, being used both as a structural and as an expressive material. Despite several technological innovations at the composition and production level, its application still relies on talented craftsmanship, which has some natural human limitations and has becoming harder to find in the present days. To overcome this problem, robotic assembly technologies have been introduced in the field, opening new design and construction possibilities. In this context, this paper intends to examine their application but from a different perspective, by examining how they can be used to connect with the traditions in brick construction. To do so, it presents and analyses the work of Portuguese architect Raúl Hestnes Ferreira, and develops a computational design and robotic fabrication research on the topics of corner, column and dome bricks. The production of a column design at the 1:1 scale using an automated process serves to reflect on the relevance of new technologies to innovate in accordance to tradition.
keywords Brick Construction; Hestnes Ferreira; Robotic Assembly; Computational Design; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2016_470
id sigradi2016_470
authors Pereira, Ana Paula Carvalho; Amorim, Arivaldo Le?o de
year 2016
title A implantaç?o de BIM: usos, atividades e processos na fase inicial da projetaç?o [The implementation of BIM: uses, activities and processes in early design process]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.497-504
summary There is a need to develop knowledge of BIM in Brazil, because it enable the integration of phases of the building life cycle, contributing to the management of activities, making it possible improve the quality of the product, reducing conflicts between disciplines, rework, fostering communication among those involved etc. However, for the BIM to be incorporated, it is necessary to restructure the project process, so that there is greater collaboration between designers. So, the uses, activities and procedures are proposed on project management, aiming the implementation of BIM.
keywords BIM; Project process; Lifecycle of the building; Process model; Collaborative work
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia16_44
id acadia16_44
authors Sanchez, Jose
year 2016
title Combinatorial design: Non-parametric computational design strategies
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 44-53
doi https://doi.org/10.52842/conf.acadia.2016.044
summary This paper outlines a framework and conceptualization of combinatorial design. Combinatorial design is a term coined to describe non-parametric design strategies that focus on the permutation, combination and patterning of discrete units. These design strategies differ substantially from parametric design strategies as they do not operate under continuous numerical evaluations, intervals or ratios but rather finite discrete sets. The conceptualization of this term and the differences with other design strategies are portrayed by the work done in the last 3 years of research at University of Southern California under the Polyomino agenda. The work, conducted together with students, has studied the use of discrete sets and combinatorial strategies within virtual reality environments to allow for an enhanced decision making process, one in which human intuition is coupled to algorithmic intelligence. The work of the research unit has been sponsored and tested by the company Stratays for ongoing research on crowd-sourced design.
keywords non-parametric computational design strategies, permutations, combinatorics, building systems, game design, crowdsourcing, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia16_24
id acadia16_24
authors Savov, Anton; Buckton, Ben; Tessmann, Oliver
year 2016
title 20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 24-33
doi https://doi.org/10.52842/conf.acadia.2016.024
summary The paper follows research in engaging groups of non-trained individuals in the creation of architectural designs using games and crowdsourcing for human-directed problem-solving. With the proposed method, architectural experts can encode their design knowledge into custom-developed multiplayer gameplay in Minecraft. Non-expert players then are constrained by this gameplay which guides them to create unique architectural results. We describe a method with three components: guiding rules, verification routines and fast feedback. The method employs a real-time link between the game and structural analysis in Grasshopper to verify the designs. To prove the viability of these results, we use robotic fabrication, where the digital results are brought to reality at scale. A major finding of the work is the suite of tools for calibrating the balance of influence on the resulting designs between the Experts and the Players. We believe that this process can create designs which are not limited to parametrically optimal solutions but could also solve real-world problems in new and unexpected ways.
keywords robot-human collaboration, digital fabrication, gaming in design, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id acadia16_214
id acadia16_214
authors Schwartz, Mathew
year 2016
title Use of a Low-Cost Humanoid for Tiling as a Study in On-Site Fabrication: Techniques and Methods
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 214-223
doi https://doi.org/10.52842/conf.acadia.2016.214
summary Since the time architecture and construction began embracing robotics, the pre-fab movement has grown rapidly. As the possibilities for new design and fabrication emerge from creativity and need, the application and use of new robotic technologies becomes vital. This movement has been largely focused on the deployment of industrial-type robots used in the (automobile) manufacturing industry for decades, as well as trying to apply these technologies into off-site building construction. Beyond the pre-fab (off-site) conditions, on-site fabrication offers a valuable next step to implement new construction methods and reduce human work-related injuries. The main challenge in introducing on-site robotic fabrication/construction is the difficulty in calibrating robot navigation (localization) in an unstructured and constantly changing environment. Additionally, advances in robotic technology, similar to the revolution of at-home 3D printing, shift the ownership of modes of production from large industrial entities to individuals, allowing for greater levels of design and construction customization. This paper demonstrates a low-cost humanoid robot as highly customizable technology for floor tiling. A novel end-effector design to pick up tiles was developed, along with a localization system that can be applied to a wide variety of robots.
keywords humanoid robot, digital fabricaiton, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2016_140
id ecaade2016_140
authors Simeone, Davide, Coraglia, Ugo Maria, Cursi, Stefano and Fioravanti, Antonio
year 2016
title Behavioural Simulation for Built Heritage Use Planning
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 503-510
doi https://doi.org/10.52842/conf.ecaade.2016.2.503
wos WOS:000402064400050
summary This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.
keywords Built Heritage; Human Behaviour Simulation; Agent-Based Modelling; BIM
series eCAADe
email
last changed 2022/06/07 07:56

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