CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 619

_id acadia16_460
id acadia16_460
authors Dade-Robertson, Martyn; Corral, Javier Rodriguez; Mitrana, Helen; Zhang, Meng; Wipat, Anil; Ramirez-Figueroa, Carolina; Hernan, Luis
year 2016
title Thinking Soils: A synthetic biology approach to material-based design computation
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 460-469
doi https://doi.org/10.52842/conf.acadia.2016.460
summary The paper details the computational modelling work to define a new type of responsive material system based on genetically engineered bacteria cells. We introduce the discipline of synthetic biology and show how it may be possible to program a cell to respond genetically to inputs from its environment. We propose a system of synthetic biocementing, where engineered cells, living within a soil matrix, respond to pore pressure changes in their environment when the soil is loaded by synthesising new material and strengthening the soil. We develop a prototype CAD system which maps genetic responses of individual bacteria cells to geotechnical models of stress and pore pressure. We show different gene promoter sensitivities may make substantial changes to patterns of consolidation. We conclude by indicating future research in this area which combines both in vivo and in silico work.
keywords intelligent materials, material based design computation, synthetic biology, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ascaad2016_010
id ascaad2016_010
authors Harnomo Fajar I.; Aswin Indraprastha
year 2016
title Computational Weaving Grammar of Traditional Woven Pattern
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 75-84
summary Weaving technique is one of the indigenous craftsmanship practices that are common in most of ethnic groups in Indonesia. Generally, it uses thin strips of organic material such as bamboo or rattan to make plane of surface that further can be developed into daily utensils or as a traditional architectural building components such as partition wall and floor. The research of weaving grammar as a system and process had been introduced and explored using Shape Grammar theory and principles. Having the potential implementation and to preserve the traditional weaving method, the grammar can be explored as a method of exploration in architectural design by extending the computation method based on the visual embedding of its pattern languages. The aim of the study is to discover the geometrical configuration underlied traditional weaving grammar by reconfiguring and elaborating procedures and further develop generative method using computational approach. We focused on the exploration of single and dual patterns of biaxial types of West Java woven pattern by using shape grammar principles. The result shows computational method is constructed by several rules which are defined as generative procedure. The result advised that traditional woven pattern has similarity according to its ruled-based system of generative algorithm.
series ASCAAD
email
last changed 2017/05/25 13:13

_id sigradi2016_479
id sigradi2016_479
authors Santana Neto, Ernesto José de; Silva, Robson Canuto da
year 2016
title Computaç?o material: um estudo sobre a atualizaç?o geométrica de elementos vazados na arquitetura [Material computation: a study about the geometric updating of screenwalls in architecture]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.42-49
summary This paper deals with geometric update strategies of cobogós, aiming to expand its energy efficiency based on material computation, a design approach that seeks to achieve greater architectural performance through the investigation of material properties, comprising four aspects that structure the paper: materiality, material structure, material performance and materialisation. Analysis in ceramic, the most common material in the manufacturing of cobogós, showed voronoi microstructure geometry in the material. Incorporating this logic to the development of a new geometry of cobogó results a slight increase of its thermal performance comparing with commercial cobogós.
keywords Material computation; Cobogó; Energy efficiency
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia16_440
id acadia16_440
authors Clifford, Brandon
year 2016
title The McKnelly Megalith: A Method of Organic Modeling Feedback
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 440-449
doi https://doi.org/10.52842/conf.acadia.2016.440
summary Megalithic civilizations held tremendous knowledge surrounding the deceivingly simple task of moving heavy objects. Much of this knowledge has been lost to us from the past. This paper mines, extracts, and experiments with this knowledge to test what applications and resonance it holds with contemporary digital practice. As an experiment, a sixteen-foot tall megalith is designed, computed, and constructed to walk horizontally and stand vertically with little effort. Testing this prototype raises many questions about the relationship between form and physics. In addition, it projects practical application of such reciprocity between architectural desires and the computation of an object’s center of mass. This research contributes to ongoing efforts around the integration of physics-based solvers into the design process. It goes beyond the assumption of statics as a solution in order to ask questions about what potentials mass can contribute to the assembly and erecting of architectures to come. It engages a megalithic way of thinking which requires an intimate relationship between designer and center of mass. In doing so, it questions conventional disciplinary notions of stasis and efficiency.
keywords rapid prototyping, design simulation, fabrication, computation, megalith
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:56

_id acadia18_404
id acadia18_404
authors Clifford, Brandon; McGee, Wes
year 2018
title Cyclopean Cannibalism. A method for recycling rubble
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 404-413
doi https://doi.org/10.52842/conf.acadia.2018.404
summary Each year, the United States discards 375 million tons of concrete construction debris to landfills (U.S. EPA 2016), but this is a new paradigm. Past civilizations cannibalized their constructions to produce new architectures (Hopkins 2005). This paper interrogates one cannibalistic methodology from the past known as cyclopean masonry in order to translate this valuable method into a contemporary digital procedure. The work contextualizes the techniques of this method and situates them into procedural recipes which can be applied in contemporary construction. A full-scale prototype is produced utilizing the described method; demolition debris is gathered, scanned, and processed through an algorithmic workflow. Each rubble unit is then minimally carved by a robotic arm and set to compose a new architecture from discarded rubble debris. The prototype merges ancient construction thinking with digital design and fabrication methodologies. It poses material cannibalism as a means of combating excessive construction waste generation.
keywords full paper, cyclopean, algorithmic, robotic fabrication, stone, shape grammars, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id sigradi2016_000
id sigradi2016_000
authors Martin Iglesias, Rodrigo
year 2016
title Crowdthinking
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016
summary The topic "Crowdthinking" reveals the inquiries of researchers about collaborative work, distributed intelligence and collective research. The call focuses on transdisciplinary thinking as a construct based on multiplicity and diversity. All these topics are essential not only in the field of design and architecture, but also in emerging areas of human sciences and arts . Currently, the collaborative design is considered one of the key bases for change in the city and society. In its genesis, it manifests the notion that the world around us is inadequate for many of the needs of the society and from that design can be collectively improved. Such collective research, by combining distributed intelligence, sustainable social development, design cutting edge research, theories and computational strategies, generates a research partnership based on participation and distributed cognition of complex problems. This call proposes an approach in which the results of the experiences can build a model, define or apply axioms and lead to applications. It also looks for emerging conjectures about the process, the creation of computer models and the behaviour of the resulting designs. On the other hand, the need to find solutions that improve the quality of life for the community and sustainable development includes concerns about the integration of the physical and cultural context of cities, mass education and the inclusion of parametric design, digital manufacturing and digital prototyping, and BIM as a system that organizes and ensures the correspondence between the physical urban design and sustainable archetypes. These are some of the concerns in which technology has been contributing to improve the design process by integrating information. This integration optimizes resources and enables the various project professionals to work on the same model, run simulations, improve materializations and evaluate massive amount of data. Projects with greater social and environmental responsibility can be achieved adopting into the teaching and practice this new way of design that anticipates an extensive exchange that wilt foster self-evaluation and reformulation of educational paradigms.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_104
id ecaade2016_104
authors Spaeth, A. Benjamin, Dounas, Theodoros and Kieferle, Joachim
year 2016
title Complexity and Simplicity - Tensions in teaching computation to large numbers of architecture students
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 229-236
doi https://doi.org/10.52842/conf.ecaade.2016.1.229
wos WOS:000402063700026
summary This paper describes the challenges and approaches to introduce computational thinking to a large and diverse group of architecture students during an international workshop with 300 students from different cultural backgrounds and educational levels, also integrating a diverse group of tutors whose computational expertise varied extremely. The approach suggested articulating a design task which enforced computational thinking but enabled different levels of engagement with the computer as a tool. Hypothetically this would allow all participants to engage with the computational thinking agenda regardless their computational affinity even whilst applying analogue methods. Besides the intercultural experience the workshop was successful in exposing a large group of students and tutors to the concepts of computational design whilst accommodating different learning preferences and engagement with the computer as a device.
keywords Computation Education; CAAD; Large Cohorts; Computational Strategies
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_166
id ecaade2016_166
authors Trento, Armando and Fioravanti, Antonio
year 2016
title Human Behaviour Simulation to Enhance Workspace Wellbeing and Productivity - A BIM and Ontologies implementation path
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 315-325
doi https://doi.org/10.52842/conf.ecaade.2016.2.315
wos WOS:000402064400031
summary Three-quarters of the production value are generated during activities that involve thinking, conducting relational and brainstorming activities. Most of the European office buildings today have been designed on more than fifty year old architectural and psychosocial concepts. To improve wellbeing and productivity, design innovation focuses on human's use-process, evolving individual workspace to flexible and specialized ones, according to the users tasks - activity-based. BIM supports sophisticated behaviors simulation such as energy, acoustics, although the state of the art, this paradigm is not able to manage space use-processes. Compared to current research on simulation systems, the proposed method links spaces to user's Behavioral Knowledge including formalization of Personality Typologies and profiled behavioral patterns. A hybrid approach for computational technique has been identified, combining (big) data-driven algorithm with ontology-based context reasoning, in order to achieve both, the best performance from intensive data-driven methods, and the finest adaptation for ontological context awareness (including unexplored context capabilities and objects adaptations).
keywords Event Ontology; Design Knowledge Representation and Management; Human Behaviour, BIM
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2016_048
id ascaad2016_048
authors Al Shiekh, Bassam
year 2016
title Arabic Calligraphy and Parametric Architecture - Translation from a calligraphic force to an architectural form
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 469-482
summary This paper describes an on-going research that unites two distinct and seemingly unrelated interests. One is Arabic calligraphy and the other is parametric architecture. The effort is to integrate these interests and, in doing so, balance cultural issues with technological ones, traditional with contemporary and spiritual with material. Moreover, this paper is inspired by Arabic calligraphy and its influence on Zaha Hadid’s designs; it is invigorated by parametric systems and their capacity as a source of architectural forms. This paper will observe the rising importance of computation technologies to architecture, which has always been a form of negotiation between ‘function and fiction’ and ‘force and form’. The paper proposes a Parametric Calligraphic Machine that simultaneously produces, connects and separates calligraphic surfaces, calligraphic images and calligraphic reality. Therefore, the goal is to examine this hypothesis in order to produce a set of techniques, tools and methods that inform the three-dimensional design process of Arabic calligraphy’s contemporary possibilities by addressing a process description rather than a state description of creating calligraphic images and calligraphic surfaces. The theoretical approach highlights issues pertaining to calligraphy, spatiality, translation, generative systems, parametric design, visual structure, force and form.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia16_488
id acadia16_488
authors Derme, Tiziano; Mitterberger, Daniela; Di Tanna, Umberto
year 2016
title Growth Based Fabrication Techniques for Bacterial Cellulose: Three-Dimensional Grown Membranes and Scaffolding Design for Biological Polymers
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 488-495
doi https://doi.org/10.52842/conf.acadia.2016.488
summary Self-assembling manufacturing for natural polymers is still in its infancy, despite the urgent need for alternatives to fuel-based products. Non-fuel based products, specifically bio-polymers, possess exceptional mechanical properties and biodegradability. Bacterial cellulose has proven to be a remarkably versatile bio-polymer, gaining attention in a wide variety of applied scientific applications such as electronics, biomedical devices, and tissue-engineering. In order to introduce bacterial cellulose as a building material, it is important to develop bio-fabrication methodologies linked to material-informed computational modeling and material science. This paper emphasizes the development of three-dimensionally grown bacterial cellulose (BC) membranes for large-scale applications, and introduces new manufacturing technologies that combine the fields of bio-materials science, digital fabrication, and material-informed computational modeling. This paper demonstrates a novel method for bacterial cellulose bio-synthesis as well as in-situ self-assembly fabrication and scaffolding techniques that are able to control three-dimensional shapes and material behavior of BC. Furthermore, it clarifies the factors affecting the bio-synthetic pathway of bacterial cellulose—such as bacteria, environmental conditions, nutrients, and growth medium—by altering the mechanical properties, tensile strength, and thickness of bacterial cellulose. The transformation of the bio-synthesis of bacterial cellulose into BC-based bio-composite leads to the creation of new materials with additional functionality and properties. Potential applications range from small architectural components to large structures, thus linking formation and materialization, and achieving a material with specified ranges and gradient conditions, such as hydrophobic or hydrophilic capacity, graded mechanical properties over time, material responsiveness, and biodegradability.
keywords programmable materials, material agency, biomimetics and biological design
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2016_062
id ecaade2016_062
authors Erioli, Alessio
year 2016
title Aesthetics of Decision - Unfolding the design process within a framework of complexity and self-organization
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 219-228
doi https://doi.org/10.52842/conf.ecaade.2016.1.219
wos WOS:000402063700025
summary Complexity-grounded paradigms and self-organization based strategies promise enormous potential when channeled in a design process, but their current stage of development (while delivering groundbreaking results in recent years) hasn't significantly impacted yet the widespread architectural practice. Still, the tendency (in the development of technology and society) is clearly towards an increase in complexity and distributed intelligence, henceforth it is of primary importance to adopt a design approach that allows the harnessing of such potential and convey it in the creation of outcomes that favor a richer and heterogeneous ecological entanglement. To tap this kind of potential in an open-ended process requires a design approach that re-defines the distribution of control, choices and information throughout the whole process (including materials and fabrication processes).The paper explores the possibility of such design approach in the territory that links education and research through a series of Master Thesis developed at the University of Bologna and comparing them to other case studies developed worldwide.
keywords continuity; tectonics; architecture; mereology; multi-agent systems; theory; robotic fabrication; computation; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia16_450
id acadia16_450
authors Estevez, Alberto T.
year 2016
title Towards Genetic Posthuman Frontiers in Architecture & Design
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 450-459
doi https://doi.org/10.52842/conf.acadia.2016.450
summary This paper includes a brief history about the beginning of the practical application of real genetics to architecture and design. Genetics introduces a privileged point-of-view for both biology and the digital realm, and these two are the main characters (the protagonists) in our posthuman society. With all of its positive and negative aspects, the study of genetics is becoming the cornerstone of our posthuman future precisely because it is at the intersection of both fields, nature and computation, and because it is a science that can command both of them from within—one practically and the other one theoretically. Meanwhile, through genetics and biodigital architecture and design, we are searching at the frontiers of knowledge for planetary benefit. In order to enlighten us about these issues, the hero image (Figure 1) has been created within the framework of scanning electron microscope (SEM) research on the genesic level, where masses of cells organize themselves into primigenic structures. Microscope study was carried out at the same time as the aforementioned genetic research in order to find structures and to learn typologies that could be of interest for architecture, here illustrated as an alternative landscape of the future. Behind this hero image is the laboratory’s first effort to begin the real application of genetics to architecture, thereby fighti hti ng for the sustainability of our entire planet and a better world
keywords performance in design, material agency, biomimetics and biological design, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id acadia16_352
id acadia16_352
authors Farahi, Behnaz
year 2016
title Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 352-361
doi https://doi.org/10.52842/conf.acadia.2016.352
summary This paper describes the design process behind Caress of the Gaze, a project that represents a new approach to the design of a gaze-actuated, 3D printed body architecture—as a form of proto-architectural study—providing a framework for an interactive dynamic design. The design process engages with three main issues. Firstly, it aims to look at form or geometry as a means of controlling material behavior by exploring the tectonic properties of multi-material 3D printing technologies. Secondly, it addresses novel actuation systems by using Shape Memory Alloy (SMA) in order to achieve life-like behavior. Thirdly, it explores the possibility of engaging with interactive systems by investigating how our clothing could interact with other people as a primary interface, using vision-based eye-gaze tracking technologies. In so doing, this paper describes a radically alternative approach not only to the production of garments but also to the ways we interact with the world around us. Therefore, the paper addresses the emerging field of shape-changing 3D printed structures and interactive systems that bridge the worlds of robotics, architecture, technology, and design.
keywords eye-gaze tracking, interactive design, 3d printing, smart material, programmable matter, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id caadria2016_063
id caadria2016_063
authors Kawiti, Derek; Marc Aurel Schnabel and James Durcan
year 2016
title Indigenous Parametricism - Material Computation.
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 63-72
doi https://doi.org/10.52842/conf.caadria.2016.063
summary The use of computational formats and digital tools includ- ing machine fabrication by indigenous people worldwide to augment traditional practices and material culture is becoming more and more commonplace. However within the practice of architecture while there are indigenous architectural practitioners utilizing digital tools, it is unclear as to whether there is motivation to implement traditional in- digenous knowledge in conjunction with these computational instru- ments and methodologies. This paper explores how the tools might be used to investigate the potential for indigenous development, cultural empowerment and innovation. It also describes a general methodology whereby capacity can be shared between academia and indigenous groups to foster new knowledge through a recently implemented in- digenous focused design research entity, SITUA. The importance and significant research potential of what we term 'domain based research' is reinforced through the exploration of emergent materials and build- ing systems located within specific tribal domains. A recent project employing 3D clay extrusion printing is used to illustrate this ap- proach.
keywords Indigenous domain based research: Maori; materials; digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2016_005
id ascaad2016_005
authors Khabazi, Zubin; Michael Budig
year 2016
title Materiality in Its Minimum - Minimum Material Consumption through Design with Mathematics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 29-38
summary Contemporary practice of architecture has extensively utilized computation in its processes, which has brought lots of potentials like explicit integration of mathematics with design. This helped designers in different ways, ranging from modeling complex forms to simulating material behavior. Through presenting two experimental projects, this paper discusses how mathematical form-finding and math-driven form generation techniques could help to achieve not only complex designs, but also products which are optimized in their material use. This is a study to use mathematical functions in favor of mass reduction, as a sustainable design approach.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ijac201614403
id ijac201614403
authors Kontovourkis, Odysseas and George Tryfonos
year 2016
title Design optimization and robotic fabrication of tensile mesh structures: The development and simulation of a custom-made end-effector tool
source International Journal of Architectural Computing vol. 14 - no. 4, 333-348
summary This article presents an ongoing research, aiming to introduce a fabrication procedure for the development of tensile mesh systems. The purpose of current methodology is to establish an integrated approach that combines digital form- finding and robotic manufacturing processes by extracting data and information derived through elastic material behavior for physical implementation. This aspires to extend the capacity of robotically driven mechanisms to the fabrication of complex tensile structures and, at the same time, to reduce the defects that might occur due to the deformation of the elastic material. In this article, emphasis is given to the development of a custom-made end-effector tool, which is responsible to add elastic threads and create connections in the form of nodes. Based on additive fabrication logic, this process suggests the development of physical prototypes through a design optimization and tool-path verification.
keywords Robotic fabrication, tensile mesh structures, real-time response, end-effector tool, multi-objective gentic algorithms, structure optimization, form-finding
series journal
email
last changed 2016/12/09 10:52

_id acadia16_308
id acadia16_308
authors Nicholas, Paul; Zwierzycki, Mateusz; Stasiuk, David; Norgaard, Esben; Thomsen, Mette Ramsgaard
year 2016
title Concepts and Methodologies for Multiscale Modeling: A Mesh-Based Approach for Bi-Directional Information Flows
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 308-317
doi https://doi.org/10.52842/conf.acadia.2016.308
summary This paper introduces concepts and methodologies for multiscale modeling in architecture, and demonstrates their application to support bi-directional information flows in the design of a panelized, thin skinned metal structure. Parameters linked to the incremental sheet forming fabrication process, rigidisation, panelization, and global structural performance are included in this information flow. The term multiscale refers to the decomposition of a design problem into distinct but interdependent models according to scales or frameworks, and to the techniques that support the transfer of information between these models. We describe information flows between the scales of structure, panel element, and material via two mesh-based approaches. The first approach demonstrates the use of adaptive meshing to efficiently and sequentially increase resolution to support structural analysis, panelization, local geometric formation, connectivity, and the calculation of forming strains and material thinning. A second approach shows how dynamically coupling adaptive meshing with a tree structure supports efficient refinement and coarsening of information. The multiscale modeling approaches are substantiated through the production of structures and prototypes.
keywords adaptive meshing, robotic fabrication, simulation, material behavior, incremental sheet forming, multiscale
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ecaade2016_221
id ecaade2016_221
authors Retsin, Gilles
year 2016
title Discrete Assembly and Digital Materials in Architecture
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 143-151
doi https://doi.org/10.52842/conf.ecaade.2016.1.143
wos WOS:000402063700016
summary The paper will discuss two projects which explore the territory of discrete or digital material organisations in an architectural context. Taking inspiration from the field of Digital Materials, this paper presents an approach to architectural design which is fundamentally "digital" - not just in the process but also in its physical organisation. The use of discrete and digital materials in architecture is argued for from both an architectonic point of view, as well as from efficiencies related to automation of construction. Experiments with robotic assembly are caught between on the one hand the desire to increase speed, and on the other hand increased complexity. This paper argues that robotic assembly on the scale of architecture is only feasible and scalable in the context of digital materials and discrete computation, which has a limited set of connectivity problems. The two projects are a first attempt to translate the concept of Digital Materials to the domain of architecture. The result is an architecture which is digital in its physical organisation. It demonstrates how differentiated, complex and heterogeneous spaces can be achieved with just serialised, discrete elements.
keywords Discrete Computation; Robotic Assembly; mereology; Digital Materials; Additive Assembly
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia16_332
id acadia16_332
authors Retsin, Gilles; Garcia, Manuel Jimenez
year 2016
title Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 332-341
doi https://doi.org/10.52842/conf.acadia.2016.332
summary The research presented in this paper is part of a larger, emerging body of research into large-scale 3D printing. The research attempts to develop a computational design method specifically for large-scale 3D printing of architecture. Influenced by the concept of Digital Materials, this research is situated within a critical discussion of what fundamentally constitutes a digital object and process. This requires a holistic understanding, taking into account both computational design and fabrication. The intrinsic constraints of the fabrication process are used as opportunities and generative drivers in the design process. The paper argues that a design method specifically for 3D printing should revolve around the question of how to organize toolpaths for the continuous addition or layering of material. Two case-study projects advance discrete methods as efficient ways to compute a continuous printing process. In contrast to continuous models, discrete models allow users to serialize problems and errors in toolpaths. This allows a local optimization of the structure, avoiding the use of global, computationally expensive, problem-solving algorithms. Both projects make use of a voxel-based approach, where a design is generated directly from the combination of thousands of serialized toolpath fragments. The understanding that serially repeated elements can be assembled into highly complex and heterogeneous structures has implications stretching beyond 3D printing. This combinatorial approach for example also becomes highly valuable for construction systems based on modularity and prefabrication.
keywords prgrammable materials, simulation and design optimization, digital fabrication, big data
series ACADIA
type paper
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last changed 2022/06/07 07:56

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