CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 623

_id ecaade2016_043
id ecaade2016_043
authors Wit, Andrew and Kim, Simon
year 2016
title rolyPOLY - A Hybrid Prototype for Digital Techniques and Analog Craft in Architecture
doi https://doi.org/10.52842/conf.ecaade.2016.1.631
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 631-638
summary The rapid emergence of computational design tools, advanced material systems and robotic fabrication within the disciplines of architecture and construction has granted designers immense freedom in form and assembly, while retaining pronounced control over output quality throughout the entirety of the design and fabrication process. Simultaneously, the complexity inherent within these tools and processes can lead to a loss of craft though the production of methodologies, forms and artifacts left with extremely recognizable residues from tooling processes utilized during their production. This paper investigates the fecund intersection of digital technologies and handcraft through core-less carbon fiber reinforced polymer (CFRP) winding as a means of creating a new typology of digital craft blurring the line between human and machine. Through the lens of an innovative wound CFRP shelter rolyPOLY completed during the winter of 2015, this paper will show the exigencies and affordances between the realms of digital and analog methodologies of CFRP winding on large-scale structures.
wos WOS:000402063700068
keywords additive manufacturing; composites; form finding; craft; analog / digital
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia16_106
id acadia16_106
authors Das, Subhajit; Day, Colin; Hauck, John; Haymaker, John; Davis, Diana
year 2016
title Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making
doi https://doi.org/10.52842/conf.acadia.2016.106
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 106-115
summary Design exploration in architectural space planning is often constrained by tight deadlines and a need to apply necessary expertise at the right time. We hypothesize that a system that can computationally generate vast numbers of design options, respect project constraints, and analyze for client goals, can assist the design team and client to make better decisions. This paper explains a research venture built from insights into space planning from senior planners, architects, and experts in the field, coupled with algorithms for evolutionary systems and computational geometry, to develop an automated computational framework that enables rapid generation and analysis of space plan layouts. The system described below automatically generates hundreds of design options from inputs typically provided by an architect, including a site outline and program document with desired spaces, areas, quantities, and adjacencies to be satisfied. We envision that this workflow can clarify project goals early in the design process, save time, enable better resource allocation, and assist key stakeholders to make informed decisions and deliver better designs. Further, the system is tested on a case study healthcare design project with set goals and objectives.
keywords healthcare spaces, facility layout design, design optimization, decision making, binary data tree structure, generative design, automated space plans
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ascaad2016_048
id ascaad2016_048
authors Al Shiekh, Bassam
year 2016
title Arabic Calligraphy and Parametric Architecture - Translation from a calligraphic force to an architectural form
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 469-482
summary This paper describes an on-going research that unites two distinct and seemingly unrelated interests. One is Arabic calligraphy and the other is parametric architecture. The effort is to integrate these interests and, in doing so, balance cultural issues with technological ones, traditional with contemporary and spiritual with material. Moreover, this paper is inspired by Arabic calligraphy and its influence on Zaha Hadid’s designs; it is invigorated by parametric systems and their capacity as a source of architectural forms. This paper will observe the rising importance of computation technologies to architecture, which has always been a form of negotiation between ‘function and fiction’ and ‘force and form’. The paper proposes a Parametric Calligraphic Machine that simultaneously produces, connects and separates calligraphic surfaces, calligraphic images and calligraphic reality. Therefore, the goal is to examine this hypothesis in order to produce a set of techniques, tools and methods that inform the three-dimensional design process of Arabic calligraphy’s contemporary possibilities by addressing a process description rather than a state description of creating calligraphic images and calligraphic surfaces. The theoretical approach highlights issues pertaining to calligraphy, spatiality, translation, generative systems, parametric design, visual structure, force and form.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_031
id ascaad2016_031
authors Amireh, Omar; Manal Ryalat and Tasbeeh Alaqtum
year 2016
title Narrative Architectural Fiction in Mentally Built Environments
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 283-294
summary A thin line lies between reality and fiction; what is mentally imagined and what is visualized. It all depends on how ideas and images are perceived or what neurological activity is triggered in the user’s brain. Architects and designers spare no effort or tools in presenting buildings, architecture or designs in all forms or ways that would augment users’ experience whether on the perceptual or the cognitive level and in both the digital or the physical environments. In a progressive tendency they, the designers, tend to rely more and more on digitizing their vision and mission, which subsequently give them, impressive and expressive superiority, that would influence the users conscious on the one hand and manipulate their subconscious on the other. Within that process designers work hard to break any mental firewall that would prevent their ideas from pervading the space of any mental environment the user, build or visualize. In that context, to what extent such ways of mental entertainments used by architects, legitimize deception in design? What distinguishes employing the rhythmic simulation of the narrative fictional inceptions (virtual reality) from deploying the adaptive stimulation of the experience modeling conceptions. The difference between planting an idea and constructing an idea. It is not the intention of the paper to prove the failure of the computer aided design neither to stand against the digital architectural design media and applications development. It is rather to present a different way of understanding of how architectural design whether virtual, digital, or real can stimulates and induces codes and messages that is correlated to the brainwave cognitive attributes and can generate a narrative brain environment where the brain can construct and simulate its own fictional design. Doing so, the paper will review certain experimental architectural events and activities which integrate sound and sight elements and effects within some electronic, technical and digital environments.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ascaad2016_055
id ascaad2016_055
authors Barbouche, Rached
year 2016
title Modeling Decorative Forms and Design Knowledge
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 547-556
summary Form analysis in architecture is a method to increase knowledge of human made objects, by observation and description. Modeling attempts to identify characteristics carried by these objects and the rules of their production. Two approaches are relevant here. The first concerns the analysis and modeling of an object corpus (decors worn by windows), belonging to colonial architecture of Tunis from the late 19th to early 20th century and the second deals from a GIS, storing and mapping the forms variation, taken on the analyzed objects. The set allows developing tools for decision support, used not only in the description of a corpus, but also ultimately to lead to the architectural and stylistic classification of the city buildings.
series ASCAAD
email
last changed 2017/05/25 13:34

_id acadia23_v1_122
id acadia23_v1_122
authors Crawford, Assia
year 2023
title Mycelium Making: An exploration in Growing Modular Interiors
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 122-127.
summary The project was developed as part of an MArch Architecture design studio that looked at emerging bio-degradable living materials in the form of mycelium bio-composites as a way of manufacturing temporary structures. The project introduced students to laboratory methods for material development and bio-material cultivation. Students were asked to consider the implications of designing with a material that has agency and needs. The studio explored what it means to “make kin” (Haraway 2016) on a planet that has reached a tipping point. It approached the topic from the assumption that the breakdown of existing economic models and resource scarcity offers potent ground for new forms of space making to emerge. The studio looked to nature’s ability to respond to environmental stimuli and design constraints. Students harnessed advances in our scientific understanding to cultivate an architectural language that captures the transient and unstable nature of this new family of biomaterials
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2016_819
id caadria2016_819
authors Foulcher, Nicholas C.; Hedda H. Askland and Ning Gu
year 2016
title Disruptions: Impact of Digital Design Technologies on Continuity in Established Design Process Paradigms
doi https://doi.org/10.52842/conf.caadria.2016.819
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 819-828
summary This paper aims to provide a critical understanding of the discipline of architectural education, exploring how digital technology forms part of two Australian architecture schools. Generally accepted as the unbroken and consistent existence or operation of something over a period of time, continuity represents stability without interrup- tion. In the context of architectural design education, continuity aligns almost symbiotically with the design process; a system that facilitates a continuous loop of input, output and feedback for the designer— from defining the brief, collecting information, synthesising and pre- senting a design proposal. Preliminary findings of a larger research study that investigates the role of technology in architecture educa- tion, suggest that cultural patterns of technology adoption and valua- tion exist, valorising particular tools and establishing a framework for design teaching and practice that might disrupt the continuity of stu- dents’ design process. Moreover, the study shows evidence of a dis- ruption of continuity in design school narratives, emphasising the need to rethink design pedagogy and the place of technology herein. Reflecting on these observations, this paper explores the question: when the tools of digital technology challenge the established design process paradigm of an architectural school, how do educators re- spond to such a disruption in continuity?
keywords Digital design technology: student learning; course delivery; perception; phenomenology
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2016_050
id ascaad2016_050
authors Gharbi, Asma; Ferdaws Belcadhi and Abdelkader Ben Saci
year 2016
title Morphological Taxonomy As a Methodological Tool of Form Manipulation
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 493-502
summary The paper presents taxonomy as a methodological tool which serves to better understand the architectural morphose (act of giving shape), and its contribution to form manipulation, produced through a morpho-digital combination. The interest is to exploit digital processes to decipher an underlying architectural grammar. It is thus a matter of releasing the morphological knowledge in conformations (observed forms’ system). This orientation stipulates that the produced shape results from a system of morphose which we can formalize and understand by the identification of the structural attributes and the organizational logic, as well as the inherent morphological laws of generation. We stipulate that the interest of our morpho-digital method is the characterization and the development of a constructive morphological model governed by internal relations. Thus, a collection of dwelling buildings is characterized by both the morphology decomposition and the morphometric study. Based on the questions about the form produced, the method promotes a creative situation in the field of architectural design.
series ASCAAD
email
last changed 2017/05/25 13:33

_id ecaade2020_147
id ecaade2020_147
authors Matìjovská, Dana and Achten, Henri
year 2020
title It’s Art Baby - The Science of Comparing and Scoring Artistic Endeavour at Schools of Higher Education
doi https://doi.org/10.52842/conf.ecaade.2020.2.527
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 527-534
summary Scientific output has well-established methods for comparing and scoring the quality and quantity of the work. For artistic output this matter is not settled at all and a subject of much debate. We present a method which has been developed in Czech republic since 2011. This method is used to compare and score the artistic output of all schools of arts in the country (for example, music, performative arts, architecture, literature, sculpture, painting). The system presented in this paper is based on the Saaty-method (also known as Analytic Hierarchy Process). After almost eight years of development and use, the system has proven as a valuable asset to assess in an objective way output between many different forms of artistic works. In 2016 the system was incorporated in the Higher Education Act. In the paper we present a brief history of the development and the principles of AHP applied in the system. In particular, we will focus on the findings in architecture derived from the system. Finally, we will discuss possible implications for architectural education in general.
keywords Register of Artistic Performance; SAATY method
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac201614407
id ijac201614407
authors Miltiadis, Constantinos
year 2016
title Project anywhere: An interface for virtual architecture
source International Journal of Architectural Computing vol. 14 - no. 4, 386-397
summary Virtual and augmented realities open a new world of great potential for spatial research and experimentation by allowing new forms of unbuilt sensible architectural space. This article starts with a sketch of the current context in virtual reality and continues by outlining the development and structure of the research ‘project Anywhere’. The project is an easily deployable, wireless, multi-user, augmented reality app system that offers full body immersion through body, head and hands tracking. It can host multiple concurrent users, able to move freely in the virtual space, by moving in the real and also perform actions through a gesture interface to affect their shared environment. In conclusion, we describe the inherent properties of such a space, which we propose as a novel spatio-temporal medium for architecture that suggests an enriched notion of space for exploration and experimentation, through an example of a potential application.
keywords Virtual reality, augmented reality, interactive environments, virtual space
series journal
email
last changed 2016/12/09 10:52

_id acadia16_78
id acadia16_78
authors Parker, Matthew; Taron, Joshua M.
year 2016
title Form-Making in SIFT Imaged Environments
doi https://doi.org/10.52842/conf.acadia.2016.078
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 78-87
summary Within the contemporary condition, turbulence that confronts architecture is no longer unpredictable weather patterns or wild beasts, but the unintended forces of a constantly connected digital infrastructure that demands constant attention. If, as Mark Wigley puts it, “architecture is always constructed in and against a storm” it is time for architecture to reevaluate its ability to separate us from a new storm-one that situates technology, global connectivity, human, non-human and composite users, and algorithmic architecture itself as new weather systems. Toward this end, this paper explores architecture’s ability to mediate and produce algorithmic turbulence generated through image-based sensing of the built environment. Through a close reading of Le Corbusier’s Urbanisme, we argue that for much of the 20th and the early part of the 21st century, cities have been designed to produce diagrams of smooth and homogenous flows. However, distributed personal technologies produce virtual layers that unevenly map onto the city, resulting in turbulent forces that computational platforms aim to conceal behind a visual narrative of accuracy, cohesion, anticipation, and order. By focusing on SIFT algorithms and their ability to extract n-dimensional vectors from two-dimensional images, this research explores computational workflows that mobilize turbulence towards the production of indeterminate form. These forms demarcate a new kind of challenge for both architecture and the city, whereby a cultural appetite to deploy algorithms that produce a smooth and seamless image of the world comes hand in hand with the turbulent and disruptive autonomy of those very same algorithms. By revisiting Urbanisme, a new set of architectural objectives are established that contextualize SIFTS within an urban agenda.
keywords complex morphology, sift algorithms, architectural representation, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id caadria2016_135
id caadria2016_135
authors Min, Deedee A. and Ji-Hyun Lee
year 2016
title Finding relationships between movement and tree planting patterns in theme parks
doi https://doi.org/10.52842/conf.caadria.2016.135
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 135-144
summary Tree planting in design practice is considered simply as void fillers or view blockers. However, for a sustainable design, creat- ing places using trees need to be reconsidered. Going beyond tradi- tional tree plantings in urban environments, an application of compu- tational methods in landscape architecture for the management of the complex system is needed. While computational methods have been extensively applied to buildings, less has been applied to trees. The goal of this paper is to investigate how the presence of trees affects human movement and find out if computational methods can be used for recommending tree planting patterns. We analysed the tree plant- ing patterns in renowned theme parks as an initial research categoriz- ing tree planting patterns, using an agent-based analysis for simula- tion, and comparing the results of the average agent counts in theme park plans without trees and those with trees. We noticed there was a clear distinction between tree planting pattern types and the change in agent counts supporting the qualitative theory in landscape architec- ture. The result of this research can guide theme park designers as well as urban park designers when deciding which tree planting pat- terns to implement for the purpose of controlling pedestrian move- ments.
keywords Tree planting pattern; agent-based analysis; theme parks; pedestrian movement
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id lasg_whitepapers_2016_fulltext
id lasg_whitepapers_2016_fulltext
year 2016
title Living Architecture Systems Group White Papers 2016
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
last changed 2019/07/29 14:02

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2016_206
id lasg_whitepapers_2016_206
authors Alan Macy
year 2016
title Commentary Regarding Living Architecture Systems
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 206 - 215
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id lasg_whitepapers_2016_314
id lasg_whitepapers_2016_314
authors Alexander Webb
year 2016
title Accepting the Robotic Other: Why Real Dolls and Spambots Suggest a Near-Future Shift in Architecture’s Architecture
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 314 - 329
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:02

_id lasg_whitepapers_2016_292
id lasg_whitepapers_2016_292
authors Andreas Simon, Jan Torpus & Christiane Heibach
year 2016
title Evaluation and Analysis of Experience in Responsive Atmospheric Environments
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 292 - 299
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:02

_id lasg_whitepapers_2016_100
id lasg_whitepapers_2016_100
authors Antonio Camurri & Gualtiero Volpe
year 2016
title The Intersection of Art and Technology
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 100 - 113
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

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