CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 620

_id ecaade2016_042
id ecaade2016_042
authors Narangerel, Amartuvshin, Lee, Ji-Hyun and Stouffs, Rudi
year 2016
title Daylighting Based Parametric Design Exploration of 3D Facade Patterns
doi https://doi.org/10.52842/conf.ecaade.2016.2.379
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 379-388
summary A building façade plays an important role of reducing artificial lighting by introducing natural light into the interior space. A majority of research and current technology heavily focuses on the optimization of window properties such as the size, location, and glazing with the consideration of external shading device as well as the building wall in order to obtain appropriate natural lit space. In the present work, we propose a 3-dimensional approach that can explore the trade-offs between two objectives, daylight performance and electricity generation, by means of paramedic modeling and multi-objective optimization algorithm. The case study was simulated under the environmental setting of the geographical location of Incheon, Korea without any urban context. Using the proposed methods, 50 pareto-front optimal solutions were derived and investigated based on the achieved daylighting and generated electricity.
wos WOS:000402064400037
keywords Parametric design; façade design; daylight performance; building-integrated photovoltaics; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2016_004
id ascaad2016_004
authors Peteinarelis, Alexandros; Socrates Yiannoudes
year 2016
title Algorithmic Thinking in Design and Construction - Working with parametric models
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 19-28
summary This paper examines the parametric model in algorithmic design processes, using the outcome of an educational digital design and fabrication course as a case study. In its long history, algorithmic design as a form-finding method, allowed designers to manage complex non-standard associative geometries, suggesting a shift from the digital representation of form, to its systematic representation into a parametric model through code. Rather than a style or a tool, the parametric model is best defined in mathematical terms; in practice it incorporates the organizational logic of the form and the topological associations of its parts, so that a change in its constitutive parameters will invoke a concerted update of the entire model, and, iteratively, formal and structural variations. In a series of design experiments that took place at the School of Architecture of the Technical University of Crete in the spring of 2015, we used parametric models represented into visual code, from the initial conceptual stage to fabrication. From the experience and outcome of this course, we deduced that, compared to other digital formation methods, parametric models allow the designer to constantly interact with the model through the code, producing discreet variations without losing control of the design intentions, by “searching” into a wide range (albeit finite) of virtual results. This suggested a shift in culturally embedded patterns of modernist design thinking.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2016_063
id ecaade2016_063
authors Al-Qattan, Emad, Galanter, Philip and Yan, Wei
year 2016
title Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.
doi https://doi.org/10.52842/conf.ecaade.2016.2.621
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 621-630
summary This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.
wos WOS:000402064400063
keywords Physical Computing; Parametric Design; BIM; Tangible UI
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2016_058
id ascaad2016_058
authors Assassi, Abdelhalim; Djemaa Benmechirah and Rachida Samai
year 2016
title Visibility Map - Exploratory study of urban planning for future city design
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 579-588
summary Through space we can read the acts and the daily activities of human being and, we can also understand different interactions within any social unit. This paper explain how specially the space type can interpret why the human being derives to a negative behavior like "Crime". So, in this study we adopt the visibility approach which is developed by the laboratory of space syntax (UCL), and which makes a sense for the link between the space design and its use and its positive or negative social consequences in the future. Then, the purpose of this paper is to present the importance of the use of visibility map which can also be an outlook approach for detecting potential hot-spots in urban planning designs specially of new cities, for avoiding the negative using of urban spaces like "Crime" in the future. The case of study is the new city of Ali Mendjeli (Constantine - Algeria), the capital of the East of Algeria known by a very fast demographic and urban growth. After analyzing a central urban neighborhood of this city using Depthmap, we found thirty-four hot-spots which can be appropriate spaces for the exercise of crime in the future, and we found that this point was downplayed in the urban planning designs before the realization of Ali Mendjeli new city.
series ASCAAD
email
last changed 2017/05/25 13:34

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id sigradi2016_417
id sigradi2016_417
authors Digiandomenico, Dyego; Landim, Gabriele; Fischer, Henrique
year 2016
title Trançado: recursos computacionais aplicados no processo de projeto de mobiliário urbano permanente [Trançado: computational design thinking applied to a permanent urban furniture project]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.20-25
summary This paper presents and discusses the research, design and construction of the urban furniture "Trançado", permanently located at Largo da Batata, a public space in S?o Paulo, Brazil. The project was accomplished using computational design processes as parametric modeling and digital fabrication of prototypes. Stakeholders from different areas were involved: professionals, organizations and citizens. The article contributes discussing and describing the technical features. Above all, it produces inputs for reflection and progress of the application of computational design in architecture.
keywords Urban furniture; computational design; parametric modeling; algorithmic architecture; collaborative processes
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_703
id caadria2016_703
authors Ding, Yakui; Tomohiro Fukuda, Nobuyoshi Yabuki, Takashi Michikawa and Ali Motamedi
year 2016
title Automatic Measurement System of Visible Greenery Ratio Using Augmented Reality
doi https://doi.org/10.52842/conf.caadria.2016.703
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 703-712
summary Greening has been promoted to improve the living condi- tions in urban environments. Quantification of greenery is an im- portant issue to identify the criteria for stakeholders in the process of greening. This research focuses on the quantification of visible green- ery ratio which is defined as the amount of greenery in the field of vi- sion. Some measurement methods of visible greenery ratio have been already proposed. However, the quantification process is usually time consuming and prone to human errors due to manual operations by us- ing an image processing software. Therefore, in this research, the au- thors developed an automated measurement system based on image processing technology for the efficient visible greenery ratio meas- urement. In the verification experiment, the proposed method achieved similar results for extracted pixels of green areas as the tradi- tional manual method, with decreased calculation time. Furthermore, in addition to measuring the current ratio of greenery, this system can visualize possible future changes in visible greenery by adding plant- ing (landscape) design models in an Augmented Reality (AR) envi- ronment. Using the proposed method, an ideal greening environment can be designed and evaluated by end-users, more intuitively. The de- veloped design system is expected to eventually result in increasing the amount of greenery in the urban environment.
keywords Visible greenery ratio; image processing; automatic measurement tool; augmented reality
series CAADRIA
email
last changed 2022/06/07 07:55

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
wos WOS:000402063700054
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2016_057
id ascaad2016_057
authors Hammad Altarawneh, Deyala
year 2016
title Sustainable Brownfields Redevelopment and Tools of Computer Aided Design - An inductive inquest on the case of Amman, Jordan
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 567-476
summary The task of geography is to establish a critical system which embraces the phenomenology of space in order to grasp all of its meaning in the varied terrestrial scene (Sauer 1925). Brownfields are a global geographic concern that have been considerably researched within the universal discourse. Computer Aided Design (CAD) and its tools have been widely used to enhance and optimize urban plans during both design and implementation phases. Nonetheless, the connection between the two is often broken. While greenfield development enjoys the employment and implementation of a wide array of CAD tools, brownfield redevelopment projects are still struggling with traditional planning and management methods. Looking at the association between sustainable brownfield redevelopment and the optimization of CAD tools and software in the city of Amman, Jordan, the paper attempts to shed light on the unfulfilled potentials of advancement the spatial tools have to offer to the ongoing quest for sustainable urban development on the local scale and the global debate around the urban paradox on the wider scheme. Using empirical data collected and processed in response to the problem posed, the results indicate a CAD-based model could streamline sustainable brownfield development and save substantial time and resources which would otherwise be required using traditional methods. The paper therefore argues that the need for a comprehensive computer aided intervention for the development and management of marginal and overlooked geographies of brownfields in the city of Amman is long overdue.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ecaade2016_163
id ecaade2016_163
authors Harding, John
year 2016
title Evolving Parametric Models using Genetic Programming with Artificial Selection
doi https://doi.org/10.52842/conf.ecaade.2016.1.423
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 423-432
summary Evolutionary methods with artificial selection have been shown to be an effective human-computer technique for exploring design spaces with unknown goals. This paper investigates an interactive evolution of visual programs currently used in popular parametric modelling software. Although parametric models provide a useful cognitive artifact for designers to interact with, they are often bound by their topological structure with the designer left to adjusting (or optimising) metric variables as part of a design search. By allowing the topological structure of the graph to be evolved as well as the parameters, artificial selection can be employed to explore a wider design space more suited to the early design stage.
wos WOS:000402063700047
keywords genetic programming; parametric design; artificial selection; evolutionary design; design exploration
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2016_241
id ecaade2016_241
authors Janssen, Patrick, Stouffs, Rudi, Mohanty, Akshata, Tan, Elvira and Li, Ruize
year 2016
title Parametric Modelling with GIS
doi https://doi.org/10.52842/conf.ecaade.2016.2.059
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 59-68
summary Existing urban planning and design systems and workflows do not effectively support a fast iterative design process capable of generating and evaluating large-scale urban models. One of the key issues is the lack of flexibility in workflows to support iterative design generation and performance analyses, and easily integrate into design and planning processes. We present and demonstrate a parametric modelling system, Möbius, that can easily be linked to Geographic Information Systems for creating modular workflows, provides a novel approach for visual programming that integrates associative and imperative programming styles, uses a rich topological data structure that allows custom data attributes to be added to geometric entities at any topological level, and is fully web-based. The demonstration consists of five main stages that alternate between QGIS and Möbius, generating and analysing an urban model reflecting on site conditions and using a library of parametric urban typologies, and uses as a case study an urban design studio project in which the students sketched a set of rules that defined site coverage and building heights based on the proximity to various elements in the design.
wos WOS:000402064400005
keywords generative design; urban planning; Geographic Information Systems; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2016_787
id caadria2016_787
authors Knapp, Chris; Jonathan Nelson, Andrew Kudless and Sascha Bohnenberger
year 2016
title Lightweight material prototypes using dense bundled systems to emulate an ambient environment
doi https://doi.org/10.52842/conf.caadria.2016.787
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 787-796
summary This paper describes and reflects upon a computational de- sign and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continu- ing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integra- tive approaches to architectural design and construction. In this con- text, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a re- fined workflow for engineering, production, and speculation upon fu- ture directions of the work.
keywords Digital fabrication; biomimicry; ambient environments; grasshopper; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_215
id ecaade2016_215
authors Kouchaki, Mohammad, Mahdavinejad, Mohammadjavad, Zali, Parastoo and Ahmadi, Shahab
year 2016
title Magnet-based Interactive Kinetic Bricks
doi https://doi.org/10.52842/conf.ecaade.2016.1.213
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 213-218
summary Brick has been used in construction since ancient times and has been respected among other tectonic materials through out the history. Novel technologies recently have opened new horizons in using brick in architectural design. This paper investigates innovative implementation of bricks in kinetic architecture. Kinetic structures usually employ complex and high-cost mechanisms to come into force and their movements might be limited to some conditions. By the use of magnet in digital design, this research examines new methods for performing simple and affordable kinetic structures so as to create interactive relations between architecture and human being. Magnetic energy is applied in two ways to move a roof made of brick which is considered a heavy and masonry material. Consequently, it represents the hidden potentials of magnet as a renewable source of energy.
wos WOS:000402063700024
keywords kinetic architecture; interactive design; parametric design; Bricklaying; magnet energy
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2016_018
id ascaad2016_018
authors Mallasi, Zaki
year 2016
title Integrating Physical and Digital Prototypes Using Parametric Bim in the Pursuit of Kinetic Façade
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 155-168
summary Architectural facades are designed to respond to environmental, social and functional considerations among others. Advancements in Digital Design Computation (DDC) emerged as an essential support for exploring and creating contemporary architectural facades. Current research into responsive kinetic facade suggests different methods of integrating kinetics into physical facade. However, research indicates that physical façades struggle to achieve the anticipated kinetic responses. In addition, the process is formal, prescribed, lacks flexibility and mostly assists the designer in the visualization of design. Consequently, the challenges in understanding the creative process that mediates between digital/physical kinetics are important to address in the early design stage. Digital and physical façade prototypes would allow designers to test the qualities of such system before constructing full size mock-ups and discover new modes of parametric design thinking in architecture.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2016_135
id caadria2016_135
authors Min, Deedee A. and Ji-Hyun Lee
year 2016
title Finding relationships between movement and tree planting patterns in theme parks
doi https://doi.org/10.52842/conf.caadria.2016.135
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 135-144
summary Tree planting in design practice is considered simply as void fillers or view blockers. However, for a sustainable design, creat- ing places using trees need to be reconsidered. Going beyond tradi- tional tree plantings in urban environments, an application of compu- tational methods in landscape architecture for the management of the complex system is needed. While computational methods have been extensively applied to buildings, less has been applied to trees. The goal of this paper is to investigate how the presence of trees affects human movement and find out if computational methods can be used for recommending tree planting patterns. We analysed the tree plant- ing patterns in renowned theme parks as an initial research categoriz- ing tree planting patterns, using an agent-based analysis for simula- tion, and comparing the results of the average agent counts in theme park plans without trees and those with trees. We noticed there was a clear distinction between tree planting pattern types and the change in agent counts supporting the qualitative theory in landscape architec- ture. The result of this research can guide theme park designers as well as urban park designers when deciding which tree planting pat- terns to implement for the purpose of controlling pedestrian move- ments.
keywords Tree planting pattern; agent-based analysis; theme parks; pedestrian movement
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2016_045
id caadria2016_045
authors Rizal, Annisa R.; Ben Doherty and M. Hank Haeusler
year 2016
title Enabling Low Cost Human Presence Tracking: Using commodity hardware to monitor human presence in workplaces
doi https://doi.org/10.52842/conf.caadria.2016.045
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 45-54
summary Finding automated methods to track the presence of hu- mans can help designers understand workplaces. Methods to under- stand the patterns of human movement in workplaces using beacons, badges and sensors are being developed. Whilst the results are promis- ing, they can be costly and may require the manual setup of expensive equipment. The Global Positioning System (GPS) is widely adopted due to its high degree of accuracy, however, is inapplicable in indoor environments due to the physical limitations of satellite attenuation. There is no comparably ubiquitous positioning system that can be used to make device-driven position tracking that is specifically adapted to indoor environments. With the increasing popularity of phones, watches and fitness tracking bands with WiFi and Bluetooth connectivity, we explore the potential of these wireless radios as a low-cost alternative to monitor human movement. As the costs of technology continue to decrease, the means to build a low-cost tracker through WiFi and Bluetooth enabled devices in an indoor environment become possible. Furthermore, is it possible to develop a low-cost tracking device using only commodity hardware that is able to accu- rately automate and record presence in space with sufficient veracity?
keywords Movement tracking; workplace environment; wireless
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2016_515
id sigradi2016_515
authors Silva, Luciano Santos da; Barbieri, Gabriel; Bruscatto, Underléa Miotto; Silva, Fabio Pinto da
year 2016
title O uso do conceito paramétrico aplicado a uma inovaç?o no mobiliário urbano: estudo de caso bicicletário [The use of parametric concept applied to an innovation in urban furniture: a case study bike rack]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.337-341
summary The concept of parametric design combines software and 3D modeling application that provides to designers, architects and engineers a new method for design development. This article aims to create a device for bicycle parking aided by a parametrization process using Grasshopper plug-in. Thus, we develop an algorithm in which its parameters can be modified accordingly to the esthetic-formal configuration required by the project. In order to evaluate the effect of a parametric value over the structure and resulting form, a rendering is created with each parameter change to visualize the resulting design interactively.
keywords Generative Design; Parametrization; Grasshopper Plug-in
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2016_425
id caadria2016_425
authors Sjarifudin, Firza Utama
year 2016
title Adaptive Decorative Building Skin
doi https://doi.org/10.52842/conf.caadria.2016.425
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 425-434
summary Traditional decorative ornaments were commonly used on the building skin of traditional architecture. Nowadays in urban areas, those ornaments become less popular for they are considered old- fashioned and due to the lack of technical function that matches with the modern building designs. Based on those issue, this paper pro- posed a type of building skin that aimed to revive a new expression of traditional decorative elements by applying digital design tools and technology as well as having an adaptive function. Traditional decora- tive ornaments merged in an adaptive skin that used traditional pat- terns as a controller of the effect of environmental changes in a build- ing could provide a new expression of the use of traditional ornaments on a building in accordance with the times. Most of the adaptive building skin used kinetic techniques in order to make its formation and pattern transformable. This paper proposed a parametric-cam mechanism to transform the pattern of traditional ornament using pre- programmed analysis data of environmental changes to parametrically drive the number of rotation phase and length of nose that generated the shape of the cams. In conclusion, this paper has developed a proto- typical tool that facilitates the new approach to kinetic decorative or- naments on building skin.
keywords Decorative ornaments; adaptive building skin; camshaft mechanism; kinetic building; building technology
series CAADRIA
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