CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 119

_id ecaade2016_228
id ecaade2016_228
authors Balaban, Ozgun and Tuncer, Bige
year 2016
title Visualizing Urban Sports Movement
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 89-94
doi https://doi.org/10.52842/conf.ecaade.2016.2.089
wos WOS:000402064400008
summary In this study, a visualization tool that maps outdoor physical activity such as runs on a map by specifying time, location, activity, gender, age group, etc. is created. This tool reveals the usage patterns of streets within a city for outdoor physical activity. This tool is created within a larger research project that investigates the influence of streets on the leisure walking activity within cities. For this purpose, the tool is capable of presenting the collected multi-modal data that includes personal fitness data, weather data, spatial data, and crime data. Moreover, the tool creates new analysis capabilities such as displaying usage of streets by urban joggers. The research project in which this tool will be used is aimed for designers/planners to improve streets for 'runnability'.
keywords Sports Activity; Big Data; Urban Visualization; Fitness Applications
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_013
id caadria2016_013
authors Aschwanden, Gideon D.P.A.
year 2016
title Neighbourhood detection with analytical tools
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2016.013
summary The increasing population size of cities makes the urban fabric ever more complex and more disintegrated into smaller areas, called neighbourhoods. This project applies methods from geoscience and software engineering to the process of identification of those neighbourhoods. Neighbourhoods, by nature, are defined by connec- tivity, centrality and similarity. Transport and geospatial datasets are used to detect the characteristics of places. An unsupervised learning algorithm is then applied to sort places according to their characteris- tics and detect areas with similar make up: the neighbourhood. The at- tributes can be static like land use or space syntax attributes as well as dynamic like transportation patterns over the course of a day. An un- supervised learning algorithm called Self Organizing Map is applied to project this high dimensional space constituting of places and their attributes to a two dimensional space where proximity is similarity and patterns can be detected – the neighbourhoods. To summarize, the proposed approach yields interesting insights into the structure of the urban fabric generated by human movement, interactions and the built environment. The approach represents a quantitative approach to ur- ban analysis. It reveals that the city is not a polychotomy of neigh- bourhoods but that neighbourhoods overlap and don’t have a sharp edge.
keywords Data analytics; urban; learning algorithms; neighbourhood delineation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_639
id sigradi2016_639
authors Casimiro, Giovanna Graziosi; Medeiros, Marina Lima
year 2016
title Cartografias expandidas: Realidade Aumentada e a exposiç?o Memória da Amnésia [Expanded cartography: Augmented Reality and the exhibition Memória da Amnésia]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.880-884
summary This article analyses the possibilities of expansion of the museum's exhibition space for the urban environment and the new relationships through the development of digital maps and augmented reality geolocated layers. The case study is the Guide of Nomadic Monuments (Guia dos Monumentos Nômades) organized for the exhibition Memory of Amnesia (Memória da Amnésia) that discussed the movement and displacement of statues through the last decades in the city of Sao Paulo, Brazil. The experience of the project is presented from the point of view of the methodological design research, thinking the interface of the city as a backdrop for several experimentations with art collections.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_135
id caadria2016_135
authors Min, Deedee A. and Ji-Hyun Lee
year 2016
title Finding relationships between movement and tree planting patterns in theme parks
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 135-144
doi https://doi.org/10.52842/conf.caadria.2016.135
summary Tree planting in design practice is considered simply as void fillers or view blockers. However, for a sustainable design, creat- ing places using trees need to be reconsidered. Going beyond tradi- tional tree plantings in urban environments, an application of compu- tational methods in landscape architecture for the management of the complex system is needed. While computational methods have been extensively applied to buildings, less has been applied to trees. The goal of this paper is to investigate how the presence of trees affects human movement and find out if computational methods can be used for recommending tree planting patterns. We analysed the tree plant- ing patterns in renowned theme parks as an initial research categoriz- ing tree planting patterns, using an agent-based analysis for simula- tion, and comparing the results of the average agent counts in theme park plans without trees and those with trees. We noticed there was a clear distinction between tree planting pattern types and the change in agent counts supporting the qualitative theory in landscape architec- ture. The result of this research can guide theme park designers as well as urban park designers when deciding which tree planting pat- terns to implement for the purpose of controlling pedestrian move- ments.
keywords Tree planting pattern; agent-based analysis; theme parks; pedestrian movement
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_123
id ecaade2016_123
authors Puusepp, Renee, Cerrone, Damiano and Melioranski, Martin
year 2016
title Synthetic Modelling of Pedestrian Movement - Tallinn case study report
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 473-481
doi https://doi.org/10.52842/conf.ecaade.2016.2.473
wos WOS:000402064400047
summary This paper builds towards the argument that pedestrian traffic in the city can be successfully simulated with agent-based computational models if pedestrians' movement patterns are appropriately studied first. Furthermore, such simulation models, when finely calibrated and supported by onsite observations, allow planners to evaluate different urban design scenarios.We present a pilot study carried out in the centre of Tallinn, and discuss a way of how pedestrian movement simulations can be conceived. In the pilot study we recorded some 120 traces of pedestrians' movement and developed a prototype of an agent-based computational model to simulate this movement. Additionally we investigated the possibility of including solar analysis into the computational model. Already this short exercise offered us some interesting insights into how certain spatial qualities and features can drive pedestrian traffic making urban walkers to verge off the shortest routes. The pilot study was carried out in the context of the High Street project [1] for turning the centre of Tallinn into more pedestrian friendly area by redesigning urban space, calming vehicular traffic and creating new opportunities for businesses to flourish.
keywords agent-based model; urban analysis; pedestrian simulation; movement patterns; solar analysis
series eCAADe
email
last changed 2022/06/07 08:00

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ascaad2016_056
id ascaad2016_056
authors Dutt, Florina; Subhajit Das
year 2016
title Geospatial Tool Evaluating Job Location Mismatch, Based on Available Workforce and Transit Options - Evaluating property location in a city using large-scale datasets
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 557-566
summary The paper addresses the issue of spatial mismatch of jobs and the accessibility to job locations based on different age, income and industry group. Taking Atlanta as a case study, we developed a geospatial analysis tool enabling developers, the city planning bureau and the residents to identify potential sites of redevelopment with better economic development opportunities. It also aids to find potential location to live with respect to user’s choices for transit options, walkability, job location and proximity to chosen land use. We built our model on a block level in the city, imparting them a score, visualizing the data as a heat map. The metrics to compute the score included proximity to job, proximity to worker’s residence, transit availability, walkability and number of landmark elements near the site. We worked with Longitudinal Employer-Household Dynamics (LEHD) Data along with residence area characteristics (RAC) and work place area characteristic (WAC) data sets, where the total number of data-points was over 3 million. It was challenging for us to optimize computation such that the prototype performs statistical analysis and updates visualization in real time. The research further is prototyped as a web application leveraging Leaflet’s Open Street Maps API and D3 visualization plugin. The research showed that there is a high degree of spatial mismatch between home and job locations with very few jobs with driving distance within 5 -10 miles with limited transit options in Atlanta. Further, it showed that low-earning workers need to travel significantly larger distance for work compared to higher class.
series ASCAAD
email
last changed 2017/05/25 13:34

_id sigradi2016_752
id sigradi2016_752
authors Frogheri, Daniela; Estévez, Alberto T.
year 2016
title TransSynaesthesia: -Mapping, visualizing and materializing human synaesthesia to think and make multisensorial things []
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.824-830
summary This paper presents a study that comes from the idea to use human synaesthesia to think and make multisensorials things. The work was based on the principles of syhaesthesia as sensory phenomenon and considering two kind of manifestation called grapheme-color and phoneme-color. The synaesthetic experiences were mapped developping codes, interfaces and devices, to generate digital data, that through Arduino were transmitted to material objects, and visualized with leds RGB. The synaesthesia, made sharable, tangible and experimentable by everyone, can be conceived as tool to generate complex associations between senses and as a natural source to understand and generate multisensoral things.
keywords Mapping; Code; Digital fabrication; Multisensory; Synaesthesia
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_663
id caadria2016_663
authors Hosokawa, Masahiro; Tomohiro Fukuda, Nobuyoshi Yabuki, Takashi Michikawa and Ali Motamedi
year 2016
title Integrating CFD and VR for indoor thermal environment design feedback
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 663-672
doi https://doi.org/10.52842/conf.caadria.2016.663
summary In the context of environmental consideration and im- provement of living standards, design of high performance buildings that are both comfortable and energy saving is important. Simulation tools (such as CFD) enables analysing and visualizing environmental factors (such as temperature and airflow) based on the design proper- ties and can be used to improve the building design for better perfor- mance. However, these tools have limitations in providing interactivi- ty with users for creating multiple CFD visualization results to be used for analysing design options. This research presents an integrated de- sign tool which consists of CFD and VR technologies. The proposed system visualizes CFD results in a VR environment together with ar- chitectural design. Additionally, it enables configuring CFD parame- ters within the VR environment and allows repeatedly executing simu- lation and visualizing updated results. The proposed system enables visualizing information in relationship with the actual architectural design, space configuration and thermal environment, and provides ef- ficient design feedbacks.
keywords Interdisciplinary computational design; design feedback; indoor thermal environment; Computational Fluid Dynamics (CFD); Virtual Reality (VR)
series CAADRIA
email
last changed 2022/06/07 07:50

_id lasg_whitepapers_2016_088
id lasg_whitepapers_2016_088
authors Katy Borner & Andreas Bueckle
year 2016
title Visualizing Living Architecture: Augmented Reality, Visualizations of Sensors, Actuators, and Signal Flows
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 088 - 091
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id sigradi2016_641
id sigradi2016_641
authors Machado, Roger; Heidrich, Felipe Etchegaray
year 2016
title Adequaç?o da Modelagem Digital de Espaços Arquitetônico para a Visualizaç?o com Tecnologia de Jogos Digitais [Digital Modeling of Architectural Spaces for Visualizing with Digital Game Technology]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.534-538
summary This paper describe a case study of the processes necessary for adapting digital modeling, developed in the academic context, to enable interactive visualization with the use of digital games engine. For this, was used a three-dimensional model developed by a student in an academic exercise of architectural design. The adequacy of digital modeling has been tested with the use of three software, SketchUp, 3DS Max and Maya LT, and the game engine Unreal Engine 4. This study intended to contribute to the expansion of options and analysis of academic visualization projects.
keywords Geometric Modeling; Interactive Visualization; Digital Game Engine
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_154
id ecaade2016_154
authors Ozer, Derya Gulec and Nagakura, Takehiko
year 2016
title Simplifying Architectural Heritage Visualization - AUGMENTEDparion
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 521-528
doi https://doi.org/10.52842/conf.ecaade.2016.2.521
wos WOS:000402064400052
summary Among other historical artifacts, architectural heritage is the most difficult to present in museums. There is a need for a high-tech visualization of cultural heritage since it is important to visualize, share and analyze data for stakeholders such as historians, archaeologists, architects and tourists. This study aims to represent architectural heritage in terms of photogrammetry and AR methods for the Parion Theater, Biga, Turkey, dates back to 1st-2nd century A.D. and has been under excavation since 2005. The study uses MULTIRAMA, a method previously developed by ARC Team (MIT) in 2013, which aims to represent the "unseen" to such users by visualising and documenting via an app. The method supports architectural heritage representation via the processes of, i) documentation, ii) data process and modeling, and iii) presentation. This holistic and low cost approach will focus on the problem of visualizing the digital architectural heritage, and led light to future projects of a historical visualization database throughout Turkey.
keywords Augmented Reality (AR); Cultural Heritage; Photogrammetry; Parion
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
wos WOS:000402063700071
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_017
id ecaade2016_017
authors Androutsopoulou, Eirini
year 2016
title Autopoietic Features of the Urban Body's Elements - Similarity studies on network elements' attributes
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 71-78
doi https://doi.org/10.52842/conf.ecaade.2016.2.071
wos WOS:000402064400006
summary The methodology presented in this paper is grounded on the analysis and relational relocation of attributes of the urban body, deriving from the reconstruction of the urban body as a network configuration. In contrast to the hierarchical constructions, network constructions allow for multiple connections between elements, therefore being closer to the complexity of the associative forces found in the structure of the urban body.Similarity function is applied in an attempt to restructure those attributes of the urban body which emerge from the position of each element (node) in relation to other elements of the network and not from the Cartesian topology. Being able to represent material elements as nodes, counter-bodies deriving from autopoietic -network functions emerge, allowing for an inquiry in what concerns the autopoietic features of the urban body in general, focusing on the application of autopoietic functions which generate the urban body parts and components and on the multiplicity of elements' structure, in terms of association of crowds of elements and sets of attributes' values, aiming at the redefinition of proximity as similarity and of remoteness as difference.
keywords Similarity; Autopoiesis; urban body; Attributes; network; complex systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
wos WOS:000402064400045
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_343
id caadria2016_343
authors Asriana, Nova and Aswin Indraprastha
year 2016
title Making Sense of Agent-based Simulation: Developing Design Strategy for Pedestrian-centric Urban Space
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 343-352
doi https://doi.org/10.52842/conf.caadria.2016.343
summary This study investigates the relationships of field observa- tion, multi-agent simulation and space-syntax theory in spatial config- uration for developing design strategy for a case study, a tourist hub area in Musi Riverside, Palembang. Having such potential advantage and to tackle existing social and urban issues, our study developed a design approach based on multi-agent simulation enhanced by space syntax theory. The goal of this study is a deep understanding of multi agent simulation through mechanism of validation using field obser- vation and by taking into account the existing urban features. The purpose is to develop design strategy of pedestrian-centric urban space to be functioned as a tourist hub based on computational modelling. Following the paths result of pedestrian flow by multi-agents simula- tion, we elaborated the analysis of facility programming by means of Space Syntax theory. It shows the ranking of facility programs based on their relative connectivity and integration. By merging this result, it assembles programs and their circulation spaces by means of compu- tational simulation. Experimenting in both fields show a novel ap- proach for pedestrian-centric design in urban scale, particularly since behavioural models rarely used in early stage of design process. It shows that multi-agent simulation should be coupled with field obser- vation.
keywords Multi-agents simulation; network analysis; Space Syntax theory; design strategy; urban space
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_058
id ascaad2016_058
authors Assassi, Abdelhalim; Djemaa Benmechirah and Rachida Samai
year 2016
title Visibility Map - Exploratory study of urban planning for future city design
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 579-588
summary Through space we can read the acts and the daily activities of human being and, we can also understand different interactions within any social unit. This paper explain how specially the space type can interpret why the human being derives to a negative behavior like "Crime". So, in this study we adopt the visibility approach which is developed by the laboratory of space syntax (UCL), and which makes a sense for the link between the space design and its use and its positive or negative social consequences in the future. Then, the purpose of this paper is to present the importance of the use of visibility map which can also be an outlook approach for detecting potential hot-spots in urban planning designs specially of new cities, for avoiding the negative using of urban spaces like "Crime" in the future. The case of study is the new city of Ali Mendjeli (Constantine - Algeria), the capital of the East of Algeria known by a very fast demographic and urban growth. After analyzing a central urban neighborhood of this city using Depthmap, we found thirty-four hot-spots which can be appropriate spaces for the exercise of crime in the future, and we found that this point was downplayed in the urban planning designs before the realization of Ali Mendjeli new city.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ascaad2016_023
id ascaad2016_023
authors Ayoub, Mohammed
year 2016
title Associative Parametric Urbanism - A computational approach to parameterization of conceptual design phase
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 207-216
summary Urban planning projects usually comprise a complex set of objectives that needs to be addressed by developing a number of proposals. This requires a lot of repetitive steps resulting in fewer and slowly-developed design alternatives. To address the limitations of the existing system, this research introduces the merge of associative parametric design tools with the conceptual design phase of urban planning process to propose a Parameterized Conceptual Design Phase. The developed Associative Algorithm within the proposed phase represents a computational approach that translates a site’s settings into local attractors to define urban fabric, and provide the designer with variations for optimal solutions. The Informal Settlement of Ezbet El Matar, Alexandria, is selected as the case study of this approach.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2020_455
id sigradi2020_455
authors Bastian, Andrea Verri; Filho, Jarede Joaquim de Souza; Garcia, Júlia Assis de Souza Sampaio
year 2020
title Urban modelling for evaluating photovoltaic potential through solar radiation incidence
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 455-463
summary This study aims to better ascertain the influence that urbanistic parameters exert on the production of solar photovoltaic energy regarding different contexts in the city. Modifications implemented between the years of 2012 and 2016, especially on variables such as Maximum Lot Coverage, Floor Area Ratio, and Setbacks, have been evaluated through virtual models that cover areas in three different city districts. Amongst other implications, an increase in the area occupied by the buildings, as well as a decrease in the distance between them, occurred, causing more mutual shading and the loss of the photovoltaic potential associated with the building envelope.
keywords Urbanistic parameters, Photovoltaic solar energy, Virtual models, Architecture, Urbanism
series SIGraDi
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last changed 2021/07/16 11:49

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