CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 13 of 13

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
doi https://doi.org/10.52842/conf.acadia.2020.1.382
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2018_151
id ecaade2018_151
authors Kirschner, Ursula and Sperling, David
year 2018
title Mapping Urban Information as an Interdisciplinary Method for Geography, Art and Architecture Representations
doi https://doi.org/10.52842/conf.ecaade.2018.2.215
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 215-224
summary In the current context, access to daily realities is becoming increasingly mediated and processed by maps, flooding us with spatial data that appears to be objective but needs to be questioned, or even disputed. On the other hand, there are some relevant aspects of the urban experience that elude the main maps provided by apps or big data visualizing projects. So this article points out alternative ways of mapping urban information in this context, by means of presenting and discussing the methodology and results of a mapping workshop carried out at a German university in 2017 with interdisciplinary groups of students. The aim was to provide new insights and readings of the contemporary city. We explored and invented the urban with a mix of creative research methods.
keywords urban mapping information; critical cartography; urban spirit; cooperative urban exploration
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_124
id ecaade2017_124
authors Pantazis, Evangelos and Gerber, David
year 2017
title Emergent order through swarm fluctuations - A framework for exploring self-organizing structures using swarm robotics
doi https://doi.org/10.52842/conf.ecaade.2017.1.075
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 75-84
summary In modern architecture, construction processes are based on top down planning, yet in nature but also in vernacular architecture, the shape of shelters/nests is the result of evolutionary material processes which takes place without any global coordination or plan. This work presents a framework for exploring how self-organizing structures can be achieved in a bottom up fashion by implementing a swarm of simple robots(bristle bots). The robots are used as a hardware platform and operate in a modular 2D arena filled with differently shaped passive building blocks. The robots push around blocks and their behaviour can be programmed mechanically by changing the geometry of their body. Through physical experimentation and video analysis the relationships between the properties of the emergent patterns (size, temporal stability) and the geometry of the robot/parts are studied. This work couples a set of agent based design tools with a robust robotic system and a set of analysis tools for generating and actualising emergent 2D structures.
keywords Multi Agent Systems; Generative Design; Swarm Robotics; Self-organizing patterns
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2017_081
id sigradi2017_081
authors Patiño Mazo, Ever; David Andrés Torreblanca Díaz, Andrés Valencia-Escobar, Alejandro Zuleta Gil
year 2017
title Proceso Generativo de Texturas Paramétricas Bioinspiradas: Modelo Metodológico de experimentación [Generative Process of Bioinspired Parametric Textures: Methodological Model of Experimentation.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.560-567
summary This article presents the development of a bioinspired generative model based on principles of biological growth, which aim is to build of an on line open source textures repertoire that can be used in design and / or architecture projects. The project is developed in three phases: (i) characterization and abstraction of biological referents, (ii) definition of the transformations and (iii) fabrication of the repertory. This text is focused on the second phase, in addition to the assignation of the experiments using the Taguchi method. Finally, all the phases were validated by means of a case study.
keywords Sistemas generativos; Bioinspiración; Fabricación digital; Taguchi; Repertorio de texturas.
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia17_502
id acadia17_502
authors Rosenwasser, David; Mantell, Sonya; Sabin, Jenny
year 2017
title Clay Non-Wovens: Robotic Fabrication and Digital Ceramics
doi https://doi.org/10.52842/conf.acadia.2017.502
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 502- 511
summary Clay Non-Wovens develops a new approach for robotic fabrication, applying traditional craft methods and materials to a fundamentally technical and precise fabrication methodology. This paper includes new explorations in robotic fabrication, additive manufacturing, complex patterning, and techniques bound in the arts and crafts. Clay Non-Wovens seeks to develop a system of porous cladding panels that negotiate circumstances of natural daylighting through parameters dealing with textile (woven and non-woven) patterning and line typologies. While additive manufacturing has been built predominantly on the basis of extrusion, technological developments in the field of 3D printing seldom acknowledge the bead or line of such extrusions as more than a nuisance. Blurring of recognizable layers is often seen as progress, but it does away with visible traces of a fabrication process. Historically, however, construction methods in architecture and the building industry have celebrated traces of making ranging from stone cutting to log construction. With growing interest in digital craft within the fields of architecture and design, we seek to reconcile our relationship with the extruded bead and reinterpret it as a fiber and three-dimensional drawing tool. The traditional clay coil is to be reconsidered as a structural fiber rather than a tool for solid construction. Building upon this body of robotically fabricated clay structures required the development of three distinct but connected techniques: 1. construction of a simple end effector for extrusion; 2. development of a clay body and; 3. using computational design tools to develop formwork and toolpath geometries.
keywords design methods; information processing; fabrication; digital craft; manual craft; prototyping
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2017_601
id cf2017_601
authors Gerber, David Jason; Pantazis, Evangelos; Wang, Alan
year 2017
title Interactive Design of Shell Structures Using Multi Agent Systems: Design Exploration of Reciprocal Frames Based on Environmental and Structural Performance
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 601-616.
summary This paper presents a continuation of research on the prototyping of multi-agent systems for architectural design with a focus on generative design as a means to improve design exploration in the context of multiple objectives and complexity. The interactive design framework focuses on coupling force, environmental constraints and fabrication parameters as design drivers for the form finding of shell structures. The objective of the research is to enable designers to intuitively generate free form shells structures that are conditioned by multiple objectives for architectural exploration in early stages of design. The generated geometries are explored through reciprocal frames, and are evaluated in an automated fashion both on local and global levels in terms of their structural and environmental performance and constructability. The analytical results along with fabrication constraints are fed back into the generative design process in order to more rapidly and expansively design explore across complexly coupled objectives. The paper describes the framework and presents the application of this methodology for the design of fabrication aware shell structures in which environmental and structural trade offs drive the final set of design options.
keywords Generative Design, Parametric Design, Multi-Agent Systems, Digital Fabrication, Form Finding, Reciprocal Frames
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id acadia17_222
id acadia17_222
authors Dierichs, Karola; Wood, Dylan; Correa, David; Menges, Achim
year 2017
title Smart Granular Materials: Prototypes for Hygroscopically Actuated Shape-Changing Particles
doi https://doi.org/10.52842/conf.acadia.2017.222
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 222-231
summary Hygroscopically Actuated Granular Materials are a new class of designed granular materials in architecture. Granular materials are large numbers of particles that are only in loose contact with each other. If the individual particle in such a granular material is defined in its geometry and material make-up, one can speak of a designed granular material. In recent years these designed granular materials have been explored as architectural construction systems. Since the particles are not bound to each other, granular materials are rapidly reconfigurable and recyclable. Yet one of the biggest assets of designed granular materials is the fact that their overall behavior can be designed by altering the geometry or material make-up of the individual composing particles. Up until now mainly non-actuated granular materials have been investigated. These are designed granular materials in which the geometry of the particle stays the same over time. The proposed Hygroscopically Actuated Granular Materials are systems consisting of time-variable particle geometries. Their potential lies in the fact that one and the same granular system can be designed to display different mechanical behaviors over the course of time. The research presented here encompasses three case studies, which complement each other both with regard to the development of the particle system and the applied construction processes. All three cases are described both with regard to the methods used and the eventual outcome aiming at a potential design system for Hygroscopically Actuated Granular Materials. To conclude, these results are compared and directions of further research are indicated.
keywords material and construction; smart materials; smart assembly/construction
series ACADIA
email
last changed 2022/06/07 07:55

_id caadria2017_003
id caadria2017_003
authors Loh, Paul and Leggett, David
year 2017
title Tools as Agents in Design and Making Processes
doi https://doi.org/10.52842/conf.caadria.2017.799
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 799-808
summary The inversion of knowledge structure in electronics prototyping platform has allowed designers and architects to design and build reasonably stable mechatronic systems to aid novel material production; these new and hacked computer numeric controlled (CNC) machines are used to explore emerging material constructs and facilitate generative design processes. This paper examines tool making and questions the agentive capacity of such tools in design processes through a case study of a bespoke CNC machine which uses vacuum thermoforming techniques. Through understanding the agentive capacity of CNC tools, the authors suggest that the knowledge structure of tool making is distinctly different from fabrication workflow. This paper proposes an alternative means of understanding the capacity of CNC tools in the design and making process.
keywords Digital Fabrication; Tool Making; Electronics Prototyping; Digital Workflow
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2017_185
id caadria2017_185
authors McGinley, Tim, Abroe, Brett, Kroll, David, Murphy, Matt, Sare, Tessa and Gu, Ning
year 2017
title Agile X UniSA Pavilion: Agile Principles and the Parametric Paradox
doi https://doi.org/10.52842/conf.caadria.2017.169
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 169-178
summary The world is experiencing an ever increasing pace of change and yet our design processes typically follow a waterfall model that make can make change and adaptation difficult. Digital design approaches provide an opportunity to develop agile solutions that are more open to change in the design process. This paper proposes the development of immaterial architectures wherein the material expression is left to later in the design process when there is greater certainty. We describe a series of 3 workshops that employ aspects of agile software development methodologies into architecture. The workshops proposed 3 immaterial pavilions for Delft, Adelaide and Tianjin. This first cycle of three workshops resulted in the design, fabrication and installation of the Agile X UniSA Pavilion in Adelaide. This paper discusses the applicability of agile development methodologies to this process and details a series of adaptations to provide a set of appropriate agile development principles for architecture.
keywords Agile; Architecture pavilion; Immaterial architecture; Parametric paradox; Collaboration
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia17_404
id acadia17_404
authors Miller, Nathan; Stasiuk, David
year 2017
title A Novel Mesh-Based Workflow for Complex Geometry in BIM
doi https://doi.org/10.52842/conf.acadia.2017.404
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 404- 413
summary Various well-established digital modeling software platforms enable architectural design teams to rapidly sculpt and iterate over complex, doubly curved, and organic geometries. However, the software platforms that are used to author such geometries are rarely the same that are used for later-stage project development and delivery. For these phases of project execution, projects of even modest complexity are managed through building information modeling (BIM) software. Yet most BIM solutions are not suitable for natively handling the design of geometrically complex forms, failing to provide lightweight, responsive, or flexible authoring interfaces. A further complication is their inability to readily import or integrate any complex geometric elements or assemblies generated elsewhere. The development of improvements to interoperability between authoring and production software therefore remains an important goal in contemporary architectural practice. This paper describes a practical methodology that then engages various Application Programming Interfaces (APIs) and open-source programming tools to address the problem of interoperability for complex geometry in BIM. Specifically, it identifies meshes as a well-positioned data structure for use within the context of preparing complex design geometry for BIM production. We describe a novel technique for the efficient interoperability of complex NURBS poly-surface objects from one authoring platform, employing design meshes that cleanly capture not just geometry, but also user and procedurally derived descriptive data elements for advanced representation and analysis within a BIM production environment.
keywords design methods; information processing; BIM
series ACADIA
email
last changed 2022/06/07 07:58

_id acadia17_436
id acadia17_436
authors Nagy, Danil; Villaggi, Lorenzo; Zhao, Dale; Benjamin, David
year 2017
title Beyond Heuristics: A Novel Design Space Model for Generative Space Planning in Architecture
doi https://doi.org/10.52842/conf.acadia.2017.436
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 436- 445
summary This paper proposes a novel design space model that can be used in applications of generative space planning in architecture. The model is based on a novel data structure that allows fast subdivision and merge operations on planar regions in a floor plan. It is controlled by a relatively small set of input parameters and evaluated for performance using a set of congestion metrics, which allows it to be optimized by a metaheuristic such as a genetic algorithm (GA). The paper also presents a set of guidelines and methods for analyzing and visualizing the quality of the model through low-resolution sampling of the design space. The model and analysis methods are demonstrated through an application in the design of an exhibit hall layout. The paper concludes by speculating on the potential of such models to disrupt the architectural profession by allowing designers to break free of common "heuristics" or rules of thumb and explore a wider range of design options than would be possible using traditional methods.
keywords design methods; information processing; simulation & optimization; generative system; data visualization
series ACADIA
email
last changed 2022/06/07 07:59

_id caadria2017_009
id caadria2017_009
authors Yang, Xuyou, Koh, Shawn Jyh Shen, Loh, Paul and Leggett, David
year 2017
title Robotic Variable Fabric Formwork
doi https://doi.org/10.52842/conf.caadria.2017.873
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 873-882
summary Casting is one of the most widely used construction techniques. Complex geometries produced via computational design processes are not easily achievable through traditional rigid formwork and are subject to increase material waste. More suitable casting techniques are required to efficiently represent digital design output. This paper presents a variable fabric formwork developed to work in conjunction with a 6-axis robotic arm for casting doubly curved panels based on hyperbolic paraboloid geometry. The variable formwork is designed to be extendable in length and width so it is able to produce a wide range of outcome within a single formwork. The interface established in the workflow allows the physical formwork and digital design to influence each other. This variable fabric formwork reduces construction waste and is a more sustainable method of casting complex geometries.
keywords Digital fabrication; Robotic production; fabric casting
series CAADRIA
email
last changed 2022/06/07 07:57

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