CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 575

_id cf2017_084
id cf2017_084
authors Chen, Kian Wee; Janssen, Patrick; Norford, Leslie
year 2017
title Automatic Generation of Semantic 3D City Models from Conceptual Massing Models
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 84-100.
summary We present a workflow to automatically generate semantic 3D city models from conceptual massing models. In the workflow, the massing design is exported as a Collada file. The auto-conversion method, implemented as a Python library, identifies city objects by analysing the relationships between the geometries in the Collada file. For example, if the analysis shows that a closed poly surface satisfies certain geometrical relationships, it is automatically converted to a building. The advantage of this workflow is that no extra modelling effort is required, provided the designers are consistent in the geometrical relationships while modelling their massing design. We will demonstrate the feasibility of the workflow using three examples of increasing complexity. With the success of the demonstrations, we envision the utoconversion of massing models into semantic models will facilitate the sharing of city models between domain-specific experts and enhance communications in the urban design process.
keywords Interoperability, GIS, City Information Modelling, Conceptual Urban Design, Collaborative Urban Design Process
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2017.467
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2017_042
id ecaade2017_042
authors Hitchings, Katie, Patel, Yusef and McPherson, Peter
year 2017
title Analogue Automation - The Gateway Pavilion for Headland Sculpture on the Gulf
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354
doi https://doi.org/10.52842/conf.ecaade.2017.2.347
summary The Waiheke Gateway Pavilion, designed by Stevens Lawson Architects originally for the 2010 New Zealand Venice Biennale Pavilion, was brought to fruition for the 2017 Headland Sculpture on the Gulf Sculpture trail by students from Unitec Institute of Technology. The cross disciplinary team comprised of students from architecture and construction disciplines working in conjunction with a team of industry professionals including architects, engineers, construction managers, project managers, and lecturers to bring the designed structure, an irregular spiral shape, to completion. The structure is made up of 261 unique glulam beams, to be digitally cut using computer numerical control (CNC) process. However, due to a malfunction with the institutions in-house CNC machine, an alternative hand-cut workflow approach had to be pursued requiring integration of both digital and analogue construction methods. The digitally encoded data was extracted and transferred into shop drawings and assembly diagrams for the fabrication and construction stages of design. Accessibility to the original 3D modelling software was always needed during the construction stages to provide clarity to the copious amounts of information that was transferred into print paper form. Although this design to fabrication project was challenging, the outcome was received as a triumph amongst the architecture community.
keywords Digital fabrication; workflow; rapid prototyping; representation; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2017_210
id ecaade2017_210
authors Jimenez Garcia, Manuel, Soler, Vicente and Retsin, Gilles
year 2017
title Robotic Spatial Printing
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 143-150
doi https://doi.org/10.52842/conf.ecaade.2017.2.143
summary There has been significant research into large-scale 3D printing processes with industrial robots. These were initially used to extrude in a layered manner. In recent years, research has aimed to make use of six degrees of freedom instead of three. These so called "spatial extrusion" methods are based on a toolhead, mounted on a robot arm, that extrudes a material along a non horizontal spatial vector. This method is more time efficient but up to now has suffered from a number of limiting geometrical and structural constraints. This limited the formal possibilities to highly repetitive truss-like patterns. This paper presents a generalised approach to spatial extrusion based on the notion of discreteness. It explores how discrete computational design methods offer increased control over the organisation of toolpaths, without compromising design intent while maintaining structural integrity. The research argues that, compared to continuous methods, discrete methods are easier to prototype, compute and manufacture. A discrete approach to spatial printing uses a single toolpath fragment as basic unit for computation. This paper will describe a method based on a voxel space. The voxel contains geometrical information, toolpath fragments, that is subsequently assembled into a continuous, kilometers long path. The path can be designed in response to different criteria, such as structural performance, material behaviour or aesthetics. This approach is similar to the design of meta-materials - synthetic composite materials with a programmed performance that is not found in natural materials. Formal differentiation and structural performance is achieved, not through continuous variation, but through the recombination of discrete toolpath fragments. Combining voxel-based modelling with notions of meta-materials and discrete design opens this domain to large-scale 3D printing. Please write your abstract here by clicking this paragraph.
keywords discrete; architecture; robotic fabrication; large scale printing; software; plastic extrusion
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2017_086
id caadria2017_086
authors Koh, Immanuel, Keel, Paul and Huang, Jeffrey
year 2017
title Decoding Parametric Design Data - Towards a Heterogeneous Design Search Space Remix
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 117-126
doi https://doi.org/10.52842/conf.caadria.2017.117
summary Designers or Non-Designers are not able to effectively access, view, search, discover, collect, reuse, remix and share parametric design data (PDD) for either professional or educational purposes. PDD here refers to the meta-data of 3D models generated by visual dataflow modelling software packages used in CAD/CAM industry. This ineffectiveness is a direct consequence of the deliberately proprietary nature of most PDD file formats and the restricted use within their respective desktop-based software environments. This paper presents an initial software prototype capable of automating the process of decoding a commonly used PDD file format and then re-encoding it with new set of metrics to facilitate multiple PDD searchability, comparability and interoperability, via an integrated web interface querying a design data repository. All PDDs are conceptualized as genealogies of numerical or geometric transformations and explicitly encoded with a graph-based data structure. The goal is to eventually learn from its own big data and begin to artificially generate novel PDDs heterogeneously.
keywords Design Decoder; Design Space Exploration; Parametric Design; Visual Analytics; Design Data
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2018_427
id ecaade2018_427
authors Matcha, Heike, Ljubas, Ante and Gueldemet, Harun
year 2018
title Printing a Coffee Bar - An investigation into mid-scale 3D printing
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 59-68
doi https://doi.org/10.52842/conf.ecaade.2018.2.059
summary We present and discuss an exploration of the possibilities and properties of 3D printing with a printing space of 1 cubic meter, and how those can be integrated into architectural education through an experimental design and research course with students of architecture.We expand on issues presented at the eCAADe conference 2017 in Rome [Ref 6] by increasing the complexity and size of our prints, printing not a model to scale, but a full scale funtional prototype of a usable architectural object: A coffee bar.
keywords 3D Printing; Parametric Modelling; Full Scale Project
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_240
id ecaade2017_240
authors Al-Sudani, Amer, Hussein, Hussein and Sharples, Steve
year 2017
title Sky View Factor Calculation - A computational-geometrical approach
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 673-682
doi https://doi.org/10.52842/conf.ecaade.2017.2.673
summary Sky view factor (SVF) is a well-known parameter in urban-climatic studies, but there is a lack of consensus on its effectiveness, especially with regard to the interpretation of changes in urban air temperatures. This led the authors to develop the new concept of the partial sky view factor (SVFp), which showed promise in a previous study. The objective of this study is to save the time associated with manual methods of calculating SVF and SVFp by developing a Rhino-Grasshopper component to quantify them via the hemispheric projection of a 3D model. In addition, a different approach, in terms of a hemispheric projection to calculate SVF, will be introduced by another component, and the pros and cons of each approach are considered. We will name these methods 'Ray Method' and 'Geometrical Method' respectively. The Ray Method has achieved a good balance between accuracy, processing time and urban scale and complexity compared to the Geometrical Method.
keywords Sky view factor; parametric design; Rhino - Grasshopper; urban morphology; partial Sky view factor
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
doi https://doi.org/10.52842/conf.acadia.2017.072
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_208
id ecaade2017_208
authors Beaudry Marchand, Emmanuel, Han, Xueying and Dorta, Tomás
year 2017
title Immersive retrospection by video-photogrammetry - UX assessment tool of interactions in museums, a case study
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
doi https://doi.org/10.52842/conf.ecaade.2017.2.729
summary Studying interactions in museums often omits to consider the complexity of the space and the visitors' behaviors. Visitors' walking paths do not provide enough insight of their user experience (UX) since they are distant from the experiential realities. Videogrammetry can convey such dimensions of an environmental experience. Because of limitations of real-time playback, a twofold approach is suggested: "immersive videos" combined with "photogrammetric models". A granular optimal experience assessment method using retrospection interviews is also applied providing a finer evaluation of the perceived experience through time. This method permits to characterize museum interactive installations, according to the perceived challenges and skills of the interaction's task, based this time on immersive retrospection. This paper proposes the "Immersive retrospection" by "Immersive video-photogrammetry" as a UX assessment tool of interactions in museums. A hybrid virtual environment was used in this study, allowing social VR without the use of headsets, through a life-sized projection of interactive 3D content. The study showed that Immersive video-photogrammetry facilitates the recall of memories and allows a deepened self-observation analysis.
keywords immersive retrospection; photogrammetry; videogrammetry; UX assessment; museum environments
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2017_585
id cf2017_585
authors Ben, Yuqiang; Niblock, Chantelle; Bonenberg, Lukasz
year 2017
title Lincoln Cathedral Interactive Virtual Reality Exhibition
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 585-595.
summary This paper demonstrates a workflow converting terrestrial laser scan (TLS) data into an interactive virtual reality (VR) platform. A VR exhibition prototype of Lincoln Cathedral was created to validate the established workflow in terms of the technical and visual performance, usability, and functionality. It combined TLS data and storytelling to produce a shareable platform, inviting opportunities for public engagement, and to facilitate custodians with the tools to maintain the building’s heritage. The paper discusses the use of open sourcesoftware and suggests future work.
keywords 3D Laser Scan, Virtual Reality, User Experience, Building Heritage
series CAAD Futures
email
last changed 2017/12/01 14:38

_id caadria2017_055
id caadria2017_055
authors Caetano, In?s and Leit?o, António
year 2017
title Integration of an Algorithmic BIM Approach in a Traditional Architecture Studio
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2017.633
summary Algorithmic BIM combines BIM and Generative Design (GD), merging the potentialities of both approaches. In this paper we describe the design process of a set of parametric facades developed using Algorithmic-BIM, and how this approach was integrated into the design workflow of two architectural studios. We demonstrate how the integration of GD together with BIM influenced the whole design process and also the selection of the final solution. Some of the limitations found during the entire process are also addressed in the paper, such as tight deadlines and financial constraints. Finally, we explain the pros and cons of using this design method compared to a traditional BIM approach, and we discuss the implementation of this paradigm in a traditional design practice. This work was developed using Rosetta, an IDE for Generative Design that supports scripts using different programming languages and allows the generation and edition of 3D models in a variety of CAD and BIM applications. The result of this work is an information model of three parametric facades for a residential building, from which we can extract material quantities and construction performance tests.
keywords Generative design; collaborative design; CAD-BIM portability; parametric facade design
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_031
id ecaade2017_031
authors Castelo Branco, Renata and Leit?o, António
year 2017
title Integrated Algorithmic Design - A single-script approach for multiple design tasks
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 729-738
doi https://doi.org/10.52842/conf.ecaade.2017.1.729
summary Many great architectural endeavors today engage in a multi software approach, as each specialty involved needs a different software, and different task required from the architect, such as 3D modeling, analysis or rendering, also benefit from the use of different tools. Combining them in the same process is not always a successful endeavor. A more effective portability mechanism is needed, and Algorithmic Design (AD) has the potential to become one. This paper explores the advantages of the algorithmic approach to the design process, and proposes a methodology capable of integrating the different tools and paradigms currently used in architecture. The methodology is based on the development of a computer program that describes not only the intended model, but also additional tasks, such as the required analysis and rendering. It takes advantage of CAD, BIM and analysis tools, with little effort when it comes to the transition between them.
keywords Algorithmic Design; CAD; BIM; Analysis tools
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2017_244
id ecaade2017_244
authors Chaltiel, Stephanie, Bravo, Maite and Chronis, Angelos
year 2017
title Digital fabrication with Virtual and Augmented Reality for Monolithic Shells
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 211-218
doi https://doi.org/10.52842/conf.ecaade.2017.2.211
summary The digital fabrication of monolithic shell structures is presenting some challenges related to the interface between computational design and fabrication techniques, such as the methods chosen for the suitable parametrization of the geometry based on materiality characteristics and construction constrains, the digital optimization criteria of variables, and the translation of the relevant code used for digital fabrication. Specifically, the translation from the digital to the physical when a definite materiality appears during the digital fabrication process proves to be a crucial step, which is typically approached as a linear and predetermined sequence. This often-difficult step offers the potential of embedding a certain level of interactivity between the fabricator and the materialized model during the fabrication process in order to allow for real time adjustments or corrections. This paper features monolithic shell construction processes that promote a simple interface of live interaction between the fabricator and the tool control during the digital fabrication process. The implementation of novel digital and physical methods will be explored, offering the possibility of being combined with automated fabrication actions controlled by real time inputs with virtual reality [VR] influenced by 3d scanning and 3d CAD programs, and the possibility of incorporating augmented reality [AR].
keywords virtual reality; augmented reality; monolithic shells
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id cf2017_051
id cf2017_051
authors Chen, Kian Wee; Janssen, Patrick; Norford, Leslie
year 2017
title Automatic Parameterisation of Semantic 3D City Models for Urban Design Optimisation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 51-65.
summary We present an auto-parameterisation tool, implemented in Python, that takes in a semantic model, in CityGML format, and outputs a parametric model. The parametric model is then used for design optimisation of solar availability and urban ventilation potential. We demonstrate the tool by parameterising a CityGML model regarding building height, orientation and position and then integrate the parametric model into an optimisation process. For example, the tool parameterises the orientation of a design by assigning each building an orientation parameter. The parameter takes in a normalised value from an optimisation algorithm, maps the normalised value to a rotation value and rotates the buildings. The solar and ventilation performances of the rotated design is then evaluated. Based on the evaluation results, the optimisation algorithm then searches through the parameter values to achieve the optimal performances. The demonstrations show that the tool eliminates the need to set up a parametric model manually, thus making optimisation more accessible to designers.
keywords City Information Modelling, Conceptual Urban Design, Parametric Modelling, Performance-Based Urban Design
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2019_657
id caadria2019_657
authors Chen, Zhewen, Zhang, Liming and Yuan, Philip F.
year 2019
title Innovative Design Approach to Optimized Performance on Large-Scale Robotic 3D-Printed Spatial Structure
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 451-460
doi https://doi.org/10.52842/conf.caadria.2019.2.451
summary This paper presents an innovative approach on designing large-scale spatial structure with automated robotic 3D-printing. The incipient design approach mainly focused on optimizing structural efficiency at an early design stage by transform the object into a discrete system, and the elements in this system contains unique structural parameters that corresponding to its topology results of stiffness distribution. Back in 2017, the design team already implemented this concept into an experimental project of Cloud Pavilion in Shanghai, China, and the 3D-printed spatial structure was partitioned into five zones represent different level of structure stiffness and filled with five kinds of unit toolpath accordingly. Through further research, an upgrade version, the project of Cloud Pavilion 2.0 is underway and will be completed in January 2019. A detailed description on innovative printing toolpath design in this project is conducted in this paper and explains how the toolpath shape effects its overall structural stiffness. This paper contributes knowledge on integrated design in the field of robotic 3D-printing and provides an alternative approach on robotic toolpath design combines with the optimized topological results.
keywords 3D-Printing; Robotic Fabrication; Structural Optimization; Discrete System; Toolpath Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2017_002
id ecaade2017_002
authors Costa, Fábio, Eloy, Sara, Sales Dias, Miguel and Lopes, Mariana
year 2017
title ARch4models - A tool to augment physical scale models
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 711-718
doi https://doi.org/10.52842/conf.ecaade.2017.1.711
summary This paper focus on the development and evaluation of a computer tool that enriches physical scale models of buildings, which are commonly used during architecture and civil engineering design processes. The main goal of this work is to enable designers, namely architects, to use the affordances of the physical scale models, by enhancing them with digital characteristics that can be easily changed, allowing an enriched interaction of the designer with such models. Our in-house developed Augmented Reality tool, referred to as ARch4models, augments the user experience with visual features and interactive capabilities, not possible to accomplish with physical models (see this video in https://goo.gl/5zbdTQ). The tool allows the coherent registration between the real and the digital in the same space. Satisfaction evaluation studies were conducted that have shown that ARch4models improves the building design process when compared with a traditional methodology employing solely physical scale models.
keywords augmented reality; architecture; physical scale model; 3D model; AEC design process
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2017_110
id caadria2017_110
authors Di Mascio, Danilo
year 2017
title 3D Representations of Cities in Video Games as Designed Outcomes
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 33-42
doi https://doi.org/10.52842/conf.caadria.2017.033
summary The following paper proposes a way of reading and systematizing 3d representations of cities in video games. These representations are the result of a complex design problem not solely limited to 3d graphical representations. In fact, every 3d city is a designed artefact, an outcome of a design process that shares many common points with the architectural design process. Four main characteristics of 3d cities in videogames have been identified and described, namely: interaction/gameplay, narrative, architectural and urban representations, and graphical representations. The study of 3d cities in video games can also let us reflect on and improve our real cities. This piece of writing is part of a larger project that intends to investigate aspects of video games that can bring innovative approaches and theories into architecture and related fields. A further aim of the work is to raise interest and awareness on the topic and generate further discussions.
keywords 3d representations; 3d cities; video games; cities in video games; interaction
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2017_149
id caadria2017_149
authors Dickey, Rachel
year 2017
title Soft Systems - Rethinking Indeterminacy in Architecture as Opportunity Driven Research
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 811-820
doi https://doi.org/10.52842/conf.caadria.2017.811
summary The research projects in this paper examine the notion of soft systems relative to machine induced material consequences. It asks, how might we integrate processes and methods which leave tolerances for indeterminacy and flexibility into design and construction? The two projects outlined investigate change of state materials paired with automation strategies, focusing on additive processes with thermally induced material configurations and programmable matter with magnetically controlled formations.
keywords robotics; 3d printing; digital fabrication; automation; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2017_419
id cf2017_419
authors Dickey, Rachel
year 2017
title Soft Computing in Design: Developing Automation Strategies from Material Indeterminacies
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 419-430.
summary Integrating concepts of soft computation into advanced manufacturing and architecture means perceiving the element of chance not as a hindrance, but as an opportunity. The projects examined in this manuscript explore opportunities for integrating material indeterminacy into advanced manufacturing by pairing a certain degree material unpredictability with the rigid order of machine control. The three projects described investigate three common categories of automated tooling including additive processes, subtractive processes and molding / casting processes. Each project begins with the question, what opportunities might arise from the mediation between material volition and computational control? By embracing indeterminate material results and taking an optimistic stance on chance and uncertainty, which are usually treated as problems rather than values, the intent is to provide ways for automating unique material effects and explore the opportunities for integrating soft computing in design.
keywords Robotics, 3d Printing, Digital Fabrication, Automation, Indeterminacy
series CAAD Futures
email
last changed 2017/12/01 14:38

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_70240 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002