CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia17_82
id acadia17_82
authors Andreani, Stefano; Sayegh, Allen
year 2017
title Augmented Urban Experiences: Technologically Enhanced Design Research Methods for Revealing Hidden Qualities of the Built Environment
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 82-91
doi https://doi.org/10.52842/conf.acadia.2017.082
summary The built environment is a complex juxtaposition of static matter and dynamic flows, tangible objects and human experiences, physical realities and digital spaces. This paper offers an alternative understanding of those dichotomies by applying experimental design research strategies that combine objective quantification and subjective perception of urban contexts. The assumption is that layers of measurable datasets can be afforded with personal feedback to reveal "hidden" characteristics of cities. Drawing on studies from data and cognitive sciences, the proposed method allows us to analyze, quantify and visualize the individual experience of the built environment in relation to different urban qualities. By operating in between the scientific domain and the design realm, four design research experiments are presented. Leveraging augmenting and sensing technologies, these studies investigate: (1) urban attractors and user attention, employing eye-tracking technologies during walking; (2) urban proxemics and sensory experience, applying proximity sensors and EEG scanners in varying contexts; (3) urban mood and spatial perception, using mobile applications to merge tangible qualities and subjective feelings; and (4) urban vibe and paced dynamics, combining vibration sensing and observational data for studying city beats. This work demonstrates that, by adopting a multisensory and multidisciplinary approach, it is possible to gain a more human-centered, and perhaps novel understanding of the built environment. A lexicon of experimented urban situations may become a reference for studying different typologies of environments from the user experience, and provide a framework to support creative intuition for the development of more engaging, pleasant, and responsive spaces and places.
keywords design methods; information processing; art and technology; hybrid practices
series ACADIA
email
last changed 2022/06/07 07:54

_id ijac201715301
id ijac201715301
authors Afsari, Kereshmeh; Charles Eastman and Dennis Shelden
year 2017
title Building Information Modeling data interoperability for Cloud-based collaboration: Limitations and opportunities
source International Journal of Architectural Computing vol. 15 - no. 3, 187-202
summary Collaboration within Building Information Modeling process is mainly based on the manual transfer of document files in either vendor-specific formats or neutral format using Industry Foundation Classes. However, since the web enables Cloud-based Building Information Modeling services, it provides an opportunity to exchange data with web technologies. Alternative data sharing solutions include the federation of Building Information Modeling models and an interchange hub for data exchange in real time. These solutions face several challenges, are vendor locked, and integrate Building Information Modeling applications to a third new system. The main objective of this article is to investigate current limitations as well as opportunities of Cloud interoperability to outline a framework for a loosely coupled network-based Building Information Modeling data interoperability. This study explains that Cloud-Building Information Modeling data exchange needs to deploy major components of Cloud interoperability such as Cloud application programming interfaces, data transfer protocols, data formats, and standardization to redefine Building Information Modeling data flow in Cloud-based applications and to reshape collaboration process.
keywords Building Information Modeling, Cloud, data exchange, interoperability, Industry Foundation Classes
series journal
email
last changed 2019/08/07 14:03

_id ijac201715203
id ijac201715203
authors Agirbas, Asli and Emel Ardaman
year 2017
title Macro-scale designs through topological deformations in the built environment
source International Journal of Architectural Computing vol. 15 - no. 2, 134-147
summary Design studies are being done on contemporary master-plans which may be applied in many locations worldwide. Advances in information technology are becoming the base model of design studies, and these may be more effective than the efforts of humans in the field of architecture and urban design. However, urban morphology variables and constants must be considered while designing contemporary master-plans in the existing built environment. The aims of this study were to extend the use of computer software for different applications and to make a topological work in the regional context. Accordingly, a case study was made using the nCloth simulation tools to create non-Euclidean forms while protecting the road system, which is one of the constant parameters of urban morphology in the built environment.
keywords Conceptual design, built environment, simulation, contemporary master-plans, urban morphology, topology
series other
type normal paper
email
last changed 2019/08/02 08:30

_id cf2017_249
id cf2017_249
authors Agirbas, Asli
year 2017
title Teaching Design by Coding in Architecture Undergraduate Education: A Case Study with Islamic Patterns
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 249-258.
summary Computer-aided design has found its role in the undergraduate education of architects, and presently design by coding is also gradually finding further prominence in accord with the increasing demand by students who wish to learn more about this topic. This subject is included in an integrated manner in some studio courses on architecture design in some schools, or it is taught separately in elsewhere. In terms of the separate course on coding, the principal difficulty is that actual applications of the method can rarely be included due to time limitations and the fact that it is conducted separately from the studio course on architecture. However, within the framework of the architectural education, in order to learn about the coding it is necessary to consider it along with the design process, and this versatile thinking can only be achieved by the application of the design. In this study, an elective undergraduate course is considered in the context of design and to yield a versatile thinking strategy while learning the language of visual programming. The course progressed under the theoretical framework of shape grammar from the design stage through to the digital fabrication process, and the experimental studies were carried out on the selected topic of Islamic pattern. A method was proposed to improve the productivity of such courses, and an evaluation of the results is presented.
keywords Islamic Patterns, Shape Grammars, Architectural Education, Parametric Design, CAAD.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_175
id ecaade2017_175
authors Alfaiate, Pedro and Leit?o, António
year 2017
title Luna Moth - A Web-based Programming Environment for Generative Design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 511-518
doi https://doi.org/10.52842/conf.ecaade.2017.2.511
summary Current Generative Design (GD) tools require installation and regular updates. On top of that, programs that are created using them are stored as files, which have to be moved and shared manually with others. On the other hand, web applications are accessible using just a web browser and they can also store information remotely, meaning that it does not need to be moved and is easily shared with others. Consequently, GD tools should also be available as web applications to get the same functionality. We present Luna Moth, an IDE for GD available from the web that shows the relationship between a program and its results and integrates into the architect's workflow. Then, we give examples where Luna Moth's features help the architect during the programming process. Finally, we compare Luna Moth's performance with other IDEs, namely, Grasshopper, OpenJSCAD, and Rosetta.
keywords Generative Design; Web application; Design tool integration;
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
doi https://doi.org/10.52842/conf.acadia.2017.072
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

_id ecaade2017_181
id ecaade2017_181
authors Balaban, Özgün and Tunçer, Bige
year 2017
title Visualizing and Analising Urban Leisure Runs by Using Sports Tracking Data
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 533-540
doi https://doi.org/10.52842/conf.ecaade.2017.1.533
summary Recently there has been a significant growth on the usage of personal fitness applications running on smart phones or fitness devices. These applications record millions of GPS points generated from the paths of runners. This data can be analyzed to comprehend behavior of runners within a specific location. In this study, using data generated from several sources such as Endomondo and Strava and other complementary data such as climate data, population data etc., we aim to find out the factors affecting running behavior in urban settings. For this purpose, visualizations of running activities are plotted with different variables by using BIG-DID, a software tool we developed as part of this study. Additionally, an evaluation of the tools used or can be used for data analysis and visualizations discussed. Finally, a linear regression model is introduced, which will be further developed in later stages of this study.
keywords Big Data; Urban Visualization; Fitness Applications; Leisure Runs
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2017_034
id sigradi2017_034
authors Barrozo do Amaral Villares, Alexandre; Daniel de Carvalho Moreira
year 2017
title Python on the Landscape of Programming Tools for Design and Architectural Education
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.237-241
summary Currently most professional modeling and computer graphics software packages embed a scripting language. This is an early report on collecting data about software applications and coding tools geared towards the educational environment, preparing a listing for further evaluation and analysis of platforms. An increase in the adoption of Python as the embedded scripting syntax in many established tools can already be recognized, therefore the creation of educational materials on Python for design and architectural education merits further attention. Other insights on the educational potential of the available tools might be gained by advancing the data collection and evaluation work.
keywords Education; Design; Architecture; Programming; Python.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id sigradi2017_049
id sigradi2017_049
authors Braida, Frederico; Cheyenne Azevedo, Izabela Ferreira, Janaina Castro, Janaina Castro
year 2017
title Projetando com blocos de montar: Residęncias mínimas no contexto da cidade contemporânea [Design with building blocks: Compact homes in the context of the contemporary city]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.335-343
summary This paper presents the results of the creation of a game, composed of building blocks, conceived as didactic material for the minimum residences design. The game was designed to be produced by rapid prototyping and digital manufacturing resources. Methodologically, the research was based on both a literature review and an empirical research on the use of a set of building blocks. The text shows the critical analysis and reflections on the results achieved with a workshop entitled "Designing compact homes with building blocks".
keywords Building blocks; Rapid prototyping; Digital fabrication; Education; Architecture.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
doi https://doi.org/10.52842/conf.caadria.2019.2.685
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_178
id acadia17_178
authors Charbel, Hadin; López, Déborah
year 2017
title In(di)visible: Computing Immersive Environments through Hybrid Senses
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 178-189
doi https://doi.org/10.52842/conf.acadia.2017.178
summary The research presented in this paper seeks to examine how architecture and computational tools can be used to communicate on multiple levels by incorporating a series of qualitative and quantitative measures as criteria for a spatial and architectural design. Air is taken as a material that has the capacity to create boundaries, yet unless under extreme conditions often remains invisible. Varying in qualities such as temperature, humidity and pollution, the status of air is highly local to a particular context. The research explores how rendering air visible through an architectural intervention made of networked sentient prototypes can be used in the reation of a responsive outdoor public space. Although humans' ability to perceive and respond to stimuli is highly advanced, it is nevertheless limited in its spectrum. Within the urban context specifically, the information, material and flux being produced is becoming ever more complex and incomprehensible. While computational tools, sensors and data are increasingly accessible, advancements in the fields of cognitive sciences and biometrics are unraveling how the mind and body works. These developments are explored in tandem and applied through a proposed methodology. The project aims to negotiate the similarities and differences between humans and machines with respect to the urban environment. The hypothesis is that doing so will create a rich output, irreducible to a singular reading while heightening user experience and emphasizing a sense of place.
keywords design methods; information processing; hybrid practices; data visualization; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:55

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2017.467
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2017_309
id cf2017_309
authors da Silva, Juliano Lima; Mussi, Andrea Quadrado; Ribeiro, Lauro Andre; da Silva, Thaisa Leal
year 2017
title Plug-ins State of Art in BIM Software: Repositories Assessment and Professional Use Perspective
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 309-320.
summary The increased need for optimization in design processes has led BIM software users to customize their projects by the use of programming and external applications. This paper presents the state of art of Revit plug-ins by means of an explorative, quantitative study of current repositories and the proposition of a categorization system to identify to which purposes the tools are being developed. Then, through a questionnaire to AEC professionals, assessment on the use and necessity of the tools is made by comparing the user experience with the proposed state of art categories.
keywords BIM, Revit, Plug-ins, Programming, Survey
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2017_100
id ecaade2017_100
authors Daniotti, Bruno, Lupica Spagnolo, Sonia, Mirarchi, Claudio, Pasini, Daniela and Pavan, Alberto
year 2017
title An Italian BIM-based portal to support collaborative design and construction - A case study on an enhanced use of information relying on a classification system and computational technical datasheets
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 67-76
doi https://doi.org/10.52842/conf.ecaade.2017.2.067
summary A great amount of information needs to be managed along the building life cycle in order to fulfil building codes, standards and regulations, client and user requirements. However, a lack of transparency in the information management and a lack of communication between stakeholders often bring to the adoption of solutions in the design process that do not meet the original requirements. Therefore, an ordered structure for information improves its storage, enhancing its visibility, traceability, usability and re-usability. In addition, for public works contracts and design contests, the use of specific electronic tools, such as building information electronic modelling tools, is often required for the information management. The paper presents the efforts devoted within the Italian building sector for proposing a standardized structure and developing tools for collecting, sharing and exchanging information between stakeholders involved in different stages of the building process. An enhanced use of information relying on the adoption of the standardized structure of information is presented, proposing dedicated applications for automating the process of information fruition.
keywords BIM-based portal; Standardized information; Computational technical datasheets
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia17_248
id acadia17_248
authors Felbrich, Benjamin; Fru?h, Nikolas; Prado, Marshall; Saffarian, Saman; Solly, James; Vasey, Lauren; Knippers, Jan; Menges, Achim
year 2017
title Multi-Machine Fabrication: An Integrative Design Process Utilising an Autonomous UAV and Industrial Robots for the Fabrication of Long-Span Composite Structures
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 248-259
doi https://doi.org/10.52842/conf.acadia.2017.248
summary Fiber composite materials have tremendous potential in architectural applications due to their high strength-to-weight ratio and their ability to be formed into complex shapes. Novel fabrication processes can be based on the unique affordances and characteristics of fiber composites. Because these materials are lightweight and have high tensile strength, a radically different approach to fabrication becomes possible, which combines low-payload yet long-range machines—such as unmanned aerial vehicles (UAV)—with strong, precise, yet limited-reach industrial robots. This collaborative concept enables a scalable fabrication setup for long-span fiber composite construction. This paper describes the integrated design process and design development of a large-scale cantilevering demonstrator, in which the fabrication setup, robotic constraints, material behavior, and structural performance were integrated in an iterative design process.
keywords material and construction; fabrication; construction; robotics
series ACADIA
email
last changed 2022/06/07 07:50

_id ecaade2017_jgo
id ecaade2017_jgo
authors Gero, John S.
year 2017
title Cognitive Design Computing
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 37-40
doi https://doi.org/10.52842/conf.ecaade.2017.1.037
summary This talk describes the foundational concepts of cognitive design computing and then presents some examples. Cognitive computing is concerned with modeling human cognition computationally and using that model as the foundation for constructing computer models of design activities. Human cognition is based on perception, learning and adaptation. Here we present human cognition in terms of situated cognition - cognition involving interaction with an environment. The talk briefly introduces a set of principles for cognitive design computing founded on the three concepts of interaction, constructive memory and situatedness. It then presents two examples of applications of this approach.
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia17_266
id acadia17_266
authors Gonzalez Rojas,Paloma
year 2017
title Space and Motion: Data-Driven Model of 4D Pedestrian Behavior
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 266-273
doi https://doi.org/10.52842/conf.acadia.2017.266
summary The understanding of space relies on motion, as we experience space by crossing it in time, space’s fourth dimension. However, architects lack the necessary tools to incorporate people's motion into their design of space. As a consequence, architects fail to connect space with the motion of the people that inhabit their buildings, creating disorienting environments. Further, what if augmentation technology changes how we inhabit space and the static built environment does not fit people anymore? This paper explores the problem of developing a model from people's motion, to inform and augment the architecture design process in the early stages. As an outcome, I have designed a model based on data from human-space interaction obtained through field work. First, relevant behavior was identified and recorded. Second, a metric was extracted from the data and composed by speed, the 4th D dimension as time, and gestures. Third, the original behavior was rebuilt, producing a set of rules. The rules were combined to form the model of human-space interaction. This generalizable model provides a novel approach to designing space based on data from people. Moreover, this paper presents a means of incorporating inhabitants' behavior into digital design. Finally, the model contributes to the advancement of people's motion research for general applications, such as in transport engineering, robotics, and cognitive sciences.
keywords design methods; information processing; simulation & optimization; data visualization
series ACADIA
email
last changed 2022/06/07 07:51

_id cf2017_617
id cf2017_617
authors Groenewolt, Abel
year 2017
title Stair Design Using Quantified Smoothness
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 617-629.
summary This paper introduces metrics to evaluate stair geometry and shows how these metrics can be used to develop versatile computational stair design tools for the design of smooth stairs. The proposed stair smoothness metrics are based on the angles between tread lines, the angles between the walk line and tread lines, and the dimensions of tread sides. Using these metrics in combination with evolutionary algorithms results in computational methods that are highly flexible: as opposed to common software tools that generate particular classes of stairs (such as helical stairs or u-shaped stairs), this approach could be used for any stair design. The proposed methods produce results that match or surpass the smoothness of manually designed stairs and enable the implementation of features that are not available in other design tools, such as obstacle avoidance. Applications of the proposed method are shown for both freestanding stairs and stairs with a predefined footprint.
keywords Stairs, Stair Design, Evolutionary Algorithms, Computational Design
series CAAD Futures
email
last changed 2017/12/01 14:38

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