CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 575

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_001
id ecaade2017_001
authors Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.)
year 2017
title ShoCK! – Sharing of Computable Knowledge!, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2017.2
source ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, 760 p.
summary Internet of Things, pervasive nets, Knowledge ‘on tap’, Big Data, Wearable devices and the ‘Third wave’ of AI are disruptive technologies that are upsetting our globalised world as far as it can be foreseen from now. So academicians, professionals, researchers, innovation factories... are warmly invited to further shake up and boost our innovative and beloved CAAD world with new ideas, paradigms and points of view. Will our fine buildings and design traditions survive? Or, will they ‘simply’ be hybridized and enhanced by methods, techniques and CAAD tools? Obviously computation is needed to match the evergrowing performance requirements, but this is not enough to answer all these questions we have to deal with the essence of problems: improve design solutions for a better life. As life is not a matter of single individuals, we need to increase collaboration and to improve knowledge sharing. This means taking care of human beings, and involves a humanistic approach, and the long history of humankind ... from humans to thinking to technology ... and vice versa. A circle of human beings as eternal as our city.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2017_000
id ecaade2017_000
authors Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.)
year 2017
title ShoCK! – Sharing of Computable Knowledge!, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2017.1
source ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, 770 p.
summary Internet of Things, pervasive nets, Knowledge ‘on tap’, Big Data, Wearable devices and the ‘Third wave’ of AI are disruptive technologies that are upsetting our globalised world as far as it can be foreseen from now. So academicians, professionals, researchers, innovation factories... are warmly invited to further shake up and boost our innovative and beloved CAAD world with new ideas, paradigms and points of view. Will our fine buildings and design traditions survive? Or, will they ‘simply’ be hybridized and enhanced by methods, techniques and CAAD tools? Obviously computation is needed to match the evergrowing performance requirements, but this is not enough to answer all these questions we have to deal with the essence of problems: improve design solutions for a better life. As life is not a matter of single individuals, we need to increase collaboration and to improve knowledge sharing. This means taking care of human beings, and involves a humanistic approach, and the long history of humankind ... from humans to thinking to technology ... and vice versa. A circle of human beings as eternal as our city.
series eCAADe
last changed 2022/06/07 07:49

_id acadia23_v1_242
id acadia23_v1_242
authors Noel, Vernelle A.
year 2023
title Carnival + AI: Heritage, Immersive virtual spaces, and Machine Learning
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 242-245.
summary Built on a Situated Computations framework, this project explores preservation, reconfiguration, and presentation of heritage through immersive virtual experiences, and machine learning for new understandings and possibilities (Noel 2020; 2017; Leach and Campo 2022; Leach 2021). Using the Trinidad and Tobago Carnival - hereinafter referred to as Carnival - as a case study, Carnival + AI is a series of immersive experiences in design, culture, and artificial intelligence (AI). These virtual spaces create new digital modes of engaging with cultural heritage and reimagined designs of traditional sculptures in the Carnival (Noel 2021). The project includes three virtual events that draw on real events in the Carnival: (1) the Virtual Gallery, which builds on dancing sculptures in the Carnival and showcases AI-generated designs; (2) Virtual J’ouvert built on J’ouvert in Carnival with AI-generated J’ouvert characters specific; and (3) Virtual Mas which builds on the masquerade.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia17_552
id acadia17_552
authors Sjoberg, Christian; Beorkrem, Christopher; Ellinger, Jefferson
year 2017
title Emergent Syntax: Machine Learning for the Curation of Design Solution Space
doi https://doi.org/10.52842/conf.acadia.2017.552
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 552- 561
summary The expanding role of computational models in the process of design is producing exponential growth in parameter spaces. As designers, we must create and implement new methods for searching these parameter spaces, considering not only quantitative optimization metrics but also qualitative features. This paper proposes a methodology that leverages the pattern modeling properties of artificial neural networks to capture designers' inexplicit selection criteria and create user-selection-based fitness functions for a genetic solver. Through emulation of learned selection patterns, fitness functions based on trained networks provide a method for qualitative evaluation of designs in the context of a given population. The application of genetic solvers for the generation of new populations based on the trained network selections creates emergent high-density clusters in the parameter space, allowing for the identification of solutions that satisfy the designer’s inexplicit criteria. The results of an initial user study show that even with small numbers of training objects, a search tool with this configuration can begin to emulate the design criteria of the user who trained it.
keywords design methods; information processing; AI; machine learning; generative system
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia17_284
id acadia17_284
authors Hu, Zhengrong; Park, Ju Hong
year 2017
title HalO [Indoor Positioning Mobile Platform]: A Data-Driven, Indoor-Positioning System With Bluetooth Low Energy Technology To Datafy Indoor Circulation And Classify Social Gathering Patterns For Assisting Post Occupancy Evaluation
doi https://doi.org/10.52842/conf.acadia.2017.284
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 284-291
summary Post-Occupancy Evaluation (POE) as an integrated field between architecture and sociology has created practical guidelines for evaluating indoor human behavior within a built environment. This research builds on recent attempts to integrate datafication and machine learning into POE practices that may one day assist Building Information Modeling (BIM) and multi-agent modeling. This research is based on two premises: 1) that the proliferation of Bluetooth Low Energy (BLE) technology allows us to collect a building user’s data cost-effectively and 2) that the growing application of machine learning algorithms allows us to process, analyze and synthesize data efficiently. This study illustrates that the mobile platform HalO can serve as a generic tool for datafication and automation of data analysis of the movement of a building user. In this research, the iOS mobile application HalO, combined with BLE beacons enable building providers (architects, developers, engineers and facility managers etc.) to collect the user’s indoor location data. Triangulation was used to pinpoint the user’s indoor positions, and k-means clustering was applied to classify users into different gathering groups. Through four research procedures—Design Intention Analysis, Data Collection, Data Storage and Data Analysis—the visualized and classified data helps building providers to better evaluate building performance, optimize building operations and improve the accuracy of simulations.
keywords design methods; information processing; data mining; IoT; AI; machine learning
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia17_426
id acadia17_426
authors Moorman, Andrew
year 2017
title Pattern Making and Learning: Non-Routine Practices in Generative Design
doi https://doi.org/10.52842/conf.acadia.2017.426
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 426- 435
summary We now witness an upsurge in mainstream generative design tools fortified by simulation that speed up the concealed linear synthesis of optimized design alternatives. In pursuit of optimality, these tools saturate local machines or cloud servers with analysis and design iteration data, only to discard it once the procedure has concluded. Largely absent, however, are tools for an active, adaptive relationship with design exploration and the reuse of corresponding design data and metadata. In Pattern Making and Pattern Learning, we propose that these characteristics are mutually beneficial. This paper presents a series of revisions to the optimization framework for routine design synthesis that examine a potential symbiosis between the production of large datasets (big data) and non-routine practices of making in design. Our engagement with iterative design exercises is twofold: as a supply of computer-generated design information to foster user intuition and explore the design space on non-objective terms, and as a supply of human-generated design information to learn artifacts of user preference in the interest of design software personalization. These concepts are applied to the generation of functionally graded patterning in chair design, combining methods of physical production with programmable sheet material behavior through a custom interactive synthesis framework.
keywords design methods; information processing; ai & machine learning; simulation & optimization; generative system
series ACADIA
email
last changed 2022/06/07 07:58

_id acadia17_474
id acadia17_474
authors Peng, Wenzhe; Zhang, Fan; Nagakura, Takehiko
year 2017
title Machines’ Perception of Space: Employing 3D Isovist Methods and a Convolutional Neural Network in Architectural Space Classification
doi https://doi.org/10.52842/conf.acadia.2017.474
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 474- 481
summary Simple and common architectural elements can be combined to create complex spaces. Different spatial compositions of elements define different spatial boundaries, and each produces a unique local spatial experience to observers inside the space. Therefore an architectural style brings about a distinct spatial experience. While multiple representation methods are practiced in the field of architecture, there lacks a compelling way to capture and identify spatial experiences. Describing an observer’s spatial experiences quantitatively and efficiently is a challenge. In this paper, we propose a method that employs 3D isovist methods and a convolutional neural network (CNN) to achieve recognition of local spatial compositions. The case studies conducted validate that this methodology works well in capturing and identifying local spatial conditions, illustrates the pattern and frequency of their appearance in designs, and indicates peculiar spatial experiences embedded in an architectural style. The case study used small designs by Mies van der Rohe and Aldo van Eyck. The contribution of this paper is threefold. First, it introduces a sampling method based on 3D Isovist that generates a 2D image that can be used to represent a 3D space from a specific observation point. Second, it employs a CNN model to extract features from the sampled images, then classifies their corresponding space. Third, it demonstrates a few case studies where this space classification method is applied to different architectural styles.
keywords design methods; information processing; AI; machine learning; computer vision; representation
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia17_482
id acadia17_482
authors Penman, Scott
year 2017
title Toward Computational Play
doi https://doi.org/10.52842/conf.acadia.2017.482
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 482- 491
summary The day is not far off when autonomous, artificially intelligent agents will be employed in creative industries such as architecture and design. Artificial intelligence is rapidly becoming ubiquitous, and it has absorbed many capabilities once thought beyond its reach. As such, it is critical that we reflect on the relationship between AI and design. Design is often tasked with pushing the envelope in the quest for novel meaning and experience. Designers can’t always rely upon existing models to judge their work. Operating like this requires a curious and open mind, a willingness to eschew reward and occasionally break the rules, and a desire to explore for the sake of exploring. These behaviors fly in the face of traditional implementations of computation and raise difficult questions about the autonomy and subjectivity of artificially intelligent machines. This paper proposes computational play as a field of research that covers how and why designers roam as freely as they do, what the creative potential of such exploration might be, and how such techniques might responsibly be implemented in computational machines. The work argues that autotelism, defined as internal motivation, is an essential aspect of play and outlines how it can be incorporated in a computational framework. The work also demonstrates a proof-of-concept in the form of an autonomous drawing machine that is able to plot a drawing, view the drawing, and make decisions based on what it sees, bringing computational vision and computational drawing together into a cyclical process that permits the use of autotelic play behavior.
keywords design methods; information processing; art and technology; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
doi https://doi.org/10.52842/conf.acadia.2017.018
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2017_131
id caadria2017_131
authors Abe, U-ichi, Hotta, Kensuke, Hotta, Akito, Takami, Yosuke, Ikeda, Hikaru and Ikeda, Yasushi
year 2017
title Digital Construction - Demonstration of Interactive Assembly Using Smart Discrete Papers with RFID and AR codes
doi https://doi.org/10.52842/conf.caadria.2017.075
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 75-84
summary This paper proposes and examines a new way of cooperation between human workers and machine intelligence in architectural scale construction. For the transfer of construction information between the physical and digital world, mature technologies such as Radio Frequency IDentifier (RFID), and emerging technologies like Augmented Reality (AR) are used in parallel to supplement each other. Dynamic data flow is implemented to synchronize digital and physical models by following the ID signatures of individual building parts. The contributions of this paper includes the demonstration of current technological limitations, and the proposal of a hybrid system between human and computer, which is tested in order to explore the possibilities of digitally enhanced construction methods.
keywords Digital Construction; Augmented Reality; Human-Machine interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201715301
id ijac201715301
authors Afsari, Kereshmeh; Charles Eastman and Dennis Shelden
year 2017
title Building Information Modeling data interoperability for Cloud-based collaboration: Limitations and opportunities
source International Journal of Architectural Computing vol. 15 - no. 3, 187-202
summary Collaboration within Building Information Modeling process is mainly based on the manual transfer of document files in either vendor-specific formats or neutral format using Industry Foundation Classes. However, since the web enables Cloud-based Building Information Modeling services, it provides an opportunity to exchange data with web technologies. Alternative data sharing solutions include the federation of Building Information Modeling models and an interchange hub for data exchange in real time. These solutions face several challenges, are vendor locked, and integrate Building Information Modeling applications to a third new system. The main objective of this article is to investigate current limitations as well as opportunities of Cloud interoperability to outline a framework for a loosely coupled network-based Building Information Modeling data interoperability. This study explains that Cloud-Building Information Modeling data exchange needs to deploy major components of Cloud interoperability such as Cloud application programming interfaces, data transfer protocols, data formats, and standardization to redefine Building Information Modeling data flow in Cloud-based applications and to reshape collaboration process.
keywords Building Information Modeling, Cloud, data exchange, interoperability, Industry Foundation Classes
series journal
email
last changed 2019/08/07 14:03

_id ecaade2017_199
id ecaade2017_199
authors Al-Douri, Ph.D., Firas
year 2017
title Computational and Modeling Tools - How effectively are Urban Designers and Planners using them Across the Design Development Process?
doi https://doi.org/10.52842/conf.ecaade.2017.1.409
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 409-418
summary Literature suggests that despite the increasing range and variety of computational tools and technologies, they have not really been employed for designing as extensively as it might be. This is due in part to the numerous challenges and impediments limiting their effective usage such as the methodological, procedural, and substantive factors and limitations, and skepticism about their impact of usage on the design process and outcome. The gap in our understanding of how advanced computational tools could support the design activities and design decision-making has expanded considerably to become a new area of inquiry with considerable room for the expansion of knowledge. This research is a single-case study that has been pursued in two phases: literature review and survey followed by analysis and discussion of the empirical results. The empirical observations were compared to the theoretical propositions and with results of similar research to highlight the areas and the extent to what the IT tools' usage have influenced the outcome of the design process. The comparison has helped highlight, explain, and justify the mechanism and improvements in the design outcome. Please write your abstract here by clicking this paragraph.
keywords Computational urban design; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_240
id ecaade2017_240
authors Al-Sudani, Amer, Hussein, Hussein and Sharples, Steve
year 2017
title Sky View Factor Calculation - A computational-geometrical approach
doi https://doi.org/10.52842/conf.ecaade.2017.2.673
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 673-682
summary Sky view factor (SVF) is a well-known parameter in urban-climatic studies, but there is a lack of consensus on its effectiveness, especially with regard to the interpretation of changes in urban air temperatures. This led the authors to develop the new concept of the partial sky view factor (SVFp), which showed promise in a previous study. The objective of this study is to save the time associated with manual methods of calculating SVF and SVFp by developing a Rhino-Grasshopper component to quantify them via the hemispheric projection of a 3D model. In addition, a different approach, in terms of a hemispheric projection to calculate SVF, will be introduced by another component, and the pros and cons of each approach are considered. We will name these methods 'Ray Method' and 'Geometrical Method' respectively. The Ray Method has achieved a good balance between accuracy, processing time and urban scale and complexity compared to the Geometrical Method.
keywords Sky view factor; parametric design; Rhino - Grasshopper; urban morphology; partial Sky view factor
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201715402
id ijac201715402
authors Alaçam, Sema; Orkan Zeynel Güzelci, Ethem Gürer and Saadet Zeynep Bac?noglu
year 2017
title Reconnoitring computational potentials of the vault-like forms: Thinking aloud on muqarnas tectonics
source International Journal of Architectural Computing vol. 15 - no. 4, 285-303
summary This study sheds light on a holistic understanding of muqarnas with its historical, philosophical and conceptual backgrounds on one hand and formal, structural and algorithmic principles on the other hand. The vault-like Islamic architectural element, muqarnas, is generally considered to be a non-structural decorative element. Various compositional approaches have been proposed to reveal the inner logic of these complex geometric elements. Each of these approaches uses different techniques such as measuring, unit-based decoding or three-dimensional interpretation of two-dimensional patterns. However, the reflections of the inner logic onto different contexts, such as the usage of different initial geometries, materials or performative concerns, were neglected. In this study, we offer a new schema to approach the performative aspects of muqarnas tectonics. This schema contains new sets of elements, properties and relations deriving partly from previous approaches and partly from the technique of folding. Thus, this study first reviews the previous approaches to analyse the geometric and constructional principles of muqarnas. Second, it explains the proposed scheme through a series of algorithmic form-finding experiments. In these experiments, we question whether ‘fold’, as one of the performative techniques of making three-dimensional forms, contributes to the analysis of muqarnas in both a conceptual and computational sense. We argue that encoding vault-like systems via geometric and algorithmic relations based on the logic of the ‘fold’ provides informative and intuitive feedback for form-finding, specifically in the earlier phases of design. While focusing on the performative potential of a specific fold operation, we introduced the concept of bifurcation to describe the generative characteristics of folding technique and the way of subdividing the form with respect to redistribution of the forces. Thus, in this decoding process, the bifurcated fold explains not only to demystify the formal logic of muqarnas but also to generate new forms without losing contextual conditions.
keywords Muqarnas, vault, layering, folding, force flow, bifurcation
series journal
email
last changed 2019/08/07 14:03

_id sigradi2017_015
id sigradi2017_015
authors Almeida, Adriane Borda; Juçara Nunes da Silva
year 2017
title Referenciais Didáticos de Arquitetura a partir de Gaudí e Gehry: Entre Forças e Fraquezas, Ameaças e Oportunidades [Didactic References of Architecture from Gaudí and Gehry: Between Strengths and Weaknesses, Threats and Opportunities]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.114-122
summary The challenges on the ways of producing and teaching architecture, in the face of new digital technologies, led us to develop guidelines for updating didactic strategies in the area of teaching geometry and graphic representation in architecture courses. In order to do so, it is proposed to use the SWOT matrix as a way to cross-check what is being discussed. To identify the factors of the matrix, in the research environment we identify Opportunities and Threats and, using as examples the works of the Sagrada Familia Temple and the Guggenheim Museum, we identify Strenghts and Weaknesses.
keywords Geometry; Design; Technologies of Representation; Didactic Speech.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2017_038
id ecaade2017_038
authors Asanowicz, Aleksander
year 2017
title Parametric design - Tool, medium or new paradigm?
doi https://doi.org/10.52842/conf.ecaade.2017.2.379
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 379-386
summary Parametric design is an emerging research issue in the design domain. However, discussions about the creative process in parametric design are limited. What is more, despite the passing of 57 years of parametric design's existence we still do not know what parametric design is. Is it a simple tool, which is useful in some kind of optimization of the architectural form, or it is a medium, which helps architects develop unexpected solutions, and perhaps this is already a new design paradigm? The presented paper will contain general considerations relating to the nature of parametric design, the history of which starts in 1960, when D.T. Ross has formulated the thesis that our main objective is to formulate constrains and all needed parameters of the solved problem.Please write your abstract here by clicking this paragraph.
keywords optimisation; parametric design; design tool; design media
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_128
id acadia17_128
authors Bacharidou, Maroula
year 2017
title Touch, See, Make: Employing Active Touch in Computational Making
doi https://doi.org/10.52842/conf.acadia.2017.128
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 128-137
summary In architectural education and practice, we don’t come in physical contact with what we make until the later stages of the design process. This vision-oriented approach to design is something deeply rooted in architectural practice: from Alberti’s window to the screens of our computers, design has traditionally been more of a visual and less of a hands-on process. The vision of the presented study is that if we want to understand the way we make in order to improve tools for computational design and making, we need to understand how our ability to make things is enhanced by both our visual and tactile mechanisms. Bringing the notion of active touch from psychology into the design studio, I design and execute a series of experiments investigating how seeing, touching, or seeing and touching exhibit different sensory competencies, and how these competencies are expressed through the process of making. The subjects of the experiment are asked to tactilely, visually, or tactilely and visually observe a three-dimensional object, create descriptions of its composition, and to remake it based on their experience of it using plastic materials. After the execution of the experiment, I analyze twenty-one reproductions of the original object; I point to ways in which touch can detect scale and proportions more accurately than vision, while vision can detect spatial components more efficiently than touch; I then propose ways in which this series of experiments can lead to the creation of new design and making tools.
keywords education society & culture; computational / artistic culture;s hybrid practices; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id cf2017_337
id cf2017_337
authors Barber, Gabriela; Lafluf, Marcos; Amen, Fernando Garcia; Accuosto, Pablo
year 2017
title Interactive Projection Mapping in Heritage: The Anglo Case
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 337-348.
summary This work is the outcome of a multidisciplinary collaboration in the context of the VidiaLab (Laboratorio de Visualización Digital Avanzada). It proposes an application of interactive video mapping techniques as a form of experiencing the Fray Bentos industrial landscape, declared as a World Heritage Site by UNESCO in 2015. An immersive environment was created by enriching a physical scale model of the site with projected digital images and information, providing new and attractive ways of interaction with the cultural heritage. Proposals for future work and educational applications of the developed tools are also discussed.
keywords Video Mapping, New Media Art, Heritage, Museum, Human-Computer Interaction
series CAAD Futures
email
last changed 2017/12/01 14:38

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_381240 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002