CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2017_069
id caadria2017_069
authors Dritsas, Stylianos, Chen, Lujie and Sass, Lawrence
year 2017
title Small 3D Printers / Large Scale Artifacts - Computation for Automated Spatial Lattice Design-to-Fabrication with Low Cost Linear Elements and 3D Printed Nodes
doi https://doi.org/10.52842/conf.caadria.2017.821
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 821-830
summary The presented process enables users to design, fabricate and assemble spatial lattices comprised of linear stock materials such as round section timber, aluminum or acrylic dowels and complex 3D printed joints. The motivation for the development of this application is informed by the incredible availability of low cost 3D printers which enable anyone to produce small scale artifacts; deploying rapid prototyping to achieve larger scale artifacts than the machine's effective work envelope is a challenge for additive manufacturing; and the trend in the design computing world away highly technical specialized software towards general public applications.
keywords Design Computation; Digital Fabrication; 3D Printing; Spatial Lattices; Design to Production
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
doi https://doi.org/10.52842/conf.caadria.2017.467
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2017_596
id cf2017_596
authors Fukuda, Tomohiro; Nada, Hideki; Adachi, Haruo; Shimizu, Shunta; Takei, Chikako; Sato, Yusuke; Yabuki, Nobuyoshi; Motamedi, Ali
year 2017
title Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation: Demonstrated in Real Architectural and Urban Projects
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 596.
summary Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive visual simulation tools in architectural and urban design studies and presentations. In this study, a demonstration is performed to integrate Structure from Motion (SfM) into VR and AR. A 3D modeling method is explored by SfM under realtime rendering as a solution for the modeling cost in large-scale VR. The study examines the application of camera parameters of SfM to realize an appropriate registration and tracking accuracy in marker-less AR to visualize full-scale design projects on a planned construction site. The proposed approach is applied to plural real architectural and urban design projects, and results indicate the feasibility and effectiveness of the proposed approach.
keywords Architectural and urban design, Visual simulation, Virtual reality, Augmented reality, Structure from motion.
series CAAD Futures
email
last changed 2017/12/01 14:38

_id caadria2017_002
id caadria2017_002
authors Haeusler, M. Hank, Muehlbauer, Manuel, Bohnenberger, Sascha and Burry, Jane
year 2017
title Furniture Design Using Custom-Optimised Structural Nodes
doi https://doi.org/10.52842/conf.caadria.2017.841
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 841-850
summary Additive manufacturing techniques and materials have evolved rapidly during the last decade. Applications in architecture, engineering and construction are getting more attention as 3D printing is trying to find its place in the industry. Due to high material prices for metal 3d printing and in-homogenous material behaviour in printed plastic, 3D printing has not yet had a very significant impact at the scale of buildings. Limitations on scale, cost, and structural performance have also hindered the advancement of the technology and research up to this point. The research presented here takes a case study for the application of 3D printing at a furniture scale based on a novel custom optimisation approach for structural nodes. Through the concentration of non-standard geometry on the highly complex custom optimised nodes, 3D printers at industrial product scale could be used for the additive manufacture of the structural nodes. This research presents a design strategy with a digital process chain using parametric modeling, virtual prototyping, structural simulation, custom optimisation and additive CAD/CAM for a digital workflow from design to production. Consequently, the digital process chain for the development of structural nodes was closed in a holistic manner at a suitable scale.
keywords Digital fabrication; node optimisation; structural performance; 3D printing; carbon fibre.
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia17_284
id acadia17_284
authors Hu, Zhengrong; Park, Ju Hong
year 2017
title HalO [Indoor Positioning Mobile Platform]: A Data-Driven, Indoor-Positioning System With Bluetooth Low Energy Technology To Datafy Indoor Circulation And Classify Social Gathering Patterns For Assisting Post Occupancy Evaluation
doi https://doi.org/10.52842/conf.acadia.2017.284
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 284-291
summary Post-Occupancy Evaluation (POE) as an integrated field between architecture and sociology has created practical guidelines for evaluating indoor human behavior within a built environment. This research builds on recent attempts to integrate datafication and machine learning into POE practices that may one day assist Building Information Modeling (BIM) and multi-agent modeling. This research is based on two premises: 1) that the proliferation of Bluetooth Low Energy (BLE) technology allows us to collect a building user’s data cost-effectively and 2) that the growing application of machine learning algorithms allows us to process, analyze and synthesize data efficiently. This study illustrates that the mobile platform HalO can serve as a generic tool for datafication and automation of data analysis of the movement of a building user. In this research, the iOS mobile application HalO, combined with BLE beacons enable building providers (architects, developers, engineers and facility managers etc.) to collect the user’s indoor location data. Triangulation was used to pinpoint the user’s indoor positions, and k-means clustering was applied to classify users into different gathering groups. Through four research procedures—Design Intention Analysis, Data Collection, Data Storage and Data Analysis—the visualized and classified data helps building providers to better evaluate building performance, optimize building operations and improve the accuracy of simulations.
keywords design methods; information processing; data mining; IoT; AI; machine learning
series ACADIA
email
last changed 2022/06/07 07:49

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
doi https://doi.org/10.52842/conf.caadria.2017.745
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_056
id ecaade2017_056
authors Kontovourkis, Odysseas
year 2017
title Multi-objective design optimization and robotic fabrication towards sustainable construction - The example of a timber structure in actual scale
doi https://doi.org/10.52842/conf.ecaade.2017.1.337
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 337-346
summary This paper attempts to reconsider the role of advanced tools and their effective implementation in the field of Architecture, Engineering and Construction (AEC) through the concept of sustainable construction. In parallel, the paper aims to discuss and find common ground for communication between industrial and experimental processes guided by sustainable criteria, an area of investigation that is currently in the forefront of the research work conducted in our robotic construction laboratory. Within this frame, an ongoing work into the design, analysis and automated construction of a timber structure in actual scale is exemplified and used as a pilot study for further discussion. Specifically, the structure consists of superimposed layers of timber elements that are robotically cut and assembled together, formulating the overall structural system. In order to achieve a robust, reliable and economically feasible solution and to control the automated construction process, a multi-objective design optimization process using evolutionary principles is applied. Our purpose is to investigate possibilities for sustainable construction considering minimization of cost and material waste, and in parallel, discussing issues related to the environmental impact and the feasibility of solutions to be realized in actual scale.
keywords Multi-objective optimization; robotic fabrication; cost and material waste minimization; sustainable construction; timber structure
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia17_366
id acadia17_366
authors Lin, Yuming; Huang, Weixin
year 2017
title Behavior Analysis and Individual Labeling Using Data from Wi-Fi IPS
doi https://doi.org/10.52842/conf.acadia.2017.366
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 366- 373
summary It is fairly important for architects and urban designers to understand how different people interact with the environment. However, traditional investigation methods for studying environmental behavior are quite limited in their coverage of samples and regions, which are not sufficient to delve into the behavioral differences of people. Only recently, the development of indoor positioning systems (IPS) and data-mining techniques has made it possible to collect full-time, full-coverage data for behavioral difference research and individualized identification. In our research, the Wi-Fi IPS system is chosen among the various IPS systems as the data source due to its extensive applicability and acceptable cost. In this paper, we analyzed a 60-day anonymized dataset from a ski resort, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. Combining this with mobile phone data and questionnaires, we revealed some interesting characteristics of tourists from different origins through spatial-temporal behavioral data, and further conducted individual labeling through supervised learning. Through this case study, temporal-spatial behavioral data from an IPS system exhibited great potential in revealing individual characteristics besides exploring group differences, shedding light on the prospect of architectural space personalization.
keywords design methods; information processing; data mining; big data
series ACADIA
email
last changed 2022/06/07 07:59

_id sigradi2018_1797
id sigradi2018_1797
authors Locatelli, Daniel; de Paula, Adalberto; Omena, Thiago Henrique; Lara, Arthur
year 2018
title High-Low as expression of the Brazilian digital fabrication
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 718-723
summary This paper is the result of an investigation about the influence of digital processes in Design and its importance in innovation within ephemeral architecture through the concept of High-Low. The ephemeral architecture has the potential to combine academic and artistic knowledge to Brazilian commercial production. Here is presented one experimental case study designed to Expo Revestir for Docol in 2017 that balances the paradigm of computational design with the academic field and viable commercial applications.
keywords High-Low; File-to-Factory; Ephemeral Architecture; Computational Design;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_427
id ecaade2018_427
authors Matcha, Heike, Ljubas, Ante and Gueldemet, Harun
year 2018
title Printing a Coffee Bar - An investigation into mid-scale 3D printing
doi https://doi.org/10.52842/conf.ecaade.2018.2.059
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 59-68
summary We present and discuss an exploration of the possibilities and properties of 3D printing with a printing space of 1 cubic meter, and how those can be integrated into architectural education through an experimental design and research course with students of architecture.We expand on issues presented at the eCAADe conference 2017 in Rome [Ref 6] by increasing the complexity and size of our prints, printing not a model to scale, but a full scale funtional prototype of a usable architectural object: A coffee bar.
keywords 3D Printing; Parametric Modelling; Full Scale Project
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2017_017
id caadria2017_017
authors Park, Hyejin, Lee, Seunghyun, Kim, Eonyong and Choo, Seungyeon
year 2017
title A Proposal for Building Safety Diagnosis Processes using BIM-based Reverse Engineering Technology
doi https://doi.org/10.52842/conf.caadria.2017.673
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 673-682
summary Recently, the aging of buildings is accelerating around the world. In line with this, architectural structures constructed long time ago require life extension and ongoing management and protection for improvement, because they are too deteriorated. In particular, since structural safety inspection and analysis in building is very important, 'DFS (Design For Safety)'system has been introduced and conducted at the national level in Korea for the whole building life cycle management system encompassing the entire design, work commencement, construction, and completion stages. However, we do not have a system ranging from repair and reinforcement work plans in doing safety design, structural inspection and analysis to ongoing safety inspection. Therefore, it is necessary to establish a system to produce and share integrated information and conduct a research to manage architectural structure across the whole life cycle. Accordingly, this study aims to propose BIM-based reverse engineering technology for generating a safety management model based on laser scanner, verify the investigation items to be utilized of the design when building safety, and seek ways to utilize them for safety design.
keywords BIM; reverse engineering; building safety diagnosis; laser scanning; design for safety
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2017_033
id caadria2017_033
authors Qu, Tengteng, Zang, Wei, Peng, Zhenwei, Liu, Jun, Li, Weiwei, Zhu, Yun, Zhang, Bin and Wang, Yongsheng
year 2017
title Construction Site Monitoring Using UAV Oblique Photogrammetry and BIM Technologies
doi https://doi.org/10.52842/conf.caadria.2017.655
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 655-662
summary Traditional construction site monitoring primarily relies on a human presence. Automated construction progress monitoring is expected to make this process much more efficient and precise. The planned state of construction (as-planned) must be validated by the actual state (as-built) during automated construction progress monitoring. This research uses an integrated application of high-resolution low-altitude UAV (Unmanned Aerial Vehicle) oblique photogrammetry and Building Information Modeling (BIM) technologies for construction site management. A case study was carried out for a renewable energy development program in the JiaDing District of Shanghai, China. A high-resolution 3D model of the construction site acquired by our multi-motor UAV provides data to illustrate the as-built state of the construction program. Comparison of the UAV-based 3D model (as-built) with the BIM-based 3D model (as-planned) for a specific chimney was used for dynamic construction site monitoring. Our results show 3D illustrations of construction progress. This research demonstrates that the BIM technology in conjunction with the use of UAV photogrammetry provides efficient and precise as-built data collection and illustration of construction progress.
keywords Oblique Photogrammetry; UAV; 3D modeling; BIM; construction site monitoring
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2017_123
id caadria2017_123
authors Raonic, Aleksandra and Raonic, Milos
year 2017
title Digital Tools, Analogue Minds - A Project-based Framework for Understanding the Dialogue In-between
doi https://doi.org/10.52842/conf.caadria.2017.561
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 561-570
summary This paper is situated in a specific research by design setting, where the realised work of architecture has been generated with digital tools operated by analogue minds of designers. It examines the relation- ship between the two entities, the designer and the tools, in an attempt to understand their specific roles better, trusting that this can lead to anew ways of enhancing the design process. Through revisiting the processes, methods, techniques and tools employed within various design-cycles of the project, authors present their own /designerly/ experience, pointing to both the potentials and limitations of the digital tools used. The attention is drawn to the importance for a human designer to have a critical awareness of the true nature of the computational systems and the capacity of both to adapt to the given context, in order to be able to embrace them and use to their full potentials.
keywords project-based learning; design exploration; digital tools; design cognition; low-cost conditions
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia17_600
id acadia17_600
authors Tabrizian, Payam; Harmon, Brendan; Petrasova, Anna; Petras, Vaclav; Mitasova, Helena; Meentemeyer, Ross
year 2017
title Tangible Immersion for Ecological Design
doi https://doi.org/10.52842/conf.acadia.2017.600
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 600- 609
summary We introduce tangible immersion—virtual reality coupled with tangible interaction—to foster interdisciplinary collaboration in a critical yet creative design process. Integrating tangible, embodied interaction with geospatial modeling and immersive virtual environments (IVE) can make 3D modeling fast and natural, while enhancing it with realistic graphics and quantitative analytics. We have developed Tangible Landscape, a technology that links a physical model with a geographic information system and 3D-modeling platform through a real-time cycle of interaction, 3D scanning, geospatial computation, and 3D rendering. With this technology, landscape architects, other professionals, and the public can collaboratively explore design alternatives through an iterative process of intuitive ideation, geocomputational analysis, realistic rendering, and critical analysis. This is demonstrated with a test case for interdisciplinary problem-solving, in which a landscape architect and geoscientist use Tangible Landscape to collaboratively design landforms, hydrologic systems, planting, and a trail network for a brownfield site. Using this tangible immersive environment they rapidly explored alternative scenarios. We discuss how the participants used real-time analytics to collaboratively assess trade-offs between environmental and experiential factors, balancing landscape complexity, biodiversity, remediation capacity, and aesthetics. Together they explored how the relationship between landforms and natural processes affected the performance of the designed landscape. Technologies that couple tangible geospatial modeling with IVEs have the potential to transform the design process by breaking down disciplinary boundaries, but may also offer new ways to imagine space and democratize design.
keywords design methods; information processing; simulation & optimization; collaboration; VR; AR; mixed reality
series ACADIA
email
last changed 2022/06/07 07:56

_id ecaade2017_095
id ecaade2017_095
authors Trento, Armando, Woessner, Uwe, Kieferle, Joachim B. and Cataldo, Andrea
year 2017
title DSA - Digital Support for Art - Process and Tools to Realize a Large Sculpture in a Heritage Urban Environment
doi https://doi.org/10.52842/conf.ecaade.2017.1.571
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 571-580
summary This paper reports on a research project oriented to support the communication for, and realization of a sculptural masterpiece within an urban context in the historic centre of Rome. The sculpture has been installed just a few months before the 2017 eCAADe, thus enabling conference participants to explore the final output in situ. While the whole process of creation of the art piece is outlined, our focus is on the description of implementing various technologies like laser scanning, Virtual Reality (VR) and Numerical Simulations that have been used to accomplish the relevant tasks. The general field of investigation is how digital tools and a VR approach to modelling, simulating and developing sculptural components of an artwork could facilitate the workflow between artist, client, designers, engineers, urbanists, archaeologists, art foundry fabricators and public authorities. Methodologically, an action research approach was adopted for this project, primarily for its ability to link between research and practice in order to solve a realistic multidisciplinary problem in its actual setting.
keywords Cross-disciplinary Collaboration; Virtual Reality; Integrated Design; CAVE; Digital Support for Art
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia17_18
id acadia17_18
authors Abdel-Rahman, Amira; Michalatos, Panagiotis
year 2017
title Magnetic Morphing
doi https://doi.org/10.52842/conf.acadia.2017.018
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 18-27
summary In an attempt to design shape-morphing multifunctional objects, this thesis uses programmable matter to design self-organizing multi-agent systems capable of morphing from one shape into another. The research looks at various precedents of self-assembly and modular robotics to design and prototype passive agents that could be cheaply mass-produced. Intelligence will be embedded into these agents on a material level, designing different local interactions to perform different global goals. The initial exploratory study looks at various examples from nature like plankton and molecules. Magnetic actuation is chosen as the external actuation force between agents. The research uses simultaneous digital and physical investigations to understand and design the interactions between agents. The project offers a systemic investigation of the effect of shape, interparticle forces, and surface friction on the packing and reconfiguration of granular systems. The ability to change the system state from a gaseous, liquid, then solid state offers new possibilities in the field of material computation, where one can design a "material" and change its properties on demand.
keywords material and construction; construction/robotics; smart materials; smart assembly/construction; simulation & optimization
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2017_147
id caadria2017_147
authors Agirachman, Fauzan Alfi, Ozawa, Yo, Indraprastha, Aswin, Shinozaki, Michihiko, Sitompul, Irene Debora Meilisa, Nuraeni, Ruri, Chirstanti, Augustine Nathania, Putra, Andrew Cokro and Zefanya, Teresa
year 2017
title Reimagining Braga - Remodeling Bandung's Historical Colonial Streetscape in Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2017.023
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 23-32
summary This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
keywords Virtual reality; historical building; digital reconstruction; streetscape
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_72
id acadia17_72
authors Alfaiate, Pedro; Caetano, In?s; Leit?o, António
year 2017
title Luna Moth: Supporting Creativity in the Cloud
doi https://doi.org/10.52842/conf.acadia.2017.072
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 72-81
summary Algorithmic design allows architects to design using a programming-based approach. Current algorithmic design environments are based on existing computer-aided design applications or building information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design integrated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current algorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that integrates into the architect’s workflow.
keywords design methods; information processing; generative system; computational / artistic cultures
series ACADIA
email
last changed 2022/06/07 07:54

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2017_585
id cf2017_585
authors Ben, Yuqiang; Niblock, Chantelle; Bonenberg, Lukasz
year 2017
title Lincoln Cathedral Interactive Virtual Reality Exhibition
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 585-595.
summary This paper demonstrates a workflow converting terrestrial laser scan (TLS) data into an interactive virtual reality (VR) platform. A VR exhibition prototype of Lincoln Cathedral was created to validate the established workflow in terms of the technical and visual performance, usability, and functionality. It combined TLS data and storytelling to produce a shareable platform, inviting opportunities for public engagement, and to facilitate custodians with the tools to maintain the building’s heritage. The paper discusses the use of open sourcesoftware and suggests future work.
keywords 3D Laser Scan, Virtual Reality, User Experience, Building Heritage
series CAAD Futures
email
last changed 2017/12/01 14:38

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